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    posted a message on asanetargoss' Miscellaneous Mods (Changeling and more)

    Changeling 1.2.3 and DominionLib 2.1 have been released. This is a big release, so please update the two mods together to ensure compatibility.

    Most of Metamorph's new features have been ported to Changeling, including the new survival morph menu, and the improvements to morph abilities and actions.

    The new survival morph menu replaces the old survival morph menu and the morph scroll selection menu. From upstream Metamorph, the survival morph menu now supports navigating morph choices with arrow keys and enter. Changeling improves upon this unified menu's design: More buttons close the menu, a demorph button has been added, the morph removal button has been moved, and morphing can be done by double-clicking a morph. Metamorph also removed the recent morph hotkey, but Changeling has added that back in. Changeling's new survival morph menu in Changeling should feel fast to use.

    This new update also comes with better handling of undefined morph config properties: they now default to the mob rather than the player. Entity morphs without the speed property now also default to the mob's approximate speed. Changeling's vanilla morph configs are unaffected, so this feature is mostly useful for modpack creators.

    Finally, particles from entity morphs are no longer visible to their owner in first-person. This greatly improves visibility for players morphed as blazes.

    Enjoy the update!


    Edit: Also, Changeling now uses a JSON-based config system for basic morph settings. This does unfortunately mean your existing configs won't work and you'll have to copy them over. Luckily it's just a few booleans so it should only take a few minutes. Sorry for the inconvenience!

    Posted in: Minecraft Mods
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    posted a message on Hardcore Alchemy (0.4.0 - Call of the Nether)

    It's official, Hardcore Alchemy Modpack version 0.4.0: Call of the Nether, is released, with, among other things, a new Nether homesickness instinct, a morph configuration overhaul, and helpful guidebook tips! This marks the conclusion of the instinct work. Onward to 0.5.0!

    Posted in: Mod Packs
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    posted a message on The Book of Dreams [Part of the Convergence] [Ch70: Fading Memory]

    Chapter 70: Fading Memory has been released! Iris has been faced by something inevitable. But inevitable in what sense? Should she be most concerned about the present, or does the near future contain greater perils?


    All these questions... and more... are UNanswered... in the next, super-premium chapter... with complimentary pineapple toppings.


    The most important question, though... does the Minecraft Forum support the pineapple emoji?


    🍍


    Yes. Yes it does.

    Posted in: Literature
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    posted a message on asanetargoss' Miscellaneous Mods (Changeling and more)

    Iberia v1.0-18_HcA_v2 has been released, adding a config option to disable setting time to day on respawn. Useful if you want a bit more challenge, or when time resets could cause issues.

    It looks like Metamorph and McLib just updated! The good news: thanks to DominionLib, Changeling is unaffected by the big changes to McLib and thus will continue to work correctly! The good/bad news: It's a big update, which means I'm a bit worried about how difficult it will be to integrate the new code. Hopefully it works out, though.

    Posted in: Minecraft Mods
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    posted a message on Hardcore Alchemy (0.4.0 - Call of the Nether)

    A new modpack version is up! 0.3.13 fixes the Nether crash. Since the crash was built on top of some work intended for the next release, you get those nice improvements as well! Some highlights:


    • Brand-spanking new LWGL2 build! Thanks to the awesomeness of MultiMC, I am allowed to do this. This should make the gameplay experience more pleasant, particularly for Linux users. Windows users should not experience any difference. For more information about how you can use this updated LWJGL version in your own MultiMC modpacks, see my comment on this MultiMC issue: https://github.com/MultiMC/MultiMC5/issues/2669#issuecomment-586794835
    • The Potion of Water resistance has been added, craftable with the new Drowned Ender Pearl. No entry for this in the guidebook just yet as I wanted to get this hotfix out, but should be pretty self-explanatory!
    • Particles disabled for your morph in first person! Another nice improvement for blaze players
    • Some morphs no longer have to eat

    As has been the case for the past few releases, users with limited bandwidth are encouraged to just update the capstone mod.


    Read the full changelog here:


    https://github.com/asanetargoss/HardcoreAlchemy/wiki/Changelog-0.3.13

    Posted in: Mod Packs
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    posted a message on Hardcore Alchemy (0.4.0 - Call of the Nether)

    If you are experiencing a crash when visiting the Nether, please download and replace the capstone mod:


    https://github.com/asanetargoss/HardcoreAlchemy/releases/tag/v0.3.13


    A new modpack version with the fix will be uploaded later.

    Posted in: Mod Packs
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    posted a message on The Book of Dreams [Part of the Convergence] [Ch70: Fading Memory]

    I am pleased to announce Chapter 69: Absence! Three things remain missing, and we still do not know why. A professional explains one, but their actions are resented. Is Two a sign of something bigger? Or just a coincidence? There is much to learn, yet much is still misunderstood...


    I hope you enjoy the new chapter!

    Posted in: Literature
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    posted a message on asanetargoss' Miscellaneous Mods (Changeling and more)

    Hello everyone!

    I have just uploaded a new release of Changeling to github. Curseforge may take a while, because I will need to wait for DominionLib to get approved before I can even upload the new Changeling release there.


    DominionLib is the new library mod I mentioned! This version is more or less interchangeable with McLib, but future versions may not be! Make sure to download DominionLib and remove McLib!

    In addition, Iron Golem morphs no longer have completely unbounded exponential gravity. Thanks to James103 for contributing this fix.

    Posted in: Minecraft Mods
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    posted a message on asanetargoss' Miscellaneous Mods (Changeling and more)

    Heads up!


    McHorse, the creator of Metamorph, has announced they are now focusing on 1.12 only. This means that McHorse's mods, including Metamorph and McLib, will no longer receive updates for 1.10 and 1.11.


    What does this mean for Changeling? Currently, Changeling depends on McLib. But McLib will only focus on 1.12. For this reason, I will have to create a new version of McLib, released under a new name, and have Changeling depend on that instead. That way, I can continue to keep all versions of Changeling in-sync.


    You may already know that Changeling uses the same mod ID as Metamorph ("metamorph"). This is to make it easy for the player to substitute one mod for the other. My new fork of McLib will be the same way. It will use the same mod ID internally as McLib ("mclib"), so it's theoretically compatible with anything that depends on McLib. Emphasis on "theoretically," though.


    Because this is a new library mod, you will have to make sure it's downloaded in order for Changeling to work correctly. You will also have to make sure McLib is removed, or your game will complain about a duplicate mod ID "mclib".


    Anyways, the current version of Changeling ("1.2-1.X.X_command-fixes") still depends on McLib, so this is something to keep in mind for the future!

    Posted in: Minecraft Mods
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    posted a message on asanetargoss' Miscellaneous Mods (Changeling and more)

    Oh yea, I forgot I edited this thread a while ago.

    Anyways, where are my manners? Hi, I'm asanetargoss! You may know me as the mysterious non-human avatar helping to maintain the shapeshifting mod Changeling, a survival-oriented fork of the excellent mod Metamorph by McHorse. You may also know me for Hardcore Alchemy, that one modpack where you can get stuck as a chicken for the rest of your life, or perhaps for various other endeavors both contemporary and literary. I originally created this thread to showcase my one-off Tinker's Construct coremod, Mattock DireSlime Fix, but since them I've moved on to other things, and felt it best to update the thread to include a bunch of mods I felt didn't deserve their own separate theads.

    Most of the mods I maintain mainly to help improve the Hardcore Alchemy modpack, although I always post standalone downloads of mods I have changed when I have the rights to do so. The main exception is Changeling, which may have other types of changes. If a mod update is mainly relevant to Hardcore Alchemy, I probably won't post about it here, to avoid coming across as spam.

    Anyways, Changeling has been updated!


    • Various crash fixes are included, mostly courtesy of McHorse
    • A health-related fix courtesy of McHorse, although I haven't tested it to figure out which fix
    • There is now a config option to disable morph idle sounds!
    • Morph commands now respect when a command sender does not want command feedback. This has implications for ContentTweaker items running commands.

    Like most recent releases, this new release of Changeling includes the tippy top of the latest Metamorph github code, and comes with a complimentary, totally arbitrary version number and name.

    Posted in: Minecraft Mods
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    posted a message on What version of Java do I need in order to run my modpack?

    Oh yea, 16GB should be plenty even for modern packs, but for 1.7.10? Yea, Java 8 64-bit is still the way to go.


    Edit: Also, maybe press F3 while in-game and see the RAM usage. You may be allocating a lot more RAM than you need for that version and mod count, but then again it varies a lot depending on what kind of mods you have installed, settings, etc.

    Posted in: Mod Packs
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    posted a message on What version of Java do I need in order to run my modpack?

    The MultiMC wiki should answer most of your MulitMC questions. In a nutshell, you need Java 8 64-bit. Yes, java is independent from your mods:


    https://github.com/MultiMC/MultiMC5/wiki


    For Forge 1.13 and up, the process of installing Forge in MultiMC is harder. There is an unofficial way to do it here, although the instructions do gloss over some steps:


    https://www.reddit.com/r/feedthebeast/comments/e8fknp/an_unofficial_way_to_use_forge_on_multimc_114/


    For 1.13+, there are also Fabric mods. They are not compatible with Forge mods. Visit the Fabric website for more information on how to use Fabric:


    https://fabricmc.net/


    Check these out. If you are confused, it helps to know: what version of Minecraft you are using, and what modloader you are using (Fabric vs Forge). How much RAM your computer has also matters; later modded versions and more/bigger mods need more RAM to run properly.

    Posted in: Mod Packs
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    posted a message on Hardcore Alchemy (0.4.0 - Call of the Nether)

    Hello everyone! Thanks to all who participated in the 0.5 interest check poll! I've taken a look at the poll and did some analysis on it. You can see the results and analysis here:


    Hardcore Alchemy 0.5 Interest Check Results and Analysis


    The bad news is that the poll didn't do a very good job of helping me narrow down what feature(s) to focus on for the 0.5 release. But I do have an idea of how to proceed, so here are my thoughts on Hardcore Alchemy development going forward:


    1. Work on the features leading up to 0.4 will continue as planned. All the features on the github issue which have a checkbox associated with them are still considered planned. The rest are all things that are neat, but I've decided I'm not going to work on them right now. The instinct system still needs some refinement and additions, so there's still quite a ways to go.
    2. Because the 0.4 release has been really ambitious game design-wise and dragged on quite a bit, I have decided that 0.5 will be a smaller release. It will likely not focus on any really hard-to-implement features, and instead some smaller ones, while also probably addressing some bugs that have been postponed for a while.
    3. While I haven't decided what features I want to work on just yet, I think it would be cool to pick and choose a few small components of some of the features I mentioned in the poll.

    That's pretty much it for now. I hope you all are enjoying the new Instinct system and other changes to magic/survival. If not, then please let me know! Merry Morphing, and Happy New Year!

    Posted in: Mod Packs
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    posted a message on Hardcore Alchemy (0.4.0 - Call of the Nether)

    *facepalm*


    I'm so sorry. I uploaded the 0.3.12 modpack download, but then accidentally moved it to the "old" folder! It should be in the correct place now!


    If you're reading this and you have already downloaded 0.3.11, there's no need to upgrade the entire modpack to 0.3.12. You can just upgrade the capstone mod from 0.3.11 to 0.3.12. This is mostly helpful for players that are new to the pack and don't know how to morph/use morphing abilities yet.


    I should also mention that I removed the link to the poll for 0.5 features. Thanks to everyone who participated! I don't know yet how much this poll will influence plans for 0.5. Later, I may talk a bit more about the results and perhaps the future of the modpack more generally.

    Posted in: Mod Packs
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    posted a message on Hardcore Alchemy (0.4.0 - Call of the Nether)

    In light of an early-game guidebook issue, I have updated the pack to 0.3.12 with a fix. Basically, since Hardcore Alchemy's custom Metamorph fork is now called Changeling, the heading in the controls options menu is called "Changeling" too. The guidebook has been updated to reflect that.


    Normally, with small updates like this, I recommend just downloading the capstone mod and adding it to your current instance, but since this affects new players, I have also put up a full modpack download on the wiki.

    Posted in: Mod Packs
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