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    posted a message on [1.5.X/1.6.X] Teleportation Stones (Adding waypoints to survival) V1.0.0
    Maybe if totem have orientation (to player when he add totem at ground) place player in near block to orientation side? This also can let create traps in totem-totoem teleport lines for example. This is can let mod get popularity in adventure maps ;)
    Posted in: Minecraft Mods
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    posted a message on REGIA ANGLORUM - THE HEPTARCHY ------>UPDATE 10.28.14<------
    Wow! Thanks for have us informed in progress :)
    Posted in: Screenshots
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    posted a message on DaftPVF's Mods (Treecapitator, CrystalWing, StartingInv, FloatingRuins)
    Quote from bspkrs

    You can add the axe IDs to the TreeCapitator config file. See the TreeCapitator section of the OP.
    Oh, thanks for pointing.
    Posted in: Minecraft Mods
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    posted a message on DaftPVF's Mods (Treecapitator, CrystalWing, StartingInv, FloatingRuins)
    TreeCapitator not work with Axes created in Extended Workbench mod. :( Maybe possible some generic way detect axes by skill bonus applied to tree target.
    Posted in: Minecraft Mods
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    posted a message on [1.6.4/1.6.2/1.5.x/1.4.5/etc.] Coral Reef mod (updated 18/01/2013)
    Nice mod! Is't compatible with ExtrabiomesXL?
    Posted in: Minecraft Mods
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    posted a message on [1.5.X/1.6.X] Teleportation Stones (Adding waypoints to survival) V1.0.0
    In this case will be hard make destination linked stone with unlinked, and you easy lost by error some important link stone case.
    Posted in: Minecraft Mods
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    posted a message on [1.5.X/1.6.X] Teleportation Stones (Adding waypoints to survival) V1.0.0
    I use many mods and MultiMC and not have block id conflict. Possible you have some specific mod that conflict by block ids.
    Posted in: Minecraft Mods
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    posted a message on [1.5.X/1.6.X] Teleportation Stones (Adding waypoints to survival) V1.0.0
    Hmm, maybe in addition to item stone add some totem-like teleportation divice linked with end point totem.
    This can let create fixed teleportation ways from one fixed point to another fixed point. It can be linked with end point by using linked stone to not linked totem for example. Just for many points no reason always have stones in inventory but nice have fast way from some known point to another.
    Posted in: Minecraft Mods
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    posted a message on [1.5.X/1.6.X] Teleportation Stones (Adding waypoints to survival) V1.0.0
    Nice mod for ppl who don't want corrupt own world by technological things like rails. I look for similar mod long time :)
    Posted in: Minecraft Mods
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    posted a message on [1.3.2] Obsidian Xp Mod & Ice Breaking Mod - Mini Mod Series
    I think working zombi xp farm is lot more fast way, so i not see how obsedian will be more cheating case.
    Posted in: Minecraft Mods
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    posted a message on REGIA ANGLORUM - THE HEPTARCHY ------>UPDATE 10.28.14<------
    Good luck. And we will wait pictures )
    Posted in: Screenshots
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    posted a message on [1.3.2] Direwolf20's Time Watch v 1.1B - I'm not dead
    Nice mod! Not sure that can test in work soon (not travel far currently in my minecraft world, but have installed and will test as have fuel resources :)
    Posted in: Minecraft Mods
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    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    Quote from Keybounce

    The newest FML has this, and it will come out in the next "recommended" forge if not sooner.

    Already. Recommended link now point to minecraftforge-universal-4.1.4.291.zip that include fix as i understand. One more time i am wrong. Just lastest has been it. Currently after retest I can confirm that recomended point to old minecraftforge-universal-4.1.1.251.zip
    Posted in: Minecraft Mods
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    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    Quote from Namorax

    If you think I ripped my idea from this mod then feel free to do so.

    No-no. Sorry if you read in this way my message.
    Quote from Namorax
    a region in the Nether that simply cooled down until it reached arctic temperatures.

    I just miss read that you talk about part of Nether in different from opposition view dimension.
    If talk about some biom in Nether your idea maybe fine. If thal about independent demension then better it implement as other dimention project do currently with full set own bioms/mobs/maybe items and blocks.
    Posted in: Minecraft Mods
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    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    Quote from Namorax

    Posted this over at Github, but I thought it wouldn't hurt to post a copy in here as well. Since the Nether is supposed to remind the Player of Hell (at least thats what I believe) I thought about how there is more then one kind of hell and this is the result.

    (The Spoiler contains a copy of the GitHub-Post)

    Wanted to throw this idea in here:

    Since Nether is supposed to remind the player of a fiery, hot hell, how about intorducing a large-sized biome that's an extremely cold, polar opposite of the nether? I admit its a big change from the usual Nether landscape but there are all kinds of hells, not just the hot ones. Sorry for not making any textures but I'm not very good at making them so I leave that to whoever wants to do it.

    General Description:
    I imagine the Chill-Areas to be colored in blue-ish colors that imply the area is extremely cold, opposed to the normal nether that implies it is extremely hot. The ground of "the Chill" itself is composed of Netherfrost, a blue recolor of netherrack which is slightly harder then normal Netherrack (+5-10%?) and it's impossible for it to catch fire. The Chill will not generate any Lavastreams due to the cold, instead the player can find lakes and rivers made of obsidian. Very Rarely the Obsidian will be generated in a tree-like structure with various branches that expand horizontally, featuring another variety of glowing crystals as leaves ("Glowing Crystals").
    Due to lack of lava the Chill will be darker then the rest of the Nether so we need to offer another way to shed some light: I suggest using glowing plants, "Chill Roses". They only spawn in the Chill but can be planted everywhere, except on Netherrack and next to lava. Compared to torches they only offer 3/4 of the light. Attacking them has a chance to drop 1-2 "Chill Rose Seeds".
    Alternatively, there could be a variation of soulsand called "Chilled Glowstone" that behaves like sand, emits light similar to a Redstonetorch and increases movespeed (like normal ice).

    Gimmicks:
    -If the Player drops/places Lava in the Chill, the Lava sourceblock will be turned into Obsidian after a few ticks. The non-source blocks of the Lava will only flow half as far as normally and vanish if there is no lava sourceblock in a 2-3 block radius.
    -If the Player places a Netherfrost-block in the Netherbiome, the Netherfrost will slowly turn into Netherrack. Placing Netherrack in the Chill will turn it into Netherfrost.
    -If the Player places a Chilled Glowstone in the Netherbiome, the Chilled Glowstone will break and drop Glowstone Dust like a regular Glowstone that is mined by the Player. Placing Glowstones in the Chill has no effect.

    Mobs:
    -Reskin of Pigman: Sheepman (Yetis?)
    -Large Spiders
    -Hostile Snowmen (Hostile version of the Snowman the player can build, possibly with demonic face to differentiate between the two)

    Various thoughts:
    -Place Chilled Glowstone at the bottom of Obsidian-Rivers. I imagine the Nether cooled down, the glowstones fell apart and into the lava before the lava turned into obsidian. Should be about as hard to reach as regular glowstone.
    -Instead of Lava, introduce Liquid Nitrogen or a similar Liquid. Dont really have an idea about its behaviour (turns water into ice, but what else?) but it can be used with the Obsidian-Rivers: first two layers consist of Liquid Nitrogen, a few layers of Obsidian and 1-2 layers of Chilled Glowstone would be an example.
    -If Liquid Nitrogen is introduced, idea for random structure: a "fountain" built out of Chilled Glowstone with one block of Liquid Nitrogen on top.
    -Allow Nether Fotresses/bridges to spawn? Create Chilled version of Netherbricks and construct Fortresses/bridges out of them?

    Do you look at [SSP] [SMP] [1.3.2] THE ETERNAL FROST ?
    Posted in: Minecraft Mods
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