I discovered this (not with this pack though) - I had to figure out what parts went where & make my own
Also what's changed in 1.14 & 1.15 is that in 1.14 We had graphics for 'normal_double' / 'Trapped_double' chests, however in 1.15 these don't exist anymore & now we have 2 graphic per double chests 'Normal_left /normal_right' and 'trapped_left / trapped_right'
If you look at my example pic you will not only see that parts have moved around but they also seem to of been 'flipped' - look at the chest lockplate for example
The way I had to figure it out was I created a chest graphic where each part of the chest was a solid color (red/blue/green etc) & put it into a resource pack.
I then went in game - select the resource pack & placed a chest down.
- Then I made a note which colour was on which 'face' of the chest (eg Lid-top was red / Chest front was green / left lid was yellow etc)
- Then I opened up the 1.14 chest graphic & copied/pasted the relevant part of that chest onto the appropriate solid colour of my 'tryout' graphic
- Saved graphic, compress into ZIP & re-tested in-game
Thats when I discovered parts were 'flipped' - so I had then had to re-edit/flip those parts, rezip & re-try
I fixed it myself. Wasn't actually that hard. But what about the banners? As far as I know, they were changed from grayscale maps to transparent images. Does that mean the texture will be changed completely in order to make them work again?