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    posted a message on Hashtag
    So I know that in 1.8 there is something about using the hashtag (#) with fake players. I missed the explanation of that feature. So whats the purpose of it and why would I need it instead of just creating a fake player normally?
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Command Block Tip: Don't Use Punctuation in Entity Names
    Quote from Skylinerw»

    Player selectors are very basic and straight-forward, unlike JSON. There are characters you simply cannot use, such as the ones you've stated, and there is no way around it other than to name your entity something else. I do hope in the future that player selectors themselves become more lenient in what you can input, but that probably won't be until 1.9 or onward.

    Thanks so much. YouR always a big help to me. unfortunately, I don't know if there is a high enough outcry in the community for that particular addition. i dont know if it's really even something they are aware of. It probably isn't hard coded in the game
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Command Block Tip: Don't Use Punctuation in Entity Names
    Attention command block and redstoners:

    Do yourself a favor! AVOID NAMING ENTITIES USING PUNCTUATION!

    It causes all sorts of glitches with the scoreboard commands as well as most selectors.

    Specifically, I have found this with naming entities with the following in them:

    "A Space," "A period," "a comma," "An exclamation point."

    An example of a glitch would be me summoning a squid with a custom name of "J._Doe"

    But when I use the following command: /scoreboard players set @e[type=Squid,name=J._Doe] test 1 (regardless of whether or not I put quotes around the name, then the command block output will actually give a FAKE PLAYER NAMED "@e[type=Squid,name=J._Doe]" a test score of 1! Rather than actually targeting the squid specified by the selector.

    (p.s. The problem is the period, not the underscore)

    (p.s.s if I used a space instead of "._" then it would tell me that there is no such player as "@e[type=Squid,name=J")

    HOWEVER! As an experienced command block user, I REALLY feel like I'm missing something. Do any of you have a solution allowing you to use these problematic punctuation marks in entity names without any problems, PLEASE SHARE HERE! I imagine there is some way to do it similar to the "escaping quotes" method in raw JSON.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Background soundtrack (birds, wind, crickets, waves) (comments, suggestions?) in vanilla / bukkit
    Very nice stuff! May I use some of these pitch/sound combinations in my map and give you credit?
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Removing block outlines
    I think you misunderstood my intentions. The player needs to be able to see through the block in order to see the blocks behind it. It's like a menu. The outline blocks it significantly.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Removing block outlines
    Ok so the player is in adventure mode so they can't see block outlines. BUT they have a flint and steel with a tag of {CanPlaceOn:["minecraft:barrier]}. This means that while the player is holding flint and steel and looking at a barrier block, even in adventure mode, they can see the outlines of the barrier blocks. Is there any way to allow players to use the flint and steel on the barrier blocks without them seeing the block outlines?
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Using coordinates of entities?
    Quote from Skylinerw»

    You cannot do this.

    Look up WubbiConcepts on youtube. He has a video from a while ago about how to store coordinates. Its very complicated but possible.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Can anybody give me a command for a stick when right clicked that summons "LightningBolt"
    You CAN DETECT right clicks. Use block 36 (piston_extension). It Dissapears when right clicked
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Command Block: Right Click Activate?
    First, test to see if the player is holding the proper item.

    then set piston_extension in their head. (Block 36)

    then when they right click, that block dissapears. Test for block 36 around them. If none are found, it means they right clicked. Sorry for the poor explanation
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Adventure Map Voice Actor for Hire - FREE!
    Quote from Rubisk

    Oh god. I am so looking for this. You might have to wait a little before I got all the lines set out, but I'll definitely apply:

    Nature of Job: According to how much time you are willing to invest, 1-x
    Are you providing a script? : of course!
    Contact Info: forums for now, if you take the job It'll be skype
    Is there a set deadline as of now? If so, when? : No
    Additional Info: I might edit your voice to make it fit the map, and might ask you to redo stuff. Since the tone of the voice is really important for the impact of the player, i'll add notes like (sarcastic), (humorous) etc., and maybe let you try a few times. I will give you full access to the map and all extra source you need so I can give you the information you need to make your voice match the map (and also as a thank-you kinda thingy).

    You got it. Also check out my new info on the first post about deadlines. Please pm me and start a convo.
    Quote from FletchTech90
    Alright, I'll be applying now.

    Minecraft Name: FletchTech90
    Nature of Job: Whole map (Not that many characters, though)
    Are you providing a script?: Yes.
    Contact Info: PM me, I'll share Skype.
    Is there a set deadline as of now? If so, when?: No deadline. As of now.
    Additional Info: I will edit the voice sometimes, and you will be required to do many tones and notes. ;)

    You got it. Please see previous post. Same message
    Posted in: Maps Discussion
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    posted a message on Commandore 32: Advanced command block based computer. Programming tutorial now available!
    Quote from dudearent006

    Alright, so the user clicks the "Go button, and the following will happen":
    The selected code file is loaded, tokenized and goes through a series of processes that analyze and translate the code. I won't go over this in detail, but the code it eventually generates is completely different from the code it started with. All commands are translated into opcodes for the commandore 32. Every opcode consists of 3 numbers, each is 32 bits in size.

    These numbers are now put together into minecraft commands for insertion. If you've seen the uploader in action, you would notice that it only ever uses scoreboard set commands.The commandore 32 has 3 massive scoreboards, called ROMA,ROMB and ROMC, which hold the program.These scoreboards contain 256 players, named "0", "1"...all the way up to "255". The scores of these players will be set to the desired opcode.

    Once these numbers have been generated, the compiler tells the user there were no errors, how big the program is and how well the optimizer did it's job. The user is then given 3 seconds to select the Minecraft window and unpause the game. Once this is done, the uploader system kicks in.



    The uploader system uses 2 techniques simultaneously to inject the code into Minecraft. The first is called the Robot class, which allows a Java program to "pretend" to be a keyboard. It can send keystroke commands and the OS will respond as it usually does with new key presses; it sends them to the currently selected program, in this case Minecraft.

    The second method is the Clipboard. This allows a program to set the currently copied data. When you right click and click copy, or you select text and press CTRL-C on windows, that text will be transferred to a special place called the Clipboard, which can later be retrieved when you press CTRL-V or right click and paste. But the cool thing about the Clipboard is that is works between programs. If you copy something in Word you can paste it in Chrome, or vice versa.

    With these 2 systems active, the compiler first uses the Robot class to press (and release) the "t" key in Minecraft, which will open the text entry box. The program now waits a little for Minecraft to respond. It can't see when Minecraft has finally opened the chat menu, so it has to guess. While it's opening, it writes the current command to the Clipboard. Once it assumes its open ,it sends key press commands for CTRL and V, and then releases both keys. This obviously inserts the clipboard's contents into the Minecraft chat window. With the desired command in the chat box, the compiler finally presses and releases RETURN, or enter, which executes the command. This process is then repeated for as many commands as the program needs.

    Once all the code is finally uploaded, the user is required to press the reset button, which loads entry 0 from the scoreboard ROM into the instruction buffers, rombuffA to C, ready for execution. Whenever the computer needs an instruction, it reads the instruction number as a player from ROMA, ROMB and ROMC scoreboards, decodes what the numbers mean, and follow the instructions.


    And that's the whole story! I left out the compiler bit (which is where most of the magic happens) since your question was more aimed at the uploader system.

    Thank you! Brilliant
    Posted in: Redstone Creations
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    posted a message on Time detection with commands (help needed)
    Dragnoz has a great video about the new TimeQuery. Use that.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Commandore 32: Advanced command block based computer. Programming tutorial now available!
    *murmurs in audience of 10mil*

    *a gentlemen wearing a fine italian suit approaches the podium*

    *the house lights go out and brilliant yellow lights shine on the podium*

    *the man speaks*

    ladies and gentlemen. Thank you for coming. I present to you Notch 2.0, breakfast,lunch, and dinnerbone, the redstone and command block master, unknown in their homeland but an instant celebrity now, you know who I'm talking about! Please help me welcome to the stage: the iron foundry, titan, and towers rolled into one: DUDEARENT006!



    *audience roars to its feet and cameras flash with blinding ferocity as they gaze upon the presence of the new master of minecraft and the internet*
    So can you explain the transfer process between the sdk, compiler, and minecraft?
    Posted in: Redstone Creations
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    posted a message on Adventure Map Voice Actor for Hire - FREE!
    Quote from FletchTech90

    Aw, that's sad to hear. If she's out yet, are you still offering these services?

    Well, yes and no. Any new requests WILL be taken but it responses may take a very long time bc my youtube channel is starting back up. But keep in touch with me on pm. I am still eager to record!
    Posted in: Maps Discussion
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    posted a message on Only set score to entities that do not already have a score?
    /scoreboard players operation ^^^^
    Posted in: Redstone Discussion and Mechanisms
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