• 0

    posted a message on Silverfish should occasionally spawn wandering around strongholds.

    This is a little idea I had that would make the task of exploring the stronghold a lot more daunting than it usually is, because as of now, it's a complete walk in the park, and silverfish are a near non-existent threat, with only the occasional creeper of other monster getting your path while exploring the structure.


    Silverfish would sometimes spawn outside of their blocks, and would have slightly tweaked AI so they wouldn't immediately jump into a block if they spawn this way. Now, when exploring the stronghold, you still have to be careful not to trigger a silverfish cascade, which is usually the least of your worries when trying to find the stronghold portal. Silverfish in general should also have a *much* higher social spawning rate (a feature that allows certain mobs like zombies to spawn other zombies in when you hurt them) than any other mob (probably around 33% to spawn another silverfish when hitting it). To balance the constant spawning of silverfish, they wouldn't spawn unless there is a sufficient number of infested blocks nearby.


    This feature would probably be reserved for harder difficulties, but I think it would be good overall just to make silverfish relevant again.

    Posted in: Suggestions
  • 1

    posted a message on Remove Micro Transactions otherwise known as Minecoins

    They really are pointless, as Ghost00 said. All they really stand to do is make microsoft more money from their deal with mojang by making a platform that urges map creators to sign on with them to get a share of the profits these map creators could make, in exchange for some publicity and exposure.

    Posted in: Suggestions
  • 0

    posted a message on Minecraft version 2.1

    Half of this stuff has either been suggested hundreds of times or is just completely ridiculous. While I agree that being able to put slabs on top of red stone is a good idea, vertical slabs, seasons, and advanced interaction with villagers have all been suggested way too much. Having a kid with NPCs? Not only is that pretty controversial as is, but it makes the game more like sims and less of the sandbox game that minecraft really is. Having skills for each thing you do also makes things overly complex, I don’t want to have to grind dozens of different tasks just to compare to some other person, and the idea that you can join a world and already have the ability to get the maximum amount of power possible is much more appealing.


    Last of all, posts are supposed to be limited to one idea only.

    Posted in: Suggestions
  • 0

    posted a message on Is minecraft for PS4 compatible for cross-play with PC?

    Thank you!

    Posted in: Discussion
  • 0

    posted a message on Is minecraft for PS4 compatible for cross-play with PC?

    Not quite sure this is the correct forum for this type of question, but it is pretty important, and I haven't gotten many strait answers off the internet, some people saying it's compatible with only Windows 10, some saying everything is compatible, but I need a for-sure answer before I go ahead and spend $50 on PS-Plus.


    So anyways, is it compatible? Or will I need to spend money to buy Minecraft on PC? This is just so i can play Minecraft with my friend btw.

    Posted in: Discussion
  • 0

    posted a message on Lava-logged blocks.

    Lol, I really didn't consider the interactions of lava-logged blocks and water, that really has me a bit stumped. One option, as Hecalobular said, is that it become cobblestone or obsidian logged, which while it would look incredible, I would be hard as all heck for Mojang to code, and would set a dangerous precedent for them that every partial block can be filled with any kind of block, and would entitle the fans to thousands of redundant blocks that just have a block with another one inside of it. Assuming it did work like that though, I would assume that, to make it simple, It would mine the same as cobblestone or obsidian, and have the same blast resistance.


    Another option is to have the two not interact at all, which I don't like, as while it would fix any problems, it would be really awful to look at and would ruin the fragile realism of this game. These are the only two options that wouldn't have to fundamentally change the physics in this game, and neither of them are that great :/ It kinda makes a little more sense why this may not yet be in the game.


    Ignoring that, for it's uses in parkour, I cannot stress enough how much it would help it. Two examples are stairs and walls. With a the-floor-is-lava kind of parkour map (like a cave parkour map I am working on now) being able to lava-log those blocks would make for some very unique jumps. Jumping off of 1/2 of a block or a wall over lava is something very dramatic I would love to utilize in my map. In adventure maps, it would be really tense, running quickly out a nether fortress, with cracks filled with lava right under your feet, and other aesthetics. It would also be hilarious to troll your friends by putting a lava-logged stone stair in a place in their mine you know for certain they will mine into to meet their unexpected end.

    Posted in: Suggestions
  • 2

    posted a message on Lava-logged blocks.

    A lot of people are raising if you lava-logged a burnable block, and to that I say that it would, simply, just burn the block (if there are any air spaces around it) and leave behind the lava source block. This works the same way with normal blocks when you put them in lava, and besides, logically you shouldn't be putting wooden blocks in lava in the first place. Even if there aren't air blocks around the wooden lava-logged block, you usually won't have to look at it (unless you surrounded it with glass for whatever reason).

    Posted in: Suggestions
  • 6

    posted a message on Lava-logged blocks.

    this idea is exactly how it sounds, all of the blocks that could be surrounded by water can now also be surrounded by lava, and lava can flow from these blocks as well, just like water-logged blocks.


    I’m honestly really surprised this isn’t already a feature, it would open up a lot of possibilities for buildings, parkour maps (emphasis on HOW MUCH this would help out parkour maps), adventure maps, etc. I have always been so frustrated making parkour, and being limited in my creativity because of this.

    Posted in: Suggestions
  • 0

    posted a message on Nether biomes should be separated by respective y-coordinates

    I guess that is a fair point that generating the lava ocean above an entire other biome would be a pretty daunting and difficult to design thing to do, I guess I wasn’t thinking about the design practicality when making this suggestion.


    I still think the order of biomes is a good idea, because when I first saw the pictures and video of the soul sand valley, I got pretty excited, and imagined it as this spooky cave that made you feel like you were slowly crawling though the rotting corpse of some part of the nether. If it would be more of a cave than an area that just has lots of soul sand, I would have to be in the lower areas of the nether for it to work, being separated from the giant caverns of the upper part of the nether with a huge lava ocean that you couldn’t be sure what lay underneath. This would make finding the biome a lot more special, seeing as the only way to get down there is through either digging through a pillar of netherrack jutting through the ocean into the lower depths of the area, or through exploring another cave that just as surely leads you down there. The soul sand valley wouldn’t even be visible from up above.


    Ghasts don’t need to be exclusive to the biome at all, either. Honestly, I think that the biome shouldn’t have ghasts at all, they should just stay in the spacious nether wastes.


    Lastly, for the concerns with portal linking, they would link the exact same as always. The only thing I think would change is where is generates in the nether when making a new portal in the overworld, as to not make someone spawn in the valley or right next to the lava ocean. When making it in the nether, I would either link to a portal in the overworld or make a new overworld portal in the same way it a works in 1.15.


    also, there may be new biomes announced soon for the new update, if so I will update this.

    Posted in: Suggestions
  • 1

    posted a message on Nether biomes should be separated by respective y-coordinates

    Reiterating this suggestion because it's much more relevant than it was a couple months ago.


    Nether biomes should be separated by respective y-coordinates. I feel this needed, because honestly, flying through the nether, through soulsand valleys immediately to nether wart forests doesn't sit right with me. The biomes would instead by separate, with the soul sand valley being deep in the lowest, darkest reaches of the nether, with it's access restricted by an expansive lava ocean, overlooked by nether wart forests high above on terraces and plateaus.


    The soul sand valley should be deep underground because, if soul sand really is the congealed souls of the damned, that have sunken all the way down to the nether, as suggested by their design, they would sink to the very bottom reaches of the dimension. This would also make collecting netherite more treacherous, with the ghast and skeleton ridden nature of the biome (along with the soul sand), and the nether ocean above it would further complicate getting the rare resource.


    Also, nether portals would only generate on the uppermost layer of the nether. And to make to vertically expansive nether design proposed in this post possible, the nether roof would have to be raised another 100 blocks or so.

    Posted in: Suggestions
  • 0

    posted a message on The Netherforge, a furnace to make nether living more practical.

    Pretty simple concept, it’s a furnace similar to the blast furnace that is made with 7 nether bricks and 1 nether scrap. It smells the same stuff as the blast furnace, (and at the same speed) along with netherrack and other nether items, but it can’t smelt overworld ores (this is meant to be exclusively useful for living sustainably in the nether).


    This is could also just be called the hellforge, but that would kinda rip off terraria.

    Posted in: Suggestions
  • 0

    posted a message on The Smithing Table and 1.16

    Mojang has said that there would be a use for the smithing table at some point, (along with the fletching table) but this is a cool suggestion and a provides a reasonable hurdle to get past the drawback of not being able to keep enchantments when upgrading gear to netherite.


    Full support.

    Posted in: Suggestions
  • 0

    posted a message on Enchanted golden apple to make tools unbreakable

    No support, the golden apple is good as it is as a commodity that is really exciting to find and satisfying to keep in storage to get that dopamine rush from seeing your accomplishments. Making it have an additional use as making tools overpowered would break the endgame for most players, and would make players even more overpowered than before, jacking up multiplayer environments and letting hackers get away with stuff for an indefinite amount of time. Falling into the void would be even more infuriating, overall it would just make the endgame more boring.

    Posted in: Suggestions
  • 0

    posted a message on Nether biomes should be separated into respective y-coordinates.

    Lol, that’s cool then 👌. It would have done a little good to look into that a little more into that I guess but it’s good to hear that Mojang though it through more than just having biomes randomized by x-z-coordinates.

    Posted in: Suggestions
  • 0

    posted a message on Nether biomes should be separated into respective y-coordinates.

    With the new Nether update being the next thing to be introduced to Minecraft, some large changes will be needed for it to be functional and still look visually pleasing. The thought of walking from a netherwart forest, to a soul sand valley, to a lava ocean really doesn’t seem... right, to put it simply, so I think these 3 respective biomes should all be in their own respective y-levels.

    The souldsand valley will will generate in the very bottom the Nether. This makes sense to me because if soul sand really is the congealed souls of the damned that have sunk to the bottom of hell, as it may suggest, they would show up at the very bottom pits of the nether.

    Above that would be the expansive lava ocean. There would be pillars and vertical slabs of netherrack allowing the player to dig down past and through the lava and into the valley. This would make it harder to access along with whatever rare materials or enemies it may have.


    Far above the ocean you would find plateaus and terraces with nether wart Forrest’s, and piglins and hoglins would spawn there too.


    Nether portal generation would also change in that the portal cannot spawn in the valley or lava ocean areas, regardless of overworld y-location.

    Posted in: Suggestions
  • To post a comment, please or register a new account.