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    posted a message on Wither Skeletons spawning outside of fortress??

    If you placed the Nether Brick within the cuboid containing a fortress, even if it's 100 blocks from any of the actual fortress pieces, Nether Fortress mobs can spawn on it. See the wiki for details.

    Posted in: Discussion
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    posted a message on Charged Creeper

    Lightning has no preference for hitting iron golems, and staying in one place has no effect on the chances of a strike.


    The farm I built doesn't even bother with separating the mobs, but I do have cells that auto-close when a mob falls in. I just dump any non-creepers that fall into the cells and let daylight increase the population of creepers "up top". Then I AFK until I get a lightning strike, which charges a few of the celled creepers plus several of the loose ones up top that will eventually fall into the cells.

    Posted in: Survival Mode
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    posted a message on Zombie Pigmen Questions
    Quote from trokanis»

    Do they just randomly spawn in the Nether period?


    Yes.

    Posted in: Survival Mode
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    posted a message on Can anyone tell me what this is? Meteors? Mobs? Comets?
    Quote from Ezxten»

    I am currently using John Smith Legacy Texture pack.


    The one where the FAQ tells you to use MCPatcher to add a bunch of stuff, including "shooting stars at night"?

    Posted in: Survival Mode
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    posted a message on Tree Farm Ideas

    It's not hugely productive, but gives me plenty for my needs:


    Yes, the "farm" is just one giant jungle tree ;) I really don't use all that much wood.

    Posted in: Survival Mode
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    posted a message on Vertical distance mob behavior
    Quote from Ungkor»
    "Since mobs will still wander a bit when they first spawn"

    Hmm. 2 steps? 3 steps?


    They'll wander for 5 seconds after spawning. Go to a desert or other open area at night, pillar up, and watch to get a feel for how much and how fast they tend to move.


    Quote from Ungkor»

    Instead of 8x8 pads, cutting out every other block (swiss cheese)

    Spiders might give you trouble in that design.

    Posted in: Survival Mode
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    posted a message on Problems with enchantment table

    Here, the wiki has explanations and diagrams of proper bookshelf placement.

    Posted in: Survival Mode
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    posted a message on How do you organize your enderchest?

    Mine contains stuff that I think I might need when I don't want to run back to my base:

    • Stack of Eyes of Ender, for crafting more Ender Chests
    • Stack of Obsidian, same or for Nether portals
    • Stack of Iron Blocks, for crafting stuff
    • Stack of Redstone Blocks, for crafting stuff
    • Stack of Diamond Blocks, because I can ;)
    • Stack of Lapis Lazuli blocks, for enchanting
    • Stack of Gold Blocks, for crafting powered rails mostly
    • Stack of Emerald Blocks, no idea why
    • Spare Infinity Power V Unbreaking III bow, in case I need Power V or my normal bow breaks
    • Unbreaking III Looting III diamond sword, for when I want to
    • Silk Touch shears
    • Spare diamond pick, which I'll someday replace with an Unbreaking III Efficiency III version now that I have a villager that sells them
    • "Diving helmet" (iron) with Respiration III and Aqua Affinity (and Protection IV)
    • Depth Strider III (diamond) boots
    • Silk Touch diamond pick
    • Flint and Steel
    • Stack of cobblestone, to build with
    • Extra water bucket
    • Lava bucket
    • Empty bucket

    My inventory typically has a stack of wood blocks (again for crafting stuff), a stack of cobblestone and a stack of dirt (for building), a stack of coal (emergency torches or furnace fuel), two swords (I usually use stone, but have a Sharpness IV diamond in case of emergencies), pick (usually stone unless I'm branch mining), Infinity Unbreaking III bow, half a stack of arrows, minecart, water bucket, minecart, clock (so I know if it's night when coming out of underground), a stack of steak, and a stack of torches.

    Posted in: Survival Mode
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    posted a message on The future of gold farms after 1.8.3

    They didn't fix any of the bugs letting people get on top of the Nether ceiling, just the one that let you make a hole in the bedrock to easily get up/down afterwards. I'd guess people will just do the minecart bug to get up and a portal to get back down.

    Posted in: Survival Mode
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    posted a message on Named hostile mobs despawning
    Quote from getfugu»

    This is done for precisely this situation, it's sort of a fail-safe against lagging out your computer. All mobs summoned by a command block do not have the persistence tag as default.


    I suspect it's not actually done for this reason. It makes sense code-wise to have the "PersistenceRequired" flag be separate, instead of overloading the meaning of the "CustomName" field.

    Posted in: Discussion
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    posted a message on Your reasons for automated resource "farming"?
    Quote from Zer0Down»

    The very first one I got trades me 1 Emerald for 36 Rotten flesh from the zombie spawner, lol. And its other trades it gives me stuff for emeralds like boockshelves, glass, glowstone, redstone & lapiz (yes all those and more, 1 villager)


    It's not possible to get all those trades on one villager without mods or cheats. Two will do it, though: one Cleric (purple robe) for the rotten flesh, glowstone, redstone, and lapis, and one Librarian (white robe) for the bookshelves and glass.

    Posted in: Survival Mode
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    posted a message on Do villages get attacked at night if you are not in the area?
    Quote from Ronayn»

    If I go away from the village to gather materials, is it safe from nighttime raids by mobs? If so, how far do I have to be from the village?


    You'll have to be more than 128 blocks away from the village to prevent random zombies from potentially spawning and targeting your villagers, which is likely your main concern in the scenario you describe.

    To prevent zombie sieges you only need to be outside the village boundary (the village center is the average of the positions of all doors; the boundary is a sphere around this point with radius 32 or the distance to the farthest door, whichever is greater).

    Quote from TheMasterCaver»

    Not always; zombies most definitely do move when more than 32 blocks away; in fact, I've seen them coming after me from up to 100 (measured)! Similarly, Endermen can see you and aggro if you look at them from 64 blocks away, Ghasts can shoot from 100, and Ender Dragons are also active from beyond this distance, possibly other mobs. Therefore, you certainly want to be at least 128 blocks away from an unprotected village to ensure it is safe.


    Specifically, the "mobs don't move" is better stated as "most mobs don't randomly wander". Other AI routines, such as targeting, pursuing, and attacking other entities, will run as normal. Also, Ghasts, Slimes, and Magma Cubes don't use the usual random-wander routine, which is why they don't stop their usual movement.

    Quote from TheMasterCaver»

    as there is population overshoot due to baby villagers not counting.


    Actually, I don't see any evidence of baby villagers not counting in the code. More likely it's that the villager count is only updated once every 20 ticks and multiple villagers happened to breed within that second.

    Quote from TheMasterCaver»

    Also, blocking doors invalidates them since they require an "inside" and an "outside" (exposed to the sky) - with blocks in front there is only "inside", so sieges won't occur anyway even if they made the really dumb decision to have them occur no matter how small a village was.


    Simply putting one block in front of a door won't invalidate it, unless the houses are already placed such that the "outside" only has one extra sky block. See the wiki for detail on how exactly the check works.

    Posted in: Survival Mode
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    posted a message on Ocean Monument
    Quote from Wingsrising»

    Does a held item still count as "armor" for that calculation?


    I'm not seeing that it ever did (in a release version, anyway).

    Posted in: Survival Mode
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    posted a message on Ocean Monument
    Quote from rodabon»

    Although your tip is a bit misleading if what I see on the wiki is correct. According to it, wearing one piece of armor makes you visible from 1 block away and then every piece added above that adds 3 more blocks to your visibility range up to a maximum of 10 blocks.


    The wiki was wrong or outdated on that respect, it depends on the mob's usual follow distance rather than being a constant. I've fixed it on the Status effect page, if there are any other copies please fix them too or let me know.

    Quote from LightChase»

    Respiration III on a helmet should solve your drowning problem.


    Well, somewhat. Respiration doesn't prevent drowning, it just slows down the depletion of the bubble meter. Potions of Water Breathing will completely prevent drowning for as long as they last.

    Quote from Wingsrising»

    They do, but you can have up to a minute (IIRC) of fatigue-free mining


    That's correct. Specifically, each Elder will scan for players needing the effect every 60 seconds, so if you get lucky enough that all Elders are synced in their scans and you drink the milk exactly after one scan you can get the minute.

    Posted in: Survival Mode
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    posted a message on Enchantment Issues
    Quote from Mr_N_Derman»

    but I still managed to cram in a bookcase changing system [video]


    The item frame deal there is kind of neat, but I prefer this design that requires manually placing/removing a few torches that allows for trying all 16 different levels of bookshelving rather than only 8.


    Quote from Mr_N_Derman»

    which has proved beneficial for getting lower level enchants of the type you want, that you can combine later


    Combining low-level enchantments is a losing proposition in 1.8, since you can't get unlimited repairs anymore.

    Posted in: Survival Mode
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