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    posted a message on [32x] Derivation RPG - Rebirth
    Quote from Xorjt»

    I found the issue.

    It was zipped incorrectly. I had to pull the folder from the zip, and zip that folder back up. Suddenly it's visible. So the download is packaged incorrectly, unless that was intentional.



    Glad to see the tracking was fixed.


    Sorry about the zip issue if you used the download link I provided, that was my fault! I'll fix it today.
    Also, nice sword! I love the ability to name things, my current sword is a Sharpness III Unbreaking III diamond sword named "Ethics Gradient"
    Posted in: Resource Packs
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    posted a message on [32x] Derivation RPG - Rebirth
    Quote from Xorjt»

    Any reason why this pack does not show up in my list in game?

    I of course have installed correctly, and yes I'm running 1.8.8. Unless I have to run a specific version for whatever reason.


    That's odd, it works fine for me...
    What version of the pack are you using, and are you using OptiFine to enable the various textures (MCPatcher isn't updated)?
    Here's the newest version of Derivation: https://www.mediafire.com/?imen587nutxl8y8
    Posted in: Resource Packs
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    posted a message on [32x] Derivation RPG - Rebirth
    Quote from Derborgus3333»

    Have you thought about replacing certain features with the new block models for us vanilla people? (diff texture for the bottom and top of the lamp, random textures, etc?)


    Different lamp textures for top and bottom wouldn't be too hard to do, I might even do that later now that you suggest it!
    However, I have no idea how to create new block models! I'd love to learn, however.
    Eventually I'll (and hopefully others) will create even more random block textures, but for now I'm focusing on random textures for blocks you'll most frequently see, for they need more variety.
    Posted in: Resource Packs
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    posted a message on [32x] Derivation RPG - Rebirth

    Quote from Imonobor»

    Well, I haven't really done much, besides changing stuff to what it looked like in previous updates...

    But you wait, I have some great ideas in mind, if only I knew how to work with CTM without texture sheets...

    Maybe I could post my textures here and someone could fix them with CTM?


    And
    another question: How do I use these? I remember better leaves being in
    Optifine or Shaders mod, now that they're one it's gone.

    And those item stacks look neat, but I have no idea how to use them (I haven't even seen such mod)

    The pathways look awesome, but I still have no idea how to use them.




    The item stacks and leaf textures require MCPatcher in order to show up, but MCPatcher hasn't been updated to 1.8.8 yet.

    The pathway blocks are only available when using the latest Minecraft Snapshot.

    Posted in: Resource Packs
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    posted a message on [32x] Derivation RPG - Rebirth
    Quote from Imonobor»

    Sure dude, feel free to use them for any purpose, they're not mine afterall, I merely edited them.
    I have my own version of Derivation too and I'll be posting things I've edited/made here, if needed.
    Yes, the obsidian could use some ctm, it has a rather repetetive pattern, although I tried to get rid of it.

    By the way, I noticed that banner colors and shapes don't work on derivation for some reason, but copying the entire entities/banners folder from Faithful32 to Derivation, the issue seems to be fixed. The texture under the colors is still the derivation one.

    Awesome! Would you mind sending the textures to me? I'd love to have a more complete pack, especially with textures by you!
    (Also, even more texture variation can't hurt!)
    Posted in: Resource Packs
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    posted a message on [32x] Derivation RPG - Rebirth
    Quote from Imonobor»

    I've edited some textures to contribute to the pack. I'd like to help more, but I don't have much time now, maybe in the future.


    An edited diamond sword, it no longer has that fat feel to it, rather it looks a bit like a claymore.

    The old obsidian texture, edited a bit by me. I think it was way better.



    Those look amazing! I'd love to include these in my unofficial update of the pack, if that's okay with you (it's a temporary update until 1.9 comes out, when JetStorm will review the textures and decide what's to be included). Also, I feel like the obsidian would be perfect for CTM textures-I can make variants with less lava in the cracks in order to break it up a bit.

    Posted in: Resource Packs
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    posted a message on [32x] Derivation RPG - Rebirth
    Quote from JetStorm»

    I had completed the rest but I didn't have anything else to add to the pack at the time so I didn't update it and then life got in the way. But they are done so don't worry about them.


    Great! Thanks for letting me know, and I hope everything works out for you, if it hasn't already.

    (Besides, your textures are much better than anything I could make...!)

    Posted in: Resource Packs
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    posted a message on [32x] Derivation RPG - Rebirth
    Quote from JetStorm»

    The horse armor items and entity rendering was already completed. The only
    thing needed for horses is the actual entity skins need to be cleaned up
    so they aren't so fuzzy.



    That's odd, in the version of the pack I downloaded (V1.0), there are no item textures for horse armor, except for iron horse armor. Is the download link posted in the OP outdated, or am I missing something?

    Posted in: Resource Packs
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    posted a message on What have you done recently?

    Yes, because he has so many blocks to work with in an empty world...

    I didn't notice the word "void", sorry...

    Anyway, I thought that this thread was only for survival worlds because it's in the "Survival Mode" category of the forums.

    Posted in: Survival Mode
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    posted a message on What have you done recently?

    How did you create that?

    Regardless, it's still amazing and somewhat reminiscent of this render:

    http://digitalblasphemy.com/graphics/HDfree/biodomeHDfree.jpg

    Posted in: Survival Mode
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    posted a message on [32x] Derivation RPG - Rebirth
    Quote from HazDiamondz»

    @anew742
    Hey I just wanted to throw you a thanks for helping to continue this pack, it's definitely one of my favorites and it's nice to see that it's still getting some updates :)


    Thanks! :D

    It's been fun to play through in survival and see how each new change or addition I make adds to the game.

    I'll update the download once I create/modify even more textures, I'm currently working on finishing the mob variants and horse armor items (and hopefully create an armor stand texture, but that's one I've been avoiding due to my lack of texturing skill).

    Posted in: Resource Packs
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    posted a message on What have you done recently?

    That's amazing...I especially like the use of iron bars on the towers! How long did it take you to harvest all of that ice, and how come it doesn't melt from the torches?

    Posted in: Survival Mode
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    posted a message on [32x] Derivation RPG - Rebirth

    Although I'm no pixel artist, I know my way around Photoshop and I'll take a shot at creating some of the missing textures.

    This is quite possibly my favorite resource pack, and it would be terrible to see it die.

    I'll post updates as I create the textures.


    Textures I've completed so far:


    "daylight_detector_inverted_top"

    http://i.imgur.com/zzanRBw.png

    "rabbit_hide"

    http://i.imgur.com/8d5o6lD.png

    "door_jungle_lower"

    http://i.imgur.com/cHfZseo.png

    "door_jungle_upper"

    http://i.imgur.com/svd09JA.png

    (Sorry for the pretty bad looking door item textures, I did the best I could)

    "door_jungle"

    http://i.imgur.com/iXruMh1.png

    "door_acacia"

    http://i.imgur.com/WF6J2WS.png

    "door_birch"

    http://i.imgur.com/9rm6LFn.png

    "door_dark_oak"

    http://i.imgur.com/5vDMwE7.png

    "door_spruce"

    http://i.imgur.com/iB77djF.png

    CTM/random textures for mushrooms/roses

    http://imgur.com/a/2YZJI#FK7kkxx

    Loads of CTM/Randomobs stuff:

    http://imgur.com/a/OgBdH#92 (they look awful until you click on them due to resizing)

    (I don't have a complete list of the textures in the spoiler, you have to download the pack in order to do so.)


    Here's the updated to-do list with changelog: https://docs.google.com/document/d/1xhUO0n0em0lecOfV15cmitcQ-Wk7ETctOrGZg7R_ENk/edit?usp=sharing


    Let me know what you think, and keep in mind I've never done this before!


    UPDATE: Here's a download link to my unofficial version/update of the pack, see the link above for the changelog. Note that the link will be periodically updated as I create/modify more textures.

    https://www.mediafire.com/?imen587nutxl8y8

    Posted in: Resource Packs
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    posted a message on AnyPack Optimizer 1.5 - Clear Glass, OpenIcons, Better Fonts, and more!

    Awesome pack! One thing though, would it be possible to get a download for just the 3D models?

    Thanks!


    EDIT: Nevermind, I figured it out...excellent work, I love the models!

    Posted in: Resource Packs
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    posted a message on Broken Anachronism v14 - 1.7 blocks and Plant Overhaul (Feb 13)

    Quote from 13thMurder

    Well obviously enderdragon fire doesn't work the same way as normal fire for... reasons. Good, logical reasons.

    Though i do have a language pack already, check the addons section.

    Have you tried re-downloading the pack? That might help.

    Anyway...

    I've started working on the cobblestone wall texture... here's a WIP of the shading/design.




    I'll try redownloading and I'll get back to you later...I didn't think the language file worked because it says "Language file addon coming soon."
    The cobblestone looks great so far!
    Posted in: Resource Packs
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