• 0

    posted a message on WorldGenFlower Not Generating?
    It still doesnt work....but good catch though. I didnt know that.
    Posted in: Modification Development
  • 0

    posted a message on WorldGenFlower Not Generating?
    Hi! I've looked this over many times and can't figure out why this wouldn't work. Please help me.

    mod_Daisy

    package net.minecraft.src;
    import java.util.Random;
    public class mod_Daisy extends BaseMod
    {
    public static final BlockFlower whiteDaisy = (BlockFlower) new BlockFlower(240,23).setHardness(0.0F).setStepSound(Block.soundGrassFootstep).setBlockName("whitedaisy");
    
    public mod_Daisy()
    {
      ModLoader.registerBlock(whiteDaisy);
      ModLoader.addName(whiteDaisy,"White Daisy");
      //whiteDaisy.blockIndexInTexture = ModLoader.addOverride("/terrain.png","/mod_Daisy/whiteDaisy.png");
    }
    
    public void GenerateSurface(World currentWorld,Random random, int chunk_X, int chunk_Z)
    {
      for(int var2 = 0; var2 < 2; ++var2)
      {
       int x = chunk_X + random.nextInt(16)+8;
       int y = random.nextInt(60);
       int z = chunk_Z + random.nextInt(16)+8;
       (new WorldGenFlowers(mod_Daisy.whiteDaisy.blockID)).generate(currentWorld, random, x, y, z);
      }
    }
    
    public void load(){};
    public String getVersion()
    {
      return "1.3.1";
    }
    }


    Hope you have more luck than i do. Thanks in advance!
    Posted in: Modification Development
  • 0

    posted a message on A little help Just upgraded to modding in 1.3.1 and I have a problem
    Is ZombieTamer a Block? if not it'll be "/gui/items.png"....other than that....I cant really see whats wrong. Commenting out everything and make a simple recipe for an existing item, just to test if its somethign wrong with mcp. I'm still going over your code....
    Posted in: Mods Discussion
  • 0

    posted a message on Magnetic Chest
    Zombe's Mod. Before you say anything. Look into it. You can disable the aspects you dont want. You can just add teh AutoStore aspect and disable everything else.(I've done that before.)
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on A little help Just upgraded to modding in 1.3.1 and I have a problem
    Try this:

    public static final Item LegZombie = new Item(3001).setItemName("LegZombie");
    public static final Item LegsZombie = new Item(3002).setItemName("LegsZombie");
    public static final Item ArmZombie = new Item(3003).setItemName("ArmZombie");
    ///////////////////Continue with the rest like above..../////////////////////////////////

    Did you check that you place your images in the same place?

    *If you are using eclipse and mcp it should be in the eclipse folder, not the others.*
    Posted in: Mods Discussion
  • 0

    posted a message on A little help Just upgraded to modding in 1.3.1 and I have a problem
    Did you add:


    public void load(){};
    public String getVersion()
    {
    return "1.3.1";
    }
    Posted in: Mods Discussion
  • 0

    posted a message on A little help Just upgraded to modding in 1.3.1 and I have a problem
    Hi! Well, it was a simple mistake, or you just didnt know, but shapeless recipes do not need "#". Instead you just tell it Block.dirt.

    Like so:


    ModLoader.addShapelessRecipe(new ItemStack(ZombieTamer, 64), new Object[]
    {Block.dirt});
    Posted in: Mods Discussion
  • 0

    posted a message on Invisible Thrown Entity
    Hi! I kinda just came back to modding minecraft. And I wish someone can help me with this situation. I CANT SEE MY ARROWS!!! This is driving me crazy. I spent 2 entire days trying to make it work, but to no success. If anyone can help, I really appreciate it. Thanks in advance. Here are the scripts:

    mod_Blowpipe:

    package net.minecraft.src;
    
    import java.util.Map;
    
    public class mod_Blowpipe extends BaseMod
    {
    public static final Item blowpipe = new ItemBlowpipe(642).setItemName("blowpipe");
    
    public mod_Blowpipe()
    {
    //Blowpipe
    ModLoader.addName(blowpipe,"Blowpipe");
    blowpipe.iconIndex = ModLoader.addOverride("/gui/items.png","/mod_Blowpipe/blowpipe.png");
    ModLoader.addRecipe(new ItemStack(blowpipe,1),new Object[]
    {
    "# "," #",
    Character.valueOf('#'), Item.stick,
    });
    
    //Seeds
    ModLoader.registerEntityID(EntitySeeds.class, "Seeds", ModLoader.getUniqueEntityId());
    }
    
    public void addRenderer(Map map)
    {
    map.put(EntitySeeds.class, new RenderSeeds());
    }
    
    public void load(){};
    public String getVersion()
    {
    return "1.3.1";
    }
    }


    ItemBlowpipe:

    package net.minecraft.src;
    
    public class ItemBlowpipe extends Item
    {
    public ItemBlowpipe(int par1)
    {
    super(par1);
    this.maxStackSize = 1;
    this.setMaxDamage(80);
    this.setTabToDisplayOn(CreativeTabs.tabCombat);
    }
    
    /**
    * called when the player releases the use item button. Args: itemstack, world, entityplayer, itemInUseCount
    */
    public void onPlayerStoppedUsing(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer, int par4)
    {
    boolean var5 = par3EntityPlayer.capabilities.isCreativeMode || EnchantmentHelper.getEnchantmentLevel(Enchantment.infinity.effectId, par1ItemStack) > 0;
    
    if (var5 || par3EntityPlayer.inventory.hasItem(Item.seeds.shiftedIndex))
    {
    int var6 = this.getMaxItemUseDuration(par1ItemStack) - par4;
    float var7 = (float)var6 / 20.0F;
    var7 = (var7 * var7 + var7 * 2.0F) / 3.0F;
    
    if ((double)var7 < 0.1D)
    {
    return;
    }
    
    if (var7 > 1.0F)
    {
    var7 = 1.0F;
    }
    
    EntitySeeds var8 = new EntitySeeds(par2World, par3EntityPlayer, var7 * 2.0F);
    
    if (var7 == 1.0F)
    {
    var8.func_70243_d(true);
    }
    
    int var9 = EnchantmentHelper.getEnchantmentLevel(Enchantment.power.effectId, par1ItemStack);
    
    if (var9 > 0)
    {
    var8.setDamage(var8.getDamage() + (double)var9 * 0.5D + 0.5D);
    }
    
    int var10 = EnchantmentHelper.getEnchantmentLevel(Enchantment.punch.effectId, par1ItemStack);
    
    if (var10 > 0)
    {
    var8.setKnockbackStrength(var10);
    }
    
    if (EnchantmentHelper.getEnchantmentLevel(Enchantment.flame.effectId, par1ItemStack) > 0)
    {
    var8.setFire(100);
    }
    
    par1ItemStack.damageItem(1, par3EntityPlayer);
    par2World.playSoundAtEntity(par3EntityPlayer, "random.bow", 1.0F, 1.0F / (itemRand.nextFloat() * 0.4F + 1.2F) + var7 * 0.5F);
    
    if (var5)
    {
    var8.canBePickedUp = 2;
    }
    else
    {
    par3EntityPlayer.inventory.consumeInventoryItem(Item.seeds.shiftedIndex);
    }
    
    if (!par2World.isRemote)
    {
    par2World.spawnEntityInWorld(var8);
    }
    }
    }
    
    public ItemStack onFoodEaten(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
    {
    return par1ItemStack;
    }
    
    /**
    * How long it takes to use or consume an item
    */
    public int getMaxItemUseDuration(ItemStack par1ItemStack)
    {
    return 72000;
    }
    
    /**
    * returns the action that specifies what animation to play when the items is being used
    */
    public EnumAction getItemUseAction(ItemStack par1ItemStack)
    {
    return EnumAction.bow;
    }
    
    /**
    * Called whenever this item is equipped and the right mouse button is pressed. Args: itemStack, world, entityPlayer
    */
    public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
    {
    if (par3EntityPlayer.capabilities.isCreativeMode || par3EntityPlayer.inventory.hasItem(Item.seeds.shiftedIndex))
    {
    par3EntityPlayer.setItemInUse(par1ItemStack, this.getMaxItemUseDuration(par1ItemStack));
    }
    
    return par1ItemStack;
    }
    
    /**
    * Return the enchantability factor of the item, most of the time is based on material.
    */
    public int getItemEnchantability()
    {
    return 1;
    }
    }


    EntitySeeds:

    package net.minecraft.src;
    
    import java.util.Iterator;
    import java.util.List;
    
    public class EntitySeeds extends Entity
    {
    private int xTile = -1;
    private int yTile = -1;
    private int zTile = -1;
    private int inTile = 0;
    private int inData = 0;
    private boolean inGround = false;
    private boolean gotGrass = false;
    
    /** 1 if the player can pick up the arrow */
    public int canBePickedUp = 0;
    
    /** Seems to be some sort of timer for animating an arrow. */
    public int arrowShake = 0;
    
    /** The owner of this arrow. */
    public Entity shootingEntity;
    private int ticksInGround;
    private int ticksInAir = 0;
    private double damage = 2.0D;
    
    /** The amount of knockback an arrow applies when it hits a mob. */
    private int knockbackStrength;
    
    public EntitySeeds(World par1World)
    {
    super(par1World);
    this.setSize(0.5F, 0.5F);
    }
    
    public EntitySeeds(World par1World, double par2, double par4, double par6)
    {
    super(par1World);
    this.setSize(0.5F, 0.5F);
    this.setPosition(par2, par4, par6);
    this.yOffset = 0.0F;
    }
    
    public EntitySeeds(World par1World, EntityLiving par2EntityLiving, EntityLiving par3EntityLiving, float par4, float par5)
    {
    super(par1World);
    this.shootingEntity = par2EntityLiving;
    
    if (par2EntityLiving instanceof EntityPlayer)
    {
    this.canBePickedUp = 1;
    }
    
    this.posY = par2EntityLiving.posY + (double)par2EntityLiving.getEyeHeight() - 0.10000000149011612D;
    double var6 = par3EntityLiving.posX - par2EntityLiving.posX;
    double var8 = par3EntityLiving.posY + (double)par3EntityLiving.getEyeHeight() - 0.699999988079071D - this.posY;
    double var10 = par3EntityLiving.posZ - par2EntityLiving.posZ;
    double var12 = (double)MathHelper.sqrt_double(var6 * var6 + var10 * var10);
    
    if (var12 >= 1.0E-7D)
    {
    float var14 = (float)(Math.atan2(var10, var6) * 180.0D / Math.PI) - 90.0F;
    float var15 = (float)(-(Math.atan2(var8, var12) * 180.0D / Math.PI));
    double var16 = var6 / var12;
    double var18 = var10 / var12;
    this.setLocationAndAngles(par2EntityLiving.posX + var16, this.posY, par2EntityLiving.posZ + var18, var14, var15);
    this.yOffset = 0.0F;
    float var20 = (float)var12 * 0.2F;
    this.setArrowHeading(var6, var8 + (double)var20, var10, par4, par5);
    }
    }
    
    public EntitySeeds(World par1World, EntityLiving par2EntityLiving, float par3)
    {
    super(par1World);
    this.shootingEntity = par2EntityLiving;
    
    if (par2EntityLiving instanceof EntityPlayer)
    {
    this.canBePickedUp = 1;
    }
    
    this.setSize(0.5F, 0.5F);
    this.setLocationAndAngles(par2EntityLiving.posX, par2EntityLiving.posY + (double)par2EntityLiving.getEyeHeight(), par2EntityLiving.posZ, par2EntityLiving.rotationYaw, par2EntityLiving.rotationPitch);
    this.posX -= (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);
    this.posY -= 0.10000000149011612D;
    this.posZ -= (double)(MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);
    this.setPosition(this.posX, this.posY, this.posZ);
    this.yOffset = 0.0F;
    this.motionX = (double)(-MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI));
    this.motionZ = (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI));
    this.motionY = (double)(-MathHelper.sin(this.rotationPitch / 180.0F * (float)Math.PI));
    this.setArrowHeading(this.motionX, this.motionY, this.motionZ, par3 * 1.5F, 1.0F);
    }
    
    protected void entityInit()
    {
    this.dataWatcher.addObject(16, Byte.valueOf((byte)0));
    }
    
    /**
    * Uses the provided coordinates as a heading and determines the velocity from it with the set force and random
    * variance. Args: x, y, z, force, forceVariation
    */
    public void setArrowHeading(double par1, double par3, double par5, float par7, float par8)
    {
    float var9 = MathHelper.sqrt_double(par1 * par1 + par3 * par3 + par5 * par5);
    par1 /= (double)var9;
    par3 /= (double)var9;
    par5 /= (double)var9;
    par1 += this.rand.nextGaussian() * 0.007499999832361937D * (double)par8;
    par3 += this.rand.nextGaussian() * 0.007499999832361937D * (double)par8;
    par5 += this.rand.nextGaussian() * 0.007499999832361937D * (double)par8;
    par1 *= (double)par7;
    par3 *= (double)par7;
    par5 *= (double)par7;
    this.motionX = par1;
    this.motionY = par3;
    this.motionZ = par5;
    float var10 = MathHelper.sqrt_double(par1 * par1 + par5 * par5);
    this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(par1, par5) * 180.0D / Math.PI);
    this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(par3, (double)var10) * 180.0D / Math.PI);
    this.ticksInGround = 0;
    }
    
    /**
    * Sets the position and rotation. Only difference from the other one is no bounding on the rotation. Args: posX,
    * posY, posZ, yaw, pitch
    */
    public void setPositionAndRotation2(double par1, double par3, double par5, float par7, float par8, int par9)
    {
    this.setPosition(par1, par3, par5);
    this.setRotation(par7, par8);
    }
    
    /**
    * Sets the velocity to the args. Args: x, y, z
    */
    public void setVelocity(double par1, double par3, double par5)
    {
    this.motionX = par1;
    this.motionY = par3;
    this.motionZ = par5;
    
    if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)
    {
    float var7 = MathHelper.sqrt_double(par1 * par1 + par5 * par5);
    this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(par1, par5) * 180.0D / Math.PI);
    this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(par3, (double)var7) * 180.0D / Math.PI);
    this.prevRotationPitch = this.rotationPitch;
    this.prevRotationYaw = this.rotationYaw;
    this.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
    this.ticksInGround = 0;
    }
    }
    
    //Set Damage Source
    public static DamageSource causeSeedDamage(EntitySeeds entityarrow, Entity entity)
    {
    return (new EntityDamageSourceIndirect("arrow", entityarrow, entity)).setProjectile();
    }
    
    /**
    * Called to update the entity's position/logic.
    */
    public void onUpdate()
    {
    super.onUpdate();
    
    if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)
    {
    float var1 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
    this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
    this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(this.motionY, (double)var1) * 180.0D / Math.PI);
    }
    
    int var16 = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile);
    
    if (var16 > 0)
    {
    Block.blocksList[var16].setBlockBoundsBasedOnState(this.worldObj, this.xTile, this.yTile, this.zTile);
    AxisAlignedBB var2 = Block.blocksList[var16].getCollisionBoundingBoxFromPool(this.worldObj, this.xTile, this.yTile, this.zTile);
    
    if (var2 != null && var2.isVecInside(Vec3.getVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ)))
    {
    this.inGround = true;
    }
    }
    
    if (this.arrowShake > 0)
    {
    --this.arrowShake;
    }
    
    if (this.inGround)
    {
    //Grow Grass on Ground
    if(gotGrass == false)
    {
    gotGrass = true;
    int i1 = MathHelper.floor_double(posX);
    int j1 = MathHelper.floor_double(posY);
    int k1 = MathHelper.floor_double(posZ);
    if(worldObj.getBlockId(i1, j1, k1) == 0)
    {
    if(Block.deadBush.canBlockStay(this.worldObj, i1, j1, k1))
    {
    if(Math.random() > 0.9)
    {
    worldObj.setBlockWithNotify(i1, j1, k1, Block.deadBush.blockID);
    setDead();
    }
    }
    else
    {
    if(Block.tallGrass.canBlockStay(this.worldObj, i1, j1, k1))
    {
    if(Math.random() > 0.75)
    {
    if(Math.random() > 0.8)
    {
    if(Math.random() > 0.8)
    {
    worldObj.setBlockWithNotify(i1, j1, k1, Block.plantRed.blockID);
    }
    else
    {
    worldObj.setBlockWithNotify(i1, j1, k1, Block.plantYellow.blockID);
    }
    }
    else
    {
    worldObj.setBlockAndMetadataWithNotify(i1, j1, k1, Block.tallGrass.blockID, 1);
    }
    setDead();
    }
    }
    }
    }
    }
    
    int var18 = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile);
    int var19 = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile);
    
    if (var18 == this.inTile && var19 == this.inData)
    {
    ++this.ticksInGround;
    
    if (this.ticksInGround == 1200)
    {
    this.setDead();
    }
    }
    else
    {
    this.inGround = false;
    this.motionX *= (double)(this.rand.nextFloat() * 0.2F);
    this.motionY *= (double)(this.rand.nextFloat() * 0.2F);
    this.motionZ *= (double)(this.rand.nextFloat() * 0.2F);
    this.ticksInGround = 0;
    this.ticksInAir = 0;
    }
    }
    else
    {
    ++this.ticksInAir;
    Vec3 var17 = Vec3.getVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ);
    Vec3 var3 = Vec3.getVec3Pool().getVecFromPool(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
    MovingObjectPosition var4 = this.worldObj.rayTraceBlocks_do_do(var17, var3, false, true);
    var17 = Vec3.getVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ);
    var3 = Vec3.getVec3Pool().getVecFromPool(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
    
    if (var4 != null)
    {
    var3 = Vec3.getVec3Pool().getVecFromPool(var4.hitVec.xCoord, var4.hitVec.yCoord, var4.hitVec.zCoord);
    }
    
    Entity var5 = null;
    List var6 = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D));
    double var7 = 0.0D;
    Iterator var9 = var6.iterator();
    float var11;
    
    while (var9.hasNext())
    {
    Entity var10 = (Entity)var9.next();
    
    if (var10.canBeCollidedWith() && (var10 != this.shootingEntity || this.ticksInAir >= 5))
    {
    var11 = 0.3F;
    AxisAlignedBB var12 = var10.boundingBox.expand((double)var11, (double)var11, (double)var11);
    MovingObjectPosition var13 = var12.calculateIntercept(var17, var3);
    
    if (var13 != null)
    {
    double var14 = var17.distanceTo(var13.hitVec);
    
    if (var14 < var7 || var7 == 0.0D)
    {
    var5 = var10;
    var7 = var14;
    }
    }
    }
    }
    
    if (var5 != null)
    {
    var4 = new MovingObjectPosition(var5);
    }
    
    float var20;
    
    if (var4 != null)
    {
    if (var4.entityHit != null)
    {
    var20 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
    int var24 = MathHelper.ceiling_double_int((double)var20 * this.damage);
    
    if (this.func_70241_g())
    {
    var24 += this.rand.nextInt(var24 / 2 + 2);
    }
    
    DamageSource var22 = null;
    
    if (this.shootingEntity == null)
    {
    var22 = causeSeedDamage(this, this);
    }
    else
    {
    var22 = causeSeedDamage(this, this.shootingEntity);
    }
    
    if (this.isBurning())
    {
    var4.entityHit.setFire(5);
    }
    
    if (var4.entityHit.attackEntityFrom(var22, var24))
    {
    if (var4.entityHit instanceof EntityLiving)
    {
    ++((EntityLiving)var4.entityHit).arrowHitTempCounter;
    
    if (this.knockbackStrength > 0)
    {
    float var25 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
    
    if (var25 > 0.0F)
    {
    var4.entityHit.addVelocity(this.motionX * (double)this.knockbackStrength * 0.6000000238418579D / (double)var25, 0.1D, this.motionZ * (double)this.knockbackStrength * 0.6000000238418579D / (double)var25);
    }
    }
    }
    
    this.worldObj.playSoundAtEntity(this, "random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
    this.setDead();
    }
    else
    {
    this.motionX *= -0.10000000149011612D;
    this.motionY *= -0.10000000149011612D;
    this.motionZ *= -0.10000000149011612D;
    this.rotationYaw += 180.0F;
    this.prevRotationYaw += 180.0F;
    this.ticksInAir = 0;
    }
    }
    else
    {
    this.xTile = var4.blockX;
    this.yTile = var4.blockY;
    this.zTile = var4.blockZ;
    this.inTile = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile);
    this.inData = this.worldObj.getBlockMetadata(this.xTile, this.yTile, this.zTile);
    this.motionX = (double)((float)(var4.hitVec.xCoord - this.posX));
    this.motionY = (double)((float)(var4.hitVec.yCoord - this.posY));
    this.motionZ = (double)((float)(var4.hitVec.zCoord - this.posZ));
    var20 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
    this.posX -= this.motionX / (double)var20 * 0.05000000074505806D;
    this.posY -= this.motionY / (double)var20 * 0.05000000074505806D;
    this.posZ -= this.motionZ / (double)var20 * 0.05000000074505806D;
    this.worldObj.playSoundAtEntity(this, "random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
    this.inGround = true;
    this.arrowShake = 7;
    this.func_70243_d(false);
    }
    }
    
    if (this.func_70241_g())
    {
    for (int var21 = 0; var21 < 4; ++var21)
    {
    this.worldObj.spawnParticle("crit", this.posX + this.motionX * (double)var21 / 4.0D, this.posY + this.motionY * (double)var21 / 4.0D, this.posZ + this.motionZ * (double)var21 / 4.0D, -this.motionX, -this.motionY + 0.2D, -this.motionZ);
    }
    }
    
    this.posX += this.motionX;
    this.posY += this.motionY;
    this.posZ += this.motionZ;
    var20 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
    this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
    
    for (this.rotationPitch = (float)(Math.atan2(this.motionY, (double)var20) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F)
    {
    ;
    }
    
    while (this.rotationPitch - this.prevRotationPitch >= 180.0F)
    {
    this.prevRotationPitch += 360.0F;
    }
    
    while (this.rotationYaw - this.prevRotationYaw < -180.0F)
    {
    this.prevRotationYaw -= 360.0F;
    }
    
    while (this.rotationYaw - this.prevRotationYaw >= 180.0F)
    {
    this.prevRotationYaw += 360.0F;
    }
    
    this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;
    this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;
    float var23 = 0.99F;
    var11 = 0.05F;
    
    if (this.isInWater())
    {
    for (int var26 = 0; var26 < 4; ++var26)
    {
    float var27 = 0.25F;
    this.worldObj.spawnParticle("bubble", this.posX - this.motionX * (double)var27, this.posY - this.motionY * (double)var27, this.posZ - this.motionZ * (double)var27, this.motionX, this.motionY, this.motionZ);
    }
    
    var23 = 0.8F;
    }
    
    this.motionX *= (double)var23;
    this.motionY *= (double)var23;
    this.motionZ *= (double)var23;
    this.motionY -= (double)var11;
    this.setPosition(this.posX, this.posY, this.posZ);
    this.doBlockCollisions();
    }
    }
    
    /**
    * (abstract) Protected helper method to write subclass entity data to NBT.
    */
    public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
    {
    par1NBTTagCompound.setShort("xTile", (short)this.xTile);
    par1NBTTagCompound.setShort("yTile", (short)this.yTile);
    par1NBTTagCompound.setShort("zTile", (short)this.zTile);
    par1NBTTagCompound.setByte("inTile", (byte)this.inTile);
    par1NBTTagCompound.setByte("inData", (byte)this.inData);
    par1NBTTagCompound.setByte("shake", (byte)this.arrowShake);
    par1NBTTagCompound.setByte("inGround", (byte)(this.inGround ? 1 : 0));
    par1NBTTagCompound.setByte("pickup", (byte)this.canBePickedUp);
    par1NBTTagCompound.setDouble("damage", this.damage);
    }
    
    /**
    * (abstract) Protected helper method to read subclass entity data from NBT.
    */
    public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
    {
    this.xTile = par1NBTTagCompound.getShort("xTile");
    this.yTile = par1NBTTagCompound.getShort("yTile");
    this.zTile = par1NBTTagCompound.getShort("zTile");
    this.inTile = par1NBTTagCompound.getByte("inTile") & 255;
    this.inData = par1NBTTagCompound.getByte("inData") & 255;
    this.arrowShake = par1NBTTagCompound.getByte("shake") & 255;
    this.inGround = par1NBTTagCompound.getByte("inGround") == 1;
    
    if (par1NBTTagCompound.hasKey("damage"))
    {
    this.damage = par1NBTTagCompound.getDouble("damage");
    }
    
    if (par1NBTTagCompound.hasKey("pickup"))
    {
    this.canBePickedUp = par1NBTTagCompound.getByte("pickup");
    }
    else if (par1NBTTagCompound.hasKey("player"))
    {
    this.canBePickedUp = par1NBTTagCompound.getBoolean("player") ? 1 : 0;
    }
    }
    
    /**
    * Called by a player entity when they collide with an entity
    */
    public void onCollideWithPlayer(EntityPlayer par1EntityPlayer)
    {
    if (!this.worldObj.isRemote && this.inGround && this.arrowShake <= 0)
    {
    boolean var2 = this.canBePickedUp == 1 || this.canBePickedUp == 2 && par1EntityPlayer.capabilities.isCreativeMode;
    
    if (this.canBePickedUp == 1 && !par1EntityPlayer.inventory.addItemStackToInventory(new ItemStack(Item.seeds, 1)))
    {
    var2 = false;
    }
    
    if (var2)
    {
    this.worldObj.playSoundAtEntity(this, "random.pop", 0.2F, ((this.rand.nextFloat() - this.rand.nextFloat()) * 0.7F + 1.0F) * 2.0F);
    par1EntityPlayer.onItemPickup(this, 1);
    this.setDead();
    }
    }
    }
    
    public float getShadowSize()
    {
    return 0.0F;
    }
    
    public void setDamage(double par1)
    {
    this.damage = par1;
    }
    
    public double getDamage()
    {
    return this.damage;
    }
    
    /**
    * Sets the amount of knockback the arrow applies when it hits a mob.
    */
    public void setKnockbackStrength(int par1)
    {
    this.knockbackStrength = par1;
    }
    
    /**
    * If returns false, the item will not inflict any damage against entities.
    */
    public boolean canAttackWithItem()
    {
    return false;
    }
    
    public void func_70243_d(boolean par1)
    {
    byte var2 = this.dataWatcher.getWatchableObjectByte(16);
    
    if (par1)
    {
    this.dataWatcher.updateObject(16, Byte.valueOf((byte)(var2 | 1)));
    }
    else
    {
    this.dataWatcher.updateObject(16, Byte.valueOf((byte)(var2 & -2)));
    }
    }
    
    public boolean func_70241_g()
    {
    byte var1 = this.dataWatcher.getWatchableObjectByte(16);
    return (var1 & 1) != 0;
    }
    }


    RenderSeeds:

    package net.minecraft.src;
    
    import org.lwjgl.opengl.GL11;
    import org.lwjgl.opengl.GL12;
    
    public class RenderSeeds extends Render
    {
    public RenderSeeds()
    {}
    
    public void renderArrow(EntitySeeds par1EntityArrow, double par2, double par4, double par6, float par8, float par9)
    {
    this.loadTexture("/item/arrows.png");
    GL11.glPushMatrix();
    GL11.glTranslatef((float)par2, (float)par4, (float)par6);
    GL11.glRotatef(par1EntityArrow.prevRotationYaw + (par1EntityArrow.rotationYaw - par1EntityArrow.prevRotationYaw) * par9 - 90.0F, 0.0F, 1.0F, 0.0F);
    GL11.glRotatef(par1EntityArrow.prevRotationPitch + (par1EntityArrow.rotationPitch - par1EntityArrow.prevRotationPitch) * par9, 0.0F, 0.0F, 1.0F);
    Tessellator var10 = Tessellator.instance;
    byte var11 = 0;
    float var12 = 0.0F;
    float var13 = 0.5F;
    float var14 = (float)(0 + var11 * 10) / 32.0F;
    float var15 = (float)(5 + var11 * 10) / 32.0F;
    float var16 = 0.0F;
    float var17 = 0.15625F;
    float var18 = (float)(5 + var11 * 10) / 32.0F;
    float var19 = (float)(10 + var11 * 10) / 32.0F;
    float var20 = 0.05625F;
    GL11.glEnable(GL12.GL_RESCALE_NORMAL);
    float var21 = (float)par1EntityArrow.arrowShake - par9;
    
    if (var21 > 0.0F)
    {
    float var22 = -MathHelper.sin(var21 * 3.0F) * var21;
    GL11.glRotatef(var22, 0.0F, 0.0F, 1.0F);
    }
    
    GL11.glRotatef(45.0F, 1.0F, 0.0F, 0.0F);
    GL11.glScalef(var20, var20, var20);
    GL11.glTranslatef(-4.0F, 0.0F, 0.0F);
    GL11.glNormal3f(var20, 0.0F, 0.0F);
    var10.startDrawingQuads();
    var10.addVertexWithUV(-7.0D, -2.0D, -2.0D, (double)var16, (double)var18);
    var10.addVertexWithUV(-7.0D, -2.0D, 2.0D, (double)var17, (double)var18);
    var10.addVertexWithUV(-7.0D, 2.0D, 2.0D, (double)var17, (double)var19);
    var10.addVertexWithUV(-7.0D, 2.0D, -2.0D, (double)var16, (double)var19);
    var10.draw();
    GL11.glNormal3f(-var20, 0.0F, 0.0F);
    var10.startDrawingQuads();
    var10.addVertexWithUV(-7.0D, 2.0D, -2.0D, (double)var16, (double)var18);
    var10.addVertexWithUV(-7.0D, 2.0D, 2.0D, (double)var17, (double)var18);
    var10.addVertexWithUV(-7.0D, -2.0D, 2.0D, (double)var17, (double)var19);
    var10.addVertexWithUV(-7.0D, -2.0D, -2.0D, (double)var16, (double)var19);
    var10.draw();
    
    for (int var23 = 0; var23 < 4; ++var23)
    {
    GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
    GL11.glNormal3f(0.0F, 0.0F, var20);
    var10.startDrawingQuads();
    var10.addVertexWithUV(-8.0D, -2.0D, 0.0D, (double)var12, (double)var14);
    var10.addVertexWithUV(8.0D, -2.0D, 0.0D, (double)var13, (double)var14);
    var10.addVertexWithUV(8.0D, 2.0D, 0.0D, (double)var13, (double)var15);
    var10.addVertexWithUV(-8.0D, 2.0D, 0.0D, (double)var12, (double)var15);
    var10.draw();
    }
    
    GL11.glDisable(GL12.GL_RESCALE_NORMAL);
    GL11.glPopMatrix();
    }
    
    /**
    * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
    * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
    * (Render * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
    */
    public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
    {
    this.renderArrow((EntitySeeds)par1Entity, par2, par4, par6, par8, par9);
    }
    }

    Posted in: Mods Discussion
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