It's still possible, but that might not be the case. Flux can spread to to other chunks too. The thaumometer can show the flux levels dropping, but what it;s really doing is evening out across the nearby chunks. I'm guessing that Andewbyrk just saw it moving cause it sounds to me like he pulled out that thaumometer the moment he head the explosion after just making a lot of flux in a single chunk.
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Auric245524 posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]Posted in: Minecraft Mods
It's still possible, but that might not be the case. Flux can spread to to other chunks too. The thaumometer can show the flux levels dropping, but what it;s really doing is evening out across the nearby chunks. I'm guessing that Andewbyrk just saw it moving cause it sounds to me like he pulled out that thaumometer the moment he head the explosion after just making a lot of flux in a single chunk. -
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haette posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]Posted in: Minecraft ModsQuote from andrewbryk»
a quick check of my thaumometer showed the flux receding fairly quickly so I figured I got lucky.
That's actually because taint consumes flux when it spreads. If your flux is suddenly dropping a lot faster than normal, it means you got something growing up on the surface. - To post a comment, please login.
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the bore is relatively cheap to run on perditio essentia - i used somewhere between 1/2 - 1 tank to clear out it's full range. i haven't tried running it on aura, which limits the flux production i think. i have a bunch of pure nodes around my base so i guess i can't say for sure that it's absolutely safe but like i said i ran it through a full tunnel job without incident.
edit: also wanted to respond to kingofrunes - i always preach the gospel of silverwood spam. they are very cheap and in my experience you have a ~15% chance of getting a pure node which will eat a decent amount of flux. i have not had to replace any of my pure nodes although i am much more tender on the aura use/flux production than i was in TC4
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so if im hearing you right we might see the new golems on here (assuming they are in this experimental build)
[pistons of hype train begin to turn, slowly]
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so i've had some more time with TC5.0.3. I'm honestly not seeing the huge taint/flux nightmare at all. Granted I did grow about 7-8 pure nodes before starting into large scale production, and I don't just run the furnace willy-nilly anymore, but i messed up the balanced shard recipe and threw out a ton of flux. i heard a bunch of explosions and knew i was in deep trouble. a quick check of my thaumometer showed the flux receding fairly quickly so I figured I got lucky.
went out maybe 10 minutes later and saw scattered fibrous taint on my hillside. there were only two pustules and 2-3 hardened taint blocks. i spent 5 minutes cleaning it up and haven't had a problem since. now my nodes saved me here but i want to say that this is a *much* better implementation of flux than TC4, when it was this weird, annoying thing that you had to place torches or dirt to get rid of. now it feels like a serious enough problem to make it worth balancing your cauldron work. in TC4 i did that as a fun minigame, not for any gameplay reason. now it's a matter of environmental protection
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so i have (very, very slowly) been moving through TC5. right now i'm just getting my first big crucible jobs done, duplicating ores and things like that. but i seriously can't wait until i get powerful enough to manipulate taint. I'm imagining this hazmat containment area like the cold storage map from halo 3, where you keep a simulated taint environment to harvest the various things it provides (obviously under multiple layers of heavy security and failsafe TNT payloads)
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i feel like he's going to drop it on halloween as others have suggested. of course that isn't stopping me from refreshing this page nonstop.
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Very much agree with this. I'm sort of a thaumcraft purist so I can understand if the progression is broken when played with other mods. However I think the most fun thing about thaumcraft is how it builds this neat puzzle, as chriscurrie puts it, on top of the vanilla game and gives you all kinds of neat gear for playing it well.
More so than lots of other mods, thaumcraftis really well integrated with the vanilla game, and I think that adds a lot to the experience.
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I recall a particular incident involving a snake, a curious woman, and an apple-bobbing contest.
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Irony is any subversion of expectation. I think he's using it correctly.
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That's a great idea! I was thinking of adding custom NPCs to add some personality to my base but naming the golems should be sufficient.