• 0

    posted a message on [1.8.7 / 1.7.10 and earlier][update 4/23] MCPatcher HD fix 5.0.3
    So I downloaded the version that should work with 1.7.2, but I get this when I try to run the game:


    ---- Minecraft Crash Report ----
    // On the bright side, I bought you a teddy bear!
    
    Time: 10/25/13 6:43 PM
    Description: Initializing game
    
    java.lang.IllegalAccessError: tried to access field bqh.a from class com.prupe.mcpatcher.TexturePackAPI
    at com.prupe.mcpatcher.TexturePackAPI.getResourcePacks(TexturePackAPI.java:32)
    at com.prupe.mcpatcher.TexturePackChangeHandler.beforeChange1(TexturePackChangeHandler.java:111)
    at bqx.c(SourceFile:103)
    at bqx.a(SourceFile:92)
    at azd.b(SourceFile:488)
    at azd.Z(SourceFile:389)
    at azd.e(SourceFile:689)
    at net.minecraft.client.main.Main.main(SourceFile:103)
    
    
    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------
    
    -- Head --
    Stacktrace:
    at com.prupe.mcpatcher.TexturePackAPI.getResourcePacks(TexturePackAPI.java:32)
    at com.prupe.mcpatcher.TexturePackChangeHandler.beforeChange1(TexturePackChangeHandler.java:111)
    at bqx.c(SourceFile:103)
    at bqx.a(SourceFile:92)
    at azd.b(SourceFile:488)
    at azd.Z(SourceFile:389)
    
    -- Initialization --
    Details:
    Stacktrace:
    at azd.e(SourceFile:689)
    at net.minecraft.client.main.Main.main(SourceFile:103)
    
    -- System Details --
    Details:
    Minecraft Version: 1.7.2
    Operating System: Mac OS X (x86_64) version 10.9
    Java Version: 1.6.0_65, Apple Inc.
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
    Memory: 59468872 bytes (56 MB) / 85000192 bytes (81 MB) up to 1065025536 bytes (1015 MB)
    JVM Flags: 1 total; -Xmx1G
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    Launched Version: 1.7.2-mcpatcher
    LWJGL: 2.9.1
    OpenGL: Intel HD Graphics 3000 OpenGL Engine GL version 2.1 INTEL-8.18.27, Intel Inc.
    Is Modded: Very likely; Jar signature invalidated
    Type: Client (map_client.txt)
    Resource Packs: [[1.7] Soartex [v2.7]]
    Current Language: English (UK)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
    Anisotropic Filtering: Off (1)

    Posted in: Resource Packs
  • 0

    posted a message on [Hiatus? Kind of...] [1.7.x] [256x] StyleCraft Hybrid [v11.0]
    Quote from SolarPump

    Amazing pack. I remember when I stumbled upon FriendlyHeart's old thread, I loved it then, and I love it now. The one problem I have is with the chests, they look like they have a gigantic monotone outline around them that completely clashes with the way that the rest of the pack looks.

    Okay, I'll take a look for the next update. However, I believe the texture has stayed the same as when FriendlyHeart made them, so it might be something with the way chests are rendered in 1.6. I don't know. Again, I'll take a look :-D
    Posted in: Resource Packs
  • 0

    posted a message on [Hiatus? Kind of...] [1.7.x] [256x] StyleCraft Hybrid [v11.0]
    Quote from Exigoss

    -=- Snip -=-

    Hm, let me go open up the mobs folder and see how the textures are. I've never seen this issue before. I may have to put out a fix...

    Quote from Shangahyando

    yo dawg...

    ...Yo...?
    Posted in: Resource Packs
  • 0

    posted a message on Your WEIRDEST Minecraft Habits
    Quote from Aiyame

    I have to have everything balanced and symmetrical. I've torn down entire builds and started over cus I couldn't get windows or stairs to line up correctly.It's all gotta come together just right or I can't get passed it.

    Me too. Thank goodness I'm generally in Creative when I screw up and have to tear it all down....
    Posted in: Discussion
  • 0

    posted a message on What's a quote that you live by?
    So this is a super-delayed response, but oh well...
    Quote from Bongo_Kevbo

    Rush? Me likey Rush.

    Anyway, I try my best to live by this:

    http://en.wikipedia....imum_non_nocere

    Yep, those 4 were rush. A lot of their lyrics are deep like that, but those 4 are just something else entirely.
    Posted in: General Off Topic
  • 0

    posted a message on Your WEIRDEST Minecraft Habits
    Quote from kog01

    Almost always I seem to be getting underground. If I build a house in plains, I find myself building a basement underground. If I build in a mountain side I still start digging below. I don't know why.

    Basements generally are underground so the plains part isn't too weird. But I always need an underground part of my house too

    Quote from iSexyyy

    Whenever I mine a tree I mine the second to bottom block and then step on the bottom one then mine.

    Hm, I guess that would work if it was a really tall tree but I don't know when it would work other times


    For some reason, I always build 10x10 houses that are at least 3 blocks tall.

    No, not the even numbers! But at least they're at least 3-high. I can't stand the 2-high houses...

    Quote from Kursze

    Feng-shui. Said 'nuff.

    Hah, nice! Feng shui is cool

    Quote from FutureNyanCat

    Killing a spider with lead, so I have a Spider as a pet. (I'm playing on a server that has MyPet)

    Hm, interesting. I don't know if that works in Vanilla

    Quote from Deafmau5

    No matter what, I always miscalculate the amount of materials I need.

    Me too. Always.

    Quote from MegaMew2000

    I always have to have a free space in my hotbar so i can have my hand out

    Hm, that is an interesting one...
    Posted in: Discussion
  • 0

    posted a message on Your WEIRDEST Minecraft Habits
    Quote from DJgames

    I make a hidden room and under-ground farm in every room i make, no joke XD

    Oh wow. I have a hidden room and underground farm in every house I make but not every room...

    Quote from TheAntiSquid

    I always seem to space out while i'm mining, I only play Multiplayer, and I make half of a build and then go onto my next one and never continue on with it

    I do that occasionally. Eventually I'll come back to it but sometimes I just abandon for a bit

    Quote from Tml_87

    That I still play it.

    Uhm...?

    Quote from ZekeZakKaz

    Severe disorganization. I harvly ever put anything down, I have 5 rooms full of crap, and I can never find anything.

    Ugh, me too. It's really bad sometimes when I get something I need but can't pick it up because I keep my inventory full of random stuff.
    Posted in: Discussion
  • 0

    posted a message on SyroCraft - [Survival] [Semi-Vanilla] [Events] [Economy] [Community] Now on 1.12!
    Quote from serverofthealter

    I've been through the minecraft source code, zombies do not spawn in one after another in a five block radius after one is killed. They also don't all horde with gold boots. They also won't spawn when there are eight or more zombies within a 16x16x4 radius, yet somehow they spawned behind me to knock me into the horde when there was a high light level. Odd how when they do that everyone with the /vanish command said "lol". Also, server chunks do immediately unload without a redstone current activating it from another chunk or a player being within the chunk, vanished or not.

    But thanks for trying to cover up your tracks with pitiful evidence. Just own up to it.

    Are you familiar with the 1.6 zombie mechanics? It's also known as the zombie mechanics that many people hate. I implore you to go look it up on the wiki instead of instantly indicting any member of Syrocraft of messing with you or something. I also think that you did get attacked by a zombie horde, but everything else seems to be exaggerated and/or falsified.
    Posted in: PC Servers
  • 0

    posted a message on SyroCraft - [Survival] [Semi-Vanilla] [Events] [Economy] [Community] Now on 1.12!
    Quote from WreckCreation

    Hey code, you should update the ranks...*hint hint* *nudge nudge* *smash SMASH* *DESTRUCIVE ROAR*




    Donor +

    Wat.

    Quote from Frogbasher

    Just wanted to say thank you for the promotion to [Elite] Rank, very much appreciated.

    Regards

    Frog

    Congrats Frog! (Now you can continue your plan to take over Syro *evil laugh*)
    Posted in: PC Servers
  • 0

    posted a message on SyroCraft - [Survival] [Semi-Vanilla] [Events] [Economy] [Community] Now on 1.12!
    Q: What is your in-game-name?
    A: DrumMaster4
    Q: What rank are you going for?
    A: [5]
    Q: What is your current rank?
    A: [4]
    Q: What have you done, as your current rank, to deserve the next one?
    A: Participated heavily in the Doomskull War (though not as heavily as some), gone through the Friday the 13th Quest twice and beaten Chris Wilder on replays twice and killed Marty like 4 times, participated in plenty of Survival Games as well as Chaos' Adventure Map (both of these were a while ago, but they get me to at least 4, so...). Also done a bit more to my original house (the Pyramid) and started making myself a new house. It's also been over 6 weeks - last rank up was July 17.

    Pyramid Coordinates:
    (3130, 64, -224)

    New House Coordinates:
    (2453, 63, -722)
    Posted in: PC Servers
  • 0

    posted a message on [Hiatus? Kind of...] [1.7.x] [256x] StyleCraft Hybrid [v11.0]
    Quote from FriendlyHeart

    The problem with purple paintings could be that there are more paintings in 1.6 then in 1.5
    = Some paintings are not made in this TexturePack yet.

    Animations are quite simple :D
    Like waving flowers or grass :D

    Yeah, I have not gotten to the paintings yet. I was going to get to paintings and then the snapshot came out >.<

    It's likely that I won't release a new version (v11) until I have finished the 1.6 items and whatnot. Unless 1.7 comes out before then, in which case I may just wait.
    Posted in: Resource Packs
  • 1

    posted a message on New Edited Screenshots
    It says screenshots.

    Generally you should put at least one picture in the actual post...
    Posted in: Screenshots
  • 0

    posted a message on [Hiatus? Kind of...] [1.7.x] [256x] StyleCraft Hybrid [v11.0]
    Quote from IcyGal

    it works now.. thanks

    You're welcome! I don't know whether the resourcepack folder will read .zip files, but I've never tried. I use the folders in case I want to edit a texture or whatnot.
    Posted in: Resource Packs
  • 0

    posted a message on [Hiatus? Kind of...] [1.7.x] [256x] StyleCraft Hybrid [v11.0]
    Quote from pimpbk

    really nice pack B) but the some of the paintings are purple

    Hm, what exactly do you mean? None of the paintings on mine are purple.

    Quote from IcyGal

    .zip

    Try unzipping and putting the [1.6] StylecraftHybrid [v10] folder in the resource pack section. That's what I do.
    Posted in: Resource Packs
  • 0

    posted a message on [Hiatus? Kind of...] [1.7.x] [256x] StyleCraft Hybrid [v11.0]
    Quote from IcyGal

    i had dl the 1.6.2 resource pack but when i put it in the resource folder it doesnt show the texture for me to use when i start minecraft

    Hm, strange, as it works for me. I can't seem to replicate the problem. Did you put in the resource pack as a .zip or a folder?
    Posted in: Resource Packs
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