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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!

    Not only that, but it would most certainly take away the uniqueness of the Ferrous Wroughtnaut if there was a dungeon based entirely around the concept of that mob.

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!

    True, the traps and puzzles would make a lot of sense in that aspect. Maybe for one puzzle the player has to place a book into one of four different bookshelves to open a door. Putting the book into the wrong shelf would then cause something to happen to the room the player is in. Idk; thinking out loud XD

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!

    Oh I recall playing Advent of Ascension at some point; it was a really fun mod!


    Quote from BobMowzie>>
    I think you misunderstand. The character IS a mage. The character's title is "The Librarian" not as a literal classification of profession, but as a reference to his or her vast arcane knowledge.



    Pretty much this!


    Though in terms of the structure the Librarian could spawn in, should it just be filled with various traps for player as well as vanilla mobs such as skeletons and zombies, or should the structure actually have it's own unique mobs within it, with the Librarian acting as the boss?


    EDIT: I don't agree with this suggestion anymore; I feel that traps and puzzles could be much more appropriate for the Librarian's dungeon/tower.

    Posted in: Minecraft Mods
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    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)

    Hopefully we'll get to see it updated to newer versions such as 1.11 or 1.12, which would be so so awesome.

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!

    I've never played Divine RPG, though I have heard that it is a pretty massive mod!

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!
    Very cool, very fun. I think it needs to be simplified to either the duel or the courses, but not both. I kinda like the courses, as they would be a more unique feature. But the duel allows for some other abilities. I'll have to think about it.


    Maybe there could be a way to combine the two aspects? Like, the player would have to challenge the Monkey Guru to a duel, but the battle arena would involve a lot of geomancy, with pillars of earth raising and blocks floating in the air in which the player could jump on to attack the mob?

    Hm, I'm picturing the fight taking place in midair, on a series of floating blocks just shy of a cliff face or mountaintop. In this setting, the earthquake staff wouldn't work. Maybe instead he sweeps it horizontally and the player must time a jump to avoid it?


    Good idea! In that case, maybe the battle could take place in the sky! Like on a small floating island with a dojo and some cherry trees. The arena itself could be located at the center of the island, made of blocks that float over a hole straight through the island. Throughout the battle, the Monkey Guru will use geomancy to take blocks from the arena and use them for his attacks, creating hazards for the player to fall out of the arena and die. For gameplay purposes, these blocks could respawn after a period of time to prevent the Monkey Guru from completely destroying the arena. I'm just throwing around ideas XD


    In terms of the swing attack, that would work very well with the idea of the arena style you had!

    All excellent ideas. I can't wait to develop these in the future.


    I'm glad you like them! And I can't wait to see what you'll do with them!

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!

    With the implementation of Frost and Earth Talismans, though, does this mean that we can expect talismans for other elements in the future? Like, talismans for fire, water, lightening, etc.?

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!
    Quote from coldplayrocks»
    I like this idea, especially with all the elemental magic. However, the Totem seems a bit OP? Especially since the individual bosses don't seem that challenging, though all together it will probably be more tough. I think the Totem should just do the same thing as the regular Tikis, just with amplified range, if anything.. It doesn't seem too balanced to have it so that stacking the Tikis on top of each other is more powerful than putting them down separately, especially considering you get all three at once. Perhaps you need to put them down and to make it become the more powerful Totem, you must somehow acquire an item that you put on top to unify them..?

    Yeah yeah! The idea is that, although each of the Tiki Guardians could be taken out easily if the player focuses on them, the true challenge of the battle comes from having to face all three of them at the same time, with Wai Wai, supporting Maki Maki and Ahi Ahi as they keep the player on their toes. But as the player begins to kill them off, they become weaker and weaker, since they strongly rely on one another be truly powerful.

    You do have a good point in regards to the tikis. Perhaps you have to craft something what requires not only the three tikis, but also some materials found in the overworld/nether to craft a tiki that combines all thee of the buffs they give off.
    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!

    1. I don't mean missile as in the rocket kind, but rather in the form of a "magic missile". I should have specified on that, but the Librarian can pretty much shoot blue magic blasts as time base attacks, and pink ones that will seek out the player.


    2. I was imagining that the Librarian would be a glass cannon; having lots of powerful spells but can't take a beating like some of Mowzie's mobs can. As such, I figure that it teleporting would allow it to evade the player before it takes big damage. Deflected green magic blasts would prevent it from teleporting for a few seconds.


    3. Yeah, now that I'm thinking about it, the books could fire something else. Like mini arcane blasts.


    4. The portal attacks, just like the rest of it's ability, could symbolize that the Librarian has great mastery over the arts of magic, and as such, had tapped into many spells over the course of its existence. Plus, portals appearing on the grown with tenticales spewing out of them could tie into the Lovecraftian theme of the mob. It's honestly up to Mowzie, though, if he chooses to implement this mob sometime in the far future. They could be killable, though, just like the books and imps.


    5. Who would like imps with books for heads XD


    6. Oh don't worry! The black hole attack won't suck up the entire building and everything around it. It could only such up mobs (the player) and could last for ten seconds. However, the player could be able to avoid the black hole by running the opposite direction until it goes away.


    7. The Tomes of Travel and Servitude shouldn't have charges, since they're more like utilities than weapons. The Tome of the Void, though, should have a long cooldown. As for the tentacles, its supposed to tie into the Librariann's ability to spawn them from the floor during the battle, but it could be a black hole instead! It'll only suck up mobs near it. But again, all of this is up to Mowzie XD

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!

    I found myself filled with creative energy after the positive resection that came from my Monkey Guru idea, so I decided to write fun little things for both him, and my two other good ideas :D


    Yuán the Monkey Guru


    Legends say that atop the mountains of the world wanders a ancient teacher known as Yuán, a stern yet mischievous Monkey Guru who teaches the arts of Geomancy to only those who have proven worthy. Upon finding him, the player will have the option to either trade with the Monkey Guru like one can with any other Villager, or work to acquire the Earth Talisman by completing the Monkey Guru's classes before beating him in a duel. These classes consist of three jumping courses, created by Yuán’s power over Geomancy. After completing the courses, Yuán will challenge the player to a duel, in which his attacks will consist of (note that he will be immune to arrows and projectile weapons):


    -Raising blocks from the earth and sending them towards the player

    -Create great pillars of earth from beneath the player.

    -Increase the length of his enchanted staff and slam it against the ground, creating an earthquake around it.

    -Creating clones of himself that will poof upon being hit, but will also fling blocks towards the player.

    -Raising blocks to create a mini jumping course, in which he will sit at the end of the course and fling blocks at the player until they get to him by completing the mini course.

    -Creating a large boulder in the sky before letting it drop onto the player.


    Upon defeat, Yuán will kneel down and praise the player’s strength, before dropping the Earth Talisman and take a stance, poofing into a cloud of smoke and leaving behind a wooden log.



    The Tiki Guardians


    Constructed by a long forgotten tribe of islanders, the Tiki Guardians wait on a small island for any sailing adventurers to face them in combat. Rather than facing just one mob, the player will have to face not one, not two, but three. The player must face all three of the Tiki brothers at once, each of them having their own unique abilities that differentiates them from each other.


    Ahi Ahi (AH-e AH-e) is the biggest and strongest, but slowest of his brothers. With his fiery mallet, his attacks consist of:

    -A slow but powerful swing with his fiery mallet that will set the player on fire.

    -Him slamming his mallet against the ground, creating a lava fissure in front of him.

    -An attack where he breaths fire towards the player’s direction.


    Wai Wai (WAH-e WAH-e) is the weakest of his brothers, but makes up for it by being a spellcaster. Armed with an enchanted drum and sitting atop of a raincloud, his attacks consist of:

    -Summoning small tikis that hover near his stronger brothers, healing them.

    -Shooting balls of water at great speeds towards the player.

    -An attack where he creates a wave of water beneath himself, to then send towards the player.


    Maki Maki (MAK-e MAK-e) Is the quickest and most reckless of his brothers, using his immense speed and control over wind to overwhelm the player. Armed with two shark-tooth clubs, his abilities consist of:

    -Quick slashing attacks, occasionally dodging the player’s attacks and performing flips away from the player.

    -An attack where he jumps into the air and spins, sending a wave of wind towards the player.

    -An attack where he begins to spin into a mini tornado and rushes the player.


    During the battle, the play should take note that each of the Tiki Guardians have an attack that can actually harm not only the play, but also each other; Ahi Ahi’s laval fissure, Wai Wai’s tidal wave, and Maki Maki’s tornado twister. Upon defeat, the Tiki Guardians will drop three items; the Fire Tiki, the Water Tiki, and the Air Tiki. The Fire Tiki will like any hostile mobs near it on fire, while the Water Tiki will fertilize plants and heal the player, and the Air Tiki will attract all items and fully-grown crops to it. These tikis can also be stacked onto one another, creating a totem that grants the area around it it tons of buffs.



    The Librarian


    Eldritch creatures bent on quenching their eternal thirst for knowledge, the Librarians are powerful spellcasters who master in cosmic magic. Constructing dark and looming towers filled with ancient books, these towers act as the archives of the Librarians, holding all kinds of forbidden artifacts and spell tomes. But be warned; those who dare to raid one of these towers will face the full wrath of the Librarian living in it. Rather than relying on brute strength, the Librarian uses an assortment of powerful spells during a battle. These spells include.


    - Firing blue, arcane missiles as it’s base attack.

    - Firing a pink arcane missile that seeks out the player for a short while.

    - Teleporting around the room.

    - Summoning it’s books to fire lasers at the player.

    - Creating portals that either spew out balls of arcane fire from above, or create thrashing tentacles that will try and swipe at the player.

    - Summoning small, imp-like creatures with books for heads that will try and attacks the player.

    - Rising into the air and creating a black hole beneath it as a final attack.


    Occasionally, the Librarian will fire a green arcane missile that can be deflected by the player, stunning the Librarian and allowing the player to attack it for a few seconds. Upon the Librarian’s defeat, it will have a chance to drop one of three items. The Tome of Travel, which will allow the player to create portals to travel through. The Tome of Servitude, which will summon an imp who will help carry the player’s belongings. And finally, the Tome of the Void, which will create a small portal in which eldritch tentacles will spew out of and begin swiping at any hostile mobs near it.

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!
    Quote from coldplayrocks»

    Ah, I see now. A good way to implement the challenges you have to complete before being able to fight the boss would be to cause it to spawn in a structure which has the puzzles you must complete before fighting him. The clones idea makes more sense now that they throw rocks at you, but if they were transparent wouldn't it be easy to spot the true boss? Or by hiding himself do you mean he would also go transparent/invisible? Maybe, for a finishing move, the ground below the player would rise up in a huge boulder, bigger than any you would be able to summon with the Charm of Geomancy, that travels a fair distance in the air then splits and drops the player onto the structure? Or, the boulder is summoned in the sky and is dropped on the player's head, which would make for a move that is both relevant and challenging without being impossible to avoid.


    I was picturing that the structure the mob could spawn in could have a large, flat area where the Monkey Guru could use his geomancy skills to create the jump courses. This flat area could also act as the arena where the Monkey Guru will challenge the player upon completion of the jump courses. So it could be more of an outside thing than inside, though I do agree that there should be some fun little puzzles inside the main structure if the player decides to loot it out XD

    You do bring up a point about his clones being semi see though; I was thinking that they would bee that just just to give the player an idea of which of the clones is the real Monkey Guru. But, we could make his trickster level over 9000 by making his clones completely identical to the Monkey Guru himself, influencing the player to rely on another method of differentiating them.

    As for your idea of having his final attack be him summing a giant block/boulder to drop onto the player's head, I actually like that really much!

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!
    Quote from coldplayrocks»

    Not trying to speak for Mowzie here, but going to reply as a potential player and fellow mod creator: It would be fun to play against a creature that has a more lighthearted goal than trying to kill you. I think it would be more appropriate to laugh at the player if he dies do an attack rather than falling off, because that would get annoying and would be difficult to implement. The throwing boulders and creating pillars seem appropriate to his theme, although I don't really see the clones making sense if I were fighting him. The staff slam could cause a targeted earthquake, being unique while staying true to the theme. The jumping courses could be cool, floating blocks that you jump on. Maybe you could make them crumble (disappear) if you stand on them too long? They would be entities so they could potentially dip when you land on them then float back up to their original position, also parkouring on moving blocks would be a fun challenge. I feel like this boss should have a finishing move, because since it is a trickster it would have a final trick before dying. It's a cool idea for implementing Geomancy though!

    Yeah! The Monkey Guru (Mowzie could think of a better name XD) could be a great spin from the usual killing horrifying monsters and evil wizards to take their loot. The player would have the option to either trade with the Monkey Guru like you can with any other Villager, or work to acquire the Earth Talisman by completing the Monkey Guru's classes before beating him in a duel. The jumping courses I think would be something quite fun, as well as challenging! Moving blocks and blocks that would crumble would also add a bit more challenge, though I'd say that the crumbling blocks should be more prominent during the duel, when the Monkey Guru creates mini jump courses during the battle.

    As for the Monkey Guru's ability to clone, I was thinking of something like this; the Monkey Guru will perform an attack were he creates see-through clones of himself that will begin circling around the player. After the Monkey Guru hides himself among the clones , he and the clones will begin taking turns throwing blocks at the player until they strike at the real Guru, in which all of the clones would vanish. The Monkey Guru could also create clones as a way of tricking the player occasionally, too! As for his staff attack, I like your idea of it causing some kind of earthquake; maybe when his staff hits against the ground, it'll create a shock wave in which the player would have to jump over!

    As for a finishing move... i've got no clue XD
    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!
    Quote from BobMowzie»

    Oh, that's a good idea. I'll likely work on that later.

    Perhaps the Frostmaw's iceball attack could act like a mortar, but instead of exploding upon hitting it's target, it releases a blast of cold air that freezes all mobs near it.
    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!
    Quote from BobMowzie»

    Why would you apologize? I love reading them even if I don't go with the ideas.
    What happened to your earth-guru monkey idea? I was about to reply that I like it and now it's gone! It's a unique new way of interacting with a mob, and the floating platform mechanic is perfectly justified by the mob's geomancy abilities.



    I initially deleted it because I was seeing that the page was starting to get really filled with idea suggestions, so I felt that deleting it would help lighten the load XD. As for the apology, I did so because I found myself a bit ashamed of some of the poorer ideas I made, knowing that I'm much more capable of creating much more creative and interesting ideas if I put the effort into them. Like, why settle for a generic sea monster and a bat who's allergic to gold when you could settle for a Lovecraftian sorcerer and a trio of ancient tiki statues who bring Ornstein and Smough themed fights to a whole new level!?

    But I figured that it would be cool to have a mob that didn't require the player to kill, but rather let it teach them the arts of geomancy by completing a number of courses before challenging them to a duel. Looking at the capabilities of the Earth Talisman, I figured that, while you would have to kill a powerful monster to acquire the Ice Talisman, the player would have to work and eventually duel for the Earth Talisman. The Idea for the mob itself was, like you said, an earth-guru monkey who sits atop of a hovering block. He could have a long, white beard and a stern look on his face, and six green-glowing shaolin dots on his forehead.

    As for the duel itself, the monkey could have a number of attacks, from flinging blocks towards the player to raising great pillars of earth from beneath the player's feat, and he could even have some attacks themed off of Sun Wukong, such as creating clones of himself and growing his staff to slamb it down onto the player! To further push the mechanics of geomancy, the monkey could create mini jumping courses, there he'll be at the end of the course while the player tries to reach him, while dodging obstacles. Though not as tanky as the Frostmaw, the Monkey Guru could be a true trickster at heart, toying around with the player as they work their butt off trying to get the Earth Talisman from him. As for what could happen after he gets defeated, the mob could giver the player the Earth Talisman before going into a stance and poofing into a cloud of smoke.


    Oh, and to add salt to injury, the Monkey Guru could laugh at the player every time they fail any of his courses XD

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!
    Quote from BobMowzie»

    Thanks so much!
    Honestly, I haven't settled on an idea. I added geomancy on a creative whim/urge despite its lack of 'place' in the mod at the moment. It will likely be another secret once fully implemented.


    In that case, I'll be more than happy with any decision you make in regards to the Earth Talisman!


    Though I do want to apologies for the poor quality of some of my idea suggestions. Other than my ideas for the Librarian and the Tiki Guardians (which had a lot of thought put into them), most of my ideas were pretty bland and poorly thought out XD

    Posted in: Minecraft Mods
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