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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.8: Down below and up above!

    Will this upcoming patch also feature new creatures? :o

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.8: Down below and up above!

    Holy moly does he look phenomenal!!!

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.8: Down below and up above!
    Quote from BobMowzie»

    I like this a lot, but there are a few issues. Is the ship an entity? Or is it made of blocks? I always find ship structures in other mods to feel kinda odd; they don't move at all, and they stay there forever after you clear out the ship of mobs. On the other hand, there's no way I could program a ship entity on which players could move around and build and fight like normal; no one has heard from the Metaworlds mod developer for years. Maybe he spawns in special shipwrecks instead? I don't like when mods stop players from breaking blocks, but without doing so the Cap'n's Key won't have much purpose. Maybe it opens a special chest instead?

    I was initially thinking that he could spawn in ships made of blocks, but now I'm really liking your idea a lot more in regards to him spawning in shipwrecks instead, as well as the Cap'n's Key opening a special chest. It'd be much more thematic, have breakable blocks, and also give the key a purpose!

    In terms of the chest, though, I can see it having a whole bunch of valuables in it; gold nuggets, emeralds, and maybe even the Black Spot weapon!

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.8: Down below and up above!

    Back at it again with another detailed idea suggestion!



    Cap'n Bonebeard (wip name)

    Cap'n Bonebeard is a pirate boss that can be found in the ocean aboard a ghost ship. Although one can simply find a ghost ship by chance while traveling through the ocean, because of how rare they are, the quickest way to locate a ghost ship is by obtaining the Ghastly Compass; an item that could be acquired from a Wandering Trader. The Ghastly Compass will point at the direction of the ghost ship at all times.


    As for the boss itself, Cap'n Bonebeard is a large, fat skeleton dressed in a pirate captain outfit covered in rips & tears, barnacles, and seaweed. He could also have one of his arms be an octopus tentacle, maybe, and could have octopus tentacles sprouting out of his back. He is also armed with a cutlass and a flintlock pistol. When the player boards a ghost ship, Bonebeard will appear on the deck, making a jolly laugh before pointing his sword at the player, beginning the battle. He is a tanky boss with lots of tricks up his sleeve, and cannot be damaged through normal means. His attacks consist of:


    • Various swashbuckling sword swipes.
    • A pistol attack where he shoots ghostly green skulls that chase the player, inflicting blindness upon making contact. Said skulls can be destroyed by hitting them once.
    • A dash where he rides a wave of water forward with his sword pointed out, damaging the player if they’re in the way
    • His first special attack where he summons large octopus tentacles from the ground that swipe at the player before disappearing. They would behave somewhat like the Envoker's fang attack, but would spawn randomly around the player and would each have a delay before attacking.
    • His second special attack where he shoots out a bunch of small bombs from his pistol, which explode after a few seconds (explosions do not destroy blocks). One of these bombs, however, will have a green tint to it and can be picked up by the player and thrown back at Cap'n Bonebeard, stunning him for a few seconds and allowing the player to damage them until he recovers.
    • I also had an idea of him summoning skeleton deckhands to aid him in battle when he's at low health, maybe, but they would be melee only and have very low health.

    Upon defeat, he could drop three items

    • The Cap’n’s Key: A rusty old key that will allow the player to unlock the doors that lead to the lower decks of the ship, which could be filled with plenty of resources and valuables.
    • The Black Spot: Cap'n Bonebeard’s pistol, this weapon will allow the player to blast enemies with ghostly skulls.
    • The Salty Dog's Handsome Headpiece: You get his stylish pirate hat as a new vanity item/trophy!

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.8: Down below and up above!

    Lol, you are right, though I am glad you liked it!


    This was mostly just an attempt on my part on trying to give a reason for the Librarian to spawn in the overworld, since most of the monsters I've suggested, including the vorpalyst and inkubus, are pretty far out there/not stuff you'd normally find in the overworld. The only two that I think would work the easiest with the overworld, I feel, are the sculptor and the tiki guardians XD

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.8: Down below and up above!

    I haven't messaged here in awhile, but on top of new monsters and such, I would like to add and expand upon my idea of the Librarian boss by suggesting that he could be apart of some kind of unique dungeon; The Forbidden Archives. As the names suggests, the Forbidden Archives could be an archive of dusty books, relics, artifacts and other things the Librarian has collected over the years, with the structure itself being a labyrinth of halls and tall walls of bookshelves on every corner. Due to the arcane nature of the Forbidden Archives, the mechanic of this dungeon could involve portals that take the player to different locations within the dungeon, pools of purple goo that damage players, and illusions consisting of walls that the player can walk through.


    For the enemies, I wanted to have them simple, yet unique and interesting in their own ways. Here are the ones I brainstormed so far:


    Dark Tome: Ancient books possessed by evil spirits, Dark Tomes attack the player by flying out of book shelves and floating around them, occasionally firing a low-damaging magic missile. Upon death, the Dark Tome will fall to the ground and become a normal book, but can be reanimated by a Curator. To prevent Dark Tomes from reanimating, the player will need to either kill the Curator(s), or burn the book with flint and steel.

    Voidling: Purple, imp-like creatures with chomping books for heads, these creatures run at the player the bite and slash at them. Upon death, however, Voidlings will split into two smaller, weaker versions of themselves. Because of this, Voidlings can swarm players who underestimate them.

    Curator: Once aspiring mages and wizards who sought the Forbidden Archives in search for knowledge, they now serve the Librarian as his corrupted servants. Not only can they use a number of magic attacks, but can also reanimated fallen Dark Tomes. Curators are also very squishy in terms of health, with their only method of escape being teleporting a few blocks away from the player.

    Void Mutant: Former adventurers who were also corrupted by the Librarian, these brutish enemies have slimy tentacles replacing their left arm and carry a runic mallet in their right arm. Their attacks switch between lashing the player with their tentacles, and slamming their mallet against the ground and sending a pillar of arcane fire towards the player.

    Beyonder: Observers are floating balls of flesh and eyes that patrol the halls of the Forbidden Archives, searching for intruders. If one spots the player, it will spawn a bunch of Voidlings before lobbing balls of arcane energy that slightly chase the player.


    I was also thinking about some kind of high-threat monster that would either look like a Shoggoth or a Dark Young from H.P. Lovecraft's work, but I couldn't figure out how to make it unique/interesting beyond it being a fleshy horror with some tooth and claw attacks. Buut with that, it'd love to hear your thoughts on it!


    EDIT: I'm also really sorry if what I described seems not-very detailed/rushed; when I come up with ideas I tend to have a lot of trouble writing them down vs thinking about them XD

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.8: Down below and up above!

    I've also been thinking about one of Mowzie's older ideas of a possessed suit of armor that tries to out itself on the player and I've been coming up with ideas that expand upon it XD


    What if for the possessed armor, it's actually being controlled by a floating heart with an eye at the center of it that's hiding inside of it. Standing about half a block higher than the player, it could be an elite enemy that wields a longsword and shield, and it's attacks could include basic melee attacks and blocking, as well as throwing pieces of it's armor at the player. However, the player would be able to knock these pieces of armor to the ground by hitting them at the right time, causing the heart to lose a piece of it's armor.


    If the player manages to wack away enough armor pieces, the floating heart will be exposed, allowing the player to go in for the killing blow. If the player fails to attack the heart quick enough, the heart will start collecting it's lost armor pieces again. This was just a quick little brainstorm I decided to post XD

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.8: Down below and up above!

    I saw! I'm super glad you liked that idea! I'm also curious to see how it's obstacle courses would work in game!


    And honestly, I'd imagine that warlock tower idea working more in favor for my Librarian idea, due to the stark similarities. I can definitely see how the chaotic demon design could be a bit overwhelming to deal with; my initial idea was something that was just really bizarre and uncanny, and fought the player in a way that no other monster/boss does as of yet. For my monster ideas, I try to theme them around bosses/mini bosses, in that they have their own strengths and weaknesses; Librarian is a super glass cannon that relies heavily on his collection of magic, while the Tiki Guardians rely on synergies between each other XD

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.8: Down below and up above!

    Back at it again with another monster idea I came up with while at work and thinking about Majora's Mask XD


    The Inkubai


    A malevolent yet bizzare demon obsessed with painting, the Inkubai appears as a tall, imp-like monster with multiple arms, paint stained all over it's lanky body, and a staff-like paint brush it carries around. Pretty much, the Inkubai looks like a chaotic, abstract piece of art XD

    Found within it's lair deep underground, which could appear as a large room full of works of art and paintings it has hoarded over the years. Once disturbed, the Inkubai will begin to laugh and grunt maniacally, doing bizarre dances and movements before diving into a portrait, beginning the fight. The Inkubai's abilities would go as followed:

    1. Jumping into one of his portraits, the Inkubai will come out from another portrait from a random side of the room, performing one of his attacks before fleeing back into a portrait.

    2. Using the portrait nearest to it, it'll start painting on it and create a random threat for the player. These threats include various paint monsters, bombs, paint projectiles, paint lasors, etc.

    3. Occasionally, the Inkubai will bounce out from one portrait and begin to hop across the room towards another, creating splashes of damaging paint that fly randomly. If the player hits him with a ranged attack, though, the Inkubai will fall over and get stunned for a little bit.

    4. Once at low health, the Inkubai will create two paint clones of itself; although these clones have much less health than the player, they follow the same behavior of the Inkubai, and can create absolute chaos of the player does not kill them quick enough.

    Once defeated, the Inkubai will drop his brush, the Artisan's Folly, allowing the player to splash damaging paint onto enemies, as well as create paint monsters to aid them in combat!

    Posted in: Minecraft Mods
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    posted a message on Better Nether [1.16|1.15|1.12]

    Can't wait to see what else is in store for this mod!

    Posted in: Minecraft Mods
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    posted a message on Better Nether [1.16|1.15|1.12]

    Noice :)

    Posted in: Minecraft Mods
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    posted a message on Better Nether [1.16|1.15|1.12]

    Holy crap! That looks really good!

    Posted in: Minecraft Mods
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    posted a message on [WIP](1.7.10Forge)Fantastic Fish *Alpha V1.4 Avalable!* now with Sharks!*

    It says that the page couldn’t be found :/

    Posted in: WIP Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.8: Down below and up above!

    I hope you don't mind me asking this, Mowzie, but how has been development going as of late? :)

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.8: Down below and up above!
    Quote from theishiopian»

    Do the multicolored beams do anything other than damage? There's a similar spell in dungeons and dragons called prismatic spray, and each of its rays does a different kind of damage (fire for red, acid for orange, poison for green etc). Perhaps a similar mechanic would be interesting.


    It would be, though I'm a bit worried as to how balanced an ability like that would be. Grant it, if the Vorpalyst were to be a special mob for The End, then the player at that point would probably be fully equipped and prepared for such a powerful mob. Not only that, but what if the player get's hit by all of the lasers?


    Regardless, if the Vorpalyst did have that prismatic spray effect, then I can imagine it being like this:

    -Red Laser (Fire)

    -Orange Laser (Damage Debuff)

    -Yellow Laser (Shock)

    -Green Laser (Poison)

    -Blue Laser (Frost)

    -Purple Laser (Wither)

    Posted in: Minecraft Mods
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