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    posted a message on SCP: Lockdown v2.2 - All future updates will be released on curseforge

    It might help to put the version the mod is for in the title, but other than that i genuinely can't understand why this mod isn't getting more traction- it's great! It's a very genuine and successful attempt to transfer SCPs into minecraft in a more faithful way than the original mod, that's still just really fun to play with.


    My only gripe is that there's no in-game documentation on what the scps are/do, though. There's some that're easy to figure out, mostly things like the eye-pods ect where their functionality is exactly as described in the scp article, but more abstract things (particularly the clockworks, which i still haven't figured out how to make do something, and the mine cactus that i can't get to explode) would be nice to have a guide for, maybe just to understand how it's properties have been changed in the translation from fiction to video game.


    Either way this is great and i'd really advise people to download it just to mess around with

    Posted in: Minecraft Mods
  • 1

    posted a message on Kingdoms of Craftzoic - A Truly Unique Dinosaur Mod!

    Come on guys,what do you have vs merging? It's awesome ! Plus there would be no more flame wars,work would go on faster,and the experience of the mod will be even better into theme ! So,be optimistic about it !


    It just seems kind of off to merge with such a "controversial" mod (enough to have it's thread permanently locked and be refused the ability for it's team to talk about it on these forums) that has in the past been so hostile to this mod, especially when they looked set to go into two completely unique directions.

    It seems more likely that this mod will just be complety subsumed with no elements carrying over besides the coding/modelling abilities of jurassicalien as has been the case with most of the other mods they've merged with.
    Posted in: WIP Mods
  • 1

    posted a message on Fossils and Archeology Revival Build 7.3.2 - The Dinosaur Renaissance Update - Dinosaurs in Minecraft!

    Please stop filling the thread with discussion of Jurassic park, this is not a Jurassic park mod & all discussions about it aren't relevant and just clutter the thread

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!

    I'm not sure about how keen you are on expanding on/doing anything more with foliaaths but i was wondering what you thought of the ability to "dye" foliaath's flowers? Crafting the seed with 8 dye or something could create a foliaath with the mouth/flower the colour of the dye used?

    Posted in: Minecraft Mods
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    posted a message on JurassiCraft - Bringing dinosaurs to life

    No it isn't, patrons pay so they can tame the I. Rex and ride them. So don't make any assumptions >:(


    Wouldn't making it donation only for tameability be against EULA since that's not a cosmetic change?

    Posted in: Minecraft Mods
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    posted a message on Fossils and Archeology Revival Build 7.3.2 - The Dinosaur Renaissance Update - Dinosaurs in Minecraft!

    Would it be much of a hassle to add in the ability to take & display the embryos shown during cultivation through some sort of formaldehyde jar or something? I like the models a lot and think they'd be right at home along side other artifacts and skeletons from the mod when put on display

    Posted in: Minecraft Mods
  • 1

    posted a message on JurassiCraft - Bringing dinosaurs to life

    This thread is becoming horribly cluttered with a nonsensical argument, how does it even effect anyone if the I. Rex is tameable or not? It's easier to stop the speculation spam and just allow the devs to do what they want in peace.

    Posted in: Minecraft Mods
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    posted a message on Tropicraft (v7.0) Tropical Realm, Palm Trees, Volcanoes, Beaches.

    I feel like tropicraft shouldn't have been released in this state, when the problems number so large and are so prevalent i don't understand why this'd be released to the public as a full version.

    Posted in: Minecraft Mods
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    posted a message on [1.8] Clienthax's ChocoCraft 2 - happiness distilled into avian form
    Do you have any plans for fat chocobo? They could be the same speed/slower than yellow chocobo when ridden but either work as huge chests or ender chests (possibly being their own separate shared inventory with more slots than usual?) You could obtain them by overfeeding chicobo or something, or possibly having them be a rare spawn or spawn in a structure in forests?
    Posted in: Minecraft Mods
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    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    I have a couple of suggestions for the ability to farm vespids, or "tame" them:

    Maybe after a certain percentage of a complete nest there would be a chance a queen grub or something could be produced by the queen, possibly along with some "royal guard" type vespids? These would guard the grub and make obtaining it much harder. Once the player reaches the grub it could be as simple as right clicking it to put it on your head and taking it home. Once in some sort of safe place you would have to feed the vespid grub nectar or pollen or whatever the vespids produce in wild nests until it becomes some sort of barely mobile queen that would produce the vespid pollen or nectar foods like chicken produce eggs, though maybe they would require to be fed or be around flowers to produce the food products.

    This psudeo tame queen could spawn a few normal, hostile vespids when attacked to dissuade player vs player greifing of this sort of farming and not make it completely helpless on it's own.
    Posted in: Minecraft Mods
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