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    posted a message on Does such a mod exisit?
    Well... I guess you could try changing some stuff around *cough*canPlaceBlockAt()*cough*onNeighborBlockChange()*cough* to make it not drop when you remove the block its sitting on. :smile.gif:
    Posted in: Mods Discussion
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    posted a message on [MOD][WIP] Wireless Redstone [1.5_01][DEMOREL]
    Quote from dwarf lord »
    Might this be the suggestion you saw?


    No, but that's a pretty neat idea as well. :biggrin.gif:
    Posted in: Mods Discussion
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    posted a message on [MOD][WIP] Wireless Redstone [1.5_01][DEMOREL]
    Wireless Redstone: Public Demo 0.1 [1.4_01]

    Download:
    http://www.mediafire.com/?ng4pvlaqka2lf3d

    Prerequisites:
    - Clean copy of Minecraft 1.4_01

    Installation:
    1. Take a backup of your current %appdata%/.minecraft folder (on windows)
    2. Replace it with a clean copy of Minecraft 1.4_01
    3. Open the minecraft.jar archive using your favorite archiving utility. (7zip, winRar, etc)
    4. Copy contents of the downloaded ZIP to the minecraft.jar archive. Make sure to replace!

    Optional:
    - TooManyItems mod has been tested and works with the mod. Download
    - For capturing possible stack traces during exceptions (useful for debugging), run Minecraft from CMD using the following command:
    java -Xms512M -Xmx2048M -jar [path/to/your/minecraft/]Minecraft.exe
    Where -Xms is minimum memory usage and -Xmx is max.

    Crafting Recipes:
    Wireless Transmitter:


    Wireless Receiver:

    (middle one is a lever, in case the picture was a little diffuse)

    Compatibility:
    For this mod to be compatible with others at current state, make sure other mods do not use/overwrite the following resources:

    Files in jar archive:
    ch.class
    eb.class
    fm.class
    ga.class
    ma.class
    ra.class
    terrain.png
    lang/en_US.lang

    Block IDs:
    112 -> 115

    Known bugs:
    Bug: Receivers are slow to start up and listen to the ether after a world load.
    Quick Fix: Reconnect or reconfigure the receiver if it does not come up.
    Reason: setTickOnLoad() does not act as expected and/or update schedule slow during initial stages?


    If you find more bugs, have comments, suggestions and/or etc. Feel more than welcome to post it in this thread or via PM, I will try to get back to it as soon as I am able. :smile.gif:
    Posted in: Mods Discussion
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    posted a message on [MOD][WIP] Wireless Redstone [1.5_01][DEMOREL]
    I will release a demo for public testing once I have a half decent basic crafting recipes for the transmitter and receiver.
    (The simple 2x :grass: recipe I used for testing kinda seems too... well... simple. ;P )

    Suggestions anyone? :smile.gif:
    Posted in: Mods Discussion
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    posted a message on Can someone PLEASe help me [HELP!]
    This tutorial is a good place to start: viewtopic.php?f=25&t=103030

    Next time try the search function, and of course google. :biggrin.gif:
    Posted in: Mods Discussion
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    posted a message on [Help] Creating Food Items
    Study the ItemFood class. :biggrin.gif:
    Posted in: Mods Discussion
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    posted a message on change where MC stores my cache?
    If by cache you mean on the disk; study the getAppDir method and etc. ^-^
    Posted in: Mods Discussion
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    posted a message on [MOD][WIP] Wireless Redstone [1.5_01][DEMOREL]
    Quote from Dr. Steel »
    But, the range is not infinite as the chunks will get unloaded when you move far away.


    I was like "wait, what?" when I read your post, had to go actually try it out for myself in game.
    Turns out, it does work over chunks, because it uses world coordinates, which span over chunks.

    I had not thought about it though, thank you heaps for pointing it out! :biggrin.gif:


    Quote from impgod999 »
    :Diamond: :Diamond: :Diamond: to you, good sir :iapprove: . Although, Mr. :SSSS: has found something to criticize. I think the blocks should be a li'l less minimalistic and a bit more future chic.
    __________ :soil: ___________________ :tnt:
    _________. ^^^ __________________ ^^^


    Thank you! ^-^
    And I agree, that would be nice. However I am horrible with art, drawing and such.
    I could ask my friend if he can cook something up.
    Suggestions and help with it is of course more than welcome. However bear in mind that if I am to release it, I will most likely release it under the GNU GPL, source and all, which would affect the artwork as well.
    Posted in: Mods Discussion
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    posted a message on [MOD][WIP] Wireless Redstone [1.5_01][DEMOREL]
    Quote from Dr. Steel »
    Nice idea, I haven't seen it before. But why did you choose to set the frequency with an item?
    Can't you do it like the Note block, with right-click to select a frequency?
    Or something that asks you to type a value...


    It was just for testing purposes. I was thinking of maybe having some sort of text input or scroller in the GUI instead, but haven't gotten around to it yet.

    The sign/note thing...I dunno, I never really liked them. They simplify the code, which makes it easier to manage and update, but they feel more like a hack and are kinda clunky to use. If people find them preferable, sure, its not a lot of work to implement. Having a proper GUI would be optimal though, if it is even possible, I have a feeling I might have to write some GL. :tongue.gif:


    Quote from Wappi »
    This is kind of cool. I can really see how this could be usefull. Whats the range limit on them though?


    At the moment there are no range limit.
    I might append some sort of signal strength multiplier to it though. Add more/stronger "power goo" (redstone/diamond/etc?) -> signal reaches further. :biggrin.gif:
    Posted in: Mods Discussion
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    posted a message on [MOD][WIP] Wireless Redstone [1.5_01][DEMOREL]
    EDIT: The mod has been released and can be found at this thread
    Posted in: Mods Discussion
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