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Apr 25, 2011Wireless Redstone: Public Demo 0.1 [1.4_01]Posted in: Mods Discussion
- Clean copy of Minecraft 1.4_01
1. Take a backup of your current %appdata%/.minecraft folder (on windows)
2. Replace it with a clean copy of Minecraft 1.4_01
3. Open the minecraft.jar archive using your favorite archiving utility. (7zip, winRar, etc)
4. Copy contents of the downloaded ZIP to the minecraft.jar archive. Make sure to replace!
- TooManyItems mod has been tested and works with the mod. Download
- For capturing possible stack traces during exceptions (useful for debugging), run Minecraft from CMD using the following command:
java -Xms512M -Xmx2048M -jar [path/to/your/minecraft/]Minecraft.exe
Where -Xms is minimum memory usage and -Xmx is max.
(middle one is a lever, in case the picture was a little diffuse)
For this mod to be compatible with others at current state, make sure other mods do not use/overwrite the following resources:
Files in jar archive:
112 -> 115
Bug: Receivers are slow to start up and listen to the ether after a world load.
Quick Fix: Reconnect or reconfigure the receiver if it does not come up.
Reason: setTickOnLoad() does not act as expected and/or update schedule slow during initial stages?
If you find more bugs, have comments, suggestions and/or etc. Feel more than welcome to post it in this thread or via PM, I will try to get back to it as soon as I am able. :smile.gif:
Apr 25, 2011I will release a demo for public testing once I have a half decent basic crafting recipes for the transmitter and receiver.Posted in: Mods Discussion
(The simple 2x recipe I used for testing kinda seems too... well... simple. ;P )
Suggestions anyone? :smile.gif:
Apr 25, 2011Posted in: Mods DiscussionQuote from Dr. Steel »But, the range is not infinite as the chunks will get unloaded when you move far away.
I was like "wait, what?" when I read your post, had to go actually try it out for myself in game.
Turns out, it does work over chunks, because it uses world coordinates, which span over chunks.
I had not thought about it though, thank you heaps for pointing it out! :biggrin.gif:
Quote from impgod999 »to you, good sir . Although, Mr. has found something to criticize. I think the blocks should be a li'l less minimalistic and a bit more future chic.
_________. ^^^ __________________ ^^^
Thank you! ^-^
And I agree, that would be nice. However I am horrible with art, drawing and such.
I could ask my friend if he can cook something up.
Suggestions and help with it is of course more than welcome. However bear in mind that if I am to release it, I will most likely release it under the GNU GPL, source and all, which would affect the artwork as well.
Apr 25, 2011Posted in: Mods DiscussionQuote from Dr. Steel »Nice idea, I haven't seen it before. But why did you choose to set the frequency with an item?
Can't you do it like the Note block, with right-click to select a frequency?
Or something that asks you to type a value...
It was just for testing purposes. I was thinking of maybe having some sort of text input or scroller in the GUI instead, but haven't gotten around to it yet.
The sign/note thing...I dunno, I never really liked them. They simplify the code, which makes it easier to manage and update, but they feel more like a hack and are kinda clunky to use. If people find them preferable, sure, its not a lot of work to implement. Having a proper GUI would be optimal though, if it is even possible, I have a feeling I might have to write some GL. :tongue.gif:
Quote from Wappi »This is kind of cool. I can really see how this could be usefull. Whats the range limit on them though?
At the moment there are no range limit.
I might append some sort of signal strength multiplier to it though. Add more/stronger "power goo" (redstone/diamond/etc?) -> signal reaches further. :biggrin.gif:
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