• 0

    posted a message on [1.4.7]Wireless Redstone v1.6.1
    Quote from Cowsgomoo!

    AND I have a question, can you put like a pressure plate on top of it? It'll be cool for like a dispenser trap or something like that.


    You'll have to place a block between the plate and the transmitter, can't place pressure plate directly on top of it.
    Kinda like this:
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.7]Wireless Redstone v1.6.1
    Quote from iRickles

    Here's what I get when I try to change the frequency.

    Oh, you need to have the 2>&1 thing as well, it redirects error messages to standard out. Or you could just do 2> instead of > to just get the error messages


    Quote from fuzzypickle16

    Okay, I am not sure about this but, I put the redstone mod in my minecraft.jar by itself, and the game loads up, but crashes in about 5 seconds, while when I have modloader, it doesnt even load...
    I am confused. :Skeleton:

    Did you follow the installation instructions in the original post? Remember to delete META-INF directory.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.7]Wireless Redstone v1.6.1
    Quote from Brownhair2

    Is ModLoader NEEDED for this, or only if you have multiple mods?

    Other then that, my memory cell is very messy because the redstone wire gets in the way of some things. I think this might help.

    EDIT: The redstone ether sounds almost like a,"world." Perhaps you could include a portal or something? This is a weird idea although, so you probably shouldn't do it.

    Yeah, the mod uses ModLoader to inject stuff into the minecraft engine. Like new blocks and recipes.

    The ether is a magical world where bits and byes flow beautifully through... Nah, just kidding, the ether is just a data structure for connecting the nodes (transmitters/receivers).
    I wouldn't even know where to start on turning it into a world. Like... a void with... waves and... I have no idea. :tongue.gif:
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.7]Wireless Redstone v1.6.1
    Quote from Ouwarrior3

    Everytime i try to set the frequencies it crashes? any help bro? other than that it has worked really good.. very very nice.


    Uhm, I'm gonna need some more info.
    Could you try running it through CMD then posting the output here?

    You can do this by running the following command in CMD (copy this, then right click -> paste in the console window):
    java -Xms512m -Xmx1024m -cp "%APPDATA%\.minecraft\bin\*" -Djava.library.path="%APPDATA%\.minecraft\bin\natives" net.minecraft.client.Minecraft > %APPDATA%\.minecraft\err.txt 2>&1

    The game will start. Go do something that makes it crash and you'll find the output in %APPDATA%\.minecraft\err.txt

    Thanks. :smile.gif:
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.7]Wireless Redstone v1.6.1
    Quote from Thieme

    Do you have any estimates as to when u can finish adding a property file? This mod is conflicting for me with betterblocks mod and if i change those id's i have to rebuild a lot :mellow.gif:
    If the property file is going to take a while would it be possible to upload the mod with other block ID's? Don't know if that is much of a hassle. Seems like after a quick search 180-182 isnt used (much).

    Can't wait to use your mod in my contraptions


    Quote from psys

    Any chance this could work for SMP?


    I will try to have v1.1 done by Monday before work, no later than Wednesday.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.7]Wireless Redstone v1.6.1
    Quote from Jezzaman101

    You prolly didn't understand it because, as you rightly point out, it makes no sense. But yes, that is of course what i want. The idea is to learn the circuits through its practical applications, and as yet i have no practical application for pulsers. If all transmitters and recievers are set to the same frequency, then in order to have multiple channels, circuits which alter and process frequency have to be built manually. In the scope of the game, it's horribly unnecessary (borderline masochistic) but it is a fantastic learning exercise nonetheless. Electronic circuitry is a very new thing to me (and if it weren't for minecraft i'd still have no clue).


    It's function is not to pulse, but to transmitt redstone states wirelessly over frequencies. Think of frequencies as "containers" where transmitters and receivers are connected.

    There are no channels (in the sense of sending several signals over the same frequency). If you want this you'll have to implement some sort of multiplexing, which is usually implemented using good old clocks/pulsers and redstone circuitry (or I could just add support for MOAR frequencies ;D). This, of course, would also apply to regular redstone wire. Although I guess syncing clocks would be easier by using the wireless redstone system.



    Quote from Tekunootaku

    ..youtubes..

    Featured on my channel


    Awesome! Thanks a heap. :smile.gif:



    Quote from fuzzypickle16

    http://www.livestream.com/fuzzypickle16/video?clipId=pla_728e225a-02d0-4c40-b80c-4b92dc07a2ca

    Watch that. It got cut off, but after it ends I just get the error report.

    I've tested it out, I get problems with jZip, works fine with 7zip though.
    I looked into it and apparently it's an occurring issue in several other mod threads as well, and in all of which the solution was to use 7zip or WinRAR.

    So... You are going to have to use either 7zip or WinRAR unfortunately. Sorry.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.7]Wireless Redstone v1.6.1
    Quote from Joey12

    Reccomendation

    put the number of the frequency on the top of the blocks. when making big circuits with these things it gets confusing


    Good idea, I'll look into that.
    Thanks!


    Quote from immortalisepic

    OMG I LOVE YOU THANKS

    this is my favorite part of craftbook for smp now u just need to add gates and bridges and perlcode and BOOM i will die lol Thx mutch respect!


    Haha, actually I was fiddling about a bit with a programmable blocks yesterday. The idea was to fetch power states from different directions and put them into variables, then you'd write a script to handle and set new states on them.
    I didn't get all that far though... I blame youtube kitten videos... :3
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.7]Wireless Redstone v1.6.1
    Quote from Jezzaman101

    Nice work! :smile.gif: I just finished a long post in the suggestions forum and was directed here. This is pretty much what i had in mind. I'm still a vanilla user. No mods, no scripts, just Minecraft, but i think i'll definitely have to install this one.

    Two questions:

    1. What is the range of the transmitted signal?

    2. From reading the description, the blocks sound just like the "refined" blocks i mentioned in my post, with the blocks having integrated circuits that handle processing of frequencies. That's fantastic, but how hard would it be to make a script that implements wireless transmitting and receiving at the most basic level, On and Off? As it is now, the mod is "skipping a base" by providing the means to transmit/recieve as well as the means to process the signal automatically. (Edit: I guess that could be achieved by setting all transmitters and reciever blocks to the same frequency, then building the required circuits manually..)

    3. How about utilizing strongly and weakly powered redstone to alter the range of the signal? Can that be done?


    1. There are no limits for now, I might fork the mod though to add limitations if people are interested.

    2. The purpose of the blocks are to act as a bridge between redstone power and the redstone ether, transmitting/receiving boolean states over a single set frequency.
    It is as basic as it gets without compromising flexibility.
    Having all the receivers and transmitters to the same frequency makes no sense though, it would just mean all the transmitters would act as input for an OR gate and all the receivers would get the exact same output (unless of course this is what you want, I'm not quite sure I understood the question...)

    3. Yes. I can get the powering redstone's strength through metadata and use it as a multiplier. I can also find obstructing blocks on the vector between transmitter and receiver to reduce signal given different block properties. But as I said, I haven't implemented it and if I do; it will be a forked version. This is because I'm fairly sure some people prefer not having such limitations (even though I agree, it would be pretty cool)


    Quote from Joey12

    couldnt close sniffer after opening. also I have like a few other mods;
    Toomanyitems
    SingleplayerCommands
    ZombeModpack

    EDIT:oh wait yes i can you just press escape! DERP


    Yeah, I noticed that as well a couple of days ago. Kind of annoying having to use ESC, I'll have to look into it.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.7]Wireless Redstone v1.6.1
    Quote from fuzzypickle16

    I use J-Zip. I've used it for going on 2 years and never had issues before.


    Try with 7zip or something, just to check if it's even the problem to begin with. If it is, I could try compressing the zip less in the future.


    Quote from Tekunootaku

    I love this mod.

    thats the sniffer crafting btw


    I'll have to make a proper texture for it, which is why I haven't bothered making the crafting image yet.
    Thanks for doing it for me though! :biggrin.gif:
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.7]Wireless Redstone v1.6.1
    Quote from fuzzypickle16

    Alright, I did that, and now at least I get a crash report:

    Mods loaded: 3
    ModLoader Beta 1.5_01v4
    mod_TooManyItems 1.5_01
    mod_BetterBlocks v3.2

    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem.

    If you wish to report this, please copy this entire text and email it to [email protected].
    Please include a description of what you did when the error occured.



    --- BEGIN ERROR REPORT 7b67bd76 --------
    Generated 5/20/11 9:31 PM

    Minecraft: Minecraft Beta 1.5_01
    OS: Windows 7 (x86) version 6.1
    Java: 1.6.0_20, Sun Microsystems Inc.
    VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.4.2
    OpenGL: Intel(R) Graphics Media Accelerator HD version 2.1.0 - Build 8.15.10.1968, Intel

    java.util.zip.ZipException: invalid entry CRC (expected 0x0 but got 0x4ebc0592)
    at java.util.zip.ZipInputStream.read(Unknown Source)
    at java.util.zip.ZipInputStream.closeEntry(Unknown Source)
    at java.util.zip.ZipInputStream.getNextEntry(Unknown Source)
    at ModLoader.readFromClassPath(ModLoader.java:1129)
    at ModLoader.init(ModLoader.java:815)
    at ModLoader.AddAllRenderers(ModLoader.java:124)
    at sd.<init>(sd.java:58)
    at sd.<clinit>(sd.java:8)
    at net.minecraft.client.Minecraft.a(SourceFile:282)
    at net.minecraft.client.Minecraft.run(SourceFile:658)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT dddd4e92 ----------

    What now? Btw, thank you for assisting me! :biggrin.gif: :SSSS:


    Which archiving program do you use?

    I wish this didn't matter, but some archiving programs aren't very good at decompressing binaries and some aren't very good at handling jar archives (for some reason, JAR is basically just ZIP).

    Although, it might just be me compressing the zip too hard for non-conventional archiving programs (others than WinZIP, WinRAR or my personal favorite; 7zip)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.7]Wireless Redstone v1.6.1
    Quote from babu142

    This mod is awesome exactly what i have been looking for to power the buildcraft mod. You should advertise that your receivers work wonderfully with the buildcraft quarry and miner. :biggrin.gif: Thanks a ton for making this For you: :happy.gif: :biggrin.gif: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond:


    Thanks, t should work with the Colorful Redstone mod as well. :smile.gif:



    Quote from fuzzypickle16

    First of all, I am new here so if I do something wrong, let me know. Second, I had this mod working earlier, then it just stopped. I try to load up the game and once I press log in, it turns black. I went through all the files in the WirelessRedstone download, and the one that makes it crash is called 'mod_WirelessRedstone.class'. I could put all of the other files into the minecraft bin and it would run fine. I would put this one in and it crashes. So, what can I do to get this mod working again? I already set up a minecart system! D:


    That is because mod_WirelessRedstone is the facade class. None of the other classes are used without it.

    Did you make sure to delete the META-INF folder?
    If that didn't do it, try running Minecraft through the console.
    In Windows you can do it by opening CMD and using the following command:
    java -Xms512m -Xmx1024m -cp "%APPDATA%\.minecraft\bin\*" -Djava.library.path="%APPDATA%\.minecraft\bin\natives" net.minecraft.client.Minecraft

    This will print out stack traces, which are very useful for locating bugs.

    If you want to output the stack trace to a text file so you can copy it, you can append the following at the end of the previous command:
    2> path/to/some/file.txt
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.4.7]Wireless Redstone v1.6.1
    Quote from mbtester

    Does this mod include a properties file? I have a ton of mods going all at once and i am worried about block ID conflicts.


    Oh right, forgot about that. I'll make sure to add it for the next patch. Thanks for reminding me! ^-^
    Posted in: Minecraft Mods
  • 127

    posted a message on [1.4.7]Wireless Redstone v1.6.1
    Wireless Redstone v1.6.1 [1.4.7]

    [July 4th, 2013]
    This thread has been discontinued and replaced by a new thread, no further updates will be done to it including new releases.
    The new thread is run by Eurymachus and the SlimeVoid team. It can be found HERE and it is now where you can find updates, get support and generally discuss the mod.
    This thread will be kept up for the sake of history and so we can all hopefully migrate over gradually to the new thread. Expect activity to decrease in this thread as time passes.
    - ali4z



    Description:
    Wireless Redstone is a Minecraft modification that allows you to transmit and receive redstone signals without wires.
    The mod has been in beta for 4 weeks prior to final release, this was done to guarantee as much quality as possible for the final product and to make sure the base mod has room for iteration and expantion.

    What it does is send redstone states on selected frequencies over something called the "redstone ether".

    The ether functions as a binding mechanism between the transmitters and receivers (called ether nodes). They are stored in different frequency "containers" where they can interact with eachother.
    Several transmitters and receivers can sit on the same frequency, but the frequency broadcast state can only be 0 or 1, off or on (boolean), so if any of the transmitters sends 1, the frequency state will be 1. For it to be 0, all transmitters must be idle.
    Basically; a transmitter on a frequency can send a state over it, which the receivers on said frequency can catch and act on.

    A short use case demo including the power director addon:



    Download:
    Wireless Redstone Online Installer - Windows
    Wireless Redstone Online Installer - Mac
    Wireless Redstone Online Installer - Linux
    1.6.1 for 1.4.7
    SourceForge mirror

    Older releases:


    Prerequisites:

    v1.6:
    - Minecraft 1.4.7
    - Forge (Forum)
    v1.5:
    - Minecraft 1.3.2
    - Risugami's ModLoader (Forum Thread)

    Installation:

    Wireless Redstone Online Installer
    1. Download the Wireless Installer (win,mac,linux)
    2. Extract the zip.
    3. Run the Wireless Redstone Installer JAR file with Java.
    4. Select which mod version you wish to install from the left box.
    5. Select mods from the right box that you want.
    6. Click "Install"

    Optional:
    Uncheck any external APIs if you already have them installed.

    Old school (without installer)

    Old school v1.6
    1. Download and install Forge as specified on the Forge forum thread.
    2. Copy the mod zip files into the mod directory

    Old school: up to and including v1.5
    1. Download and install ModLoaderas specified on the ModLoader forum thread.
    2. Open the minecraft.jar archive using an archiving utility. (7zip, winRar, etc)
    3. Copy contents from the downloaded WirelessRedstone##.zip file to the minecraft.jar archive or put the zip in the mods folder.
    4. Make sure to remove the META-INF folder from minecraft.jar

    Optional:
    - You can read more about the property file HERE.

    Videos:









    Crafting Recipes:
    Wireless Transmitter:


    Wireless Receiver:

    (middle one is a lever, in case the picture was a little diffuse)


    Compatibility:

    For this mod to be compatible with others at current state, make sure other mods do not use/overwrite the following resources: (can be changed via "wirelessRedstone.properties" file in the .minecraft folder)

    Block IDs: (1-255)
    179
    180

    (Changeable via the WirelessRedstone.properties file)

    Known Bugs:
    - Clocker unstable below clocking frequency 200

    Reporting Bugs:

    You are more than welcome to report any bugs in this thread. To do this you should start the game up via CMD and use the following command:
    java -Xms512m -Xmx1024m -cp "%APPDATA%\.minecraft\bin\*" -Djava.library.path="%APPDATA%\.minecraft\bin\natives" net.minecraft.client.Minecraft > %APPDATA%\.minecraft\err.txt 2>&1

    This will write the output to err.txt in the minecraft folder. Copy the content of this file in your report along with a description of what you did to trigger it.

    You can also find additional logs in the wirelessRedstone.log file. This log file can usually be found from where you run minecraft. IE. where you put your Minecraft.exe or from what directory you ran the command.
    For debugging please set log level to DEBUG in the properties file. Do not however use this setting during normal use, it may use up a lot of drive space.

    Supporting the mod

    Get involved:
    Get involved in the project on GitHub
    Register and apply to join as a member for titles such as tester, developer, designer and/or whatever. :D
    Source code available! Apply for commit/push permissions. Pull permissions are public.

    Banner:
    Support the mod by spreading the word!
    Courtesy of ijsung.

    Signature:
    [url="http://www.minecraftforum.net/index.php?showtopic=328725"][img]http://i51.tinypic.com/2zpukaa.png[/img][/url]


    External Mods:
    You may indirectly support the mod by supporting mods/libraries/software that the mod builds on.
    SDK's ModLoaderMP
    Risugami's ModLoader
    Minecraft Coder Pack
    Forge



    Addons:
    Addon Dependency Graph:

    The following graph explains the dependencies for Wireless Redstone and it's addons. Please note how the client addons hook up.



    Power Configurator:

    This addon allows you to set which direction power from the receiver goes as well as controlling indirect powering.
    Download:
    1.0 for 1.6 [1.4.6] (soon)
    Recipe:

    (middle one is a receiver)
    Item ID: 6243

    Wireless Sniffer:

    This addon displays the state of all frequencies on a GUI 2D grid. One "pixel"/box each frequency.
    Download:
    1.0 for 1.6 [1.4.6] (soon)
    Recipe:

    (all blocks are receivers)
    Item ID: 6244

    Wireless Remote:

    Wireless Triangulator:

    This addon allows you to see the direction of the closest transmitter that's transmitting on a set frequency (turned on). If two transmitters are turned on on the same frequency, the triangulator will point towards the closest one.
    Download:
    1.0 for 1.6 [1.4.6] (soon)
    Recipe:

    (bottom one is receiver)
    Item ID: 6246

    Wireless Clocker:

    This addon adds a clock block (no pun intended) to the mod, which acts as a pulsating transmitter. Very useful for circuits that depends on clocks, such as multiplexers and flip-flops.
    Download:
    1.0 for 1.6 [1.4.6] (soon)
    Recipe:
    Soon! Transmitter in middle, redstone repeaters in all 4 corners.
    Block ID: 171

    Client modules for SMP support:

    All client modules are required for SMP and require the base addons/mod to function
    Is not required for v1.6 for 1.3.2 and up.

    Wireless Redstone Client:

    Power Configurator Client:

    This addon allows you to connect to a WirelessRedstone modded server with a power configurator addon installed.
    Prerequisites:
    Wireless Redstone Base modification
    Power Configurator Addon
    Forge Client (Forum)
    Download:
    1.6 [1.2.5] (Forge)

    Wireless Sniffer Client:

    This addon allows you to connect to a WirelessRedstone modded server with a sniffer addon installed.
    Prerequisites:
    Wireless Redstone Base modification
    Wireless Sniffer Addon
    Forge Client (Forum)
    Download:
    1.6 [1.2.5] (Forge)

    Wireless Remote Client:

    This addon allows you to connect to a WirelessRedstone modded server with a remote addon installed.
    Prerequisites:
    Wireless Redstone Base modification
    Wireless Remote Addon
    Forge Client (Forum)
    Download:
    1.6 [1.2.5] (Forge)

    Wireless Clocker Client:

    This addon allows you to connect to a WirelessRedstone modded server with a clocker addon installed.
    Prerequisites:
    Wireless Redstone Base modification
    Wireless Clocker Addon
    Forge Client (Forum)
    Download:
    1.6 [1.2.5] (Forge)




    Textures:

    HD texture packs
    To use these textures, MCPatcher's HD fix is required. (forum thread)
    Courtesy of Sade1212 and dann494 from the Angry Notch team.
    Feel free to move the contents of the zip into any HD texturepack you wish.
    Download: (32x32), (64x64), (128x128)
    Pre-Forge

    DokuCraft
    Textures that fits more in with the DokuCraft texturepack (forum thread)
    Courtesy of 1nsid30utz.
    To use them copy the contents of the zip into the corresponding zip from DokuCraft
    Download: Light, Dark, High

    JohnSmithMix
    A mixture texture pack which includes new textures for several mods including this one.
    (forum thread)
    Courtesy of firefly_goat.

    Sphax PureBDCraft
    (forum thread)
    Courtesy of CadenDonuts and ruyan



    Wireless Redstone v1.6.1 Server [1.4.7][SMP]

    Ever felt like showing off your awesome wireless redstone circuitry? I know I have... And now you can! With the Wireless Redstone server mod.

    Download:
    1.6.1 for 1.4.7 (Forge)

    Older releases:

    Prerequisites:

    - Vanilla Minecraft Server 1.4.6
    - Forge Server (Forum) [v1.6] or SDK's ModLoaderMp Server 1.3.1 (Forum Thread) [v1.5]
    - Flan's ModLoaderMp Server 1.1 (Forum Thread)

    Installation:

    1. Download and install ModLoaderMp Server as specified on the Flan's Mods forum thread.
    2. Open the minecraft_server.jar archive using an archiving utility. (7zip, winRar, etc)
    3. Copy contents from the downloaded WirelessRedstoneServer##.zip file to the minecraft_server.jar archive.

    NB! Do NOT remove the META-INF folder.

    Compatibility:

    This server mod uses the following resources:

    Is not compatible with SimpleServer Wrapper!

    Block IDs: (1-255)
    179
    180

    Packet IDs: (1-255)
    235
    236

    (Changeable via the WirelessRedstone.properties file)

    Addons:
    Power Configurator:

    Prerequisites:
    Wireless Redstone Server
    Forge Server(Forum)
    Download:
    1.6 [1.2.5] (Forge)

    Wireless Sniffer:

    Prerequisites:
    Wireless Redstone Server
    Forge Server(Forum)
    Download:
    1.6 [1.2.5] (Forge)

    Wireless Remote:

    Prerequisites:
    Wireless Redstone Server
    Forge Server(Forum)
    Download:
    2.0 [1.4.7] (Forge)

    Wireless Clocker:

    Prerequisites:
    Wireless Redstone Server
    Forge Server(Forum)
    Download:
    1.6 [1.2.5] (Forge)




    Wireless Redstone Server - Bukkit Port:

    A bukkit port for the Wireless Redstone server mod can be found on the following forum threads:
    MCPortCentral - v1.5 for 1.2.3
    MCPortCentral - v1.5 for 1.1
    Courtesy of darkk6




    Changelog:

    1.6.1 - 1.4.7 [14.01.13]
    - Migration to 1.4.7
    - Removed pulse button from remote
    1.6.1 - 1.4.6 [31.12.12]
    - Migration to 1.4.6
    - Wireless Remote addon
    - Multi-world support
    - Improved logger
    - Improved etc API
    - Easter egg
    1.6 - 1.4.4 [19.11.12]
    - Migration to 1.4.4
    1.6 - 1.4.2 [28.10.12]
    - Migration to 1.4.2
    - Logger and ConfigStore path fix
    1.6 - 1.3.2 [22.09.12]
    - Migration to 1.3.2
    - Installer 1.0
    1.5 - 1.3.2 [04.09.12]
    - Migration to 1.3.2
    1.6 - 1.2.4 [29.08.12]
    - Release of v1.6 for 1.2.4
    - SMP w/Forge support
    - Addons for SMP: Power Configurator
    - Addons for SMP: Sniffer
    - Addons for SMP: Remote
    - Addons for SMP: Clocker
    1.5 - 1.3.1 [06.08.12]
    - Migration to 1.3.1 for SSP addons.
    - Migration to 1.3.1 for Server mod and Client addon.
    1.5 - 1.3.1 [04.08.12]
    - Migration to 1.3.1
    1.5 - 1.2.4 [27.03.12]
    - Migration to 1.2.4
    - Fixed clocker.
    1.5 - 1.1/1.2.3 [23.03.12]
    - Forge compatibility bugfix. (world access in server mod)
    - Ether concurrency bugfix. (n-Read/1-Write lock)
    1.5 - 1.2.3 (SMP) [07.03.12]
    - Migration of Client addon and Server mod from Flan's to SDK's ModLoaderMp
    1.5 - 1.2.3 (SMP): [06.03.12]
    - Migration of Client addon and Server mod from 1.1 to 1.2.3
    1.5 - 1.2.3 (Addons): [05.03.12]
    - Migration of addons from 1.1 to 1.2.3
    1.5 - 1.2.3: [03.03.12]
    - Base mod migration from 1.1 to 1.2.3
    1.5 - 1.1: [19.01.12]
    - Migration from 1.0.0 to 1.1
    - Fixed issues with receivers not updating correctly.
    - Power configurator directions turned 90 degrees.
    - Ether now ready for String based frequencies.
    1.5 - 1.0.0 (Server): [24.12.11]
    - HotFix: Packet IDs configurable in server properties file.
    1.5 - 1.0.0: [20.12.11]
    - HotFix: Logger writes to wrong directory, now writes to .minecraft directory.
    1.5 - 1.0.0: [12.12.11]
    - HotFix: NullPointerException in RedstoneEther.isBlockLoaded()
    ModLoader - 1.0.0: [10.12.11]
    - HotFix: Dragon Egg texture bug.
    1.5 - 1.0.0: [09.12.11]
    - Close (x) button on GUIs
    - Delay and durability toggle for Remote in properties
    - Logging to file
    - Configstore abstraction
    - Addon API
    - Bindable key to pulse remote (Default 'P')
    - Handling unloaded blocks/chunks in SMP
    1.4 - 1.0.0: [29.11.11]
    - Migration from 1.8.1 Beta to 1.0.0
    - Changed default block IDs
    1.4 - 1.8 (SMP): [24.09.11]
    - Migration from 1.7.3 to 1.8.1
    - Added automatic TileEntity update on client login after a 10 second timeout
    0.4 - Installer: [16.09.11]
    - Version list fetched asynchronously.
    - Errors displayed in alert boxes.
    - Minecraft/Mod version compatibility check.
    1.4 - 1.8: [15.09.11]
    - Migration from 1.7.3 to 1.8
    - Removed redundant code.
    1.4 (SMP): [23.08.11]
    - Recursion bug fixed.
    - Ether cached to file.
    - Allows drawing power from tx nodes on unloaded chunks.
    1.4 - 1.7.3: [08.07.11]
    - Migration from 1.7.2 to 1.7.3
    - Clocker's clocking frequency caps at 200ms.
    1.4: [05.07.11]
    - More frequencies (10,000)
    - RedstoneEther Optimization
    - RedstoneEther Object based frequency support
    - GUI background changed (all except sniffer)
    - Indirect powering support
    - Clocker: GUI layout change
    - Sniffer: more frequencies (125x80)
    1.3 (SMP): [15.06.11]
    - Migration to SDK's ModLoaderMP for Server & Client mods
    - Minor bug fixes.
    1.3: [10.06.11]
    - Optimized Redstone Ether (TreeMap)
    - Server status feedback in installer
    - Wireless Clocker addon
    1.2 (SMP): [30.05.11]
    - Refurbished server mod with ModLoaderMp compatibility
    - Client addon
    1.2 - 1.6.5: [29.05.11]
    - Nothing, just made it compatible with 1.6.5
    1.2: [28.05.11]
    - Addons now use Properties file to get item IDs
    - Wireless Triangulator addon
    - Removed SMP client related code (no longer packet collitions)
    1.1 - 1.6.4: [27.05.11]
    - Temporarily removed Packets
    1.1: [23.05.11]
    - Added SMP server mod
    - Can now change block IDs in Properties file
    - Set frequency is displayed on blocks
    - Ether is now finally a singleton class
    1.0: [19.05.11]
    - Power routing for receivers
    - Power Configurator addon
    - Wireless Sniffer addon
    0.4: [11.05.11]
    - New textures for blocks from the "Angry Notch" crew
    - 1000 frequencies
    - Easier frequency selection in GUI
    - Transmitter checks for power on initial placement
    - Ether truncate on world change
    - Receiver indirectly powering.
    - Transmitters draws power from directly placed levers and etc.
    0.3: [03.05.11]
    - 385 frequencies
    - New frequency selection in GUI
    - No longer crashes on loading saved world
    - Indirect powering bug fixed
    0.2: [27.04.11]
    - Total ModLoader integration
    - Instant Receiver update
    - 64 frequencies
    0.1 - 1.5_01: [26.04.11]
    - ModLoader integration
    0.1: [25.04.11]
    - Initial public release
    pre release: [20.04.11]
    - 7 frequencies
    - Receiver and Transmitter blocks created
    - Redstone Ether created

    Credits:
    Programming and GUI layout: ali4z, Eurymachus
    Bukkit porting: darkk6 (v1.5 for 1.1, 1.2.3)
    Block textures: Misacorp(0.1->0.3), dann494(0.4->current)
    Item textures: up-a-notch
    Item texture, triangulator: dann494
    GUI backgrounds/ticker logo: Dyz-69
    YouTube guides: Jawdan
    HD textures: Sade1212 and dann494
    Mod banner: ijsung
    German translation: The_BrainStone
    Testers: advtech, Regelneef, Sedekus
    Misc textures: 1nsid30utz, firefly_goat, CadenDonuts
    Constructive feedback: Treesin, havenomercy3, Dr. Steel, jedimaster0, Jawdan, Thieme, Hurr2thedurr, Dyz-69, chicken_bones, bobbaganoosh, BrickedKeyboard, Zenu


    FAQ:
    https://sourceforge....Asked_Questions

    TODO:

    - Fix known bugs
    - Scrollbar in Ether GUI (v1.6 90%)
    - Limited signal and range addon (v1.6 70%)
    - String frequency addon (v1.6 20%)
    - Addons for SMP: Triangulator (on hold 0%)
    - Frequency use permissions in SMP (on hold)
    - Installation video for servers (outsourcing)
    - Property config in installer (on hold, 10%)
    - Wireless Map addon (on hold, 10%)
    - Wireless block painting addon (on hold, 10%)
    - Movable wireless blocks (by pistons)(on hold)
    - Fancier block models (on hold)
    - UML documentation
    - Optimize code
    - Wireless Gate addon (deprecated)

    Legal References:

    Use of the Wireless Redstone mod and addons:
    You may use and modify any parts of the mod freely.
    If you wish to redistribute or use any parts of the mod for your own creations, it is licensed under the GNU LGPL

    SDK's ModLoaderMP mirroring:
    Temporary permission has been given by the creator and owner of SDK's Mods to mirror ModLoaderMP by reference to the following PM:
    Quote from ScottyDoesKnow »

    I'll say yes for now, I do like the idea of easier installation for users, but the problem of course is that it won't be going through my adf.ly links. So as long as it's not taking thousands of downloads away from my links, that's fine. If it gets really popular we can cross that bridge when we come to it.

    According to Flan's Terms and Conditions, the permission is inherited.



    If you find bugs, have comments, suggestions, questions, critisism and/or what not. Feel more than welcome to post it in this thread or via PM, I will try to get back to it as soon as I am able. :rolleyes:
    Posted in: Minecraft Mods
  • 0

    posted a message on [MOD][WIP] Wireless Redstone [1.5_01][DEMOREL]
    Quote from Aqua77 »
    Hi, sounds like a great mod which i would love to try.
    Is it working with bukkit too? That would be perfect.


    After final release I will start working on getting it to work with ModLoader MP, which means it will be possible to use the mod with a ModLoader MP patched server.
    Does this mean it will work with Bukkit? No, most likely not. It would work if ModLoader MP worked with Bukkit, which as far as I know; it doesn't. I might be wrong though, in which case, feel more than welcome to correct me. :smile.gif:
    Posted in: Mods Discussion
  • 0

    posted a message on [MOD][WIP] Wireless Redstone [1.5_01][DEMOREL]
    A short video of testing with power routing on receivers. Comments welcome.
    Posted in: Mods Discussion
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