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    posted a message on The Above Two Avatars are your Parents.

    Hmmmmmmmm... This predicament giving more questions than answers.

    Posted in: Forum Games
  • 0

    posted a message on I can't my cat...

    My cat just sat on a bike and drove away like a maniac, hence I can't do anything about it.


    Looking at Minecraft.

    Posted in: Forum Games
  • 0

    posted a message on The Above Two Avatars are your Parents.

    Doubt that will going to happen as my parents

    Posted in: Forum Games
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    posted a message on A World from Ruins

    The scouting group have encountered a few wandering characters (Player_Miner) roaming around and doing something in the woods. One of the Roundshield Swordsmen has decided to approach a group to get a clear view and to know whether this group is hostile or not.


    County of Theodomilicia


    Leader: Count Hermin

    Title(s)/Claim(s): Second of Theodomilicia, Pretender of Yerlimnio Kingdom

    Ability:

    Perimeter Defense

    [An army that commanded and instructed a forward defense by him will resisted more against ranged units.]


    Army:
    [Personal Army of Theodomilicia]

    [+ 1 Damage]
    - 25 Pikemen
    - 50 'Roundshield' Swordsmen
    - 10 Bowmen
    - 10 Handcannoneers [Special]


    [Scouting Group]

    - 5 'Roundshield' Swordsmen

    - 5 Bowmen


    Resources:

    + 300 Wood

    + 330 Stone

    + 135 Food [+10]

    + 85 Gold

    + 5 Leather


    Researched Technology:

    = Gunpowder Tech

    = Cast Alloy

    = Refinements (+25 resources)


    Buildings:

    > Farm (+10 Food per post)

    > Barrack (Train: Roundshield Swordmen x5, Progress: 30%)

    > Marketplace (Effect: 0, Trade Treaty: none)

    > Gunpowder Alchemistia House


    Action(s):

    [Gathering]

    More wood and stone is needed. [+ 25 Stone, +50 Wood]


    [Research]


    > Rifled Barrels (10%)

    [Improve the accuracy of gunpowder-related firearms and cannons, hence improving their hit chances.]


    > Forestry Camp (Cost: 50 Wood, 200 Stone) (90%)

    [Producing a steady stream of 15 Wood per post]

    Posted in: Forum Games
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    posted a message on A World from Ruins

    The court of Theodomilicia was currently lacked on reconnaissance of their surrounding territories. So, they have decided to split a group of Roundshield Swordsmen of 5 and a bowmen of 5 as their role to seek the wilderness of other places in a hope to find contacts of towns and wanderers of the land.


    County of Theodomilicia


    Leader: Count Hermin

    Title(s)/Claim(s): Second of Theodomilicia, Pretender of Yerlimnio Kingdom

    Ability:

    Perimeter Defense

    [An army that commanded and instructed a forward defense by him will resisted more against ranged units.]


    Army:
    [Personal Army of Theodomilicia]

    [+ 1 Damage]
    - 25 Pikemen
    - 50 'Roundshield' Swordsmen
    - 10 Bowmen
    - 10 Handcannoneers [Special]


    [Scouting Group]

    - 5 'Roundshield' Swordsmen

    - 5 Bowmen


    Resources:

    + 250 Wood

    + 305 Stone

    + 125 Food [+10]

    + 85 Gold

    + 5 Leather


    Researched Technology:

    = Gunpowder Tech

    = Cast Alloy

    = Refinements (+25 resources)


    Buildings:

    > Farm (+10 Food per post)

    > Barrack (Train: Roundshield Swordmen x5, Progress: 15%)

    > Marketplace (Effect: 0, Trade Treaty: none)

    > Gunpowder Alchemistia House


    Action(s):

    [Gathering]

    More wood and stone is needed. [+ 25 Stone, +50 Wood]


    [Research]

    The construction of a Gunpowder Workshop is completed. The research of rifled barrel has begun.


    > Rifled Barrels (5%)

    [Improve the accuracy of gunpowder-related firearms and cannons, hence improving their hit chances.]


    > Forestry Camp (Cost: 50 Wood, 200 Stone) (80%)

    [Producing a steady stream of 15 Wood per post]

    Posted in: Forum Games
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    posted a message on A World from Ruins

    County of Theodomilicia


    Leader: Count Hermin

    Title(s)/Claim(s): Second of Theodomilicia, Pretender of Yerlimnio Kingdom

    Ability:

    Perimeter Defense

    [An army that commanded and instructed a forward defense by him will resisted more against ranged units.]


    Army:
    [Personal Army of Theodomilicia] [Active]

    [+ 1 Damage]
    - 25 Pikemen
    - 55 'Roundshield' Swordsmen
    - 15 Bowmen
    - 10 Handcannoneers [Special]


    Resources:

    + 200 Wood

    + 280 Stone

    + 125 Food [+10]

    + 85 Gold

    + 5 Leather


    Researched Technology:

    = Gunpowder Tech

    = Cast Alloy

    = Refinements (+25 resources)


    Buildings:

    > Farm (+10 Food per post)

    > Barrack (Train: Roundshield Swordmen x5, Progress: 15%)

    > Marketplace (Effect: 0, Trade Treaty: none)


    Action(s):

    [Gathering]

    More wood and stone is needed. [+ 25 Stone, +50 Wood]


    [Research]


    > Gunpowder Alchemistia House (Cost: 200 Wood, 200 Stone) (90%)

    [Enable the production of gunpowder-based units & defenses]


    > Forestry Camp (Cost: 50 Wood, 200 Stone) (70%)

    [Producing a steady stream of 15 Wood per post]

    Posted in: Forum Games
  • 0

    posted a message on A World from Ruins

    County of Theodomilicia


    Leader: Count Hermin

    Title(s)/Claim(s): Second of Theodomilicia, Pretender of Yerlimnio Kingdom

    Ability:

    Perimeter Defense

    [An army that commanded and instructed a forward defense by him will resisted more against ranged units.]


    Army:
    [Personal Army of Theodomilicia] [Active]

    [+ 1 Damage]
    - 25 Pikemen
    - 55 'Roundshield' Swordsmen (+5 for completed training)
    - 15 Bowmen
    - 10 Handcannoneers [Special]


    Resources:

    + 150 Wood

    + 255 Stone

    + 115 Food [+10]

    + 85 Gold

    + 5 Leather


    Researched Technology:

    = Gunpowder Tech

    = Cast Alloy

    = Refinements (+25 resources)


    Buildings:

    > Farm (+10 Food per post)

    > Barrack (Train: Roundshield Swordmen x5, Progress: 0%)

    > Marketplace (Effect: 0, Trade Treaty: none)


    Action(s):

    [Gathering]

    More wood and stone is needed. [+ 25 Stone, +50 Wood]


    [Research]


    > Gunpowder Alchemistia House (Cost: 200 Wood, 200 Stone) (80%)

    [Enable the production of gunpowder-based units & defenses]


    > Forestry Camp (Cost: 50 Wood, 200 Stone) (60%)

    [Producing a steady stream of 15 Wood per post]

    Posted in: Forum Games
  • 0

    posted a message on The above avatar is your cellmate in prison.

    Probably you aren't the only one that wanted a bigger space.. Also, how do we manage to get trapped here in the first place?

    Posted in: Forum Games
  • 0

    posted a message on Is the above avatar Good Or Evil?

    Good.

    Posted in: Forum Games
  • 0

    posted a message on A World from Ruins

    County of Theodomilicia


    Leader: Count Hermin

    Title(s)/Claim(s): Second of Theodomilicia, Pretender of Yerlimnio Kingdom

    Ability:

    Perimeter Defense

    [An army that commanded and instructed a forward defense by him will resisted more against ranged units.]


    Army:
    [Personal Army of Theodomilicia] [Active]

    [+ 1 Damage]
    - 25 Pikemen
    - 50 'Roundshield' Swordsmen
    - 15 Bowmen
    - 10 Handcannoneers [Special]


    Resources:

    + 100 Wood

    + 230 Stone

    + 105 Food [+10]

    + 85 Gold

    + 5 Leather


    Researched Technology:

    = Gunpowder Tech

    = Cast Alloy

    = Refinements (+25 resources)


    Buildings:

    > Farm (+10 Food per post)

    > Barrack (Train: Roundshield Swordmen x5, Progress: 85%)

    > Marketplace (Effect: 0, Trade Treaty: none)


    Action(s):

    [Gathering]

    More wood and stone is needed. [+ 25 Stone, +50 Wood]


    [Research]


    > Gunpowder Alchemistia House (Cost: 200 Wood, 200 Stone) (70%)

    [Enable the production of gunpowder-based units & defenses]


    > Forestry Camp (Cost: 50 Wood, 200 Stone) (50%)

    [Producing a steady stream of 15 Wood per post]

    Posted in: Forum Games
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    posted a message on A World from Ruins
    Quote from dufhugth20»




    Count Hermin was pleased with the tribute of resources for the freedom of Legitopian captives. The Army of Theodomilicia took the resources and so marches back home without any bloodshed nor any fight. The rudeness Casus Belli upon Legitopia by the Theodomilicians are rectified, as however the relation between those two kingdoms were still sour and thus unchanged from their current views.

    County of Theodomilicia


    Leader: Count Hermin

    Title(s)/Claim(s): Second of Theodomilicia, Pretender of Yerlimnio Kingdom

    Ability:

    Perimeter Defense

    [An army that commanded and instructed a forward defense by him will resisted more against ranged units.]


    Army:
    [Personal Army of Theodomilicia] [Active]

    [+ 1 Damage]
    - 25 Pikemen
    - 50 'Roundshield' Swordsmen
    - 15 Bowmen
    - 10 Handcannoneers [Special]


    Resources:

    + 50 Wood

    + 205 Stone

    + 95 Food [+10]

    + 85 Gold

    + 5 Leather


    Researched Technology:

    = Gunpowder Tech

    = Cast Alloy

    = Refinements (+25 resources)


    Buildings:

    > Farm (+10 Food per post)

    > Barrack (Train: Roundshield Swordmen x5, Progress: 70%)

    > Marketplace (Effect: 0, Trade Treaty: none)


    Action(s):

    [Gathering]

    More wood and stone is needed. [+ 50 Stone, +25 Wood]


    [Research]


    > Gunpowder Alchemistia House (Cost: 200 Wood, 200 Stone) (60%)

    [Enable the production of gunpowder-based units & defenses]


    > Forestry Camp (Cost: 50 Wood, 200 Stone) (40%)

    [Producing a steady stream of 15 Wood per post]

    Posted in: Forum Games
  • 0

    posted a message on Is the above avatar Good Or Evil?

    Neutral Evil.

    Posted in: Forum Games
  • 0

    posted a message on The Above Avatar is Your Substitute Teacher. What Is the Lesson?

    How to use gadgets and defending yourself.

    Posted in: Forum Games
  • 0

    posted a message on A World from Ruins
    Quote from Jam_Jelly»



    Advisory of Foreign Relations:
    The Theodomilicians, our people of the former Yerlimnio Kingdom will accepted your temporal alliance between two kingdoms that have faced the hardships of the devious plague, loosely civil wars that bring-forth to our lands, and the ignorance of the lesser voices predicted the disaster caused by the royals of the former kingdoms. With a gift of confectionery to our people, you have been proven yourself as worthy cause for the proposal of alliance.

    In the top of that, we've faced heavy economic situations where our progress of recovering from the plague was highly grim for the people of Theodomilicia. Hence from our reason, would you gladly accepted our economy treaty to open markets between our two glorious kingdoms that will ensure our trusts in the forthcoming from the positive history of our generations. To prove our worthy of the treaty of economics, we'll given a sum of 50 gold pieces as we don't needed that much luxury (mostly because this town was a main conflict of interest from two old kingdoms before the plague, causing the aristocrats to flee) as most of the Yerlimnio-based economy from the outer regions were rotated on an usable metal like Iron or Steel for instance.

    Quote from dufhugth20»





    The Army of Theodomilicia was currently stationed in battle formations and waiting for the Legitopians to bring an answer.


    County of Theodomilicia


    Leader: Count Hermin

    Title(s)/Claim(s): Second of Theodomilicia, Pretender of Yerlimnio Kingdom

    Ability:

    Perimeter Defense

    [An army that commanded and instructed a forward defense by him will resisted more against ranged units.]


    Casus Belli:

    [Legitopia]

    > Rudeness


    Army:
    [Personal Army of Theodomilicia] [Active]

    [+ 1 Damage]
    - 25 Pikemen
    - 50 'Roundshield' Swordsmen
    - 15 Bowmen
    - 10 Handcannoneers [Special]


    Resources:

    + 25 Wood

    + 105 Stone

    + 95 Food [+10]

    + 60 Gold

    + 5 Leather


    Researched Technology:

    = Gunpowder Tech

    = Cast Alloy

    = Refinements (+25 resources)


    Buildings:

    > Farm (+10 Food per post)

    > Barrack (Train: Roundshield Swordmen x5, Progress: 55%)

    > Marketplace (Effect: 0, Trade Treaty: none)


    Action(s):

    [Gathering]

    More wood and stone is needed. [+ 50 Stone, +25 Wood]


    [Research]


    > Gunpowder Alchemistia House (Cost: 200 Wood, 200 Stone) (50%)

    [Enable the production of gunpowder-based units & defenses]


    > Forestry Camp (Cost: 50 Wood, 200 Stone) (25%)

    [Producing a steady stream of 15 Wood per post]


    [Theodomilicia Units]

    Pikeman
    Move: 4 spaces Weapon Skill: 2 Ballistic Skill: 0 Strength: 4 Toughness: 3 Wounds: 2 Attacks: 1 Leadership: 3
    Weapons:
    Pike) Range: Melee | Type: Pole Arm (Melee, + 1 Weapon Range) | Strength: 2 | Damage: 2 (+1 Bonus vs Cavalry) |

    Roundshield Swordsman
    Move: 2 spaces Weapon Skill: 3 Ballistic Skill: 0 Strength: 5 Toughness: 5 Wounds: 2 Attacks: 1 Leadership: 5
    Weapons:
    Cold-Steel Sword) Range: Melee | Type: Sword (Melee) | Strength: 3 | Damage: 3 |
    Roundshield) Range: Melee | Type: Shield (Melee) | Strength: 2 | Damage: 1 |

    Bowman
    Move: 3 spaces Weapon Skill: 2 Ballistic Skill: 3 Strength: 3 Toughness: 2 Wounds: 1 Attacks: 1 Leadership: 3
    Weapons:
    War Bow) Range: 55 spaces | Type: Bow (Ranged) | Strength: 3 | Damage: 1 |
    Dagger) Range: Melee | Type: Knife (Melee) | Strength: 2 | Damage: 1 |

    Handcannoneers
    Move: 1 spaces Weapon Skill: 3 Ballistic Skill: 4 Strength: 3 Toughness: 5 Wounds: 2 Attacks: 1 Leadership: 5
    Weapons:
    Arquebus) Range: 50 spaces | Type: Gun (Ranged) | Strength: 5 | Damage: 3 |

    Rifle Stock) Range: Melee | Type: Stock (Melee) | Strength: 3 | Damage: 0.5 |


    Note: Please tell me if my units are either Underpowered or Overpowered, and other missing things.

    Posted in: Forum Games
  • 0

    posted a message on A World from Ruins

    County of Theodomilicia


    Leader: Count Hermin

    Title(s)/Claim(s): Second of Theodomilicia, Pretender of Yerlimnio Kingdom

    Ability:

    Perimeter Defense

    [An army that commanded and instructed a forward defense by him will resisted more against ranged units.]


    Casus Belli:

    [Legitopia]

    > Rudeness


    Army:
    [Personal Army of Theodomilicia] [Active]

    [+DMG]
    - 25 Pikemen
    - 50 'Roundshield' Swordsmen
    - 15 Bowmen
    - 10 Handcannoneers [Special]


    Resources:

    + 0 Wood

    + 55 Stone

    + 85 Food [+10]

    + 60 Gold

    + 5 Leather


    Researched Technology:

    = Gunpowder Tech

    = Cast Alloy

    = Refinements (+25 resources)


    Buildings:

    > Farm (+10 Food per post)

    > Barrack (Train: Roundshield Swordmen x5, Progress: 55%)

    > Marketplace (Effect: 0, Trade Treaty: none)


    Action(s):

    [Gathering]

    More stone is needed. [+ 75 Stone]


    [Research]

    The town has enough resources to build a Forestry Camp now.


    > Gunpowder Alchemistia House (Cost: 200 Wood, 200 Stone) (40%)

    [Enable the production of gunpowder-based units & defenses]


    > Forestry Camp (Cost: 50 Wood, 200 Stone) (10%)

    [Producing a steady stream of 15 Wood per post]

    Posted in: Forum Games
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