And here is the additional sound list:
1.Night loop. -Cricket noises. Execute wherever on surface near the trees.
2.Frogs croaking loop. Execute in the swamp biomes near the water.
3.Swamp loop. -Birds + frogs. Execute in the swamp biome near the trees.
4.Wind loop. -Executes everywhere above the 128th block under the open sky.
5.Cave loop. -Executes everywhere under the 32th block where blocks can't see the sky.
Here is the video showing the loops in action:
The mountain biome height is increased by 2!
Sometimes in the morning you can observe an interesting natural phenomena. The fog is basically minecraft beta on tiny but it comes naturally. Moreover, zombies and skeletons don't burn during the fog, since the sun is invisible.
Notch originally wanted to populate the villages with pigmen but instead he decided that caveman squidwards would be a better idea for some reason.
This is probably what we could've get instead of what we have now:
Pigs Eat Everything
This mod makes pigs not only eat but also seek fot certain kinds of blocks. The list of blocks includes all kinds of mushrooms, carrots, potatoes.
The same goes about dropped items.
Cows eat grass
The main purpose of eating grass for cows is restoring their ability to give milk.
Sheep and cows eat leaves
Torches on Slabs
New building possibilities!
Apples, Acorns and Cones
Too many people wanted the apple trees, so why not have them instead of random apple drops from leaves?
Better Pumpkin / Melon Farming
This mod makes cucurbits grow more natural!
Also the stem has a chance to die.
Use the hoe to get seeds from grass like in the good old days before beta 1.6.
Get pumpkin seeds using iron hoe and melon seeds using the diamond one! Also the drop ammount increases with the harvest level.
The bows have 2 modes. The default one is automatic one from minecraft alpha / beta.
Holding down shift however makes it shoot like a normal bow we have today.
Minecart boosters and water lifts were fixed in minecraft beta 1.6. This mod has brought back even these features!
1.10 version can be found here
Also check out the old infinite log burning!
Before pistons were originally based on an early minecraft beta pistons mod, one of the cool features of which was the block/entity launching. Sadly this was never implemented in vanilla. This mod feature will make the game better once again!
Animated Doors/ Trapdoors
Notch originally planned to make the doors have their own closing and opening animations. Back in infdev he even created a texture for the future animated tileentity but for some reason desided to render the doors like a normal block. I've managed to get as close as possible to what was in his mind using the same texture and although it works well as a tileentity, the 2/8 block offset may be the reason he renounced this feature. Otherwise the animation would not be right having a different rotation point at closed and opened position.
When maps were first added in minecraft back in beta 1.6, Notch said that he had an idea about the cave maps, although this doesn't mean that it was in upcoming features. And the idea is good indeed! However that would make finding caves no longer a challange meaning the maps to be a bit cheaty. My solve to this problem is decreasing the view radius aroung the player and being unnable to draw the map while moving on land above the sea level! Overall it looks as I imagined it back when I didn't know how to do coding. However the cavelayers are inverted meaning a one cave located underneath the over will draw above it. But I hope it's not a big deal since the most precious ores are located in the deepest caves.
Can be found in dungeons only!
When a stream of water hits static water you can hear an old unused sound of waterfall, which used to be in the game files.
Also it spawns the steam particles!
Fixed Static Liquid Side Texture
The side texture of a static liquid block no longer renders as of a dynamic one.
Replace the stupid pygmy baby chickens. They sound like chicks aswell!
Just a simple night ambient addition. They spawn randomly or on player walking through the tall grass.
Twice as big and high. They are rendered in two layers. There is still some work to be done related to them.
Blocks In Water
Mojang never mentioned water rendering on non-opaque blocks, butI think it's something that should've been done a long time ago!
Note Block Pipe Organ Effect
You will need a reed block underneath the note block to make it sound like a pipe organ. The ammount of reed blocks underneath it will determine the note length. Also you can add netherrack instead of reed blocks to make it sound deep.
Mobs No Longer Jump In The Water If They Don't Need To
Randomly Jumping Animals
Just like before the 1.2 update came out they walk around and jump randomly for no reason. This seemed fun!
Once again Mojang, why not?
Gravity affected snow
As featured in pocket edition.
The TNT has now better physics as shown in the video. Moreover it can be deactivated using shears!
Also since RC1 you can put TNT into furnace and make it pop out of it. This can be useful making the automated mines. Or troll your friends whenever the server is released!
In minecraft alpha there was a myth about being able to find a sponge under the sand. This myth comes true now! Plus it has a use.
For those who are missing the colorless light!
Of course you could've just use the mcpatcher to change the light the way you want, but I wanted to make myself a challange to change it straight in the code.
I have been struggling for almost a year for this result!
Fast Minecart With Furnace
What was the last time you used a "minecart with furnace"? I don't want it to be forgotten, so I decided to tweak the mechanics. Now you can use different types of fuel to lit it and travel without any golden rails. Although you can use the boosters bug, these are much faster.
Spreads faster + infinite log burning is back!
Notch had an idea about adding scarecrows involving them to attract monsters.
But instead we have snowmen...
You better not use it as a decoration on your wheat fields unless you have it inaccessible to monsters, otherwise they will destroy the wheat around the scarecrow!
Created by the same artist.
For your aestetic pleasures.
Another thing that just so needs to be in the game. In minecraft indev we used to cook food instantly using fire, and now I present you the hibachi!
Hibachi is a redstone powered block that can turn fire on and off. Using it you can cook like in indev!
The cage can be obtained by mining the mob spawner.
This is a unique feature with it's own sound offects that makes water located 2 blocks above the source of heat deal damage. Unless the fire comes from the hibachi, mentioned above. It's a little hardcore feature in flooded caves that have lava beneath the obsidian floor. Often only there you are able to find diamonds!
The next features are somewhat hardcore
Have you felt like minecraft now feels to easy? For instance, the diamonds' are no longer that valuable as they used to be before enchanting got introduced into the game. Surviving the night is not always a challange if all the monster just sit in the caves. And remember how uncommon the clay used to be? And mushrooms? These little difficulties truly make the game interesting! I hope you are ready for some challanges that I offer you and experience the game like never before!
Here we go:
Back in alpha Notch wanted to make torches fade in course of time and replace them with lanterns. But the community didn't like this idea so he had to postpone this feature. I decided to test how it would work out and I'm pretty sure this should've been implemented as it brings more survival challange! Because now you need to find iron and flint besides coal to light your house up.
Do you remember the time animals used to spawn on grass near the torches? As a little buff lanterns have brought that feature back!
3 Times More Monsters
Not much to say about that rather than "now that is achallenge!". At this point you will feel like a noob again.
There is peaceful in the difficulty menu to fix some crashes, but in reality it's easy. I always found peaceful a bit cheaty due to the fact you can remove all the monsters by clicking while being trapped. Just try to never get in a situation like that.
Skeletons Shoot Through Glass Panes
So can the players since RC3.
Beds Don't Reset The Spawn Point
Death must be a punishment. You won't feel the pleasure of the game being indifferent to your life!
No Coordinates on F3
Notch has done a great job on compass and maps, and we never use them because of the coordinate system! This needs to be stopped!
Diamonds in Caves Only
No more tunneling for diamonds! This way the diamonds are valuable again!
Often creepers swell and cool down instead of exploding. Now they have a 25% chance to explode anyway!
Moreover creeper will increase it's movement speed if it's damaged by the player.
Zombies Feel The Player
Zombies can see through walls meaning that you need to get yourself locked in the house well.
Sometimes they can make a long way though the mineshaft to get you, if the entrance in the mine is located in your house.
After milking a cow you need to wait a while to do so again.
25% less coal is generated in caves. There's still a lot of it!
No Flint Farming
You can no longer get flint from the gravel you've already mined before.
No Health Regen
Use food to heal yourself instantly.
Hunger originally should have become optional in beta 1.8. This mod enables it on hard difficulty only!
You can't just go mining forever having a stack of steaks in the pocket!
No baked potatoes. Cook mashed potatoes instead!
-Monsters have 1/64 chance of dropping head after being killed by explosion
-Zombies drop feathers
-Pigmen drop cooked porkchop
-Wheat produces flour
-Flour is used instead of wheat in food crafting
-Oranges. Can be found in dungeons and pigman villages.
-Less tall grass generated
-Food restores health
-Food is not stackable
-Sleeping in wild damages the player
-Sleeping in darkness causes monsters to spawn near the bed
-Dirt no longer generates in caves beneath 32nd block
-Mushroom stew restores 5 hearts and 3 chocken legs
-Food is always edible
-There is a chance of dropping a melon seed after having eaten a melon slice
-Pumpkin and melon seeds are no longer craftable
-Fences in abondoned mineshaft are replaced with planks
-Clay is less common
-Dead bush drops 0 - 2 sticks
-Pigs drop 0 - 2 porkchop
-Punching a sheep gives 1 block of wool
-Sand blocks struck by lightning become glass
-Limegrass. Replaces the normal grass in green lands biome
-Metal blocks have a new texture
-Sugar cane's color no longer depends on the biome
-The player spawns on sand
-Boiling water sound
-New rain sound
-Molten obsidian block
-Giant mushrooms no longer drop mushrooms
-Morning fog depends on moon phase
-Zombies jump if they meet an obstacle
-Creeper explodes instantly if on fire
-Creepers can see players from far away
-Cocoa beans can't be replanted
-Any type of music discs can be found in dungeons
-Gui block rotation
-New inventory tooltips
-Baby sheep can be sheared
-Flint and steel has increased durability
-Water lift bug
-Minecart booster bug
-Punching the sheep gives 1 wool
-Crafting grid bug
-Walking on farmland destroys it
-Quiver (no use yet)
-Fixed water tint renderig over particles
-Fixed items hopping after being dropped by player
-Torch brightness is decreased by 1
-After explosion smoke particles
-Piston launching sound
-Some 1.9 sounds
-Handheld item render changes
-Many bug fixes
-Fixed golden egg projectile
-Mushrooms spread on rain
-Fixed leaves texture
-Fixed all new mob AI bugs
-Block animation is smoother
-Fixed iron trapdoor texture
-Added classic sounds
-Arrows now shoot through glass panes
-Skeletons can see players through glass panes, and once they do, they shoot them through
-Leaves no longer spawn particles in swampland
-Gravity affected blocks can now be placed on any side of a sticky piston without falling