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    posted a message on [Surv] Skyblock

    Hello, TwoBlocksMC,


    Thank you for your reply. Though mine might be a bit late, I do think that, for the sake of clarity, I ought to point out that I am afraid there might have been a misunderstanding. By the 'first versions' of Skyblock 1.0 and 1.1, I did not mean the ones provided by the MediaFire links - those are the 'second versions'.


    The first versions of 1.0 and 1.1 both contained sand as a central layer of the island, and appear to have originally been designed for Minecraft Beta 1.7.3 at the latest, judging by the look of the chest. You can find the pictures under the third spoiler in the long section comprised of the same at the end of the original post. Unfortunately, the only available links appear to be the broken AdFly-links.


    Thank you for suggesting browsing other sites, such as minecraftmaps.com. Unfortunately, neither this nor skyblock.net, which I have also tried, contain download links to the versions in question.


    As I stated in my previous post, I should appreciate it if anybody could point me in the right direction towards obtaining these files.


    Best regards,

    Albert Plaggart

    Posted in: Maps
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    posted a message on [Surv] Skyblock

    Hello,


    To any of those unsusccessfully trying to download Skyblock 1.0 to 2.1, kindly refer to page 283, where Noobcrew has posted new MediaFire download links to almost all versions.


    Now, the astute reader might have noticed the word 'almost' in front of 'all'. I didn't just place it there as decoration, for there do not seem to be any (working) download links to the first versions of Skyblock 1.0 and 1.1, found under the spoiler 'old downloads' within the original post.


    If there is anybody who knows where these can be obtained, do kindly let me know, as I should love to try out the very first iteration of this classic survival map in Beta 1.7.3.


    Best regards,

    Albert Plaggart

    Posted in: Maps
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    posted a message on Is there any proof for Rana's drops?

    Thank you for your response, SuntannedDuck2! Allow me to answer some of your arguments:


    -I'm not sure, it may have but it depends on the build/versions they are referring to on the wiki (not checked myself in a while that era of wiki details).

    I assume that this is a response to:


    Also, contrary to what is currently claimed there, none of them ever drop a flint and steel, not only in practice, but also in theory, as the items which they can possibly drop are only the three previously mentioned. I am rather certain that this will need to be changed in the Wiki, as it can be confirmed for all the versions in which the male MD3 mobs dropped anything (that would be a single one).

    If it isn't, kindly correct me.


    If it is, then, to address your response: The Wiki can only be referencing 20100130. Steves were first added in 20100129, replacing Ranas, and Beast Boy was only added in 20100130. The male MD3 mobs do not drop anything in 20100129, but do in 20100130. In the following version, 20100201-1, the MD3 mobs were removed. That is why I am so certain that the wiki entry is wrong in this regard.


    As for part of your last response:


    But it would explain why it would be listed that but I'm not sure that is only 3 builds and I'm not sure if they were for only those 3 or more but if there is more or comments in the code maybe it might be clear about the drops for Rana but otherwise who knows.

    I think there might have been a misunderstanding: I am fully aware that Ranas were in the game for far longer than just the three builds I mentioned. We actually have more Rana builds available than that. It is just that she never drops anything in those, either, and this can probably also be verified further by looking at the code of each one of those versions, too (I just deem that redundant). I am also not certain whether any comments would have survived being compiled into bytecode, at least I never saw any.


    But again: So long as we don't have all Rana builds, we can, of course, not be sure.


    Best,

    Albert Plaggart

    Posted in: Discussion
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    posted a message on Is there any proof for Rana's drops?

    Oh, not to worry, SuntannedDuck2! Thank you regardless!


    As for the issue at hand: When I was composing an answer to your last post, it struck me that I could look up a program to open the .class files inside the minecraft.jar.


    What follows now is a part of the story that is irrelevant to this exact subject matter, I just thought I should type it down as I find it interesting to find out how complex tasks (at least to me) were achieved in detail. Maybe it interests you, too! If you wish to skip to the useful information, kindly refer to the end of this post.


    I immediately came accross jd-gui, a freeware program which decompiles Java bytecode back into regular java. Now I was faced with two different challenges:


    Firstly, I do not understand Java very well, as I have not (yet) learned to program in it. I can only program in C, which is what Java is based on, but lacks object orientation. Still, it was enough for me to have a very basic grasp of what was going on.


    Secondly, the code may have been visible and somewhat comprehensible, but it was still obfuscated. However, to my luck, some dedicated Minecraft enthusiasts had actually created a deobfuscation 'map' for Indev! Now, this was made for late Indev, probably the last version, released on the 23rd of February, and as one would imagine, the game had changed to some degree in that time. For this reason, I started by downloading the last Indev version from the Wiki and examining it with jd-gui. Initially I had thought that I would need some software to interpret the 'map', but it turned out that I could just read the translations in the 'map' and navigate to the files in question.


    After about an hour of what I can only refer to as 'stumbling about the file', I figured I should best start from the code for the zombie, located in the 20100223 jar in net\minecraft\a\c\a\f.class. (For reference: all paths mentioned here begin in net\minecraft\a). By looking up what the links to the variables used brought up in the 'map', I was able to identify b\i.class as the file with the item IDs. The last line in the zombie's file links to the item file with reference to item 'H', which, according to the deobfuscation table, is the feather.


    Now begins the part that actually has some relevancy to the Ranas


    With a mixture of searching for strings I found in the last Indev version's classes and a bit of luck whilst looking through all the files in net\minecraft\a, I was eventually able to find the files for the Steves' behaviour (and Beast Boy's in the latter version) in the jars for 20100129 and 20100130, as well as Rana's file in 20100125-2. By the way, these are all located in b\d.class. And from what I have gathered, I am now certain that Rana did not drop anything in 20100125-2. What proves this to me are the following factors:

    1. There was code referencing the items file in 20100130, inside a public void function (if that is actually what it is, again, I don't know Java) called 'b'. The same function was also in 20100129 and 20100125-2, but it was just the declaration, the function was empty.
    2. To make sure, I tried the three versions again. In 20100130, the MD3 mobs dropped the items referenced in their file (there is only one for all three of them, as they share one model with different skins). In 20100129, the Steves dropped nothing, and it was the same with the Ranas. Given that in both versions, the function referencing the items actually dropped in the later version is empty, I conclude from this that code had either not been implemented yet for mob drops, or that it may have been implemented very early on in one of the lost versions, but had been removed since, leaving the function empty.

    I have not yet inspected any other, older Rana versions, but given my lack of success with getting Ranas to drop anything there in-game, I am fairly certain that the same would apply to all the ones we currently have access to.


    Now a summary of information that may be of concern to you if you want to verify my claim, test this out yourself, or maybe even experiment with 0.31 Indev in different ways.


    Handy tools:


    Java Decompiler


    Indev deobfuscation 'map'


    The following are the paths to the most important files in this discovery, both with their original paths and with renamed folders, to make it more accessible:


    All paths begin in net\minecraft\


    20100130:


    Item.class: a\c\h.class | game\item\Item.class (contains item IDs, among other things)

    Entity.class: a\b\c.class | game\entity\Entity.class (contains generic code for all Entities to use)

    Mob.class: a\b\d.class | game\entity\Mob.class (contains Steves' and Beast Boy's behavioural code)


    20100129:


    Item.class: a\c\g.class | game\entity\Item.class

    Entity.class a\b\c.class | game\entity\Entity.class

    Mob.class: a\b\d.class | game\entity\Mob.class


    20100125-2


    Item.class: a\d\d.class | game\item\Item.class

    Entity.class: a\b\c.class | game\entity\Entity.class

    Mob.class: a\b\d.class | game\entity\Mob.class


    When Inspecting the item.class in all three of the files, you will come across a public void function called 'b'. In 20100130, it contains code referencing Items.class, code which is missing in the two other versions, and when playing, you will most likely find that in the latest version of these three, the MD3 mobs drop loot, whereas in the two earlier ones, they don't. For this reason, I think it is proven that Rana does not drop anything, at least not in the versions we already have.


    If you have any questions as to the aforementioned procedure, feel free to ask them! I shall try to correct any unclarities that may occur.


    On a side note: I have noticed something which I have not yet seen documented: Of the male MD3 mobs, each one always drops the same loot. Beast Boy will always drop 0-2 feathers, Steve will always drop 0-2 strings, and Black Steve will always drop 0-2 gunpowder. That might make a nice addition to the Wiki-page. Also, contrary to what is currently claimed there, none of them ever drop a flint and steel, not only in practice, but also in theory, as the items which they can possibly drop are only the three previously mentioned. I am rather certain that this will need to be changed in the Wiki, as it can be confirmed for all the versions in which the male MD3 mobs dropped anything (that would be a single one).


    As for Rana's drops: Though I think it is evident that she didn't have any loot in the versions we can already check, I should say that the purported 0-2 apples, feathers and 0-5 roses may perhaps be wise to keep until we can have absolute certainty, which I think we will only have once we have obtained the missing Rana versions.


    Now to end this wall of text on a ponderous note: What do you think? Where did the information for Rana's loot originate? Was it perhaps made up at some point, or did somebody misinterpret old footage (which, by the way, if you do happen to stumble upon, and if it does show that Rana really leaves what is claimed on the Wiki page, I should love to see)? Could it stem from Rana mods? I should love to hear your thoughts!


    Best,

    Albert Plaggart

    Posted in: Discussion
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    posted a message on How to stop being scared in doing survival/hardcore?

    Hello, hightlyze,

    Though the aforementioned methods are already quite smart, I think I might try to add to this pool of options, as I was once very much like you in regard to fighting monsters.


    The first time I switched on mobs was actually when experimenting with Minecraft Indev (it was not actually the Indev-phase, I just liked playing old versions). I had only ever fought mobs with friends (similar to you), or in creative mode, but had never taken them on on my own. My approach was rather simple and would, I should assume, still work on modern versions.


    I first dug a two block long strip into the floor of my house, and then broke one bottom block of the wall, which positioned me at eye level with the ground. This placed me in such a position that mobs would detect me from a small distance and run towards my house, only to lose sight direct sight of me, remaining in front of the hole from where I hit their feet with my sword, eventually killing them. Spiders did, of course, see me, but they couldn't get in, as they need a hole that is at least two blocks wide. The worst that could happen to me was getting 'bit' by a spider through the hole, but then I would just fly back by about one block, leaving me a safe distance away from the hole.


    Granted, there are more monsters in current-day Minecraft than in Indev, and they have become more intelligent, but I think this approach might be worth a try, at least for its simplicity.


    You can, of course, always switch to peaceful difficulty if you ever find yourself in too dangerous of a situation to handle


    Additionally, you may want to remain on peaceful for the first few Minecraft-days of your world, until you have acquired enough iron to build yourself a full set of armour and two swords. That should make you quite a bit more resistant to most attacks (though I would stay away from witches if I were you).


    Best,

    Albert Plaggart

    Posted in: Discussion
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    posted a message on Is there any proof for Rana's drops?

    Thanks, SuntannedDuck2! I had not considered that yet!


    Looking up YouTube videos through archive.org is something I might try at some point. As for looking inside the files, I, personally, am not too worried about doing so, given that even if I were to accidentally modify a file, it would just be the local copy on my PC. With that being said, do you have any idea which file might contain such info, given that loot tables had not yet been implemented?


    Best,

    Albert Plaggart

    Posted in: Discussion
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    posted a message on Minecraft biomi troppo grandi?

    Hello, il_mio_mondo_videoludico


    Whilst I do not own the PS4 Edition of Minecraft myself, I do know that it happens to be the last version of the Legacy Console Edition to still be supported. The keywords here are 'Legacy Console Edition'.


    I assume that the worlds you played on on the PS4 were of limited size, right? Well, I know that the XBOX 360, PS3 and Wii U editions have smaller biomes to compensate for limited world size, basically to 'squeeze more biomes in', and I would figure that this also applies to the PS4 version, perhaps even on large worlds.


    As the worlds on Java and Bedrock Edition, one of which having to be the one you're playing on your PC, are infinite, the biomes are, by default, bigger than in the PS4 edition.


    I hope that I was able to help you.


    And now, just in case, the same thing in Italian (beware of Google Translate):


    Anche se non possiedo personalmente la PS4 Edition di Minecraft, so che sembra essere l'ultima versione della Legacy Console Edition ancora supportata. Le parole chiave qui sono "Legacy Console Edition".

    Presumo che i mondi su cui hai giocato su PS4 fossero di dimensioni limitate, giusto? Bene, so che le edizioni XBOX 360, PS3 e Wii U hanno biomi più piccoli per compensare le dimensioni limitate del mondo, fondamentalmente per "spremere più biomi in", e immaginerei che questo si applichi anche alla versione PS4, forse anche su grandi mondi.

    Dato che i mondi su Java e Bedrock Edition, uno dei quali deve essere quello che stai giocando sul tuo PC, sono infiniti, i biomi sono, per impostazione predefinita, più grandi che nell'edizione PS4.


    Spero di essere stato in grado di aiutarti.


    Best,

    Albert Plaggart

    Posted in: Discussion
  • 1

    posted a message on Is there any proof for Rana's drops?

    Hello, I have just registered my account, and I should like to ask a question regarding the removed MD3 mob 'Rana'.


    It says here that Rana used to drop 0–2 apples, 0–5 roses and 0–2 feathers. Now, it is also stated on this other wiki that she would sometimes drop nothing at death,


    I have played several versions that included Rana, ones from Omniarchive that is, yet in my experience, 'sometimes' is a bit of an understatement for the amount of times she dropped nothing. No matter how many Ranas I took out, none of them ever dropped anything. Neither have I ever seen her drop anything in footage of old minecraft versions.


    My question is: Has anybody else who has experimented with old Indev versions either now or back in the day ever gotten any drops from Rana, let alone the ones she is apparently supposed to drop (there are fake Rana-versions of Indev 0.31 floating around where the Steves' and Beast Boy's textures have been replaced with Ranas, but those still drop the items attributed to the Steves)?


    If not, does anybody know of any YouTube Videos, for instance, that show her dropping items, and the correct ones at that?


    I look forward to your replies!


    Best,

    Albert Plaggart

    Posted in: Discussion
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