java.lang.NoClassDefFoundError: tradebooth/block/BlockTradeBoothStorage
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:457)
at sun.reflect.GeneratedMethodAccessor2.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:509)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:181)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:471)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:806)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
Caused by: java.lang.ClassNotFoundException: tradebooth.block.BlockTradeBoothStorage
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:179)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 34 more
Caused by: java.lang.IncompatibleClassChangeError: class tradebooth.block.BlockTradeBoothStorage has interface net.minecraft.world.storage.IThreadedFileIO as super class
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:171)
... 36 more
I have a problem, I can not destroy an advanced vending block in survival. I removed everything in the inventory and pressed the left mouse button but the block is not destroyed. Only happens with the advanced block.
Hey so Ive never uploaded a mod before so I have no idea how to use one of Xie's. Im trying to upload the 'Default Farming Content' mod, can anyone give me a step by step instructions on how to make it work on minecraft?? Please?
so, the mod already contains a default content, if you use the one with the mod not need unzip anything, just copy and paste the xie mod in your mods folder
Hmm... yeah that looks right. I'm not sure why that's being a problem. Try adding "fertilizable": true to the sapling. Should be true by default, though, so that probably won't work
Thanks Xie, it works.
but I have another question
why I can not put levers or redstone on the block that I created?
Can't yet I'm afraid, it's been on the todo list for ages. It's embarrassing because it would only take 5 minutes to add. Bugger it I'll do it now... Done! It'll be included in the next release, you'll just need to add it to your block declaration. Though for some reason the unit is 1/3rd that specified in the Minecraft wiki. For example if you want a block to have the same blast resistance as Stone Brick (30) you would want to use "resistance": 10.
... should work by default... Have you set the block's type as "sapling"?
Sounds awesome!
Yeah, sorry. My mod isn't compatible with Treecapitator. I'll need to take a look at that mod to find out what I need to do to make it recognise my trees as trees. It's on the todo list
Hmmm... could still be some bugs in the spawning algorithm. I think there are some artefacts with co-ordinates, similar to the old school slime spawning bugs... Overhauling the spawn algorithm is on the todo list, hopefully it'll fall out if/when I do that.
Thanks Xie
I have another question , Is it possible to make custom stairs with the mod?
my code is it, but for some reason don't work the bonemeal with the sapling
IIRC regular bonemeal don't work with created trees (don't remember why) instead use Fertilizer which you get by putting bonemeal and pot ash in the crafting bench/work bench. Fertilizer works on all trees.
this is the hardness, I mean the resistance against explosions because I want to make a block that is easy to break as stone but it resists the creepers explosions because if I use the value 1.5 also is destroyed by an explosion of creeper .
and , how do I specify that a fertilizer affects some sapling?
Is it possible to make custom stairs with xie mod?
0
When I run the game appears this:
I hope you update soon to 1.6.4. Thank you.
0
sorry for my English, I am using a translator.
0
You need download the Xie Mod.
after unzip it in your mods folder
C: \ Users \ youruser \ AppData \ Roaming \. Minecraft \ mods \
and then Just put the folder with the content in:
C: \ Users \ youruser \ AppData \ Roaming \. Minecraft \ mods \ Xie \ content
so, the mod already contains a default content, if you use the one with the mod not need unzip anything, just copy and paste the xie mod in your mods folder
0
Hmm... yeah that looks right. I'm not sure why that's being a problem. Try adding "fertilizable": true to the sapling. Should be true by default, though, so that probably won't work
Thanks Xie, it works.
but I have another question
why I can not put levers or redstone on the block that I created?
0
Thanks Xie
I have another question , Is it possible to make custom stairs with the mod?
my code is it, but for some reason don't work the bonemeal with the sapling
here my code:
"blocks": {
"colorLeaves": {
"name": "Color Leaves",
"type": "tree",
"growsOn": "dirt,grass",
"shedSaturation": 6,
"drops": {
"ColorSapling": {"chance": {"0": 5, "1+":0}},
"blueColor": {"chance": {"0": 10, "1+":0}},
"yellowColor": {"chance": {"0": 10, "1+":0}},
"redColor": {"chance": {"0": 10, "1+":0}},
"whiteColor": {"chance": {"0": 5, "1+":0}},
"blackColor": {"chance": {"0": 5, "1+":0}}
},
"tex": "tree/leaves.png"
},
"ColorSapling": {
"name": "Color Tree Sapling",
"type": "sapling",
"growsInto": "colorLeaves",
"inheritMeta": true,
"tex": "tree/sapling.png",
"fuel": {
"0-4": 100
}
}
},
thanks in advance
0
this is the hardness, I mean the resistance against explosions because I want to make a block that is easy to break as stone but it resists the creepers explosions because if I use the value 1.5 also is destroyed by an explosion of creeper .
and , how do I specify that a fertilizer affects some sapling?
Is it possible to make custom stairs with xie mod?
0
and
why not grow a tree that I created when I use bone meal?
0
in my game looks like this
In the screenshot looks like it
this also happens to biome Autumn Woods, the grass looks like in vanilla
sorry for my English, I am using a translator, I hope you understand my question.