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    posted a message on Mekanism v9.4.0 - Industrial Turbines, Thermoelectric Boilers, Fusion Reactors!
    Quote from jjjworley

    Aidancbrady, I have been following this mod almost since you created it. You never cease to amaze me with the new and creative mekanisms you continually add. I have seen your posts in many different places, and I just want to say I think you are a very nice, awesome person and I have always considered you to be a good friend, although I don't personally know you. Thank you very much for all your hard work. Mekanism has always been one of my very favorite mods. Now that you've separated from UE, I feel the mod now will be bug free.

    Wow, thank you so much, this really means a lot to me! This comment is exactly why I love and continue to develop Mekanism :)
    Posted in: Minecraft Mods
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    posted a message on Mekanism v9.4.0 - Industrial Turbines, Thermoelectric Boilers, Fusion Reactors!
    Quote from Doskan

    i freakin' love this mode, although digital miner is absurdly overpowered, allowing to filter extract ores... you can get all diamond on a 32 squares radius with minimal effort and on a chest right beside you, other than that... thanks for this.

    Btw, is there any config option to limit digital miner?

    Edit: Aaaand... how to fill the secondary bar from factories?


    Of course there's a config option! You can edit the "DigitalMinerUsage" option to up it's power consumption, and you can also change the "UpgradeModifier" option to make upgrades have less of an effect :)

    The secondary bar is ONLY required on machines that have a secondary energy/fuel, such as the Purification Chamber, Osmium Compressor, or Combiner. You can fill it exactly how you would with the base machine, using the always-purple slot on the Factory's GUI.
    Posted in: Minecraft Mods
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    posted a message on Mekanism v9.4.0 - Industrial Turbines, Thermoelectric Boilers, Fusion Reactors!
    Get downloads on ci.aidancbrady.com, Calclavia no longer supports Mekanism.
    Posted in: Minecraft Mods
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    posted a message on Mekanism v9.4.0 - Industrial Turbines, Thermoelectric Boilers, Fusion Reactors!
    Quote from McyD

    was wondering what the status of Mekanism is, can it be ran with UE 3.0?

    Seems very poor decision making to change the whole UE, Mekanism/Resonant Induction within the same minecraft version without updating them all at the same time. Since now my server is stuck with buggy Mekanism/UE and no way to update as far as I can tell since there is no documentation anywhere and mekanism is now broken up between 2 mods. A little information would be useful in how the induction moving back to resonant Induction effects existing worlds, and if mekanism is compatible with UE 3.0, along with how we are supposed to update servers now would be nice. I am assuming at least some thought went into this and the player base is not stuck on buggy releases without a way to update existing worlds.


    I'd like to clarify a few things.
    Firstly, Mekanism is NOT split up throughout two mods. Resonant Induction was simply merged into a Mekanism module, and for a while it was under my development. Calclavia changed his mind, however, and took back RI from Mekanism. I had absolutely no control over this, but I apologize for the stress that this whole RI deal brought upon you all. If you got to liking RI, I never changed the IDs, so you can still download the now-Calclavia-operated RI and keep your machines.

    Second, I'm not sure it's exactly what you were referencing, but yes; Mekanism no longer supports UE, and will not support UE 3.0. What does this mean to the users? As clarified many times, this means ‚Äčnothing at all. Mekanism used it's own universal framework, so you won't experience any change other than the lessened crashes due to API mismatches :)

    Note that Mekanism Induction will no longer be supported in the next release, so all current bug reports with MI content should be redirected to Calclavia.

    Hope this answered your questions!
    Posted in: Minecraft Mods
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    posted a message on Mekanism v9.4.0 - Industrial Turbines, Thermoelectric Boilers, Fusion Reactors!
    Update GalactiCraft to build #904 for those IncompatibleClassChange things :)
    Posted in: Minecraft Mods
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    posted a message on Mekanism v9.4.0 - Industrial Turbines, Thermoelectric Boilers, Fusion Reactors!
    Quote from LostIchi

    Hmm I had a weird thing happen, I was crafting an enrichment chamber and then I found in my inventory an untextured item:
    "item.itemProxy.name" with ID 11469.
    Same thing happened later when crafting a crusher(it may have been after placing it, I'm unsure).
    I got both the crusher and the enrichment chamber so I'm not sure where those things come from.

    Using 5.6.0 and forge b951.

    edit:
    After further testing it appears in the inventory when shift clicking the machine out of crafting table in my inventory, weird.
    Ok figured out where the issue must be, when you mine those machines it breaks the block and place the machine directly into your inventory to save the settings.
    Apparently it does that when crafting it too.

    Btw I didn't say it but I love your mod! :)


    Ooohh
    Oooohhh that's not good

    If you're getting an ItemProxy, there's a leak somewhere.
    I'll take a look, thanks.
    Posted in: Minecraft Mods
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    posted a message on Mekanism v9.4.0 - Industrial Turbines, Thermoelectric Boilers, Fusion Reactors!
    "NoClassDefFoundError" reports are due to you using a new release on 1.6.2 - all builds past #221 only support 1.6.4.
    As for the server crash...I'm working on it, I've almost got it down.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] [SMP] [Forge] Modern Warfare - SDK's Mods Reborn (UPDATE IN PROGRESS!)
    Update #6
    Grappling hooks now render and work properly after a lot of work! Not only this, but guns now also render equipped in ATVs, and in 3D thanks to the fancy MC renderer. Lots of other things are also running smoothly now, the last step before a beta release is to get the ATV working! :D
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] [SMP] [Forge] Modern Warfare - SDK's Mods Reborn (UPDATE IN PROGRESS!)
    Update #5
    Fixed all sounds today, fixed a ton of render bugs, improved gun shooting mechanics, and got all bullets to render! The last few things to do are fixing grappling hook and ATV rendering, as well as setting up client/server ATV synchronizing. Hopefully I can get at least one of these things down tomorrow!
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] [SMP] [Forge] Modern Warfare - SDK's Mods Reborn (UPDATE IN PROGRESS!)
    Quote from stoneinfocus

    I haven't compiled a build yet off of github, but what have you changed, if anything, from SDK's mods proper?


    Lots of things have been removed (spawners, nuke, grinder, oil, cannon) due to other mods now providing identical content. However, I've also improved performance on pretty much all aspects of the mod, and it will run much more smoothly than it did before (once it's stable of course). You can take a look at the list of new features on the main forum post!
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] [SMP] [Forge] Modern Warfare - SDK's Mods Reborn (UPDATE IN PROGRESS!)
    Quote from aidancbrady



    Thanks, appreciate it! :)

    Anyway...time for Update #4!
    Found and fixed a ton of bugs and implemented a more efficient communications system between server and client. Armor renders fine now, and jetpacks, nightvision, scuba tanks, and ghillie armor works like a charm. Shooting is much more refined, feels more realistic and cooperates better with fire rates. Got ATVs semi-working, just need to get them to send location data to server and render guns properly. Grappling hooks now function, but have no textures. Flamethrower, laser, and rocket launcher bullets are rendering, but the rest are not. Everything else is working though as far as I can see! Sentries look amazing :D

    I promised you all a Github link this update, so I added it below. If you're willing to help, feel free to clone the repo to your computer, test it, and give me feedback. I'd also appreciate pull requests if we have any coders here!

    Note that this isn't even an alpha stage, and therefore I'm not going to give out a download link. I'm hoping I can do this by the end of next week, though! :)

    Thanks for the support guys!

    Github:
    github.com/aidancbrady/ModernWarfare

    Enjoy ;)


    Quote from ninjagirraffe89

    im really glad your back, and i was wrong about the mod its not dead, its about to be more alive then ever! happy you didnt give up on us good luck and i hope everything goes smooth!


    Thanks, appreciate it! :)

    Anyway...time for Update #4!
    Found and fixed a ton of bugs, as well as implement a more efficient communications system between server and client. Armor renders fine now, and jetpacks, nightvision, scuba tanks, and ghillie armor works like a charm. Shooting is much more refined, feels more realistic and cooperates better with fire rates. Got ATVs semi-working, just need to get them to send location data to server and render guns properly. Grappling hooks now function, but have no textures. Flamethrower, laser, and rocket launcher bullets are rendering, but the rest are not. Everything else is working though as far as I can see! Sentries look amazing :D

    I promised you all a Github link this update, so I added it below. If you're willing to help, feel free to clone the repo to your computer, test it, and give me feedback. I'd also appreciate pull requests if we have any coders here!

    Note that this isn't even an alpha stage, and therefore I'm not going to give out a download link. I'm hoping I can do this by the end of next week, though! :)

    Thanks for the support guys!

    Github:
    github.com/aidancbrady/ModernWarfare

    Enjoy ;)
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] [SMP] [Forge] Modern Warfare - SDK's Mods Reborn (UPDATE IN PROGRESS!)
    Update #3
    Gotten a ton done! No compile errors, got all textures (other than armor) working fine, guns fire, grenades explode, packets work, etc. Just a few more things to do, primarily getting bullets and armor to render properly. Oh, grappling hooks are also completely broken atm. I'll post a GitHub link on the next update, considering you haven't already found it.
    Cheers!
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] [SMP] [Forge] Modern Warfare - SDK's Mods Reborn (UPDATE IN PROGRESS!)
    Update #2
    Down to 16 compile errors, refactored almost all the code, and set up tick and GUI handlers. Lots of things are going to be broken at first due to the great client/server overhaul of 1.3.2, but I'm hoping I can whip this out in the next week. As soon as it successfully runs in Eclipse I'll upload all this code to GitHub :)
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] [SMP] [Forge] Modern Warfare - SDK's Mods Reborn (UPDATE IN PROGRESS!)
    Update #1
    Code is decompiled! Nice to get my hands over SDK's creation again. Aside from splitting all the textures, this shouldn't be TOO bad...but I can't promise anything. Hopefully I can get a non-broken build out by the end of the month.
    Posted in: Minecraft Mods
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