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    posted a message on Forge Mod Download Widget for your Forge Mod with Curse.com
    Quote from citricsquid

    I've just rolled out an update to the widget, the widget can now be embedded anywhere on the internet (using iframes) and supports any content hosted on curse.com. An API is also available for access project meta data on curse.com for anyone interested in pulling in the data on their own website.

    Updated homepage with documentation: http://widget.mcf.li

    You, my friend are awesome! Thanks for making this possible!
    Posted in: Minecraft Mods
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    posted a message on Forge Mod Download Widget for your Forge Mod with Curse.com
    Quote from Enosphorous

    Thank you for your reply!

    I did have it centered before now, but upon changing it to your specifications, nothing has changed in the frequency of the widget appearing.

    EDIT - I've fixed it, thanks ahamling for your help. :)

    And it seems to be consistently working now. If you have any other problems let us know! Thanks!
    Posted in: Minecraft Mods
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    posted a message on Forge Mod Download Widget for your Forge Mod with Curse.com
    Quote from Enosphorous

    I'm having issues with the widget not appearing in my thread at some times and not others. . .

    I have the correct BBCode marking for my mod, linked to the page on Curse. It appears only sometimes, and is very unreliable as a primary download source. I'm sure others have notified you of this, but I'd just like to ask if there's a way it can be fixed. What can/should I do to make the widget appear consistently?

    If you're interested, the page in question is here. The widget is placed directly underneath the red text near the title. I'm fairly certain it has nothing to do with my browser, it's the latest version of Chrome. . .

    You might need to "Toggle editing mode" with the switch on the very top left of editing bar. This will bring up the plain text editor. BBCodes don't work well if the text is formatted differently in the normal editor, so check the plain text and remove anything surrounding the bbcode. Also give it a complete line to itself, with a paragraph break around it, that might be screwing with it too. I'd check it myself but I don't have permissions to edit users posts.

    Let me know if that fixes it or not.
    Posted in: Minecraft Mods
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    posted a message on EvilCraft (Open Source) - v0.10.12
    Thanks for hosting your mod on Curse!
    http://www.curse.com/mc-mods/minecraft/evilcraft
    Posted in: WIP Mods
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    posted a message on [Beta][1.7.2] Mob Tools
    Thanks for hosting your mod on Curse!
    http://www.curse.com...craft/mob-tools
    More info on the button above can be found here.
    Posted in: WIP Mods
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    posted a message on Tinkers Construct
    Thanks for hosting your mod through Curse!
    Posted in: Minecraft Mods
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    posted a message on CurseForge Hits 500 Mods!
    Quote from DrSabaitso

    I wouldn't use this as you do not list what version the mod is for without needing to click on it making it very annoying to use compared to most other MC mod databases out there. Simple stuff guys..

    This has been fixed. The listing page has the version on it now!
    Posted in: Minecraft News
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    posted a message on Forge Mod Download Widget for your Forge Mod with Curse.com
    Quote from Domochevsky

    So... what's the catch? Where is the money you hand over for lots of mod downloads coming from? >_>

    It's called advertising. But we need users to go to http://www.curse.com/mc-mods/minecraft and not CurseForge. If mod authors send users to CurseForge no advertising is there so no ad revenue is made. The more ad revenue that is made, the more points are allocated to authors. Some authors get this, while others still send them to CurseForge instead of their synced page on Curse.com.

    Not sure what you mean by over/under. If you mean what's the advantage or disadvantage, I'd say that your site probably doesn't get 1.9 million viewers a month, as that's where our http://www.curse.com/mc-mods/minecraft page is currently sitting, and it's growing larger every week.
    Posted in: Minecraft Mods
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    posted a message on CurseForge Mod Installation - Now With More Forge
    Quote from zorket

    Why Forge? I don't like forge.
    Our mod database can handle all mods. Forge mods have quite the growing userbase and there are a lot of authors writing Forge mods so we created a section just for them, as a way to separate them from the regular client mods that don't require Forge. I'm sorry you don't like Forge, but the community has embraced it quite well and it's the dominant client mod API at the moment.
    Posted in: Minecraft News
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    posted a message on CurseForge Mod Installation - Now With More Forge
    Quote from The_Fool76

    You misunderstand, I don't mean adding all the snapshot and pre-release versions themselves. I mean just adding the next 'main' version as an option when it's pre-release comes out. (Basically means adding the new version about a week before it goes fully live.)
    I don't see anything wrong with that.
    Posted in: Minecraft News
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    posted a message on CurseForge Mod Installation - Now With More Forge
    Quote from Coal_Sponge

    I think you should add a feature to Curse Client that lets you browse and install mods like you can with World of Warcraft add-ons. It will be so cool :D
    Read: http://www.minecraft...ers-in-modding/ It's in the pipeline.
    Posted in: Minecraft News
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    posted a message on CurseForge Mod Installation - Now With More Forge
    Quote from The_Fool76

    Cool. Any chance you could actually do it on pre-releases or would that mess up the client?
    What's the benefit of having pre-releases/snapshot versions in there? Are you talking about mods or resource packs or worlds? I think having those versions in the mix would do more harm then good, not to mention clutter up the system with versions that aren't actively played or get dropped in mere weeks, sometimes days.
    Quote from orgask

    Looks really nice but like puredarkness asked will it support Optifine?
    Will what support optifine? CurseForge has always supported non-Forge mods, in-fact, mod support was added before Forge was even a thing.
    Posted in: Minecraft News
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    posted a message on CurseForge Mod Installation - Now With More Forge
    Quote from The_Fool76

    Does this mean you guys will be faster about adding the new version numbers to the list? For us texture pack people who can work on stuff during snapshots it's pretty easy to have a pack ready the day the new version is pushed out by Mojang. I know I personally keep forgetting to go back and fix the version numbers on packs I've uploaded before that version has been added to your site.
    (Which reminds me... *fixes the version on Mooncraft*)
    Version updates are almost always up the same day as the release. The exception being the latest release that slipped through our radar by a day or 2. If there is a release and we don't have the version updated on CurseForge, just PM me and I'll take care of it ASAP, but usually our team gets those up the same day.
    Quote from iAngelicRose

    Is CurseForge the same as MinecraftForge?
    Nope! CurseForge is the name of our Author Platform. It's where authors of mods, addons, texture packs, etc. go to create their project and host their files. It was named CurseForge well before Forge was conceived(it was made for WoW addons years ago) and is just a coincidence.
    Posted in: Minecraft News
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    posted a message on CurseForge Mod Installation - Now With More Forge
    Quote from blockout22

    yes I heard about the team work thing :) any alpha/beta testing in those coming months? (guessing nothing has been started yet of course), could get some good feedback ... also will it have features like the tools the community has made already? e.g multiMC with the multiply instances, magic launcher with the compatibility check thing, & my live_modlist has a list of mods which give mod authors control over there mods & give users updates instantly to download & install them directly (lacks mod authors using it but yeh [WIP] ;) )

    Just our beta test of the new CurseForge that's linked in the article. We're pushing a new beta build of it today though.
    Posted in: Minecraft News
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    posted a message on CurseForge Mod Installation - Now With More Forge
    Quote from blockout22

    is curse going to be adding a section for tools & skins? it looks like you have everything else from the mapping & modding section

    also installing mods via launcher?

    It's all coming, just probably not as quickly as the community wants it. We're working directly with Forge and FTB to get this implemented in our new mod updater/installer, but it's 6 months+ away. That being said, it wouldn't hurt for mod authors to get into the system and get their mods ready for the eventual client support. Read: http://www.minecraft...ers-in-modding/
    Posted in: Minecraft News
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