Quote from DrSabaitso
I wouldn't use this as you do not list what version the mod is for without needing to click on it making it very annoying to use compared to most other MC mod databases out there. Simple stuff guys..
This has been fixed. The listing page has the version on it now!
0
You, my friend are awesome! Thanks for making this possible!
0
And it seems to be consistently working now. If you have any other problems let us know! Thanks!
0
You might need to "Toggle editing mode" with the switch on the very top left of editing bar. This will bring up the plain text editor. BBCodes don't work well if the text is formatted differently in the normal editor, so check the plain text and remove anything surrounding the bbcode. Also give it a complete line to itself, with a paragraph break around it, that might be screwing with it too. I'd check it myself but I don't have permissions to edit users posts.
Let me know if that fixes it or not.
0
http://www.curse.com/mc-mods/minecraft/evilcraft
0
http://www.curse.com...craft/mob-tools
More info on the button above can be found here.
0
0
This has been fixed. The listing page has the version on it now!
0
It's called advertising. But we need users to go to http://www.curse.com/mc-mods/minecraft and not CurseForge. If mod authors send users to CurseForge no advertising is there so no ad revenue is made. The more ad revenue that is made, the more points are allocated to authors. Some authors get this, while others still send them to CurseForge instead of their synced page on Curse.com.
Not sure what you mean by over/under. If you mean what's the advantage or disadvantage, I'd say that your site probably doesn't get 1.9 million viewers a month, as that's where our http://www.curse.com/mc-mods/minecraft page is currently sitting, and it's growing larger every week.
1
0
0
0
0
0
Just our beta test of the new CurseForge that's linked in the article. We're pushing a new beta build of it today though.
0
It's all coming, just probably not as quickly as the community wants it. We're working directly with Forge and FTB to get this implemented in our new mod updater/installer, but it's 6 months+ away. That being said, it wouldn't hurt for mod authors to get into the system and get their mods ready for the eventual client support. Read: http://www.minecraft...ers-in-modding/