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    posted a message on Modded Minecraft NullPointerException Crash
    I've been getting a similar problem with my worlds in single player not working.

    It seems to be fine on servers though.

    Here's the crash report.




    Put your spoiler here.

    ---- Minecraft Crash Report ----
    // Shall we play a game?

    Time: 7/15/14 10:58 AM
    Description: Ticking memory connection

    java.lang.NullPointerException: Ticking memory connection
    at cpw.mods.fml.common.network.internal.FMLProxyPacket.func_148833_a(FMLProxyPacket.java:101)
    at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
    at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at cpw.mods.fml.common.network.internal.FMLProxyPacket.func_148833_a(FMLProxyPacket.java:101)
    at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)

    -- Ticking connection --
    Details:
    Connection: net.minecraft.network.NetworkManager@628e55b6
    Stacktrace:
    at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Mac OS X (x86_64) version 10.7.5
    Java Version: 1.6.0_65, Apple Inc.
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
    Memory: 181711192 bytes (173 MB) / 389472256 bytes (371 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 1 total; -Xmx1G
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
    FML: MCP v9.05 FML v7.10.18.1180 Minecraft Forge 10.13.0.1180 11 mods loaded, 11 mods active
    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FML{7.10.18.1180} [Forge Mod Loader] (forge-1.7.10-10.13.0.1180.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Forge{10.13.0.1180} [Minecraft Forge] (forge-1.7.10-10.13.0.1180.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    CodeChickenCore{1.0.2.9} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    NotEnoughItems{1.0.2.15} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.2.15-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    DamageIndicatorsMod{3.2.0} [Damage Indicators] ([1.7.10]DamageIndicatorsMod-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    iChunUtil{3.3.0} [iChunUtil] (iChunUtil-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Hats{3.0.1} [Hats] (Hats-3.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Morph{0.8.1} [Morph] (Morph-Beta-0.8.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Photoreal{3.0.0} [Photoreal] (Photoreal-3.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    voxelmap{1.7.10} [VoxelMap No Radar] (voxelmapNoRadar-1.7.10-1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Player Count: 1 / 8; [EntityPlayerMP['Agromyr1999'/261, l='New World', x=196.50, y=75.00, z=237.50]]
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'fml,forge'





    Posted in: Java Edition Support
  • 0

    posted a message on You Are The Zombie Mod - BECOME A ZOMBIE! - 1.5.2
    I have an important question, can you make a version that does not enter the minecraft.jar, but instead into the mods folder?
    Posted in: WIP Mods
  • 0

    posted a message on [1.5.2] Audiotori r6 - Cascading sound pack manager
    Can someone make me a 1.5 sound pack using pirate esque music?
    Posted in: Minecraft Mods
  • 0

    posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    Can somebody help, me and my friends use flans, yet the normal mod is fine.
    When we put anything in the content packs folder. It crashes their games.
    By the way, I use 1.5.2
    Posted in: Minecraft Mods
  • 0

    posted a message on Class F6 (1.5.2+) (MODLOADER) **NO DOWNLOAD YET**
    I have got to admit, even though I personally do not have experience with coding, nice job.
    I would like to see this when it is finished! :D
    Plus, if you were to try and add the ability of your player turning into a zombie itself would be awesome, like not being attacked by mobs, food doesn't fill your hunger and flesh does, and the fact that you would walk slower and if possible make the zombie sounds.
    This would be pure modding GOLD if you have the right modders with you.
    Posted in: WIP Mods
  • 0

    posted a message on [1.12.2] AliensVsPredator (Alien Covenant, The Predator, Prometheus)
    Quote from Ri5ux

    Open the 1.5.2 version of the mod with 7zip or winRAR, find where the facehugger overlay image is stored, and replace it with something blank, but it cant be white, so find something clear.


    Thank you so much this mod is amazing! :D
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.12.2] AliensVsPredator (Alien Covenant, The Predator, Prometheus)
    I have a question for you, my brothers and i love the aliens movies, yet when we had the mod, my youngest brother stepped on a facehugger and flipped SH1T, I know this sounds wierd but I would like to know if you could make a version of the 1.5.2 AVP mod without the facehugger popping on the screen.

    If not, then if you could please tell me the steps so I can play with the facehuggers without my brother hiding in a corner of the room.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4 / 1.6.2] MamiyaOtaru's Mods (VoxelMap, ChatBubbles, etc)
    Quote from MamiyaOtaru

    it got a bit confusing, since you quoted all of my replies instead of just the one to you (I'd assumed you were asking about the minimap). So assuming you are talking about the motion tracker mod, if you have forge installed, download the zip and put it in your .minecraft/mods folder. pretty much like any other forge mod. 1.6.4 only. Older versions of the motion tracker are not Forge mods, and will probably not work with Optifine or Forge or anything else


    I have an idea, it may be a little out there, but why not make the 1.5.2 version compatible with forge?
    1.6 is laggy enough on my computer that is why I still use the old launcher.
    I know it is asking for a lot, and you probably have your hands full, so if you do get the time can you please do this?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4 / 1.6.2] MamiyaOtaru's Mods (VoxelMap, ChatBubbles, etc)
    I mean,how do I install it and is it compatible with optifine and better animations collection.
    This is very confusing to me.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4 / 1.6.2] MamiyaOtaru's Mods (VoxelMap, ChatBubbles, etc)
    Quote from MamiyaOtaru

    The minimap is entirely client side. There is nothing for it to do on a server (even if it didn't crash it). If it was a pure Forge mod I'd mark it down as client side only, but as it is (working with modloader OR forge) that isn't really an option. Anyway, just remove it from the server. Not doing any good there. Cool if all the clients use it though ;)

    previous versions were not Forge mods. 1.6.4 is the first that is

    it's definitely back, I may have a faulty link in the OP! I'll fix it up there. Or it could just be PMC being down like it is from time to time (or both!). It's not the greatest host, but I choose to put my stuff there instead of behind an adf.ly or adfoc.us link so hopefully people can put up with it

    anyway, real link is http://www.planetmin...tracker-259246/


    So, does that mean it is incompatible with forge or is there a way to install it?
    (just asking)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4 / 1.6.2] MamiyaOtaru's Mods (VoxelMap, ChatBubbles, etc)
    I have tried installing the aliens motion tracker, 10 times and yet everytime I install it, it doesnt work.
    (BTW I use forge)if it helps, I have minecraft 1.5.2
    Posted in: Minecraft Mods
  • 0

    posted a message on DayZ Minecraft - 150000+ Downloads - Now Updating to 1.9
    Is there a way to disable the thirst?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.2] HudZ - A hud for playing MineZ!
    Can this work with a dayz mod and single player in general?
    Posted in: Minecraft Mods
  • 0

    posted a message on LAST DAYS-[A LOT+ downloads!] [Merry H.I.V.E.-fest!]
    Quote from stormman09

    Turn off connected textures


    So I did that, the stone is fixed yet the obsidian is still showing Missing Texture
    I have turned off connected textures and the obsidian still does it.
    Posted in: Resource Packs
  • 0

    posted a message on LAST DAYS-[A LOT+ downloads!] [Merry H.I.V.E.-fest!]
    Quote from stormman09

    Turn off connected textures


    I'll try that.
    Posted in: Resource Packs
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