Awesome mod, but mind adding a config for block IDs? From what I can tell, your block conflicts with one of RedPower's blocks. I can change RedPower's block ID, but it happens to be a flower that is generated commonly in several biomes, and if I changed RedPower's block ID, all of those flowers would become the ChunkLoader block, which would load an INSANE amount of chunks (if your system works the way I think it does) when people went and explored out to those areas. For now I've had to remove this mod from my server, but would love to add it back once you've added a config.
Oh and one other thing, can you add a config in SMP aswell and add a "ChunkLoaderOP=true/false" config, as people could steal make a large amount of the ChunkLoader blocks and use them to crash the server by forcing the chunks to stay loaded.
Thanks,
AgentKid
EDIT: Oh and crash report:
Mods loaded: 19
ModLoader Beta 1.8.1
mod_IC2 v1.15
mod_BuildCraftTransport 2.2.5
mod_BuildCraftCore 2.2.5
mod_BuildCraftFactory 2.2.5
mod_BuildCraftBuilders 2.2.5
mod_BuildCraftEnergy 2.2.5
mod_RedPowerArray 2.0pr3b
mod_RedPowerCore 2.0pr3b
mod_RedPowerLighting 2.0pr3b
mod_RedPowerLogic 2.0pr3b
mod_RedPowerMachine 2.0pr3b
mod_RedPowerWiring 2.0pr3b
mod_RedPowerWorld 2.0pr3b
mod_PowerConverters 1.8.1R1.1.1
mod_MineFactoryCompat_Grass 1.3.0B
mod_MineFactory 1.8.1R1.3.1
mod_MineFactoryReloaded_Compat_IndustrialCraft 1.0.1
mod_zAdditionalPipes Rev29
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT a24904c0 --------
Generated 11/5/11 12:50 PM
Minecraft: Minecraft Beta 1.8.1
OS: Mac OS X (i386) version 10.7
Java: 1.6.0_26, Apple Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Apple Inc.
LWJGL: 2.4.2
OpenGL: NVIDIA GeForce 9400M OpenGL Engine version 2.1 NVIDIA-7.2.9, NVIDIA Corporation
java.lang.IllegalArgumentException: Slot 254 is already occupied by eloraam.world.BlockCustomCrops@f04dae when adding buildcraft.zeldo.ChunkLoader.BlockChunkLoader@7c0d41
at lr.<init>(Block.java:51)
at lr.<init>(Block.java:78)
at zt.<init>(BlockContainer.java:22)
at buildcraft.zeldo.ChunkLoader.BlockChunkLoader.<init>(BlockChunkLoader.java:18)
at mod_zAdditionalPipes.ModsLoaded(mod_zAdditionalPipes.java:356)
at ModLoader.init(ModLoader.java:832)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at aam.<init>(aam.java:61)
at aam.<clinit>(aam.java:10)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at net.minecraft.client.Minecraft.run(SourceFile:629)
at java.lang.Thread.run(Thread.java:680)
--- END ERROR REPORT 76b1c64d ----------
So yeah, this is my server. To add onto what Canadian said above, we've been around since May 2011 for a small (25 or so) community and everyone could invite their friends, but we didn't advertise. We've now decided that we want to share our creations with the rest of the world. Most of the creations will be posted on our website at http://fusioncraft.org, but you can get in game right now and see them in person...sortof...
If you couldn't see it in the paragraph above, the IP is:
FusionCraft.org:25565
If it gives you a weird message like "Server closed connection before sending handshake" or just an end of stream, wait 10 seconds and try again (we have anti-flood protection that limits the connections from a single IP)
UPDATE TO 1.5 NOW OR I WILL GIVE YOU A PRESENT OF TNT THE HARD WAY!!!!!!!!!!
Dude, STFU. You should know that NO MODDER is REQUIRED to update their mods or do ANYTHING with them. They do this because they like modding and things like that, so if you just rage on them, they will stop modding and you won't have the mod AT ALL. If you were smart, though, you would have read the thread and found that someone else already updated it to 1.5.
I was browsing the forums earlier and noticed this. Any way I can help build? I also run a server and can run one for you 24/7 free if you'd like :smile.gif: PM me if you want to. (I lurk on here, and might not see the message for a day or so)
EDIT: Oh and if experience is needed, I ran a large subway system on a 16000x16000 block server. I designed most of the stations, and laid a small portion of the track (Small being ~17000 pieces, system total was 320,000 track)
If it bothers you alot, download your skin and rename it to char.png, then open your minecraft.jar with WinRAR or a similar program and put char.png into the mob folder, then reseal the jar. Not sure if you have to delete META-INF, but go ahead anyways. After doing that, all characters, both on SMP (before it loads the default from minecraft.net/skin/Default.png) and on SSP will show up as that skin.
One thing that I'd LOVE to see in it would to (after Iron Blocks work again) be able to have a sign next to the iron block saying "East 10", which would push them off the cart and move them east 10 blocks. This would be very helpful for any subway stations, as we can just have the track go beside the station towards the chest and have it push them directly into the station, rather than stopping the cart and waiting for them to get out, or having collisions when a player gets pushed directly onto the track.
6
0
IP is fusioncraft.org:25565
0
Oh and one other thing, can you add a config in SMP aswell and add a "ChunkLoaderOP=true/false" config, as people could steal make a large amount of the ChunkLoader blocks and use them to crash the server by forcing the chunks to stay loaded.
Thanks,
AgentKid
EDIT: Oh and crash report:
0
If you couldn't see it in the paragraph above, the IP is:
FusionCraft.org:25565
If it gives you a weird message like "Server closed connection before sending handshake" or just an end of stream, wait 10 seconds and try again (we have anti-flood protection that limits the connections from a single IP)
0
Dude, STFU. You should know that NO MODDER is REQUIRED to update their mods or do ANYTHING with them. They do this because they like modding and things like that, so if you just rage on them, they will stop modding and you won't have the mod AT ALL. If you were smart, though, you would have read the thread and found that someone else already updated it to 1.5.
0
0
EDIT: Oh and if experience is needed, I ran a large subway system on a 16000x16000 block server. I designed most of the stations, and laid a small portion of the track (Small being ~17000 pieces, system total was 320,000 track)
0
0
0
0
0
If you were talking about multiplayer, viewtopic.php?f=1012&t=23340&hilit=Hey0