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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    It's a shame Emeralds no longer have Permutatio. The only viable option for it seems to now be the Shimmerleaf.
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Anyone know if Taint can spread into Magical Forests?
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Awesome. Awesome, awesome, AWESOME!
    Posted in: Minecraft Mods
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    posted a message on [ADV] SHIFTED REALITY(PLAYED BY SKY + MU!, 50000+ DOWNLOADS!, 1-2 players)
    The map is awkward and filled with bad sex jokes. While the plot was relatively original and interesting, try not to make it seem like it was made by a bunch of 12 year olds.

    The city with the skyscraper was really awesome, though.

    Consider adding checkpoints on the lava parkour. It's not that hard, but a lot of people will probably disagree.

    The endless minecart track is broken! Going up the slope makes you stop :c

    The narration with the signs is a little awkward.

    This map isn't Hypixel or anything, but you've clearly put a lot of effort into it (and none of the puzzles are broken, unlike many other adventure maps!). I'm sure your sequel will be great and awesome :)
    Posted in: Maps
  • 2

    posted a message on I need a good drawer for my character.
    Here is a good drawer.
    Posted in: User Creations & Requests
  • 1

    posted a message on Direwolf20's AMAA Post
    Hey Mike (or Michael if you prefer, hehehe), I have 2 questions.

    1/. What is the name of Direwife?

    2/. If that's too personal, is your skin REALLY special in some way or is it just Steve, and are you planning on changing it/hosting a contest for it/something else?
    Posted in: Q&As
  • 0

    posted a message on In-Game NBTEdit! Edit Mob Spawners & Attributes in game! FINALLY UPDATED!
    Quote from foreverblu




    hmm...that would be awesome :D But i dont hink minecraft supports that.


    It can work. Only TextField in Vanilla doesn't support §.
    Posted in: Minecraft Mods
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    posted a message on In-Game NBTEdit! Edit Mob Spawners & Attributes in game! FINALLY UPDATED!
    Wow, I sure would like to be able to §r in front of item>tag>display<Name (string) in order to remove the italics.

    Hint hint :3
    Posted in: Minecraft Mods
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    posted a message on Risky Enchantments
    We need negative enchantments, like reverse Sharpness, reverse Efficiency... etc. However, it would be annoying to enchant something and have a reverse enchant which would annoy you greatly. So, instead, maybe in the Enchantment GUI there would be a button that sets it either "Normal" or "Risky" mode. Risky mode would get you better enchants (Level V, even maybe VI) but have a maybe 20% chance of giving you a very negative enchantment, and would almost always give you a negative enchant.
    Posted in: Suggestions
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    posted a message on In-Game NBTEdit! Edit Mob Spawners & Attributes in game! FINALLY UPDATED!
    This. Is.

    AMAZING.

    I cannot tress how much time this will save, or how grateful I am that you made it.

    Anyways, now:
    - You should add a button to add the § symbol (colours, formatting codes).
    - You should... IDK what else.
    Posted in: Minecraft Mods
  • 0

    posted a message on NEINedit - NBT Editor for Mac OS X
    "Could not establish connection to database"
    :(
    Posted in: Minecraft Tools
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    posted a message on [1.6.2]DevCore Network - First Hoodoo Server [Walls] [Hoodoo] [Obby Defenders] [NO-WHITELIST] [PVP/PVE]{Vanilla Survival World}
    The secret general rule 3 is to not notice that there is no rule 3.Username: aetherX
    Age: 13
    How did you find out about us?: Google, looking for automatic Obsidian Defenders servers.

    Any additional information?: No.
    Posted in: PC Servers
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    posted a message on New 100% Vanilla Server (Whitelisted) Limited Spots Apply Now.
    ign: aetherX

    age: If you really want it I'll PM you.

    where are you from (don't need specifics): France :)

    how long have you been playing minecraft: I knew about Minecraft since Survival Test and started playing towards the end of Beta.

    how commited will you be to the server: Probably very, although it will depend.

    have you played on anyother vanilla servers: No, but I have played on a lot of sVanilla servers, and host a private server on occasion with a couple of IRL friends.

    why you should be on the server: I have been looking everywhere for a small, tight-knit vanilla community where everyone is important and everyone is friendly. I hope to find this here :)
    Posted in: PC Servers
  • 0

    posted a message on No trade-change tag for Villagers?
    As you are no doubt aware of, it is possible to use MCEdit or other 3rd party software to modify and customise trade options for Villagers.

    Originally, this was great for adventure maps; it meant you could make a customisable shop, or require that a certain plot item be obtained before entering a room, or something. However, when the trading was implemented in an official release, the trade options could change.

    This is good for Survival mode, as it prevents over-abusing this wonderful feature. But for adventure maps where you want one Villager to have specific trade options, and these trade options only, it becomes impossible because the Villager will add new options and may remove this first one.

    I believe having a boolean tag like "noChangeTrades" or something associated with Villagers. Any naturally spawning villager would have this tag = false; but you could use a third party software to set it to = true and then it would never change the trade options.

    If this is already possible, I apologize for wasting your time, and would like to know how it is possible.

    Thank you for reading this. Please give me your opinions and, if you agree with me, your support.
    Posted in: Suggestions
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    posted a message on [Insane!] [1.3.1] aetherX's Insane Jumps! (Alpha 3.0)
    Away for a week; will work on the bugs I found when I get back
    Posted in: Maps
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