• 0

    posted a message on Mo' Creatures in 1.2
    Quote from TehEPICD00D

    They have hobos that **** flowers, as well as some other annoying and overpowered stuff, so why force it on people?

    Why not force the Aether?

    No support.


    I think that both the Aether and Mo Creatures should be added, but have them be optional, where you go into settings and turn them on, and keep the Mo Creatures animal list where you can turn on/off creatures and change spawn rates
    Posted in: Suggestions
  • 0

    posted a message on New Mod: In the Colonial Era...(NPC Poll 4DR)
    I'm tempted to lure Lysho out of hiding by asking when this'll be out, then kidnap him and force him to work on this...
    you didn't read this *throws a creeper at the reader*

    I have a fairly large amount of free time right now so i'll just link you to my imgur account instead of over-running your thread with images and using up all of my pre-approval posts. http://arrex.imgur.com/


    These are really good, now if only Lysho will come out of hiding and work on the mod
    Posted in: WIP Mods
  • 4

    posted a message on [1.8.1]Tale Of Kingdoms Ver 1.0.5
    a few ideas I came up with for the mod
    1. Non-combat NPCs respawn (like the City builder respawning if he dies)
    2. Give Hunters better AI, i already lost one because the idiot kept jumping in front of me while i cut trees and mined and then in got killed from jumping in front of my Diamond Sword while fighting 4 skeletons, and the Hunter had a bow out
    3. Siege weapons. You buy siege weapons from a special shop, then they follow you around using their own pathfinding as a mob, they dont follow you underground, and you can have them stay, and you can steer and ride on them yourself, also for getting cannons and catapults to hit a target you take a special item that you throw and they attack the spot you target if it's within a certain range, maybe connecting the targeting flare to an arrow
    4. Add a ranger at the guild and the city, you go to them and they sell you bows and arrows, also maybe wolves for a price less than warriors but are also weaker.
    5. Random villages that you can befriend and will help you in fights and that you can defend, you do quests for them to befriend them and to keep them as friends, you can also trade with them, or maybe you can destroy them or maybe enslave them so they fight in your army and also goes mining and cut trees
    6. Laborers, cut down trees and replant them, also miners that will go into a cavern or maybe an abandoned mine shaft and will mine stuff they find that isn't just stone
    7. Give the Hunters/Warriors/Archers inventories that you can access so they can hold stuff for you and you can replace their current armor and weapons.
    8. Have the citizens carry around simple stone or wood weapons to defend themselves.
    9. Able to have more cities but only your capital city can have a castle and your castle has upgraded archers and warriors that wont follow you but will defend you and your castle.
    10. Add a walking area on the walls for archers to stand on and defend your city
    11. Different Guilds and Cities, some start neutral, some enemy, some friendly if they are friends with your guild, but can change depending on how you act around them, also you can bring them gifts.
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from MrBestor

    its only for bukkit and not vanilla, which sucks cause i cant run bukkit.

    THANK YOU ZHARK THANK YOU THANK YOU THANK YOU THANK YOU THA- well you get the point, I'm getting the server owner to add this mod and WW2 planes tomorrow
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.1] More paintings!
    THIS MOD, IT NEEDS BUKKIT FOR SMP, now someone, give him a Notch-shaped cake
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    I think elephants should be added, you can get on top of them, build small buildings on them, and steer them, and to get on top of them you give them a peanut and while they eat the peanut you go up their snout
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Can someone plz tell me if the SMP version is only for Vanilla Minecraft or does it work with Bukkit?
    Posted in: Minecraft Mods
  • 0

    posted a message on New Mod: In the Colonial Era...(NPC Poll 4DR)
    What happened that is causing this mod to take so long? This thread for it was started 8 months ago, I think it should be done soon
    Posted in: WIP Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Is the SMP version of this mod compatible with Craftbukkit? The server that I'm head admin on runs Bukkit and we want this mod for it because IT IS JUST SO FRIGGIN AWESOME
    Posted in: Minecraft Mods
  • 0

    posted a message on [V1.7.3] Dragons [WIP][v2.4.2]
    Are white dragons tameable?
    Posted in: Minecraft Mods
  • 0

    posted a message on New Mod: In the Colonial Era...(NPC Poll 4DR)
    Quote from aeseihtur

    This is from before the millenaire idea, also Nathanos, did Zhark say yes to using the horses?

    I would like a reply to this
    Posted in: WIP Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from deathbymonkey12

    pssssttt does this work for bukkit servers

    At this point I wished people would stop asking that, I also wish Zhark would do that, in an older version of minecraft a guy did an SMP version of this mod, it was in 1.3 I think
    Posted in: Minecraft Mods
  • 0

    posted a message on New Mod: In the Colonial Era...(NPC Poll 4DR)
    Quote from TacoStone

    This is sortf like Millénaire exept thay are capable of war, witch in my opinion is annoying. All i really want this mod to have is mining and stuff, cause in Millénaire the mine is just a hole dug in the ground thats the same every time and the miner never even mines he just hangs out in the mine and comes up with cobble. I really dont want this to be a whole bunch of stpid NPC's (not that there bad just bad AI) running around and getting stuck. My advice is just work on the mining and crafting part of this mod, i wouldent worry about war for now

    This is from before the millenaire idea, also Nathanos, did Zhark say yes to using the horses?
    Posted in: WIP Mods
  • 0

    posted a message on New Mod: In the Colonial Era...(NPC Poll 4DR)
    Quote from Dr33mcrusher

    colony mode > adventure mode

    I agree *the guy from that one car commercial where he is always saying approved comes out* APPROVED
    Posted in: WIP Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from Articeagle969

    When will this awesome mod be updated to 1.7 :SSSS:

    SHUT UP SHUT UP SHUT UP, read the previous pages, just look at the last 5 or 10 pages, just try it and you will get your fugging answer!
    Posted in: Minecraft Mods
  • To post a comment, please .