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    posted a message on [SMP] Trade Booth Mod

    I am no longer maintaining this mod. I don't like where Minecraft or Forge development is headed. I'm leaving the mod in a buggy state and it requires version updating.

    That said, anyone is welcome to use the code. I reject the concepts of intellectual property, copyright and public/commons licensing. So feel free to copy, alter and distribute any of my work; you don't have to ask for permission. Have fun!

    Posted in: WIP Mods
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    posted a message on [SMP] Trade Booth Mod
    Quote from Phynluv»
    Would it be possible to get support for any type of ISidedInventory as a storage block?

    Edit: And language file entries for the the actual top blocks.


    Quote from prodkid»
    Can you add UUID support? Some players on the sever can't access their booths after they change their names.

    I've been busy with school lately, but I will definitely do my best to implement these next update.
    Posted in: WIP Mods
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    posted a message on [SMP] Trade Booth Mod
    Trade Booth 1.7.10.2 Update Post



    Warning: This version is experimental and has had very little testing. Please avoid using on established servers and help identify bugs for me.



    The main things that I added:



    • Added an Admin Trade Booth set for unlimited transactions (also found in 0.6.4.4-0.6.4.5 versions).
    • Added a sound each time a transaction is completed.
    • Added a second price slot for each transaction set.




    So, please try to break the mod and let me know what happens.
    Posted in: WIP Mods
  • 1

    posted a message on [SMP] Trade Booth Mod
    Quote from Mattrock607»
    After the Bukkit plugin Quickshop died (along with half of the other economy plugins for Bukkit), I decided to switch all of the economy stuff over to Forge (we're using Cauldron, of course), and this is the only really viable shop mod I could find. I'm digging it, but I did have a few suggestions, if that's okay.

    • Add a second incoming trade box to the UI. This way, if you're using mods with multiple denominations of physical currency, you can use both. For instance, we're using the "Minecraft Money" mod, and I want to use this for my food shop. I can charge $3 for an item, but it would be awesome if I could instead charge $3.50 (3x $1 bills in one box, and 1x 50-cent coin in the other)
    • Add an administrative trade booth. It would have an unlimited supply, and can only be accessed by server ops. That's pretty much the only thing keeping us from going full-on Forge for our economy; we need to have shops set up with infinite supplies to sell certain items, but there's no good option for doing it

    Great suggestions. My modding time is limited, but if I get a decent chunk of time and motivation, I'll be sure to implement these. The admin trade booths were actually implemented in a previous version and for whatever reason were left out of the update to 1.7.
    Posted in: WIP Mods
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    posted a message on [SMP] Trade Booth Mod
    Quote from KeanuFox»
    The mod has an issue still ): I finally got someone on my server to help test it and the booth says we both own it... and when the person who didnt create it clicks something, the item dissapears as if the owner was changing the stock.

    Did this happen every time? I think if two players go to access the top block at nearly the same time, for the first time after it was placed, then both clients will believe they own the block. But that should be remedied as soon as one player logs off or the chunk is unloaded on the client side.

    If you're still having the problem, please tell me more about the conditions that this happens under.
    Posted in: WIP Mods
  • 1

    posted a message on [SMP] Trade Booth Mod
    I updated for 1.7.10 with no changes to the code. Let me know if there are any problems.
    Posted in: WIP Mods
  • 2

    posted a message on [SMP] Trade Booth Mod
    ^^ Why all the doom and gloom? So far you're the first person to tell me it doesn't work in 1.7.10; all you have to do is ask and I'll get motivated to update. Give me a few days and I'll update for 1.7.10.
    Posted in: WIP Mods
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    posted a message on [SMP] Trade Booth Mod
    Quote from Anderebu»
    I'm receiving an error where the internet server crashes upon placing 1 of the blocks. I figured it was a block ID conflict, but I haven't been able to fix it by changing the ID's within the config file. Anyone have any idea what this could be caused by? I can only assume a mod conflict, but am unable to figure out why if the ID's don't change anything.

    Can you share the crashlog?
    Posted in: WIP Mods
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    posted a message on [SMP] Trade Booth Mod
    Thanks for pointing this out. Here is a fixed version for 1.7.2:

    TradeBooth 1.7.2.3

    I'll try to post a fixed 1.6.4 version soon too.
    Posted in: WIP Mods
  • 1

    posted a message on [SMP] Trade Booth Mod
    Here's an experimental version for 1.7.2 (built on Forge 1121, it probably won't work on earlier Forge versions):

    http://www.gamogora....oth.1.7.2.1.jar
    http://www.gamogora.com/mods/tradebooth.1.7.2.2.jar *Fixes a silly error from version 1.7.2.1

    It seems I got everything working right, but I have really only done testing in SSP. So test away and let me know if you find anything wrong with it. I'll release the source in around a week if no bugs are reported. Hopefully nothing is broken.

    I added a couple small features/tweaks:

    -Any player who is in creative mode will be able to access the GUIs of both the storage and top booth blocks belonging to other players as if they were the owner. This means OPs now have a way to look inside other player's storage and even edit their trades (ex: remove them if they are sold out and have gone away from the server for a long time).
    -Tweaked the chest sound to differentiate it from normal chest sounds.
    -Tooltip on the Wool Decoration Block Slot in the Top Block. People didn't seem to know what that slot was for, so it should be clearer now.
    -Added some noise to the textures so they aren't so cheap looking. (Still not very good)

    How many people would use an admin-only trade booth that dispenses unlimited amounts of a trade? And maybe counts how many unlimited transactions took place? I think someone suggested this earlier, and I was contemplating making it. It would work similarly to CustomNPC's NPC trades.
    Posted in: WIP Mods
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    posted a message on [SMP] Trade Booth Mod
    Quote from Banjobeni

    Are you planning to update Trade Booth Mod to 1.7.2?


    Yes, I'm working on it, but Forge is fighting against everything I do (it's pure crap for 1.7.2). Hopefully I'll have a test release ready in a few days.
    Posted in: WIP Mods
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    posted a message on [SMP] Trade Booth Mod
    Quote from Minecrell

    Can you upload the source for the 0.6.4.3 version to Github? Because I'm using a slightly modified version on my server so I still have the bugs in the mod because there is only the old version on Github. Thanks in advance!


    Github stopped working in whatever version of Windows XP I use. So here's the zipped source (sorry it took so long):

    http://gamogora.com/mods/tradebooth.0.6.4.3.src.zip
    Posted in: WIP Mods
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    posted a message on [SMP] Trade Booth Mod
    Quote from LegendaryKoala

    I'm ecstatic that I've come across this treasure of a mod! Thank you very much for your time dedicated to creating something useful.

    I would like to suggest however, that there be a Nameplate for shops. Having to look into every shop to find the shop you are looking for is quite an issue in my opinion. If you add a name plate support to which players could "name" their shop I feel that would elevate this mods value even more so.

    Good Luck and thanks again!


    Neat idea, we tend to put signs on the booths, but I'll consider this if I revisit the mod this summer.

    Quote from SparrowX2

    i found a problem, i'm op, but i can't open the storage of other player


    This was never a feature, but it's a good idea and shouldn't take long to add next time I code the mod.
    Posted in: WIP Mods
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    posted a message on [SMP] Trade Booth Mod
    Quote from SparrowX2

    Hey, your MOD well, but found some BUG, sell things did not verify NBT, as well as sell other MOD items not verify enchant.


    Yes, please read the two posts before yours. TradeBooth 0.6.4.3 verifies NBT, but that version needs testing.
    Posted in: WIP Mods
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    posted a message on [SMP] Trade Booth Mod
    Quote from MCwolski

    Critical bug in Trade Booth 0.6.4.2
    Player can trade Enchanting Tools and equipments from booth even just normal tools and equipments in the storage.


    You're right! I fixed this a little while ago, but never uploaded the fix. I applied the fix to two version, one for 1.6.2 and one for 1.6.4, but I never tested the one for 1.6.4, so please test for me if you can: http://gamogora.com/mods/tradebooth.0.6.4.3.zip

    I'll post the one for 1.6.2 in the OP soon.
    Posted in: WIP Mods
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