• 0

    posted a message on 📣 KappaHill Map Making Team RECRUITING 📣 - 🔷 CTM MAP 🔷 - Java - Who we are, roles, application & map info

    We will eventually need testers, so add me on discord and I'll be sure to msg you when the time comes!

    Posted in: Maps
  • 0

    posted a message on 📣 KappaHill Map Making Team RECRUITING 📣 - 🔷 CTM MAP 🔷 - Java - Who we are, roles, application & map info


    About us

    The KappaHill Team is a 2-man project that myself (Adri2711) and Suso started in december, 2017. As our name and imagery suggest, we aim to be a friendly and good-humored community, but with seriousness and dedication when it comes to our projects. We are currently looking to grow for our next, quite big CTM map, which is in the planning stage. Here's what we have done so far:

    - Chromatica: A casual PvP minigame, currently available on Minecraft Realms.

    - Technicolor: A CTW Map. Submitted to Hypixel.

    - The Flowers: A semi-competitive 1.8 PvP game. Our first project together, you can find it here.

    We've both been fans of the CTM genre for years, and had been planning a project like this for a long time. After finishing Chromatica and Technicolor, our first two serious projects together, we decided it was time to start a big one and to accomplish what had been an aspiration of ours. But for that, we need to expand.

    What we are looking for

    These are three main roles, with their corresponding specializations, and the requirements to apply for them:

    -"Builder": (Structures/Terraformation/Detailing) - Requirements: Experience with World Edit is required, and knowledge of other useful tools such as WorldPainter or VoxelSniper, according to your specialization, is recommended. You need to present a portfolio of your past projects, including your "not so good" or "mediocre" builds, since the ability to improve and progress is also important to us. Pictures must be clear and not obfuscated by extreme shaders. You will not be judged exclusively by the flashiness, size or any arbitrary quality of your builds, but by the ensemble of your qualities.


    -"Programmer": (Commandblocks/Functions) - Requirements: Evidence of your knowledge of commandblocks or functions must be shown in the form of videos, concept worlds or any sort of creation in which you make use of such skills. Knowledge of tools like NBTEdit or MCStacker are positive.


    -"Designer": (Custom textures and models/Level design/Mechanic design) - Requirements: If you want to apply as an artist: Show your creations that include custom textures or models. If you want to apply for level design/mechanic design: Show one of your maps that feature interesting/unique mechanics or zones/structures, with an explanation of why you chose to design them that way (doesn't need to be long, focus on the important).


    Note: If you think you have a valuable skill that isn't listed here, feel free to also apply and justify how you can contribute to the project.


    How to apply

    To apply, PM me, adri2711 | RageQuick#0071 on discord or on this forum with the following information:

    - Name. (What you'd like to be called)
    - Region, timezone and languages you speak. (Evidently, we will not discriminate based on this, it is purely for coordination purposes)
    - Brief description of your past map making projects and your experience with Complete The Monument maps.
    - Role(s) and specialization(s) you want to apply for and the requirements specified in the description of each role, in the form of images/albums, videos or map downloads, and the pertinent text to complement them.

    If you have any questions regarding applications feel free to ask me as well.

    Small summary of the project

    The map we will be working is a multiplayer compatible, full-length Capture The Monument with 16 objectives + collectibles. While it will technically be our first big collective CTM project, we are by no means strangers to this genre. Our aim with it is to focus mainly on the gameplay feel without sacrificing aesthetics or lore, and to create a compelling and accessible experience without removing complexity from the gameplay. The main catches of the map will be an interesting combat system that aims to make the PvE aspect of the map more enjoyable and dynamic, and highly customised gameplay, in terms of mobs, loot and general mechanics. To get further information about what we've planned, please get in touch with us.
    Posted in: Maps
  • 0

    posted a message on KappaHill Map Making Team RECRUITING NOW!


    Welcome to the KappHill Community post! KappaHill is a discord community focused on Map Making. We’ve designed it to be a place where creators can meet, share their projects, search for help creating and testing them and take part in some community events.

    Our Map Making team is now recruiting! If you want to join the community and/or the team, you can join our discord server and apply there.

    What does the team do? We just released our first big project "The Flowers", a CTW-like PvP map. If you want to check it out here's the post:
    We are currently starting the "Minigame of the Month" project, where every one or two months, we will make a small fun minigame for the KappaHill Community to play. However, in the future, we plan to start bigger and more ambitious projects.


    Posted in: Server Recruitment
  • 0

    posted a message on Looking for people that are interested in helping to build a complex adventure map

    Hey, I'm a quite experienced map maker and I would like to join you in this project!


    I think I can help with pretty much anything, landscaping, detailing, commandblocks, storyline...


    My discord is adri2711 | RageQuick#0071 msg me if you're interested :]

    Posted in: Maps
  • 0

    posted a message on Looking for good builders, etc. Making a map and need a team.

    Name: adri2711

    Talents: Building (worldedit,voxelsniper..), commandblocks.

    Discord: adri2711 | RageQuick#5891

    Posted in: Maps
  • 0

    posted a message on mcstacker.net

    Thank you for making this tool, it is incredibly useful! :)

    Posted in: Minecraft Tools
  • 0

    posted a message on Dynamic Parkour - Not the typical void parkour!

    Dynamic Parkour is a parkour map composed of 6 levels, each with its different mechanic. The levels don't have checkpoints, but the jumps are not hard.


    > Why is it Dynamic? Unlike many void parkour maps, this one has a quick teleportation when you fall into the void. It's also designed so that you can complete the levels without stopping many times!


    > Why 1.8? Mainly because 1.9 commandblock changes break most of the map's systems which I had already created before the version was released. It also performs better in bad computers and doesn't have that nasty auto-jump.


    > Is it multiplayer friendly? Nope. It uses an integrated resourcepack for aesthetic improvements and the commandblock systems are not compatible with multiplayer.


    Screenshots: https://gyazo.com/0a00f76b4cf2e2a45a23863df09e1fdf


    https://gyazo.com/a935a6a4ba63e118816d0e6d9cd6ff95


    https://gyazo.com/213d091230f853db6087ae8d8cad3621


    Downloads:

    Mega: https://mega.nz/#!dx0FnZQT!Q3IX9xoXtpBuVgcOcnNRyphwPNpbgykDkNaok7qwki8


    Mediafire: https://www.mediafire.com/?b6skbnnvg54mz9b


    If you find any bugs or you want to suggest anything about the map, feel free to comment! Thanks!

    Posted in: Maps
  • 0

    posted a message on [Elite Map Dev. Team] NeoMundi [Applications open for elite players]

    Name: adri2711

    • Age : 14
    • Sex: Male
    • Country: Spain
    • Skype: adri2711
    • Languages spoken: English, Spanish
    • Minecraft Nickname: adri2711
    • Desired charge (Redstone Engineer/Builder/Texturer/Animator)[/i]: Builder & Redstoner (Im especially good with details rather tan big stuff)
    • Put any creation that you can prove us you're capable (Videos/Screenshots/GIF's are welcome)[/i]: I've started a lot of maps but finished none of them so here is some of the finished parts of said projects (Im also map maker in a small server)
    Posted in: Maps Discussion
  • 0

    posted a message on Searching people to help on League of Legends in minecraft!

    Hey, what's up! I recently decided to start a new Project: recreating League of Legends in Minecraft!


    My goal is to make it as more realistic as posible: Abilities, turrets, powerups, minions... obviously adapted to minecraft.


    I am good at commands and i know a fair bit about map making in general, but i would like to get some help, so this is why i made this thread! By the way I am a noob at LoL, so if you are so too don't worry, i just need you to know a bit about the game :)


    I am searching for :


    - Three map makers who help me recreating the Summoner's Rift


    - Two command programmers who help me... well, making it work!


    If you would like to help just reply with:


    - Minecraft name


    - age


    - Country


    - Skype (if you don't have Skype but you are good at map making/command programing you will be chosen anyway)


    - Thing you wanna help on (Map making or/and commands) and something you have done that helps me seeing if you are good (maps/WIP projects or command contraptions or whatever).


    Thanks and every collab is appreciated! :)

    Posted in: Maps Discussion
  • 0

    posted a message on Avatar the last Airbender Minecraft Project
    i wanna join, my Mc name is adri2711,i am 13,i'm map maker and from spain (but i know enough english to talk well).

    i can show you some scenaries not finished from a map i am making
    i wanna join, my Mc name is adri2711,i am 13,i'm map maker and from spain (but i know enough english to talk well).

    i can show you some scenaries not finished from a map i am making
    Posted in: Maps Discussion
  • To post a comment, please or register a new account.