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    posted a message on Lighting Rendering
    So, I plan on adding features to a mod I am currently working on that will require changes to the rendering of light (or, at least, the pre-rendering thereof), and I have a few questions:
    • First of all, the rendering of the light is done in opengl, isn't it? If so, hopefully, I can make the required changes to the pre- (or post-)rendering. Never mind, after loking further at the code, I answered my own question.
    • There are a few methods (from the class "RenderBlocks") that I would like to know more about.. (If anybody knows..) renderStandardBlockWithColorMultiplier(Block,int,int,int,float,float,float), renderStandardBlockWithAmbientOcclusion(Block,int,int,int,float,float,float), (from class "Tessellator") setColorRGBA(int,int,int,int)
    • Any further information on the minecraft lighting system along with helpful methods, classes, or interfaces I should know about would be great! (Also, sorry if all this sounds pushy.. Just trying to be specific about what I want.)
    Also, in case it help, the thing I am trying to achieve is adding color to the lighting system. I'm wanting to make stained glass (something that, in my opinion, should have been in minecraft for a ling time) and I want the light that passes through said stained glass to carry the color; I don't simply want colored glass, but I want the glass to actually effect the light which passes through it.
    Posted in: Modification Development
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    posted a message on Help Please! Redstone Breaks After World Download!
    Quote from PvM_Ethan

    I want to start off by saying thank you for opening this and reading it if you have! I currently have downloaded 3 different worlds from youtubers: Docm77, Ijevin, and Ethoslab. Every time i start them up the redstone automatically breaks. And when i mean redstone i mean dust, tripwire hooks, buttons, repeaters, and even ladders. I dont know if im the only one that is having this problem but i want to know if anyone can help me because its very annoying and i want to play on there worlds really badly! Please help if you can!

    Thanks,
    Pvm_Ethan

    Could you give us a bit more info? Maybe a link to the worlds or elaborate on your problem a bit.. Like, what exactly is "breaking?" Does everything just spontaneously break when you start the world, or does something else happen that causes it to break?
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on need help with redstone powered bridge..
    Contrary to the poster above me, I actually read your post. You said you were using levers. You need an XOr gate. Have both the levery go into the XOr gate and have the output of the gate go into the bridge. If you don't know how to build an XOr gate, look it up.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on [Forge 3.3.8.170] [1.2.5] End Of Time! [V.2.5] [100+ Downloads!]
    Quote from ilikepie7877

    wait, can you give me a link to the newest forge?

    http://minecraftforge.net/forum/index.php/topic,371.0.html
    Posted in: Minecraft Mods
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    posted a message on [Forge 3.3.8.170] [1.2.5] End Of Time! [V.2.5] [100+ Downloads!]
    Quote from ilikepie7877

    installation? do we need forge?

    Yes, you will need forge for this mod.
    Posted in: Minecraft Mods
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    posted a message on Frequent Errors
    So, ever since minecraft has been updated to 1.3.1, I have been getting a frequent reoccuring error. (as seen below) It is mainly happening whilst I run my server and play at the same time on my ubuntu machine, but it happens less frequently on other occations. Any time this error happens, all players get kicked and my desktop manager (at least, that's what it would be in windows) crashes. I can still see the server running and everything, but I can't click on anything and my entire desktop disapears. I have to manually restart my computer any time this happens. So, as you can see, this is a major nuisance, and, in my opinion, needs to be fixed badly... I didn't quite know where else to put this, so I put it here. Sorry if this is the wrong place. :P

    Error in question:
    java.net.SocketException: Connection reset
    at java.net.SocketInputStream.read(SocketInputStream.java:185)
    at java.io.FilterInputStream.read(FilterInputStream.java:133)
    at akm.a(Unknown Source)
    at akm.read(Unknown Source)
    at java.io.FilterInputStream.read(FilterInputStream.java:83)
    at db.a(SourceFile:169)
    at bb.i(SourceFile:240)
    at bb.c(SourceFile:15)
    at bc.run(SourceFile:93)
    java.net.SocketException: Broken pipe
    at java.net.SocketOutputStream.socketWrite0(Native Method)
    at java.net.SocketOutputStream.socketWrite(SocketOutputStream.java:109)
    at java.net.SocketOutputStream.write(SocketOutputStream.java:153)
    at akn.write(Unknown Source)
    at java.io.BufferedOutputStream.flushBuffer(BufferedOutputStream.java:82)
    at java.io.BufferedOutputStream.flush(BufferedOutputStream.java:140)
    at java.io.DataOutputStream.flush(DataOutputStream.java:123)
    at bd.run(SourceFile:120)
    java.net.SocketException: Broken pipe
    at java.net.SocketOutputStream.socketWrite0(Native Method)
    at java.net.SocketOutputStream.socketWrite(SocketOutputStream.java:109)
    at java.net.SocketOutputStream.write(SocketOutputStream.java:153)
    at akn.write(Unknown Source)
    at java.io.BufferedOutputStream.flushBuffer(BufferedOutputStream.java:82)
    at java.io.BufferedOutputStream.flush(BufferedOutputStream.java:140)
    at java.io.DataOutputStream.flush(DataOutputStream.java:123)
    at bd.run(SourceFile:120)
    2012-08-08 20:13:52 [INFO] acid1103 lost connection: disconnect.genericReason
    2012-08-08 20:14:09 [INFO] nukethenuke lost connection: disconnect.quitting
    Posted in: PC Servers
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    posted a message on [Forge 3.3.8.170] [1.2.5] End Of Time! [V.2.5] [100+ Downloads!]
    Boy, look at you getting all kinds of publicity! And off of my idea!! ;D Nice work on updating it to forge and, if you ever need any kinda help, you know who to contact. (And if you don't it's me. :) )Lol.. Message me as soon as you see this, please.. Or email me.. Either one will work. Lol.
    Posted in: Minecraft Mods
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    posted a message on Advanced Redstone GPU: Tetris and 3D rendering
    Quote from MrDenco

    I actually don't know how to do strictly one wire.
    I hope to add in properinglish's SUPER FANCY line drawer. Have you seen it?

    No, I don't think so..
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Advanced Redstone GPU: Tetris and 3D rendering
    Quote from MrDenco

    Really good! Thanks for posting the video. I think I have seen more compact circuts, but still making your own is awesome. Mine uses 2 wires, so it is kind of cheating, but it works the same way.

    Haha. I made one a while back that used two wires, but since then have revised it twice.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Advanced Redstone GPU: Tetris and 3D rendering
    So, I edited my previous post and put the video in... :P
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Advanced Redstone GPU: Tetris and 3D rendering
    Interesting! Sounds amazing! I'm actually currently uploading a video on my (probably not so compact) 8-bit parallel to serial transmitter and a serial to parallel receiver. I've posted it on the forums once, but not many people seemed to show any interest. :/ So, hopefully a video will help. :P

    EDIT: Here's the video.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Fully Automatic 100% Yield Cactus Farm *Update! Now Stackable!
    That misses a key component that I'm trying to achieve: 100% yield. With that design, while it is very compact and well-designed, it misses that component. However, I'm going to work with it to see if I can get it to work. ;D
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Fully Automatic 100% Yield Cactus Farm *Update! Now Stackable!
    Quote from thabigmac

    nice, but really i would rather do the simple one, because it is much more efficient then this. I know that it is to inspire ideas, but you are making something that is more complicated and less efficient then a very simple build. but still, it takes brains to thnk that up :D .

    Right.. Like I said, I'm only doing it to test myself... Then again, the old cactus farms are obsolete now because cactus will no longer grow if there's a block beside where they're trying to grow...
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Snapshot 12w26a Available For Testing
    Nooo!!! No more infinite sand and gravel!! D: D:
    Posted in: Minecraft News
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    posted a message on Fully Automatic 100% Yield Cactus Farm *Update! Now Stackable!
    Update! ;D Now there is only one main part that you can stack horizontally any amount of times! :D
    Posted in: Redstone Discussion and Mechanisms
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