another way in vanilla is to make a scoreboard objective dummy for each sign, make people who click the sign get that score, and have a repeat command block and chain command blocks executing commands on the player who clicked that sign, then reset that person's score
Ex: if you want to give 2 effects to a player who r-clicks a sign,
1. IN CHAT: /scoreboard objectives add EffectSign dummy
2. make the sign execute this command: /scoreboard players set @p EffectSign 1(@p doesnt target the player closest to the sign, the player executes that command when he/she clicks on it)
3. IN REPEAT ALWAYS ACTIVE COMMAND BLOCK: effect @a[score_EffectSign_min=1] 1 10 1
4. IN CHAIN CONDITIONAL ALWAYS ACTIVE COMMAND BLOCK: effect @a[score_EffectSign_min=1] 10 5 1
5. IN CHAIN CONDITIONAL ALWAYS ACTIVE CHAIN COMMAND BLOCK: scoreboard players set @a[score_EffectSign_min=1] EffectSign 0
You now have to waste blaze powder to use a brewing stand.
Weapons have cooldown, making jitterclicking ineffective.
Sword sweep attack is killaura in a way.
Spectral arrows take away the satisfaction of finding a player you're hunting for.
Sword blocking is removed, meaning you can't blockhit anymore.
Potion arrows, most of these are stupid (nobody wants to give opponents positive effects, its team griefing) and instant damage arrows allow one shot kills without power.
Chorus fruit allow you to teleport through walls, RIP factions.
you can disable cooldown in pvp maps with nbt tags and there are now shields instead of blockhitting
I need help REALLY BAD on a single player map, it has unplayable lag, of about 2 minutes of freeing, then works for a splits second, then repeats that cycle. I wasn't doing much when it started, just flying in a blank space. I will post the download for the map, and if anybody can fix it, please let me know and tell me how to fix it. This lag only happens in this map, my other worlds won't do this. Restarting minecraft does not work, either.
The 1.10 version doesn't work for me, the mod loaded, but no WE command runs, and instead the game just gives me "Unknown Command". Fix? And maybe a file has been damaged from a previous version?
Or, a new argument for data tags would work too, ex:
/tp @a[DataTag:{OnGround:1b}] 0 0 0
So that way it could be used for ALL commands, even though the scoreboard data tags already exist, its just one extra step to use data tags with commands.
For some reason, any MCEdit version over 0.1.7.1 will crash on startup. Can somebody help?
Windows Version: 10
MCEdit Version: 1.5.3.0
Error message:
Running in fixed mode. Support files are in your Documents folder.
Splash load...
[ WARNING][ mcplatform.py:1184]:Initializing window management...
Minecraft_Server.jar storage initialized.
Each server is stored in a subdirectory of C:\Users\Bobby\Documents\MCEdit\ServerJarStorage named with the server's version number
Cached servers: []
mcedit.main MCEdit exited with errors.
[ ERROR][ root.py:1006]:MCEdit version Unified v1.5.3.0 %s Minecraft 1.8/1.9 | PE 0.11
[ ERROR][ root.py:1009]:Attempt to call an undefined function glWindowPos2d, check for bool(glWindowPos2d) before calling
Traceback (most recent call last):
File "mcedit.py", line 1003, in main
File "mcedit.py", line 729, in main
File "utilities\gl_display_context.py", line 25, in __init__
File "utilities\gl_display_context.py", line 105, in reset
File "site-packages\OpenGL\platform\baseplatform.py", line 407, in __call__
NullFunctionError: Attempt to call an undefined function glWindowPos2d, check for bool(glWindowPos2d) before calling
Press RETURN or close this window to dismiss.
0
o well. Why did you need this? i might be able to come up with a workaround.
0
i think the hideParticles tag on /effect gets rid of the fov change, but im not sure and i dont have mc with me
Ex: /effect @a 1 10 5 true
0
As i stated before, you can remove attack cooldown AND axe damage with Attributes (nbt tags)
0
another way in vanilla is to make a scoreboard objective dummy for each sign, make people who click the sign get that score, and have a repeat command block and chain command blocks executing commands on the player who clicked that sign, then reset that person's score
Ex: if you want to give 2 effects to a player who r-clicks a sign,
1. IN CHAT: /scoreboard objectives add EffectSign dummy
2. make the sign execute this command: /scoreboard players set @p EffectSign 1(@p doesnt target the player closest to the sign, the player executes that command when he/she clicks on it)
3. IN REPEAT ALWAYS ACTIVE COMMAND BLOCK: effect @a[score_EffectSign_min=1] 1 10 1
4. IN CHAIN CONDITIONAL ALWAYS ACTIVE COMMAND BLOCK: effect @a[score_EffectSign_min=1] 10 5 1
5. IN CHAIN CONDITIONAL ALWAYS ACTIVE CHAIN COMMAND BLOCK: scoreboard players set @a[score_EffectSign_min=1] EffectSign 0
0
nvm, i know it is possible to do 4 commands in 1 sign. just make a click event for run command in each of Text1 through Text4. Do you use generators?
0
you can disable cooldown in pvp maps with nbt tags and there are now shields instead of blockhitting
1
you could open to LAN with cheats on, do /summon EnderDragon, and exit the world so that cheats are no longer on.
0
you can get optifine and disable flame particles, but other than that, no, i dont know of a way.
0
you just make it the command sign execute this command: /setblock <x> <y> <z> minecraft:redstone_block 0 replace
make the redstone block activate other commands to the nearest player to the sign
but if you want a single sign to execute multiple commands then you need bukkit plugins
you should also move this topic to the redstone discussion area because this topic fits there
0
I need help REALLY BAD on a single player map, it has unplayable lag, of about 2 minutes of freeing, then works for a splits second, then repeats that cycle. I wasn't doing much when it started, just flying in a blank space. I will post the download for the map, and if anybody can fix it, please let me know and tell me how to fix it. This lag only happens in this map, my other worlds won't do this. Restarting minecraft does not work, either.
Download: https://www.dropbox.com/sh/73bu0eskpadwkcy/AAAvyKif5vcSKpOXLgRHn_G4a?dl=
Map Version: 1.10.2 with Optifine
0
The 1.10 version doesn't work for me, the mod loaded, but no WE command runs, and instead the game just gives me "Unknown Command". Fix? And maybe a file has been damaged from a previous version?
0
There's a bug that makes it so sometimes when i exit a map, all scoreboards reset. Does anybody know a fix for this?
0
Or, a new argument for data tags would work too, ex:
/tp @a[DataTag:{OnGround:1b}] 0 0 0
So that way it could be used for ALL commands, even though the scoreboard data tags already exist, its just one extra step to use data tags with commands.
0
I Support!
0
For some reason, any MCEdit version over 0.1.7.1 will crash on startup. Can somebody help?
Windows Version: 10
MCEdit Version: 1.5.3.0
Error message:
Running in fixed mode. Support files are in your Documents folder.
Splash load...
[ WARNING][ mcplatform.py:1184]:Initializing window management...
Minecraft_Server.jar storage initialized.
Each server is stored in a subdirectory of C:\Users\Bobby\Documents\MCEdit\ServerJarStorage named with the server's version number
Cached servers: []
mcedit.main MCEdit exited with errors.
[ ERROR][ root.py:1006]:MCEdit version Unified v1.5.3.0 %s Minecraft 1.8/1.9 | PE 0.11
[ ERROR][ root.py:1009]:Attempt to call an undefined function glWindowPos2d, check for bool(glWindowPos2d) before calling
Traceback (most recent call last):
File "mcedit.py", line 1003, in main
File "mcedit.py", line 729, in main
File "utilities\gl_display_context.py", line 25, in __init__
File "utilities\gl_display_context.py", line 105, in reset
File "site-packages\OpenGL\platform\baseplatform.py", line 407, in __call__
NullFunctionError: Attempt to call an undefined function glWindowPos2d, check for bool(glWindowPos2d) before calling
Press RETURN or close this window to dismiss.