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    posted a message on Probably not possible but..

    o well. Why did you need this? i might be able to come up with a workaround.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Probably not possible but..

    i think the hideParticles tag on /effect gets rid of the fov change, but im not sure and i dont have mc with me


    Ex: /effect @a 1 10 5 true

    Posted in: Commands, Command Blocks and Functions
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    posted a message on 1.9 isn't a bad update, people just need to get used to skill.

    As i stated before, you can remove attack cooldown AND axe damage with Attributes (nbt tags)

    Posted in: Discussion
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    posted a message on how to make signs execute a lot commands like in hypixel

    another way in vanilla is to make a scoreboard objective dummy for each sign, make people who click the sign get that score, and have a repeat command block and chain command blocks executing commands on the player who clicked that sign, then reset that person's score


    Ex: if you want to give 2 effects to a player who r-clicks a sign,

    1. IN CHAT: /scoreboard objectives add EffectSign dummy

    2. make the sign execute this command: /scoreboard players set @p EffectSign 1(@p doesnt target the player closest to the sign, the player executes that command when he/she clicks on it)

    3. IN REPEAT ALWAYS ACTIVE COMMAND BLOCK: effect @a[score_EffectSign_min=1] 1 10 1

    4. IN CHAIN CONDITIONAL ALWAYS ACTIVE COMMAND BLOCK: effect @a[score_EffectSign_min=1] 10 5 1

    5. IN CHAIN CONDITIONAL ALWAYS ACTIVE CHAIN COMMAND BLOCK: scoreboard players set @a[score_EffectSign_min=1] EffectSign 0

    Posted in: Commands, Command Blocks and Functions
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    posted a message on how to make signs execute a lot commands like in hypixel

    nvm, i know it is possible to do 4 commands in 1 sign. just make a click event for run command in each of Text1 through Text4. Do you use generators?

    Posted in: Commands, Command Blocks and Functions
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    posted a message on 1.9 isn't a bad update, people just need to get used to skill.
    Quote from koi9000jh»

    It is. Reasons stated below:

    You now have to waste blaze powder to use a brewing stand.

    Weapons have cooldown, making jitterclicking ineffective.

    Sword sweep attack is killaura in a way.

    Spectral arrows take away the satisfaction of finding a player you're hunting for.

    Sword blocking is removed, meaning you can't blockhit anymore.

    Potion arrows, most of these are stupid (nobody wants to give opponents positive effects, its team griefing) and instant damage arrows allow one shot kills without power.

    Chorus fruit allow you to teleport through walls, RIP factions.


    you can disable cooldown in pvp maps with nbt tags and there are now shields instead of blockhitting
    Posted in: Discussion
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    posted a message on [SOLVED] Having Trouble Summoning the Ender Dragon

    you could open to LAN with cheats on, do /summon EnderDragon, and exit the world so that cheats are no longer on.

    Posted in: Discussion
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    posted a message on Flame form Skeleton Spawner

    you can get optifine and disable flame particles, but other than that, no, i dont know of a way.

    Posted in: Discussion
  • 0

    posted a message on how to make signs execute a lot commands like in hypixel

    you just make it the command sign execute this command: /setblock <x> <y> <z> minecraft:redstone_block 0 replace


    make the redstone block activate other commands to the nearest player to the sign

    but if you want a single sign to execute multiple commands then you need bukkit plugins


    you should also move this topic to the redstone discussion area because this topic fits there

    Posted in: Commands, Command Blocks and Functions
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    posted a message on INSANE lag on a Single Player map, need urgent help

    I need help REALLY BAD on a single player map, it has unplayable lag, of about 2 minutes of freeing, then works for a splits second, then repeats that cycle. I wasn't doing much when it started, just flying in a blank space. I will post the download for the map, and if anybody can fix it, please let me know and tell me how to fix it. This lag only happens in this map, my other worlds won't do this. Restarting minecraft does not work, either.


    Download: https://www.dropbox.com/sh/73bu0eskpadwkcy/AAAvyKif5vcSKpOXLgRHn_G4a?dl=


    Map Version: 1.10.2 with Optifine

    Posted in: Discussion
  • 0

    posted a message on WorldEditCUI

    The 1.10 version doesn't work for me, the mod loaded, but no WE command runs, and instead the game just gives me "Unknown Command". Fix? And maybe a file has been damaged from a previous version?

    Posted in: Minecraft Mods
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    posted a message on Scoreboards sometimes reset when i exit a map. Fix?

    There's a bug that makes it so sometimes when i exit a map, all scoreboards reset. Does anybody know a fix for this?

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Add a [DataTag] Argument to the /execute Command!

    Or, a new argument for data tags would work too, ex:


    /tp @a[DataTag:{OnGround:1b}] 0 0 0


    So that way it could be used for ALL commands, even though the scoreboard data tags already exist, its just one extra step to use data tags with commands.

    Posted in: Suggestions
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    posted a message on Add a [DataTag] Argument to the /execute Command!

    I Support!

    Posted in: Suggestions
  • 0

    posted a message on Help on MCEdit 1.5.3.0 startup crashes

    For some reason, any MCEdit version over 0.1.7.1 will crash on startup. Can somebody help?



    Windows Version: 10


    MCEdit Version: 1.5.3.0


    Error message:

    Running in fixed mode. Support files are in your Documents folder.
    Splash load...
    [ WARNING][ mcplatform.py:1184]:Initializing window management...
    Minecraft_Server.jar storage initialized.
    Each server is stored in a subdirectory of C:\Users\Bobby\Documents\MCEdit\ServerJarStorage named with the server's version number
    Cached servers: []
    mcedit.main MCEdit exited with errors.
    [ ERROR][ root.py:1006]:MCEdit version Unified v1.5.3.0 %s Minecraft 1.8/1.9 | PE 0.11
    [ ERROR][ root.py:1009]:Attempt to call an undefined function glWindowPos2d, check for bool(glWindowPos2d) before calling
    Traceback (most recent call last):
    File "mcedit.py", line 1003, in main
    File "mcedit.py", line 729, in main
    File "utilities\gl_display_context.py", line 25, in __init__
    File "utilities\gl_display_context.py", line 105, in reset
    File "site-packages\OpenGL\platform\baseplatform.py", line 407, in __call__
    NullFunctionError: Attempt to call an undefined function glWindowPos2d, check for bool(glWindowPos2d) before calling
    Press RETURN or close this window to dismiss.

    Posted in: Mods Discussion
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