• 1

    posted a message on Need help setting spawn after teleporting teams. Seth bling stuff... Map making
    Quote from aary33

    1. Add one point then immediately subtract it.
    2. Working on it...
    3. Two separate clocks that check for each team, filtering them with the available parameters.
    4. No, but you could always have creepers (spawned with spawners or dispensors) and gamerule mobGriefing set to off.




    The bottom are the 2 clocks. Attached to them are command blocks (the ones with comparactors connected to them) with two different lines of code (assuming teams are created already):

    Left:
    /testfor @a[team=Blue,score_KillsDummy=1,score_KillsDummy_min=1]


    and

    Right:
    /testfor @a[team=Red,score_KillsDummy=1,score_KillsDummy_min=1]


    Now for the two other command blocks for each side:

    For the two on the left:
    /scoreboard players set @a[score_KillsDummy_min=1,team=Blue] KillsDummy 0

    /scoreboard players add @a[team=Blue] TotalScore 1

    And the right:

    For the two on the left:
    /scoreboard players set @a[score_KillsDummy_min=1,team=Red] KillsDummy 0

    /scoreboard players add @a[team=Red] TotalScore 1


    Now, for the scoreboard part. You will need to create two objectives, one named KillsDummy and the other TotalScore by doing:

    /scoreboard objectives add KillsDummy playerKillCount KillsDummy

    and
    /scoreboard objectives add TotalScore dummy TotalScore


    There you go! This clock will add a point when ever anyone from the same team get a point, totaling it. If you have any questions please reply!

    Edit: Wrong pic sorry! Oh and this solves #2


    Edit #2: You may edit the names of the teams and the objective totalscore (if you do you have to change the names in the command blocks as well). I would not recommend changing the KillsDummy, but if it interferes and you know what you are doing, go for it.
    Posted in: Redstone Discussion and Mechanisms
  • 1

    posted a message on Need help setting spawn after teleporting teams. Seth bling stuff... Map making
    1. Add one point then immediately subtract it.
    2. Working on it...
    3. Two separate clocks that check for each team, filtering them with the available parameters.
    4. No, but you could always have creepers (spawned with spawners or dispensors) and gamerule mobGriefing set to off.
    Posted in: Redstone Discussion and Mechanisms
  • 1

    posted a message on Problems with Scoreboard mechanics for offline players [1.5.1]
    Quote from DirtTNT

    Hello guys, I know the basics of the Scoreboard commands, but I ran into a problem in my map...
    I am using an offline player called Diamond to store the points scored by the team Diamond. Well, I was wondering: Can I "testfor" scores from these offline guys?... So I did this:

    testfor @a[score_type_min=2,score_type=2,score_data_min=100]


    In this case, Diamond have the score "type" set up to 2, and I need to know when is Diamond going to get to 100 points... I basically need a system that increases the points until 100 points of value. Please help me how to fix this :(

    -DirtTNT, creator of a PvP future map.


    Instead of relying on an offline player, you may just create a 'dummy' scoreboard for each of the players. When giving points to a certain team just filter it out with team parameters. After that run 2 (or how many teams you have) /testfor (of course including filters for each team) clocks to check if any team has 100 points, for example:

    Testfor for first clock:

    /testfor @a[team=Diamond,score_Points_min=100]


    Testfor for second clock:

    /testfor @a[team=Gold(or any other team),score_Points_min=100]


    The point is that every player has to have the same scoreboard, as it will be close to impossible having a scoreboard and keeping track for each of the teams.
    Posted in: Redstone Discussion and Mechanisms
  • 2

    posted a message on SnowBiome not snowy enough?
    Quote from AndyMineseca

    SnowBiome not snowy enough?

    Hey there, Here's an Idea for what I think should be considered implemented to the game:

    I been walking around in the snow biome for a long time now. And I love it, but there's something that irritates me :( Well, the Tall Grass and the flowers that spawns in Minecraft SnowBiome it's destroying the feel of being a completely snowbiome (for me it does). What I mean is that, it could maybe be a little more snowy, like snow texture on the tall grass and the flowers. And instead they spawn on a snowy block (not snowblock, but the normal snow). So you can't see the grass texture, till you dig away the snow of course. I would like to see a complete snow biome, where there are no grass texture. (unless if its under a block though, like under the leaves of the trees, that's okay :) ).

    I don't think you all agree on this, but yeah its an Idea. It could maybe make a small change in the Minecraft feeling?.

    Please tell me what you guys think about this :D


    I feel you bro, I would love more snow in the snow biome, if you don't like snow then you could just move. I fell like there isn't enough snow to give the 'snowy' feeling. Support
    Posted in: Suggestions
  • 1

    posted a message on Risugami's Mods - Updated.
    Where is modloader 1.2.5? I checked the download folders, but I didn't find it for 1.2.5...

    I found A1.2.5, but I think that is alpha 1.2.5, am I wrong?
    Posted in: Minecraft Mods
  • 4

    posted a message on What difficulty do you play on?
    I normally play on normal on a normal day at a normal time... normally
    Posted in: Survival Mode
  • To post a comment, please .