- aary33
- Registered Member
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Member for 12 years and 30 days
Last active Fri, Mar, 20 2020 19:33:33
- 2 Followers
- 1,998 Total Posts
- 208 Thanks
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Sep 15, 2014aary33 posted a message on [Official] Microsoft has Bought Mojang and a message from Notch.Rare. Enough said.Posted in: News
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Jun 15, 2014aary33 posted a message on Mojang Announcement: EULA, and ServersPosted in: News
This problem would have been avoided altogether if servers simply followed the EULA. Mojang should not be involved in a problem they did not cause; they shouldn't waste their time locating the server.
2. How am I over reacting on the impact? You obviously don't understand the cost of a server. The server I play on has a 900$ monthly bill, and thats a small bill. Servers such as mineplex have a several thousand dollar monthly bill. The strong ones cannot adapt cause there is really no where to adapt to. Servers will start falling left and right when this is enforced, and you'll see that i'm not overreacting.
I understand the cost of the servers. Why did the server owners decide to host a big server that they couldn't legally sustain themselves? There is plenty of room to adapt, you simply refuse to accept it. Servers wouldn't be having this problem if they followed the EULA from the beginning. -
Jun 15, 2014aary33 posted a message on Mojang Announcement: EULA, and ServersPosted in: NewsQuote from JTGhawk137
Problems:
This EULA is still a load of . I know a server owner that has a baby, and his entire life runs off of donations, and in fact I think over 90% of servers strictly run off donations by selling ranks, permissions, and in-game money. Mojang, if you haven't realized, this is taking thousands of peoples job, and will most likely ruin a lot of lives and put a permanent dent in their lives. Yes this was already made illegal a while ago, but they haven't enforced it for so long that we have become accustomed to it.
Those owners should have thought about the consequences of relying on such an unstable method of gaining profit. Also, they should've read the EULA before they got into the server hosting 'business'. There is no one else to blame but the owners and their ignorance.
What should a happen:
You should make a limit on how much money one can spend on a perk such as 100$, cause even I believe that a 500$ rank is absolutely ridiculous. Also, if your doing this for the kids who steal their parents credit card, thats there fault, Not yours! There is a such thing as charge back on donations, but it will most likely get you banned.
Indeed, that's the problem of the parents. However, you are not seeing the other side of the issue. The angered parents blame Mojang for the occurrence, and server owners get to slip away from a possible refund.
Servers that are going to fall due to this:
Mineplex
Hypixel
Skydoesminecraft
Gontroller
GotPvp
GTAMC
ArkhamNetwork
Mineage Pvp
CraftGasm
Just several servers out of thousands that will fall...
Without these servers, I will not play minecraft and neither will millions.
You are overreacting the impact of this. Servers will just have to find an alternative, better method of funding their server. It will also distinguish between the servers that are only in it for the money, and the servers that actually care about their community. I wouldn't be surprised if some servers down, those will be the weak ones. Those who are strong will simply adapt.
Mojang... I thought you were a good company, but you went to far.
So, a company is suddenly bad for enforcing there rules that they have every right to impose? The EULA has always been there, servers should have taken it into consideration, and then proceed with hosting. Otherwise, they are ignorant and will get what they deserve. -
Jun 15, 2014aary33 posted a message on Mojang Announcement: EULA, and ServersPosted in: NewsQuote from The_Redneck
No it wasn't. You can't have a larger server without having money to do so, and that money helps fund keeping players entertained.
Exactly. There was no such thing as 'large servers' in the dawn of Minecraft's multiplayer compatibility. People were hosting; to share their experience with others. -
Jun 15, 2014aary33 posted a message on Mojang Announcement: EULA, and ServersPosted in: NewsQuote from triplethetnt
Tell me guys, why in the hell do you go on a pay to win server, complain that it is pay to win but yet you still keep playing it. How about if you do not like a play to win server, you don't play on it and leave it alone. What is the point of complaining if you can just play on another server if you don't like a pay to win server? So what if the servers make money, you don't have to play on that kind of a server, why should you care if they make money, like are you jealous or something that you come complaining over here? After all those are the server players choosing to give money to the server, maybe you should tell the players to stop giving money to the servers.
Simply ignoring a problem does not remove it, -
Jun 15, 2014aary33 posted a message on Mojang Announcement: EULA, and ServersPosted in: NewsQuote from memoric
well it technically wouldn't be in-game currency as the points would only be credible on the outside. like for say I use buycraft and purchased 50 points. I could then redeem those tokens for items in-side the game. the points themselves could easily be for other things as well besides just minecraft "donations"
either way its after midnight and im in no condition to really debate anything lol. (not being rude in anyway)
When said currency relates to Minecraft; they must abide the EULA. Any use outside of that obviously would not. It still counts as the consumer buying digital currency, and then spending it in Minecraft; in which, Mojang wants to prevent. -
Jun 14, 2014aary33 posted a message on Mojang Announcement: EULA, and ServersPosted in: NewsQuote from memoric
now I could be wrong on this but if im not mistaken people could easily switch to a point system, "donate" for a set amount of points which have no connection to minecraft and from there you can bypass the EULA to keep things going.
seeing as the money is not being spent on a minecraft item just points
That's one of the restrictions; you may not charge real-world cash for in game currency. You may argue that you point system isn't an in game currency; however, if it is in relation to Minecraft, said currency must abide to the EULA as well. -
Jun 14, 2014aary33 posted a message on Mojang Announcement: EULA, and ServersPosted in: NewsQuote from Gragok
Oh.. so let's let the youtubers make a ton of money off recording videos of minecraft!
Is that not morally wrong? Yet Notch allowed it.
Do they have the means of making a profit out of it?
Big youtubers make money due to a large amount of people loving their videos; which, should be the same reason as to why server owners run servers.
Quote from triplethetnt
But if those servers didn't exist mojang wouldn't have that money either. Why is it bad if the server owners make a few bucks? After all, the server players are paying for it from their own pockets on their own will, no one is forcing them to donate for stuff. Should they give that money to mojang instead instead of helping the server stay online? What point are you trying to make here....
It's not bad at all for servers to make money; the problem is, servers that intend to make money. Donations are extremely fine, purchases are not, since donations aren't as forced.
Quote from Da_Docta
I agree it is unfair, but mojang is smart and realizes it is free advertising. If all the big MC youtubers stopped uploading then I bet these new BS terms to the EULA would go away.
Yes, I agree. That is what allowed to Minecraft to bloom. Youtubers don't generally get into the video business of their favorite game to make money. -
Jun 14, 2014aary33 posted a message on Mojang Announcement: EULA, and ServersPosted in: News
Yes, there was. It was a glorious time of the past.
Making profit out of something that Mojang created is morally incorrect. -
Jun 14, 2014aary33 posted a message on Mojang Announcement: EULA, and ServersPosted in: NewsQuote from OrbisGaming
Not many people actually do donate for just keeping the server up thought, they expect the owner to take care of that. I know I've never donated to a server just to keep a server up but donated to countless servers for a better rank over the past 4-5 years , and I'm absolutely fine with that. The owners decide to run it because they can actually make a profit from running a server. Loads of people want better kits and stuff so they will donate to the server to get it. If the the host of the server has put a lot of time into the server and has reasonable stuff you can buy and a good playerbase then it's likely that he's making more money than he spends on his hosting provider.
Essentially, you're saying that owners want to run a server so that they can make a profit out of something Mojang made?
The line has been drawn between morality and selfishness. There was once a time where people hosted servers because they enjoyed Minecraft and wanted to spread that enjoyment; not because they could make money out of it.
Quote from Gragok
Mojang just want people to turn to realms, so they can make more money.
If they have any ideas on how to fund a big dedicated server without a substantial source of income, I'm all ears. Pay to play is basically as bad as pay2win.
EULA loopholes ftw.
P.S I don't support pay2win servers.
Not all servers will have to resort to pay to play; most servers that do will fail, when there are servers people can join without paying a single cent.
How exactly is this fundamental to Realms? How is this even related to Realms? This shift of servers will not cause any increasing sales on Realms, which is extremely limited and restricts freedom. -
Jun 14, 2014aary33 posted a message on Mojang Announcement: EULA, and ServersPosted in: NewsQuote from triplethetnt
These rules make no sense at all.
Why aren't servers allowed to sell ingame (virutal stuff) for IRL cash? If someone chooses to spend their cash on it, they are 100% allowed to do so if they want to. You, the server player who doesn't want to spend cash, you don't have to do that. You joined the server on your own free will. You do not have to donate. If you do not like a server which sells stuff, YOU DO NOT HAVE TO PLAY IT. No one is forcing you to play a pay to win server. Yet all of you guys go on mineplex or whatever it may be and play on it and complain it is pay to win. Well how about you stop playing it then huh? You can show a server that you don't like it's pay to win method by just not playing it. If you don't like pay to win servers well how about you make one yourself, stop complaining about how others run their servers, because YOU DON'T HAVE TO PLAY THEIR SERVERS!
Yes, keep telling the children that play on here. I'll bet they will listen.
Quote from OrbisGaming
triplethetnt has a very valid point.
"A donation is something given to you in the intent of nothing given in return."
Yeah... not many people will donate to a minecraft server for nothing in return.
Keeping a server up is reason enough to donate. If a precious server can't run without donations, why did the owners decide to run it in the first place if they couldn't afford it? -
Jun 13, 2014aary33 posted a message on Mojang Announcement: EULA, and ServersPosted in: NewsQuote from mannen1338
Is ranks that you get overtime allowed? like be active for 1 day and get that.
Ranks are allowed, as long a you don't have to "donate" (purchase) for them. -
Jun 13, 2014aary33 posted a message on Mojang Announcement: EULA, and ServersPosted in: News
Anything that separates payers and non payers is not allowed, such as ranks. -
Jun 12, 2014aary33 posted a message on Mojang Announcement: EULA, and ServersPosted in: NewsQuote from Alizrak
I choose the worse time to start my little server. xP
So, what can we sell then? Colored names? Nicknames? I was JUST about to start selling ranks and personalized weapons.
That's the thing, you can't sell things. You would be making profit out of something you did not make, whether or not you've modified it to fit your needs.
Please, don't start with financial issues with servers. If you can't afford to finance a server, don't run it at all. - To post a comment, please login.
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Laggy? Perhaps. Impossible? Not at all.
The idea of a sort of dynamic lighting would quite change the game; however, provided that it is merely a luxury, then it could possibly be balanced.
Support.
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Hence rarely.
Knowing how 1.8 had become an extreme problem with optimization, I wouldn't consider the addition of a feature that accumulates that lag. Such example are these fish, in which if they were to count as an entity, there would be a terrible lag. As well as, if they were to be as disposable as any mob, it would remove the sense of fishing. If you can kill fish with your sword, why can't you catch it the same way?
I do not agree with the prismarine drops upon death; as stated, they should be a unique drop characterized by the water monument. The addition of the prismarine drops would also exponentially degrade the value of the shards.
Although, the idea of realistic fish has been redundantly suggested in the past, it is simply not feasible. A system where the fish would only be aesthetic particles is pleasing, but again, particles and water rendering do not do well together.
No Support.
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No Support.
This logic does not adequately apply. The same can be said for diamonds, gold, enchanted armor, wither skulls, etc.
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As stated, the issue does not regard the redundancy of food. The problem concerns the repeated annoyance of having to stop every minute or so to eat.
I would support a system that highly regards the increase efficiency of food at the cost of being more difficult to obtain.
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Optionally, you may use '!' to target all except that specific entity:
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v2.03: 9/10/2014
- Fixed armageddon stopping in the "Let it Rain!" challenge mode
- Fixed the unexpected "Error!" message
- Added version number stand to the lobby
- Fixed what seemed to be reminisces of "shields" which are now giant purple-black checkered blocks
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v2.01: 9/8/2014
- Fixed armageddon continuing before a round starts
- Fixed item spawning ahead of its time
- Fixed purple and bold names when a player without a parkour checkpoint has won
- Enhanced the detection of players alive in a round by attaching a fill clock to it
- Fixed hologram alignment (for the Wicked Perfection server)
- Added a bit of color to the existing holograms
- Added a hologram to the entrance of the parkour
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I am unsure as to how you are able to perceive such as "broken". They are not deemed as such unless they are utterly unplayable.
The only exception here would be optimization, as it does victimize many in which it may provide an unplayable atmosphere.
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Thank you to all of you who have stayed with me all these days even though it may have seen that I had forgotten. I spent much more effort on this minigame, three months worth of development. I appreciate all of your support, as I do take a bit of my time everyday to carefully read the messages that I get when you subscribed, or will subscribe, to me.
If you decide to join the server, there are only five simple rules you have to follow.
1. Don’t be a jerk to other players.
2. Don’t try to break a map purposefully.
3. Be kind and respectful to all players.
4. Try to keep inappropriate language to a minimal.
5. Have fun!
If you decide to download the minigame, follow these simple steps.
1. Download TNT Offs zip file from the link above.
2. Extract all of its contents into your server folder. If prompted to replace existing files or documents, accept.
3. Start the server, enjoy!
No one on the server? Invite some people, spread the word! The best way to get people to play on the server is to let others know that TNT Offs exists. If you have a channel, you may do so by recording gameplay footage, or anything that best fits you. You would be doing all of us a favor, and I would greatly appreciate the support and efforts in helping TNT Offs grow.
To start the world, press the button attached to a box with a sign that is in the lobby. Once you do so, the box will disappear and you'll be ready to play TNT Offs v2! The minigame does come with a specialized resource pack that only changes the texture of the TNT to 'TNT OFFS' TNT that presents a more dynamic aspect to the explosive block. I really recommend using it, but of course, it is completely optional!
Originally, the title for the subscriber special had originally been 500, but then I realized I was 300 subscribers over that mark, so now it's 800. This is why you see in the video that it's 500 instead of 800.
So what are you waiting for? Hop onto the server with friends and/or download the completely vanilla Minecraft TNT Offs v2 now! Anyone with a Minecraft account can join, the server is not whitelisted.
Server IP: WickedPerfection.net:5545
TNT Offs v2.03
Download Link: http://goo.gl/APTv6s
You must be in the 1.8 official release or higher!
Recommended dedicated RAM for TNT Offs v2: 4GB
If you have any questions, concerns, or just want to report a bug, please do so as soon as possible here: http://goo.gl/9KW5Iy
If you can't join, or are seemingly in the middle of nowhere, relog. Relogging in usually fixes the problem, if not please send a bug report in the link above.
Tremendous thanks to the Wicked Perfection Network.
WickedPerfection.net
Music: Warrior Strife - Jingle Punks
Changelog---
- Fixed armageddon stopping in the "Let it Rain!" challenge mode
- Fixed the unexpected "Error!" message
- Added version number stand to the lobby
- Fixed what seemed to be residue of "shields" which are now giant purple-black checkered blocks
v2.01: 9/8/2014
- Fixed armageddon continuing before a round starts
- Fixed item spawning ahead of its time
- Fixed purple and bold names when a player without a parkour checkpoint has won
- Enhanced the detection of players alive in a round by attaching a fill clock to it
- Fixed hologram alignment (for the Wicked Perfection server)
- Added a bit of color to the existing holograms
- Added a hologram to the entrance of the parkour
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Quotes are allowed, they do not pose a conflict unlike the latter.
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You have indicated that the Selected Item tag involves a list of values; however, this is not the case unlike Equipment or Inventory.
There is only one value to identify, the item the player is holding. Therefore, the value must be enclosed in curly brackets '{' instead of square brackets.
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Yes.
You may edit the following command to fit your needs.
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Presenting the lack of quotation around value identifiers is an excellent practice; it is easier to determine which is a value, and which is its identifier.
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They would sell you the release; however, with a free optional update presented by Mojang.
Present factual evidence concerning the incorrect postulation that Minecraft sales have dropped down over the course of 1.5 - 1.7, only then will you be credible. Those updates received major formal and informal criticism, yet, Minecraft sales have thrived and will continue thriving until Mojang stops the development process for Minecraft.
Instead, the updates have presented exponential growth over the given time.