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    posted a message on Potion of Luminessence

    Laggy? Perhaps. Impossible? Not at all.

    The idea of a sort of dynamic lighting would quite change the game; however, provided that it is merely a luxury, then it could possibly be balanced.

    Support.
    Posted in: Suggestions
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    posted a message on Visible Fish
    Quote from UltimateFanBoy»

    Sticky pistons and colored glass.
    Support. Why not add this?

    Hence rarely.

    Knowing how 1.8 had become an extreme problem with optimization, I wouldn't consider the addition of a feature that accumulates that lag. Such example are these fish, in which if they were to count as an entity, there would be a terrible lag. As well as, if they were to be as disposable as any mob, it would remove the sense of fishing. If you can kill fish with your sword, why can't you catch it the same way?

    I do not agree with the prismarine drops upon death; as stated, they should be a unique drop characterized by the water monument. The addition of the prismarine drops would also exponentially degrade the value of the shards.

    Although, the idea of realistic fish has been redundantly suggested in the past, it is simply not feasible. A system where the fish would only be aesthetic particles is pleasing, but again, particles and water rendering do not do well together.

    No Support.
    Posted in: Suggestions
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    posted a message on Dungeon Capes
    I would support if other aesthetic accessories would be considered. As stated by others, the possession of capes done by simple spelunking would deteriorate the central value of the capes.

    No Support.

    Quote from Hydranoid658»
    What if I just go to a creative world, use an advanced /give or /setblock command (which is now copy-pasted everywhere on the internet) to create a cape, and now I have a free cape everywhere that I can show off and pretend I did something impressive. This idea seems flawed.


    This logic does not adequately apply. The same can be said for diamonds, gold, enchanted armor, wither skulls, etc.
    Posted in: Suggestions
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    posted a message on Very Much Enjoying 1.8, but the Hunger Saturation is so Tiresome
    Quote from LeslieGilliams»
    I can't believe there is a complaint about hunger or saturation when food is ridiculously easy to obtain (especially with rabbits and the addition of sheep dropping mutton).

    As stated, the issue does not regard the redundancy of food. The problem concerns the repeated annoyance of having to stop every minute or so to eat.

    I would support a system that highly regards the increase efficiency of food at the cost of being more difficult to obtain.
    Posted in: Recent Updates and Snapshots
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    posted a message on Kill All of a Certain Type of Mob
    It would be:

    /kill @e[type=Skeleton]

    Optionally, you may use '!' to target all except that specific entity:

    /kill @e[type=!Player]
    Posted in: Commands, Command Blocks and Functions
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    posted a message on TNT Offs v2 - Minigame: 800 Sub Special
    TNT Offs v2.03 has been released to include the following changes:


    v2.03: 9/10/2014
    - Fixed armageddon stopping in the "Let it Rain!" challenge mode
    - Fixed the unexpected "Error!" message
    - Added version number stand to the lobby
    - Fixed what seemed to be reminisces of "shields" which are now giant purple-black checkered blocks
    Posted in: Redstone Creations
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    posted a message on TNT Offs v2 - Minigame: 800 Sub Special
    TNT Offs v2.01 has been released to include the following changes:

    v2.01: 9/8/2014
    - Fixed armageddon continuing before a round starts
    - Fixed item spawning ahead of its time
    - Fixed purple and bold names when a player without a parkour checkpoint has won
    - Enhanced the detection of players alive in a round by attaching a fill clock to it
    - Fixed hologram alignment (for the Wicked Perfection server)
    - Added a bit of color to the existing holograms
    - Added a hologram to the entrance of the parkour
    Posted in: Redstone Creations
  • 0

    posted a message on [1.8] I am disappointed.
    Quote from FastCraft»
    I would be ok with the update, but so much is broken. That new mob AI? Broken. Animations? Broken. Pets? Broken. Optimizations? Broken. :| Maybe 1.8.1 will be ok.

    I am unsure as to how you are able to perceive such as "broken". They are not deemed as such unless they are utterly unplayable.

    The only exception here would be optimization, as it does victimize many in which it may provide an unplayable atmosphere.
    Posted in: Recent Updates and Snapshots
  • 2

    posted a message on TNT Offs v2 - Minigame: 800 Sub Special
    Do you hear that? That's the sound of you not launching destructive TNT! I present to you, the long awaited TNT Offs v2! The goal of the minigame is simple: Be the last one standing in an epic battle with TNT. With random items falling from the sky, your experience will always be unexpectedly different. Don't implode of excitement just yet! There are many settings to choose from, including 6 unique maps, and 6 unique challenge modes which further vary the experience.


    Thank you to all of you who have stayed with me all these days even though it may have seen that I had forgotten. I spent much more effort on this minigame, three months worth of development. I appreciate all of your support, as I do take a bit of my time everyday to carefully read the messages that I get when you subscribed, or will subscribe, to me.

    If you decide to join the server, there are only five simple rules you have to follow.
    1. Don’t be a jerk to other players.
    2. Don’t try to break a map purposefully.
    3. Be kind and respectful to all players.
    4. Try to keep inappropriate language to a minimal.
    5. Have fun!

    If you decide to download the minigame, follow these simple steps.
    1. Download TNT Offs zip file from the link above.
    2. Extract all of its contents into your server folder. If prompted to replace existing files or documents, accept.
    3. Start the server, enjoy!

    No one on the server? Invite some people, spread the word! The best way to get people to play on the server is to let others know that TNT Offs exists. If you have a channel, you may do so by recording gameplay footage, or anything that best fits you. You would be doing all of us a favor, and I would greatly appreciate the support and efforts in helping TNT Offs grow.

    To start the world, press the button attached to a box with a sign that is in the lobby. Once you do so, the box will disappear and you'll be ready to play TNT Offs v2! The minigame does come with a specialized resource pack that only changes the texture of the TNT to 'TNT OFFS' TNT that presents a more dynamic aspect to the explosive block. I really recommend using it, but of course, it is completely optional!

    Originally, the title for the subscriber special had originally been 500, but then I realized I was 300 subscribers over that mark, so now it's 800. This is why you see in the video that it's 500 instead of 800.

    So what are you waiting for? Hop onto the server with friends and/or download the completely vanilla Minecraft TNT Offs v2 now! Anyone with a Minecraft account can join, the server is not whitelisted.
    Server IP: WickedPerfection.net:5545

    TNT Offs v2.03
    Download Link: http://goo.gl/APTv6s

    You must be in the 1.8 official release or higher!

    Recommended dedicated RAM for TNT Offs v2: 4GB
    If you have any questions, concerns, or just want to report a bug, please do so as soon as possible here: http://goo.gl/9KW5Iy

    If you can't join, or are seemingly in the middle of nowhere, relog. Relogging in usually fixes the problem, if not please send a bug report in the link above.

    Tremendous thanks to the Wicked Perfection Network.
    WickedPerfection.net

    Music: Warrior Strife - Jingle Punks

    Changelog---
    v2.03: 9/10/2014
    - Fixed armageddon stopping in the "Let it Rain!" challenge mode
    - Fixed the unexpected "Error!" message
    - Added version number stand to the lobby
    - Fixed what seemed to be residue of "shields" which are now giant purple-black checkered blocks
    v2.01: 9/8/2014
    - Fixed armageddon continuing before a round starts
    - Fixed item spawning ahead of its time
    - Fixed purple and bold names when a player without a parkour checkpoint has won
    - Enhanced the detection of players alive in a round by attaching a fill clock to it
    - Fixed hologram alignment (for the Wicked Perfection server)
    - Added a bit of color to the existing holograms
    - Added a hologram to the entrance of the parkour
    Posted in: Redstone Creations
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    posted a message on NBT Tag {SelectedItem} Help Needed.
    Quote from Bongotezz»
    Here's the correct command

    testfor @p {SelectedItem:{id:minecraft:iron_horse_armor}}

    I removed the quotes and square brackets.

    Quotes are allowed, they do not pose a conflict unlike the latter.
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on NBT Tag {SelectedItem} Help Needed.
    Quote from thejermjermboy»
    I've tried it with this command:
    testfor @p {SelectedItem:[{id:"minecraft:iron_horse_armor"}]}


    You have indicated that the Selected Item tag involves a list of values; however, this is not the case unlike Equipment or Inventory.

    There is only one value to identify, the item the player is holding. Therefore, the value must be enclosed in curly brackets '{' instead of square brackets.
    testfor @p {SelectedItem:{id:"minecraft:iron_horse_armor"}}
    Posted in: Redstone Discussion and Mechanisms
  • 1

    posted a message on Regarding Summoning Rotated Armour Stands
    Quote from Mattmatts»
    Is it possible to pose the legs? IF so, say like "RightLeg,LeftLeg", the kinda stuff you would INSERT in a command. (Joints mabye?)

    Yes.

    You may edit the following command to fit your needs.
    /summon ArmorStand ~ ~ ~  {NoBasePlate:0b,NoGravity:0b,Invisible:0b,DisabledSlots:0,Equipment:[{},{},{},{},{}],Pose:{Body:[0.0f,0.0f,0.0f],LeftArm:[0.0f,0.0f,0.0f],RightArm:[0.0f,0.0f,0.0f],LeftLeg:[0.0f,0.0f,0.0f],RightLeg:[0.0f,0.0f,0.0f],Head:[0.0f,0.0f,0.0f]}}
    Posted in: Recent Updates and Snapshots
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    posted a message on Whats your favorite thing about 1.8 ? <3
    Other than the innovative commands, I would consider ocean monuments as my favorite feature in this update.
    Posted in: Recent Updates and Snapshots
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    posted a message on /tellraw issues
    Quote from thejermjermboy»
    You know, actually using raw JSON, I think that using quotation marks are fine too.
    I just recently tried it in my Singleplayer, and it worked.

    Presenting the lack of quotation around value identifiers is an excellent practice; it is easier to determine which is a value, and which is its identifier.
    Posted in: Redstone Discussion and Mechanisms
  • 1

    posted a message on [1.8] I am disappointed.
    Quote from LeslieGilliams»
    If you go to the Minecraft store today what version will they sell you?

    They would sell you the release; however, with a free optional update presented by Mojang.
    Quote from pefan»

    wrong and wrong and wrong again. i really hate to say this but those hate trains usually leave the game and lets all face it minecraft is not going to last for ever it will sad to see it die but it will happen and its updates like these that will cause the down fall there has just been too much hate for every update example back in beta and even early 1.1 1.2 official there was not a lot of hate for those updates (maybe beta 1.8 ok a lot of hate for that one) but the example is 1.6 1.7 and now 1.8 have been causing an outrage

    Present factual evidence concerning the incorrect postulation that Minecraft sales have dropped down over the course of 1.5 - 1.7, only then will you be credible. Those updates received major formal and informal criticism, yet, Minecraft sales have thrived and will continue thriving until Mojang stops the development process for Minecraft.

    Instead, the updates have presented exponential growth over the given time.
    Posted in: Recent Updates and Snapshots
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