• 0

    posted a message on Sword Art Online Mod [1.6.2] [WIP]
    Due to some of the developers doesn't have time to do because they have camp and stuff, so I think near september.
    Posted in: WIP Mods
  • 0

    posted a message on Sword Art Online Mod [1.6.2] [WIP]
    Quote from NinjaDog1111

    By parties you mean teaming with villagers?Can you make it so you an party up with players?And I cant wait until everything is ready,as well how will the levels be displayed?


    Yes, teaming with villagers in villages, you can party up with your friends on servers, track them, duel them and many features, levels will be shown in the top left corner with the normal Sword art online bar.
    Posted in: WIP Mods
  • 0

    posted a message on Sword Art Online Mod [1.6.2] [WIP]
    Quote from NinjaDog1111

    i could build it,but have you thought about downloading a map?And I understand that the mod is still in progress,but does the mod only work on the server?As well as this question, are you making mod mobs/bosses?and will there be a texture pack that edits your health bar ,and i heard that you might be adding parties as well.


    I don't think I would download a map , since its not made by us I don't want people to feel bad about us, the mod works on every server players make, and yes we are making mobs and bosses, it will have 0.001% chance to drop a rare item.

    There won't be any texture pack to edit health bar, since we're making it as a GUI, and yes we're doing parties if people are in Single Player he/she will be able to party with custom people in villages. ( Since we're gonna get rid of the normal minecraft villages, we're making better ones.)
    Posted in: WIP Mods
  • 0

    posted a message on Sword Art Online Mod [1.6.2] [WIP]
    Beta testers will get to try out the server once we finish first floor, I have limited time to do these things in summer since its gonna end soon, I hope we could at least finish the floor and let you guys try out.

    For that Ninja, I need to ask Sager to make you a staff member perhaps you could help building? Anything would be appreciated.

    Every item is still working on, I might need some more coders since Im not that good on making GUIs but skills and stuff I figured it out, if you have friends which are fairly ok to make GUIs please PM me.

    We need more players help to make the mod better so if anyone out there is still new to coding I won't mind to teach them from fresh, since we have only a few developers I hope that more people would help us.
    Posted in: WIP Mods
  • 0

    posted a message on Sword Art Online Mod [1.6.2] [WIP]
    The server and mod currently has lots of progress, our building team did a fantastic job. Meanwhile the developing team are making quite progress, our first official Beta Version will be released really soon! If you wish to help please apply here or on our forums!
    Posted in: WIP Mods
  • 1

    posted a message on Sword Art Online Mod [1.6.2] [WIP]
    All accepted.

    @Ninjadog1111

    Thanks Ninjadog1111 I appreciate that you are going to do for the mod.

    Heres the steps for adding mods.

    1. Get forge installer.
    2. Open it and select install client.
    3. Now go to your .minecraft folder put the mods into thr 'mods' folder.
    4 Open the new launcher run the 'Forge' profile. And you are done.

    We are going to make all 100 floors , if the anime or anything else has mentioned the places we're definately making it. For the other floors we're going to make it as reasonable as we can.

    I've already planned everything for skills, theres just too many so I didnt post them all.
    Posted in: WIP Mods
  • 1

    posted a message on Sword Art Online Mod [1.6.2] [WIP]
    Ok sure! Just give me your email in skype I'll add you into the dropbox!
    Posted in: WIP Mods
  • 22

    posted a message on Sword Art Online Mod [1.6.2] [WIP]
    Welcome to our Sword art online mod!Our goal is to make Sword art online ( Anime ) with full experience to Minecraft.Forums :http://minecraftsaom...freeforums.org/
    Weapons/Armor
    We are planning to make both weapons and armor with customized stats and making them 3D. Thanks to our professional modelers we've been able to make the swords very realistic.

    [/spoiler]Crafting Skills[spoiler]
    Smithing For forging weapons and metal equipment. Forged items can be sold in the marketplace.
    Tailoring For crafting garments and leather equipment. Crafted items can be sold in the marketplace.
    Alchemy For crafting of various potions from materials. The variety is great, though the process is easy. More detailed gear crafting information can be found in the bazaar and here.[/spoiler]
    Defensive Skills[spoiler]Leather EquipmentFor the use of pliable or molded leather armor. Allows for decent range of movement, but at the cost of defensive value. Also governs the ability to wear cloth garments.
    Light Metal EquipmentFor the use of more flexible metal armor such as chain-mail. This type of equipment establishes a balance between average freedom of movement and defense. Also governs the ability to wear cloth garments.Heavy Metal EquipmentThis type of equipment includes armor like plate armor. While movement is limited, it comes with increased defense. Also governs the ability to wear cloth garments.Shield EquipmentFor using all kinds of offhand shields. They offer the ability to easily block and deflect powerful blows at the cost of lowering your weapon speed.ParryingWhile the ability to parry enemy attacks doesn't require the use of this skill, this skill enables the user to parry Sword Arts. If parried properly, the opponent will be sent staggering backwards from a powerful recoil. More information can be found here.[/spoiler]Enhancing[spoilerThis idea is based off of cubeworlds, weapond customizer, however it wont change the appearance of your weapons. This is the alternative to enchantingWhich is too op, enhancing works by adding materials to your sword:So just say:Diamond added durabilityEmerald added powerIron added SharpnessGold added speedThese are just ideas though you could even go as far as to add elemental orbs-Fire orb adds fire power ect.[/spoiler]
    Offensive Skills[spoiler]
    Straight DaggersFor the use of tiny straight bladed weapons like stilettos, dirks, and katars. These tiny weapons are the fastest weapons wielded due to their size.Curved Daggers
    For the use of small curved weapons like jambiyas, kukris, and tantos.;One-Handed STRAIGHT SwordsFor the use of smaller straight edged weapons like longswords, rapiers, and spathas.For the use of large straight edged weapons like greatswords, clay
    Two-Handed STRAIGHT Swords
    mores, and zweihanders.One-Handed Curved SwordsFor the use of smaller curved bladed weapons like cutlasses, pulwars, and scimitars.Two-Handed Curved SwordsFor the use of large curved bladed weapons like heavy talwars, falchions, katana and nodachi.One-Handed BATTLE AXESFor the use of smaller heavy headed bladed weapons like axes, tomahawks, and onos.Two-Handed BATTLE AXESFor the use of large heavy headed bladed weapons like heavy axes, dane axes, and war axes.One-Handed Assault SPEARSFor the use of long thrusting weapons like shortspears, hastas, and spontoons.
    Two-Handed Assault SPEARSFor the use of long, heavy thrusting weapons like tridents, ranseurs, and lances.PolearmsFor the use of long hacking weapons like halberds, scythes, and poleaxes. The long reach is a disadvantage at short ranges where the deadly end of the weapon is too far away to be effective.
    One-Handed War HammersFor the use of blunt weapons like blacksmith hammers, maces, and cudgels. These weapons are generally very heavy.Two-Handed War HammersFor the use of massive blunt weapons like dire flails, heavy maces, and sledgehammers. These are by far the heaviest weapons available.Martial ArtsAn unarmed skill, which uses the player's body in combat. Read more about this skill here.
    Blade ThrowingFor hurling small throwing weapons at enemies. It is the only skill that allows ranged combat, but it can also be used at short range. More information about the skill can be found here.[/spoiler]<br />Other Skills[spoilerBeast TamerFor taming and teaching monsters to accompany and fight with you. Only a single familiar can be tamed at any given time. The act of taming familiar requires physical contact, time, and concentration. Additional information can be found here.Familiar CommunicationA Beast Tamer skill which gradually allows the player to understand and communicate with monsters. Over time, this skill can be used to negotiate with normally hostile monsters. However, just because you're beginning to understand monsters speech, doesn't mean that the translated content is 100% correct. At lower levels, "nice to meet you might somehow come out as look, fresh meat!HowlA skill which, when used, causes a loud sound wave to be emanated from the user. The higher the skill level, the more successful this skill will be. When used in the vicinity of a monster, which is fighting a party member, this skill allows a greater chance of diverting the monster's attention onto the user.ListeningIncreases the user's hearing senses when actively focused on a source of sound. Like a unidirectional microphone, sounds from only one specified direction will be amplified to the user, while other sounds will remain the same. Higher levels of this skill will allow the user to overhear conversations and noises with greater ease, although its power is limited and not absolute.FishingUsed to catch fish in the various pools of water around the world. Things other than just fish can be caught and even the fish themselves have more uses than just eating. Fishing is possibly the only real "gathering" skill in the game. Taking the skill grants you a free fishing pole.Battle HealingA skill that enables the user to passively recover a miniscule amount of HP every 10 seconds. It starts off extremely weak, and can only be leveled up by constantly getting one's HP into the red zone.Tracking
    The ability to track monsters and players through glowing footprints. The more recent the trail is, the easier it is to see. It can also be used to search for nearby players on the current floor, as long as their IGN is known to the user.PreformAllows the user to play instruments very well. So long as the character can think up the proper tune, the game will automatically control the character to play it. The more complex the tune, the higher the skill must be.HidingFor avoiding detection. With higher levels of hiding, characters are less likely to draw monster agro and can disappear from player's peripheral vision. Later levels the player can gain a slight transparency effect.
    PerceptionAllows the user to hear and see more clearly, as well as widening their field of view. Sounds around the character are amplified, although not in an earsplitting way. Think of it as a heightened awareness.SprintGrants the ability to gain short bursts of enhanced movement. This is really only useful for closing gaps or dodging extremely slow attacks. Low levels the increase is barely noticeable. Even at max rank, the speed increase isn't godly.ArcobaticsAllows the user improved abilities when performing any sort of acrobatic feat. Tumbling, leaping, wall climbing. Hardcore parkour. Like most other skills, it starts extremely weak and slowly grows in power.X-ray VisionAllows the player to see in the ultraviolet and x-ray spectrum by actively turning on the skill. The higher the skill rank, the farther the range of detection. Not to be mistaken with Night Vision, this skill enables you to see other players or monsters even if they are standing behind a wall.Night VisionNight vision increases the speed and the magnitude at which a character's eyes adjust to light. At low levels the difference is barely noticeable, however as it increases the character gains increasingly stronger sight to the point where, at maximum level, there really isn't much of a different between light and dark in terms of awareness. This ability cannot be turned off.DetectionPrevents ambushes. This skill offers the user insight on hidden objects, as well as players hiding out of sight. At higher levels, it can even detect monsters and players using the «Hiding» skill.<br />CookingFor making delicious food out of various collected ingredients. There isn't a combat advantage to having cooking, but it is nice to be able to eat good food.[/spoiler][/spoiler]Q : Can I be a beta tester?A : Go to our forums to apply for beta tester.Q : Is there a server for this?A : Yes, we're making an official server for the mod, if you would want to help please apply on our forums also.
    RECRUITINGWe welcome all great builders, coders, modelers, anyone who is in interest of the mod/server can leave a reply.
    Developers
    Server Mod aidangieck30 MGMP ParahaxedGames Burgy axel1605 Zero_Breaker MGMP Sundial_MC Dyonisi GamingNut1
    ------------------
    UPDATE NUMERO UNO (BAAABEY)
    The mod is coming along quite nicely, we have a few mobs modelled and a few swords. We are only making the best quality models for you. So far, here is a few spoiler of what we have to come.Skull Reaperhttp://prntscr.com/1vu0kphttp://prntscr.com/1vu0mchttp://prntscr.com/1vu0o6Frenzy Boarhttp://prntscr.com/1vu0wuhttp://prntscr.com/1vu0xxhttp://prntscr.com/1vu0zqAnneal Bladehttp://prntscr.com/1vu1hmhttp://prntscr.com/1vu1m0http://prntscr.com/1vu1peDark Repulserhttp://prntscr.com/1vu257http://prntscr.com/1vu2c9Eluciadatorhttp://prntscr.com/1vu2rkhttp://prntscr.com/1vu2x5Lambient Lighthttp://prntscr.com/1vu3eghttp://prntscr.com/1vu3fuLiberatorhttp://prntscr.com/1vu3q6http://prntscr.com/1vu3sxOther than that, we have our skills system going, our level system and our new attack system. We just need to add all of the skills and finish alot of these textures and make more models!Remember to message us if you would like to join our team!-Burgy
    ---------
    TERMS AND CONDITIONS
    0. USED TERMS MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities. MOJANG - Mojang AB OWNER - <your name>, Original author(s) of the MOD. Under the copyright terms accepted when purchasing Minecraft (<a class="bbc_url" href="http://www.minecraft...ht.jsp" rel="nofollow" title="">http://www.minecraft...#60;/a>) the OWNER has full rights over their MOD despite use of MOJANG code. USER - End user of the mod, person installing the mod. 1. LIABILITY THIS MOD IS PROVIDED AS IS WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER. 2. USE Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.
    3. REDISTRIBUTION This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation. 4. DERIVATIVE WORKS/MODIFICATION This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.
    Posted in: WIP Mods
  • 0

    posted a message on Sword Art Online Mod [1.6.2] [WIP]
    Welcome to our Sword art online mod!
    Our goal is to make Sword art online ( Anime ) with full experience to Minecraft.
    Weapons/Armor
    We are planning to make both weapons and armor with customized stats and making them 3D. Thanks to our professional modelers we've been able to make the swords very realistic.

    Skills

    Crafting Skills

    Smithing
    For forging weapons and metal equipment. Forged items can be sold in the marketplace.

    Tailoring
    For crafting garments and leather equipment. Crafted items can be sold in the marketplace.

    Alchemy
    For crafting of various potions from materials. The variety is great, though the process is easy. More detailed gear crafting information can be found in the bazaar and here.
    Defensive Skills
    Leather Equipment
    For the use of pliable or molded leather armor. Allows for decent range of movement, but at the cost of defensive value. Also governs the ability to wear cloth garments.

    Light Metal Equipment
    For the use of more flexible metal armor such as chain-mail. This type of equipment establishes a balance between average freedom of movement and defense. Also governs the ability to wear cloth garments.

    Heavy Metal Equipment
    This type of equipment includes armor like plate armor. While movement is limited, it comes with increased defense. Also governs the ability to wear cloth garments.

    Shield Equipment
    For using all kinds of offhand shields. They offer the ability to easily block and deflect powerful blows at the cost of lowering your weapon speed.

    Parrying
    While the ability to parry enemy attacks doesn't require the use of this skill, this skill enables the user to parry Sword Arts. If parried properly, the opponent will be sent staggering backwards from a powerful recoil. More information can be found here.
    Enhancing

    This idea is based off of cubeworlds, weapond customizer, however it wont change the appearance of your weapons. This is the alternative to enchanting
    Which is too op, enhancing works by adding materials to your sword:

    So just say:
    Diamond added durability
    Emerald added power
    Iron added Sharpness
    Gold added speed

    These are just ideas though you could even go as far as to add elemental orbs-
    Fire orb adds fire power ect.
    Offensive Skills
    Straight Daggers
    For the use of tiny straight bladed weapons like stilettos, dirks, and katars. These tiny weapons are the fastest weapons wielded due to their size.

    Curved Daggers
    For the use of small curved weapons like jambiyas, kukris, and tantos.

    One-Handed STRAIGHT Swords
    For the use of smaller straight edged weapons like longswords, rapiers, and spathas.

    Two-Handed STRAIGHT Swords
    For the use of large straight edged weapons like greatswords, claymores, and zweihanders.

    One-Handed Curved Swords
    For the use of smaller curved bladed weapons like cutlasses, pulwars, and scimitars.

    Two-Handed Curved Swords
    For the use of large curved bladed weapons like heavy talwars, falchions, katana and nodachi.

    One-Handed BATTLE AXES
    For the use of smaller heavy headed bladed weapons like axes, tomahawks, and onos.

    Two-Handed BATTLE AXES
    For the use of large heavy headed bladed weapons like heavy axes, dane axes, and war axes.

    One-Handed Assault SPEARS
    For the use of long thrusting weapons like shortspears, hastas, and spontoons.

    Two-Handed Assault SPEARS
    For the use of long, heavy thrusting weapons like tridents, ranseurs, and lances.

    Polearms
    For the use of long hacking weapons like halberds, scythes, and poleaxes. The long reach is a disadvantage at short ranges where the deadly end of the weapon is too far away to be effective.

    One-Handed War Hammers
    For the use of blunt weapons like blacksmith hammers, maces, and cudgels. These weapons are generally very heavy.

    Two-Handed War Hammers
    For the use of massive blunt weapons like dire flails, heavy maces, and sledgehammers. These are by far the heaviest weapons available.

    Martial Arts
    An unarmed skill, which uses the player's body in combat. Read more about this skill here.

    Blade Throwing
    For hurling small throwing weapons at enemies. It is the only skill that allows ranged combat, but it can also be used at short range. More information about the skill can be found here.

    Other Skills

    Beast Tamer
    For taming and teaching monsters to accompany and fight with you. Only a single familiar can be tamed at any given time. The act of taming familiar requires physical contact, time, and concentration. Additional information can be found here.

    Familiar Communication
    A Beast Tamer skill which gradually allows the player to understand and communicate with monsters. Over time, this skill can be used to negotiate with normally hostile monsters. However, just because you're beginning to understand monsters' speech, doesn't mean that the translated content is 100% correct. At lower levels, "nice to meet you" might somehow come out as "look, fresh meat!"

    Howl
    A skill which, when used, causes a loud sound wave to be emanated from the user. The higher the skill level, the more successful this skill will be. When used in the vicinity of a monster, which is fighting a party member, this skill allows a greater chance of diverting the monster's attention onto the user.

    Listening
    Increases the user's hearing senses when actively focused on a source of sound. Like a unidirectional microphone, sounds from only one specified direction will be amplified to the user, while other sounds will remain the same. Higher levels of this skill will allow the user to overhear conversations and noises with greater ease, although its power is limited and not absolute.

    Fishing
    Used to catch fish in the various pools of water around the world. Things other than just fish can be caught and even the fish themselves have more uses than just eating. Fishing is possibly the only real "gathering" skill in the game. Taking the skill grants you a free fishing pole.

    Battle Healing
    A skill that enables the user to passively recover a miniscule amount of HP every 10 seconds. It starts off extremely weak, and can only be leveled up by constantly getting one's HP into the red zone.

    Tracking
    The ability to track monsters and players through glowing footprints. The more recent the trail is, the easier it is to see. It can also be used to search for nearby players on the current floor, as long as their IGN is known to the user.

    Preform
    Allows the user to play instruments very well. So long as the character can think up the proper tune, the game will automatically control the character to play it. The more complex the tune, the higher the skill must be.

    Hiding
    For avoiding detection. With higher levels of hiding, characters are less likely to draw monster agro and can disappear from player's peripheral vision. Later levels the player can gain a slight transparency effect.

    Perceptiion
    Allows the user to hear and see more clearly, as well as widening their field of view. Sounds around the character are amplified, although not in an earsplitting way. Think of it as a heightened awareness.

    Sprint
    Grants the ability to gain short bursts of enhanced movement. This is really only useful for closing gaps or dodging extremely slow attacks. Low levels the increase is barely noticeable. Even at max rank, the speed increase isn't godly.

    Arcobatics
    Allows the user improved abilities when performing any sort of acrobatic feat. Tumbling, leaping, wall climbing. Hardcore parkour. Like most other skills, it starts extremely weak and slowly grows in power.

    X-ray Vision
    Allows the player to see in the ultraviolet and x-ray spectrum by actively turning on the skill. The higher the skill rank, the farther the range of detection. Not to be mistaken with Night Vision, this skill enables you to see other players or monsters even if they are standing behind a wall.

    Night Vision
    Night vision increases the speed and the magnitude at which a character's eyes adjust to light. At low levels the difference is barely noticeable, however as it increases the character gains increasingly stronger sight to the point where, at maximum level, there really isn't much of a different between light and dark in terms of awareness. This ability cannot be turned off.

    Detection
    Prevents ambushes. This skill offers the user insight on hidden objects, as well as players hiding out of sight. At higher levels, it can even detect monsters and players using the «Hiding» skill.

    Cooking
    For making delicious food out of various collected ingredients. There isn't a combat advantage to having cooking, but it is nice to be able to eat good food.





    FAQ

    Q : Can I be a beta tester?
    A : Go to our forums to apply for beta tester.

    Q : Is there a server for this?
    A : Yes, we're making an official server for the mod, if you would want to help please apply on our forums also.

    List of Developers

    Coders:

    MGMP ~ Main Programmer
    Burgy ~ Programs GUIs
    Sager2210 ~ Moral Support

    Modelers :
    Sundial_MC ~ Makes 3D swords, fixes sprites, spriting GUIs
    Zero_breaker ~ Makes 3D swords

    Spriters :
    xWildxManx
    killer8999
    emerald_ice

    Recruiting
    We are currently welcoming everyone to join us to help, no matter what you're good at. We hope you enjoy the mod in the future!
    Posted in: WIP Mods
  • 0

    posted a message on Sword Art Online Mod [1.6.2] [WIP]
    Welcome to our Sword art online mod!
    Our goal is to make Sword art online ( Anime ) with full experience to Minecraft.
    Weapons/Armor
    We are planning to make both weapons and armor with customized stats and making them 3D. Thanks to our professional modelers we've been able to make the swords very realistic.

    Skills

    Crafting Skills

    Smithing
    For forging weapons and metal equipment. Forged items can be sold in the marketplace.

    Tailoring
    For crafting garments and leather equipment. Crafted items can be sold in the marketplace.

    Alchemy
    For crafting of various potions from materials. The variety is great, though the process is easy. More detailed gear crafting information can be found in the bazaar and here.
    Defensive Skills
    Leather Equipment
    For the use of pliable or molded leather armor. Allows for decent range of movement, but at the cost of defensive value. Also governs the ability to wear cloth garments.

    Light Metal Equipment
    For the use of more flexible metal armor such as chain-mail. This type of equipment establishes a balance between average freedom of movement and defense. Also governs the ability to wear cloth garments.

    Heavy Metal Equipment
    This type of equipment includes armor like plate armor. While movement is limited, it comes with increased defense. Also governs the ability to wear cloth garments.

    Shield Equipment
    For using all kinds of offhand shields. They offer the ability to easily block and deflect powerful blows at the cost of lowering your weapon speed.

    Parrying
    While the ability to parry enemy attacks doesn't require the use of this skill, this skill enables the user to parry Sword Arts. If parried properly, the opponent will be sent staggering backwards from a powerful recoil. More information can be found here.
    Enhancing

    This idea is based off of cubeworlds, weapond customizer, however it wont change the appearance of your weapons. This is the alternative to enchanting
    Which is too op, enhancing works by adding materials to your sword:

    So just say:
    Diamond added durability
    Emerald added power
    Iron added Sharpness
    Gold added speed

    These are just ideas though you could even go as far as to add elemental orbs-
    Fire orb adds fire power ect.
    Offensive Skills
    Straight Daggers
    For the use of tiny straight bladed weapons like stilettos, dirks, and katars. These tiny weapons are the fastest weapons wielded due to their size.

    Curved Daggers
    For the use of small curved weapons like jambiyas, kukris, and tantos.

    One-Handed STRAIGHT Swords
    For the use of smaller straight edged weapons like longswords, rapiers, and spathas.

    Two-Handed STRAIGHT Swords
    For the use of large straight edged weapons like greatswords, claymores, and zweihanders.

    One-Handed Curved Swords
    For the use of smaller curved bladed weapons like cutlasses, pulwars, and scimitars.

    Two-Handed Curved Swords
    For the use of large curved bladed weapons like heavy talwars, falchions, katana and nodachi.

    One-Handed BATTLE AXES
    For the use of smaller heavy headed bladed weapons like axes, tomahawks, and onos.

    Two-Handed BATTLE AXES
    For the use of large heavy headed bladed weapons like heavy axes, dane axes, and war axes.

    One-Handed Assault SPEARS
    For the use of long thrusting weapons like shortspears, hastas, and spontoons.

    Two-Handed Assault SPEARS
    For the use of long, heavy thrusting weapons like tridents, ranseurs, and lances.

    Polearms
    For the use of long hacking weapons like halberds, scythes, and poleaxes. The long reach is a disadvantage at short ranges where the deadly end of the weapon is too far away to be effective.

    One-Handed War Hammers
    For the use of blunt weapons like blacksmith hammers, maces, and cudgels. These weapons are generally very heavy.

    Two-Handed War Hammers
    For the use of massive blunt weapons like dire flails, heavy maces, and sledgehammers. These are by far the heaviest weapons available.

    Martial Arts
    An unarmed skill, which uses the player's body in combat. Read more about this skill here.

    Blade Throwing
    For hurling small throwing weapons at enemies. It is the only skill that allows ranged combat, but it can also be used at short range. More information about the skill can be found here.

    Other Skills

    Beast Tamer
    For taming and teaching monsters to accompany and fight with you. Only a single familiar can be tamed at any given time. The act of taming familiar requires physical contact, time, and concentration. Additional information can be found here.

    Familiar Communication
    A Beast Tamer skill which gradually allows the player to understand and communicate with monsters. Over time, this skill can be used to negotiate with normally hostile monsters. However, just because you're beginning to understand monsters' speech, doesn't mean that the translated content is 100% correct. At lower levels, "nice to meet you" might somehow come out as "look, fresh meat!"

    Howl
    A skill which, when used, causes a loud sound wave to be emanated from the user. The higher the skill level, the more successful this skill will be. When used in the vicinity of a monster, which is fighting a party member, this skill allows a greater chance of diverting the monster's attention onto the user.

    Listening
    Increases the user's hearing senses when actively focused on a source of sound. Like a unidirectional microphone, sounds from only one specified direction will be amplified to the user, while other sounds will remain the same. Higher levels of this skill will allow the user to overhear conversations and noises with greater ease, although its power is limited and not absolute.

    Fishing
    Used to catch fish in the various pools of water around the world. Things other than just fish can be caught and even the fish themselves have more uses than just eating. Fishing is possibly the only real "gathering" skill in the game. Taking the skill grants you a free fishing pole.

    Battle Healing
    A skill that enables the user to passively recover a miniscule amount of HP every 10 seconds. It starts off extremely weak, and can only be leveled up by constantly getting one's HP into the red zone.

    Tracking
    The ability to track monsters and players through glowing footprints. The more recent the trail is, the easier it is to see. It can also be used to search for nearby players on the current floor, as long as their IGN is known to the user.

    Preform
    Allows the user to play instruments very well. So long as the character can think up the proper tune, the game will automatically control the character to play it. The more complex the tune, the higher the skill must be.

    Hiding
    For avoiding detection. With higher levels of hiding, characters are less likely to draw monster agro and can disappear from player's peripheral vision. Later levels the player can gain a slight transparency effect.

    Perceptiion
    Allows the user to hear and see more clearly, as well as widening their field of view. Sounds around the character are amplified, although not in an earsplitting way. Think of it as a heightened awareness.

    Sprint
    Grants the ability to gain short bursts of enhanced movement. This is really only useful for closing gaps or dodging extremely slow attacks. Low levels the increase is barely noticeable. Even at max rank, the speed increase isn't godly.

    Arcobatics
    Allows the user improved abilities when performing any sort of acrobatic feat. Tumbling, leaping, wall climbing. Hardcore parkour. Like most other skills, it starts extremely weak and slowly grows in power.

    X-ray Vision
    Allows the player to see in the ultraviolet and x-ray spectrum by actively turning on the skill. The higher the skill rank, the farther the range of detection. Not to be mistaken with Night Vision, this skill enables you to see other players or monsters even if they are standing behind a wall.

    Night Vision
    Night vision increases the speed and the magnitude at which a character's eyes adjust to light. At low levels the difference is barely noticeable, however as it increases the character gains increasingly stronger sight to the point where, at maximum level, there really isn't much of a different between light and dark in terms of awareness. This ability cannot be turned off.

    Detection
    Prevents ambushes. This skill offers the user insight on hidden objects, as well as players hiding out of sight. At higher levels, it can even detect monsters and players using the «Hiding» skill.

    Cooking
    For making delicious food out of various collected ingredients. There isn't a combat advantage to having cooking, but it is nice to be able to eat good food.





    FAQ

    Q : Can I be a beta tester?
    A : Go to our forums to apply for beta tester.

    Q : Is there a server for this?
    A : Yes, we're making an official server for the mod, if you would want to help please apply on our forums also.

    List of Developers

    Coders:

    MGMP ~ Main Programmer
    Burgy ~ Programs GUIs
    Sager2210 ~ Moral Support

    Modelers :
    Sundial_MC ~ Makes 3D swords, fixes sprites, spriting GUIs
    Zero_breaker ~ Makes 3D swords

    Spriters :
    xWildxManx
    killer8999
    emerald_ice

    Recruiting
    We are currently welcoming everyone to join us to help, no matter what you're good at. We hope you enjoy the mod in the future!
    Posted in: WIP Mods
  • 0

    posted a message on Sword art online Mod [WIP]
    Welcome to our Sword art online mod!
    Our goal is to make Sword art online ( Anime ) with full experience to Minecraft.
    Weapons/Armor
    We are planning to make both weapons and armor with customized stats and making them 3D. Thanks to our professional modelers we've been able to make the swords very realistic.

    Skills

    Crafting Skills

    Smithing
    For forging weapons and metal equipment. Forged items can be sold in the marketplace.

    Tailoring
    For crafting garments and leather equipment. Crafted items can be sold in the marketplace.

    Alchemy
    For crafting of various potions from materials. The variety is great, though the process is easy. More detailed gear crafting information can be found in the bazaar and here.
    Defensive Skills
    Leather Equipment
    For the use of pliable or molded leather armor. Allows for decent range of movement, but at the cost of defensive value. Also governs the ability to wear cloth garments.

    Light Metal Equipment
    For the use of more flexible metal armor such as chain-mail. This type of equipment establishes a balance between average freedom of movement and defense. Also governs the ability to wear cloth garments.

    Heavy Metal Equipment
    This type of equipment includes armor like plate armor. While movement is limited, it comes with increased defense. Also governs the ability to wear cloth garments.

    Shield Equipment
    For using all kinds of offhand shields. They offer the ability to easily block and deflect powerful blows at the cost of lowering your weapon speed.

    Parrying
    While the ability to parry enemy attacks doesn't require the use of this skill, this skill enables the user to parry Sword Arts. If parried properly, the opponent will be sent staggering backwards from a powerful recoil. More information can be found here.
    Enhancing

    This idea is based off of cubeworlds, weapond customizer, however it wont change the appearance of your weapons. This is the alternative to enchanting
    Which is too op, enhancing works by adding materials to your sword:

    So just say:
    Diamond added durability
    Emerald added power
    Iron added Sharpness
    Gold added speed

    These are just ideas though you could even go as far as to add elemental orbs-
    Fire orb adds fire power ect.
    Offensive Skills
    Straight Daggers
    For the use of tiny straight bladed weapons like stilettos, dirks, and katars. These tiny weapons are the fastest weapons wielded due to their size.

    Curved Daggers
    For the use of small curved weapons like jambiyas, kukris, and tantos.

    One-Handed STRAIGHT Swords
    For the use of smaller straight edged weapons like longswords, rapiers, and spathas.

    Two-Handed STRAIGHT Swords
    For the use of large straight edged weapons like greatswords, claymores, and zweihanders.

    One-Handed Curved Swords
    For the use of smaller curved bladed weapons like cutlasses, pulwars, and scimitars.

    Two-Handed Curved Swords
    For the use of large curved bladed weapons like heavy talwars, falchions, katana and nodachi.

    One-Handed BATTLE AXES
    For the use of smaller heavy headed bladed weapons like axes, tomahawks, and onos.

    Two-Handed BATTLE AXES
    For the use of large heavy headed bladed weapons like heavy axes, dane axes, and war axes.

    One-Handed Assault SPEARS
    For the use of long thrusting weapons like shortspears, hastas, and spontoons.

    Two-Handed Assault SPEARS
    For the use of long, heavy thrusting weapons like tridents, ranseurs, and lances.

    Polearms
    For the use of long hacking weapons like halberds, scythes, and poleaxes. The long reach is a disadvantage at short ranges where the deadly end of the weapon is too far away to be effective.

    One-Handed War Hammers
    For the use of blunt weapons like blacksmith hammers, maces, and cudgels. These weapons are generally very heavy.

    Two-Handed War Hammers
    For the use of massive blunt weapons like dire flails, heavy maces, and sledgehammers. These are by far the heaviest weapons available.

    Martial Arts
    An unarmed skill, which uses the player's body in combat. Read more about this skill here.

    Blade Throwing
    For hurling small throwing weapons at enemies. It is the only skill that allows ranged combat, but it can also be used at short range. More information about the skill can be found here.

    Other Skills

    Beast Tamer
    For taming and teaching monsters to accompany and fight with you. Only a single familiar can be tamed at any given time. The act of taming familiar requires physical contact, time, and concentration. Additional information can be found here.

    Familiar Communication
    A Beast Tamer skill which gradually allows the player to understand and communicate with monsters. Over time, this skill can be used to negotiate with normally hostile monsters. However, just because you're beginning to understand monsters' speech, doesn't mean that the translated content is 100% correct. At lower levels, "nice to meet you" might somehow come out as "look, fresh meat!"

    Howl
    A skill which, when used, causes a loud sound wave to be emanated from the user. The higher the skill level, the more successful this skill will be. When used in the vicinity of a monster, which is fighting a party member, this skill allows a greater chance of diverting the monster's attention onto the user.

    Listening
    Increases the user's hearing senses when actively focused on a source of sound. Like a unidirectional microphone, sounds from only one specified direction will be amplified to the user, while other sounds will remain the same. Higher levels of this skill will allow the user to overhear conversations and noises with greater ease, although its power is limited and not absolute.

    Fishing
    Used to catch fish in the various pools of water around the world. Things other than just fish can be caught and even the fish themselves have more uses than just eating. Fishing is possibly the only real "gathering" skill in the game. Taking the skill grants you a free fishing pole.

    Battle Healing
    A skill that enables the user to passively recover a miniscule amount of HP every 10 seconds. It starts off extremely weak, and can only be leveled up by constantly getting one's HP into the red zone.

    Tracking
    The ability to track monsters and players through glowing footprints. The more recent the trail is, the easier it is to see. It can also be used to search for nearby players on the current floor, as long as their IGN is known to the user.

    Preform
    Allows the user to play instruments very well. So long as the character can think up the proper tune, the game will automatically control the character to play it. The more complex the tune, the higher the skill must be.

    Hiding
    For avoiding detection. With higher levels of hiding, characters are less likely to draw monster agro and can disappear from player's peripheral vision. Later levels the player can gain a slight transparency effect.

    Perceptiion
    Allows the user to hear and see more clearly, as well as widening their field of view. Sounds around the character are amplified, although not in an earsplitting way. Think of it as a heightened awareness.

    Sprint
    Grants the ability to gain short bursts of enhanced movement. This is really only useful for closing gaps or dodging extremely slow attacks. Low levels the increase is barely noticeable. Even at max rank, the speed increase isn't godly.

    Arcobatics
    Allows the user improved abilities when performing any sort of acrobatic feat. Tumbling, leaping, wall climbing. Hardcore parkour. Like most other skills, it starts extremely weak and slowly grows in power.

    X-ray Vision
    Allows the player to see in the ultraviolet and x-ray spectrum by actively turning on the skill. The higher the skill rank, the farther the range of detection. Not to be mistaken with Night Vision, this skill enables you to see other players or monsters even if they are standing behind a wall.

    Night Vision
    Night vision increases the speed and the magnitude at which a character's eyes adjust to light. At low levels the difference is barely noticeable, however as it increases the character gains increasingly stronger sight to the point where, at maximum level, there really isn't much of a different between light and dark in terms of awareness. This ability cannot be turned off.

    Detection
    Prevents ambushes. This skill offers the user insight on hidden objects, as well as players hiding out of sight. At higher levels, it can even detect monsters and players using the «Hiding» skill.

    Cooking
    For making delicious food out of various collected ingredients. There isn't a combat advantage to having cooking, but it is nice to be able to eat good food.





    FAQ

    Q : Can I be a beta tester?
    A : Go to our forums to apply for beta tester.

    Q : Is there a server for this?
    A : Yes, we're making an official server for the mod, if you would want to help please apply on our forums also.

    List of Developers

    Coders:

    MGMP ~ Main Programmer
    Burgy ~ Programs GUIs
    Sager2210 ~ Moral Support

    Modelers :
    Sundial_MC ~ Makes 3D swords, fixes sprites, spriting GUIs
    Zero_breaker ~ Makes 3D swords

    Spriters :
    xWildxManx
    killer8999
    emerald_ice

    Recruiting
    We are currently welcoming everyone to join us to help, no matter what you're good at. We hope you enjoy the mod in the future!
    Posted in: WIP Mods
  • 0

    posted a message on Sword Art Online Mod [1.6.2] [WIP]
    Welcome to our Sword art online mod!
    Our goal is to make Sword art online ( Anime ) with full experience to Minecraft.
    Weapons/Armor
    We are planning to make both weapons and armor with customized stats and making them 3D. Thanks to our professional modelers we've been able to make the swords very realistic.

    Skills

    Crafting Skills

    Smithing
    For forging weapons and metal equipment. Forged items can be sold in the marketplace.

    Tailoring
    For crafting garments and leather equipment. Crafted items can be sold in the marketplace.

    Alchemy
    For crafting of various potions from materials. The variety is great, though the process is easy. More detailed gear crafting information can be found in the bazaar and here.
    Defensive Skills
    Leather Equipment
    For the use of pliable or molded leather armor. Allows for decent range of movement, but at the cost of defensive value. Also governs the ability to wear cloth garments.

    Light Metal Equipment
    For the use of more flexible metal armor such as chain-mail. This type of equipment establishes a balance between average freedom of movement and defense. Also governs the ability to wear cloth garments.

    Heavy Metal Equipment
    This type of equipment includes armor like plate armor. While movement is limited, it comes with increased defense. Also governs the ability to wear cloth garments.

    Shield Equipment
    For using all kinds of offhand shields. They offer the ability to easily block and deflect powerful blows at the cost of lowering your weapon speed.

    Parrying
    While the ability to parry enemy attacks doesn't require the use of this skill, this skill enables the user to parry Sword Arts. If parried properly, the opponent will be sent staggering backwards from a powerful recoil. More information can be found here.
    Enhancing

    This idea is based off of cubeworlds, weapond customizer, however it wont change the appearance of your weapons. This is the alternative to enchanting
    Which is too op, enhancing works by adding materials to your sword:

    So just say:
    Diamond added durability
    Emerald added power
    Iron added Sharpness
    Gold added speed

    These are just ideas though you could even go as far as to add elemental orbs-
    Fire orb adds fire power ect.
    Offensive Skills
    Straight Daggers
    For the use of tiny straight bladed weapons like stilettos, dirks, and katars. These tiny weapons are the fastest weapons wielded due to their size.

    Curved Daggers
    For the use of small curved weapons like jambiyas, kukris, and tantos.

    One-Handed STRAIGHT Swords
    For the use of smaller straight edged weapons like longswords, rapiers, and spathas.

    Two-Handed STRAIGHT Swords
    For the use of large straight edged weapons like greatswords, claymores, and zweihanders.

    One-Handed Curved Swords
    For the use of smaller curved bladed weapons like cutlasses, pulwars, and scimitars.

    Two-Handed Curved Swords
    For the use of large curved bladed weapons like heavy talwars, falchions, katana and nodachi.

    One-Handed BATTLE AXES
    For the use of smaller heavy headed bladed weapons like axes, tomahawks, and onos.

    Two-Handed BATTLE AXES
    For the use of large heavy headed bladed weapons like heavy axes, dane axes, and war axes.

    One-Handed Assault SPEARS
    For the use of long thrusting weapons like shortspears, hastas, and spontoons.

    Two-Handed Assault SPEARS
    For the use of long, heavy thrusting weapons like tridents, ranseurs, and lances.

    Polearms
    For the use of long hacking weapons like halberds, scythes, and poleaxes. The long reach is a disadvantage at short ranges where the deadly end of the weapon is too far away to be effective.

    One-Handed War Hammers
    For the use of blunt weapons like blacksmith hammers, maces, and cudgels. These weapons are generally very heavy.

    Two-Handed War Hammers
    For the use of massive blunt weapons like dire flails, heavy maces, and sledgehammers. These are by far the heaviest weapons available.

    Martial Arts
    An unarmed skill, which uses the player's body in combat. Read more about this skill here.

    Blade Throwing
    For hurling small throwing weapons at enemies. It is the only skill that allows ranged combat, but it can also be used at short range. More information about the skill can be found here.

    Other Skills

    Beast Tamer
    For taming and teaching monsters to accompany and fight with you. Only a single familiar can be tamed at any given time. The act of taming familiar requires physical contact, time, and concentration. Additional information can be found here.

    Familiar Communication
    A Beast Tamer skill which gradually allows the player to understand and communicate with monsters. Over time, this skill can be used to negotiate with normally hostile monsters. However, just because you're beginning to understand monsters' speech, doesn't mean that the translated content is 100% correct. At lower levels, "nice to meet you" might somehow come out as "look, fresh meat!"

    Howl
    A skill which, when used, causes a loud sound wave to be emanated from the user. The higher the skill level, the more successful this skill will be. When used in the vicinity of a monster, which is fighting a party member, this skill allows a greater chance of diverting the monster's attention onto the user.

    Listening
    Increases the user's hearing senses when actively focused on a source of sound. Like a unidirectional microphone, sounds from only one specified direction will be amplified to the user, while other sounds will remain the same. Higher levels of this skill will allow the user to overhear conversations and noises with greater ease, although its power is limited and not absolute.

    Fishing
    Used to catch fish in the various pools of water around the world. Things other than just fish can be caught and even the fish themselves have more uses than just eating. Fishing is possibly the only real "gathering" skill in the game. Taking the skill grants you a free fishing pole.

    Battle Healing
    A skill that enables the user to passively recover a miniscule amount of HP every 10 seconds. It starts off extremely weak, and can only be leveled up by constantly getting one's HP into the red zone.

    Tracking
    The ability to track monsters and players through glowing footprints. The more recent the trail is, the easier it is to see. It can also be used to search for nearby players on the current floor, as long as their IGN is known to the user.

    Preform
    Allows the user to play instruments very well. So long as the character can think up the proper tune, the game will automatically control the character to play it. The more complex the tune, the higher the skill must be.

    Hiding
    For avoiding detection. With higher levels of hiding, characters are less likely to draw monster agro and can disappear from player's peripheral vision. Later levels the player can gain a slight transparency effect.

    Perceptiion
    Allows the user to hear and see more clearly, as well as widening their field of view. Sounds around the character are amplified, although not in an earsplitting way. Think of it as a heightened awareness.

    Sprint
    Grants the ability to gain short bursts of enhanced movement. This is really only useful for closing gaps or dodging extremely slow attacks. Low levels the increase is barely noticeable. Even at max rank, the speed increase isn't godly.

    Arcobatics
    Allows the user improved abilities when performing any sort of acrobatic feat. Tumbling, leaping, wall climbing. Hardcore parkour. Like most other skills, it starts extremely weak and slowly grows in power.

    X-ray Vision
    Allows the player to see in the ultraviolet and x-ray spectrum by actively turning on the skill. The higher the skill rank, the farther the range of detection. Not to be mistaken with Night Vision, this skill enables you to see other players or monsters even if they are standing behind a wall.

    Night Vision
    Night vision increases the speed and the magnitude at which a character's eyes adjust to light. At low levels the difference is barely noticeable, however as it increases the character gains increasingly stronger sight to the point where, at maximum level, there really isn't much of a different between light and dark in terms of awareness. This ability cannot be turned off.

    Detection
    Prevents ambushes. This skill offers the user insight on hidden objects, as well as players hiding out of sight. At higher levels, it can even detect monsters and players using the «Hiding» skill.

    Cooking
    For making delicious food out of various collected ingredients. There isn't a combat advantage to having cooking, but it is nice to be able to eat good food.





    FAQ

    Q : Can I be a beta tester?
    A : Go to our forums to apply for beta tester.

    Q : Is there a server for this?
    A : Yes, we're making an official server for the mod, if you would want to help please apply on our forums also.

    List of Developers

    Coders:

    MGMP ~ Main Programmer
    Burgy ~ Programs GUIs
    Sager2210 ~ Moral Support

    Modelers :
    Sundial_MC ~ Makes 3D swords, fixes sprites, spriting GUIs
    Zero_breaker ~ Makes 3D swords

    Spriters :
    xWildxManx
    killer8999
    emerald_ice

    Recruiting
    We are currently welcoming everyone to join us to help, no matter what you're good at. We hope you enjoy the mod in the future!
    Posted in: WIP Mods
  • 0

    posted a message on Sword Art Online Mod [1.6.2] [WIP]
    Welcome to our Sword art online mod!
    Our goal is to make Sword art online ( Anime ) with full experience to Minecraft.
    Weapons/Armor
    We are planning to make both weapons and armor with customized stats and making them 3D. Thanks to our professional modelers we've been able to make the swords very realistic.

    Skills

    Crafting Skills

    Smithing
    For forging weapons and metal equipment. Forged items can be sold in the marketplace.

    Tailoring
    For crafting garments and leather equipment. Crafted items can be sold in the marketplace.

    Alchemy
    For crafting of various potions from materials. The variety is great, though the process is easy. More detailed gear crafting information can be found in the bazaar and here.

    Defensive Skills
    Leather Equipment
    For the use of pliable or molded leather armor. Allows for decent range of movement, but at the cost of defensive value. Also governs the ability to wear cloth garments.

    Light Metal Equipment
    For the use of more flexible metal armor such as chain-mail. This type of equipment establishes a balance between average freedom of movement and defense. Also governs the ability to wear cloth garments.

    Heavy Metal Equipment
    This type of equipment includes armor like plate armor. While movement is limited, it comes with increased defense. Also governs the ability to wear cloth garments.

    Shield Equipment
    For using all kinds of offhand shields. They offer the ability to easily block and deflect powerful blows at the cost of lowering your weapon speed.

    Parrying
    While the ability to parry enemy attacks doesn't require the use of this skill, this skill enables the user to parry Sword Arts. If parried properly, the opponent will be sent staggering backwards from a powerful recoil. More information can be found here. Enhancing

    This idea is based off of cubeworlds, weapond customizer, however it wont change the appearance of your weapons. This is the alternative to enchanting
    Which is too op, enhancing works by adding materials to your sword:

    So just say:
    Diamond added durability
    Emerald added power
    Iron added Sharpness
    Gold added speed

    These are just ideas though you could even go as far as to add elemental orbs-
    Fire orb adds fire power ect.

    Offensive Skills
    Straight Daggers
    For the use of tiny straight bladed weapons like stilettos, dirks, and katars. These tiny weapons are the fastest weapons wielded due to their size.

    Curved Daggers
    For the use of small curved weapons like jambiyas, kukris, and tantos.

    One-Handed STRAIGHT Swords
    For the use of smaller straight edged weapons like longswords, rapiers, and spathas.

    Two-Handed STRAIGHT Swords
    For the use of large straight edged weapons like greatswords, claymores, and zweihanders.

    One-Handed Curved Swords
    For the use of smaller curved bladed weapons like cutlasses, pulwars, and scimitars.

    Two-Handed Curved Swords
    For the use of large curved bladed weapons like heavy talwars, falchions, katana and nodachi.

    One-Handed BATTLE AXES
    For the use of smaller heavy headed bladed weapons like axes, tomahawks, and onos.

    Two-Handed BATTLE AXES
    For the use of large heavy headed bladed weapons like heavy axes, dane axes, and war axes.

    One-Handed Assault SPEARS
    For the use of long thrusting weapons like shortspears, hastas, and spontoons.

    Two-Handed Assault SPEARS
    For the use of long, heavy thrusting weapons like tridents, ranseurs, and lances.

    Polearms
    For the use of long hacking weapons like halberds, scythes, and poleaxes. The long reach is a disadvantage at short ranges where the deadly end of the weapon is too far away to be effective.

    One-Handed War Hammers
    For the use of blunt weapons like blacksmith hammers, maces, and cudgels. These weapons are generally very heavy.

    Two-Handed War Hammers
    For the use of massive blunt weapons like dire flails, heavy maces, and sledgehammers. These are by far the heaviest weapons available.

    Martial Arts
    An unarmed skill, which uses the player's body in combat. Read more about this skill here.

    Blade Throwing
    For hurling small throwing weapons at enemies. It is the only skill that allows ranged combat, but it can also be used at short range. More information about the skill can be found here.

    Other Skills

    Beast Tamer
    For taming and teaching monsters to accompany and fight with you. Only a single familiar can be tamed at any given time. The act of taming familiar requires physical contact, time, and concentration. Additional information can be found here.

    Familiar Communication
    A Beast Tamer skill which gradually allows the player to understand and communicate with monsters. Over time, this skill can be used to negotiate with normally hostile monsters. However, just because you're beginning to understand monsters' speech, doesn't mean that the translated content is 100% correct. At lower levels, "nice to meet you" might somehow come out as "look, fresh meat!"

    Howl
    A skill which, when used, causes a loud sound wave to be emanated from the user. The higher the skill level, the more successful this skill will be. When used in the vicinity of a monster, which is fighting a party member, this skill allows a greater chance of diverting the monster's attention onto the user.

    Listening
    Increases the user's hearing senses when actively focused on a source of sound. Like a unidirectional microphone, sounds from only one specified direction will be amplified to the user, while other sounds will remain the same. Higher levels of this skill will allow the user to overhear conversations and noises with greater ease, although its power is limited and not absolute.

    Fishing
    Used to catch fish in the various pools of water around the world. Things other than just fish can be caught and even the fish themselves have more uses than just eating. Fishing is possibly the only real "gathering" skill in the game. Taking the skill grants you a free fishing pole.

    Battle Healing
    A skill that enables the user to passively recover a miniscule amount of HP every 10 seconds. It starts off extremely weak, and can only be leveled up by constantly getting one's HP into the red zone.

    Tracking
    The ability to track monsters and players through glowing footprints. The more recent the trail is, the easier it is to see. It can also be used to search for nearby players on the current floor, as long as their IGN is known to the user.

    Preform
    Allows the user to play instruments very well. So long as the character can think up the proper tune, the game will automatically control the character to play it. The more complex the tune, the higher the skill must be.

    Hiding
    For avoiding detection. With higher levels of hiding, characters are less likely to draw monster agro and can disappear from player's peripheral vision. Later levels the player can gain a slight transparency effect.

    Perceptiion
    Allows the user to hear and see more clearly, as well as widening their field of view. Sounds around the character are amplified, although not in an earsplitting way. Think of it as a heightened awareness.

    Sprint
    Grants the ability to gain short bursts of enhanced movement. This is really only useful for closing gaps or dodging extremely slow attacks. Low levels the increase is barely noticeable. Even at max rank, the speed increase isn't godly.

    Arcobatics
    Allows the user improved abilities when performing any sort of acrobatic feat. Tumbling, leaping, wall climbing. Hardcore parkour. Like most other skills, it starts extremely weak and slowly grows in power.

    X-ray Vision
    Allows the player to see in the ultraviolet and x-ray spectrum by actively turning on the skill. The higher the skill rank, the farther the range of detection. Not to be mistaken with Night Vision, this skill enables you to see other players or monsters even if they are standing behind a wall.

    Night Vision
    Night vision increases the speed and the magnitude at which a character's eyes adjust to light. At low levels the difference is barely noticeable, however as it increases the character gains increasingly stronger sight to the point where, at maximum level, there really isn't much of a different between light and dark in terms of awareness. This ability cannot be turned off.

    Detection
    Prevents ambushes. This skill offers the user insight on hidden objects, as well as players hiding out of sight. At higher levels, it can even detect monsters and players using the «Hiding» skill.

    Cooking
    For making delicious food out of various collected ingredients. There isn't a combat advantage to having cooking, but it is nice to be able to eat good food.

    FAQ

    Q : Can I be a beta tester?
    A : Go to our forums to apply for beta tester.

    Q : Is there a server for this?
    A : Yes, we're making an official server for the mod, if you would want to help please apply on our forums also.

    List of Developers

    Coders:

    MGMP ~ Main Programmer
    Burgy ~ Programs GUIs
    Sager2210 ~ Moral Support

    Modelers :
    Sundial_MC ~ Makes 3D swords, fixes sprites, spriting GUIs
    Zero_breaker ~ Makes 3D swords

    Spriters :
    xWildxManx
    killer8999
    emerald_ice
    Recruiting
    We are currently welcoming everyone to join us to help, no matter what you're good at. We hope you enjoy the mod in the future!
    Posted in: WIP Mods
  • 0

    posted a message on Sword Art Online Mod [1.6.2] [WIP]
    Welcome to the Sword art online Mod thread!
    Our goal is to make Sword art online ( Anime ) into Minecraft with full experience.



    Weapons & Armor
    In order to make the mod more fun we decided to have random generated stats for each weapons and
    armors, in order to make its appearance more professional, we've decided to make 3D swords and armors.

    Skills
    Crafting Skills :
    Smithing
    For forging weapons and metal equipment. Forged items can be sold in the marketplace.

    Tailoring
    For crafting garments and leather equipment. Crafted items can be sold in the marketplace.

    Alchemy
    For crafting of various potions from materials. The variety is great, though the process is easy. More detailed gear crafting information can be found in the bazaar and here.
    Defensive Skills

    Leather Equipment
    For the use of pliable or molded leather armor. Allows for decent range of movement, but at the cost of defensive value. Also governs the ability to wear cloth garments.

    Light Metal Equipment
    For the use of more flexible metal armor such as chain-mail. This type of equipment establishes a balance between average freedom of movement and defense. Also governs the ability to wear cloth garments.

    Heavy Metal EQUIPMENT
    This type of equipment includes armor like plate armor. While movement is limited, it comes with increased defense. Also governs the ability to wear cloth garments.

    Shield Equipment
    For using all kinds of offhand shields. They offer the ability to easily block and deflect powerful blows at the cost of lowering your weapon speed.

    Parrying
    While the ability to parry enemy attacks doesn't require the use of this skill, this skill enables the user to parry Sword Arts. If parried properly, the opponent will be sent staggering backwards from a powerful recoil. More information can be found here.
    Enhancing

    This idea is based off of cubeworlds, weapond customizer, however it wont change the appearance of your weapons. This is the alternative to enchanting
    Which is too op, enhancing works by adding materials to your sword:

    So just say:
    Diamond added durability
    Emerald added power
    Iron added Sharpness
    Gold added speed

    These are just ideas though you could even go as far as to add elemental orbs-
    Fire orb adds fire power ect.

    Offensive Skills

    Straight Daggers
    For the use of tiny straight bladed weapons like stilettos, dirks, and katars. These tiny weapons are the fastest weapons wielded due to their size.

    Curved Daggers
    For the use of small curved weapons like jambiyas, kukris, and tantos.

    One-handed Straight Swords
    For the use of smaller straight edged weapons like longswords, rapiers, and spathas.

    Two-handed Straight Swords
    For the use of large straight edged weapons like greatswords, claymores, and zweihanders.

    One-handed Curved Swords
    For the use of smaller curved bladed weapons like cutlasses, pulwars, and scimitars.

    Two-handed Curved Swords
    For the use of large curved bladed weapons like heavy talwars, falchions, katana and nodachi.

    One-handed Battle Axes
    For the use of smaller heavy headed bladed weapons like axes, tomahawks, and onos.

    Two-handed Battle Axes
    For the use of large heavy headed bladed weapons like heavy axes, dane axes, and war axes.

    One-handed Assault Spears
    For the use of long thrusting weapons like shortspears, hastas, and spontoons.

    Two-handed Assault Spears
    For the use of long, heavy thrusting weapons like tridents, ranseurs, and lances.

    Polearms
    For the use of long hacking weapons like halberds, scythes, and poleaxes. The long reach is a disadvantage at short ranges where the deadly end of the weapon is too far away to be effective.

    One-handed War Hammers
    For the use of blunt weapons like blacksmith hammers, maces, and cudgels. These weapons are generally very heavy.

    Two-handed War Hammers
    For the use of massive blunt weapons like dire flails, heavy maces, and sledgehammers. These are by far the heaviest weapons available.

    MARTIAL ARTS
    An unarmed skill, which uses the player's body in combat. Read more about this skill here.

    BLADE THROWING
    For hurling small throwing weapons at enemies. It is the only skill that allows ranged combat, but it can also be used at short range. More information about the skill can be found here.

    Other Skills
    Beast Tamer
    For taming and teaching monsters to accompany and fight with you. Only a single familiar can be tamed at any given time. The act of taming familiar requires physical contact, time, and concentration. Additional information can be found here.

    Familiar Communication
    A Beast Tamer skill which gradually allows the player to understand and communicate with monsters. Over time, this skill can be used to negotiate with normally hostile monsters. However, just because you're beginning to understand monsters' speech, doesn't mean that the translated content is 100% correct. At lower levels, "nice to meet you" might somehow come out as "look, fresh meat!"

    Howl
    A skill which, when used, causes a loud sound wave to be emanated from the user. The higher the skill level, the more successful this skill will be. When used in the vicinity of a monster, which is fighting a party member, this skill allows a greater chance of diverting the monster's attention onto the user.

    Listening
    Increases the user's hearing senses when actively focused on a source of sound. Like a unidirectional microphone, sounds from only one specified direction will be amplified to the user, while other sounds will remain the same. Higher levels of this skill will allow the user to overhear conversations and noises with greater ease, although its power is limited and not absolute.

    Fishing
    Used to catch fish in the various pools of water around the world. Things other than just fish can be caught and even the fish themselves have more uses than just eating. Fishing is possibly the only real "gathering" skill in the game. Taking the skill grants you a free fishing pole.

    Battle Healing
    A skill that enables the user to passively recover a miniscule amount of HP every 10 seconds. It starts off extremely weak, and can only be leveled up by constantly getting one's HP into the red zone.

    Tracking
    The ability to track monsters and players through glowing footprints. The more recent the trail is, the easier it is to see. It can also be used to search for nearby players on the current floor, as long as their IGN is known to the user.

    Preform
    Allows the user to play instruments very well. So long as the character can think up the proper tune, the game will automatically control the character to play it. The more complex the tune, the higher the skill must be.

    Hiding
    For avoiding detection. With higher levels of hiding, characters are less likely to draw monster agro and can disappear from player's peripheral vision. Later levels the player can gain a slight transparency effect.

    Perception
    Allows the user to hear and see more clearly, as well as widening their field of view. Sounds around the character are amplified, although not in an earsplitting way. Think of it as a heightened awareness.

    Sprint
    Grants the ability to gain short bursts of enhanced movement. This is really only useful for closing gaps or dodging extremely slow attacks. Low levels the increase is barely noticeable. Even at max rank, the speed increase isn't godly.

    Acrobatics
    Allows the user improved abilities when performing any sort of acrobatic feat. Tumbling, leaping, wall climbing. Hardcore parkour. Like most other skills, it starts extremely weak and slowly grows in power.

    X-ray Vision
    Allows the player to see in the ultraviolet and x-ray spectrum by actively turning on the skill. The higher the skill rank, the farther the range of detection. Not to be mistaken with Night Vision, this skill enables you to see other players or monsters even if they are standing behind a wall.

    Night Vision
    Night vision increases the speed and the magnitude at which a character's eyes adjust to light. At low levels the difference is barely noticeable, however as it increases the character gains increasingly stronger sight to the point where, at maximum level, there really isn't much of a different between light and dark in terms of awareness. This ability cannot be turned off.

    Detection
    Prevents ambushes. This skill offers the user insight on hidden objects, as well as players hiding out of sight. At higher levels, it can even detect monsters and players using the «Hiding» skill.

    Cooking
    For making delicious food out of various collected ingredients. There isn't a combat advantage to having cooking, but it is nice to be able to eat good food.


    FAQ

    Q : Can I be a beta tester?
    A : Go to our forums to apply for beta tester.

    Q : Is there a server for this?
    A : Yes, we're making an official server for the mod, if you would want to help please apply on our forums also.

    List of Developers
    Coders:

    MGMP ~ Main Programmer
    Burgy ~ Programs GUIs
    Sager2210 ~ Moral support

    Modelers :
    Sundial_MC ~ Makes 3D swords, fixes sprites, spriting GUIs
    Zero_breaker ~ Makes 3D swords

    Spriters :
    xWildxManx
    killer8999
    emerald_ice
    Zero_breaker

    Recruiting

    We hope all of you could lend us a hand and help us, no matter what you're good at. Please leave a message with your skype name, I'm looking forward to help each other out making the mod better!
    Posted in: WIP Mods
  • 0

    posted a message on [1.5.2] Sword Art Online Minecraft Mod! (Looking for Coders)
    We are currently creating the server for full experience of Sword art online in Minecraft. We are gathering builders, if you are interested to help please reply on this topic or our fourms.

    Applying format :

    IGN:
    Pictures of builds you did before:
    Knowledge of World Edit commands (0 - 100) :

    After you applied Me or one of the staff will PM you the server information, thanks for seeing this topic if you did, please give your suggestions for anything if you want to, we will be glad to add it into the mod.
    Posted in: WIP Mods
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