As far as I can tell, that's exactly what i'm doing. I have twilight forest set to the ID of 4, and made a folder sky/world4. But...no sky. I also tried it with a test dimension I made with Just Enough Dimensions, that didn't work either.
Is there any way to get a copy of the default connected textures in optifine? By which I mean the connected stained glass textures and such that come with optifine. I would like to make some small changes without having to remake all the texture but I can't seem to find them.
You can find all CTM files in .minecraft\libraries\optifine\OptiFine\1.XX.X_HD_U_XX\OptiFine-1.XX.X_HD_U_XX.jar\assets\minecraft\optifine\ctm\default
The problem is that each glass color has 47 images and there are 17 glass colors (clear class included) so you would have to edit 799 images. Luckily there is a way for CTM to only use 5 images instead, so you only have to deal with 85 images in total.
I extracted the necessary glass images to a zip file for you, but remember not to edit the .properties files as they contain info on which glass color the images belong to: http://s000.tinyupload.com/?file_id=57231547303423168807
You can check here for suggestions that are tagged with "todo" at Github. They are not guaranteed to be in the upcoming update, but he seems to be considering to add these in the future.
...which is already implemented in the mod. If they are playing Minecraft in Brazilian Portuguese, they should have OptiFine in Brazilian Portuguese as well.
Hello, OptFine is one of my favorite Mods, I never run out of it, but I have a doubt, because OptFine does not have several Languages ?, I only encounter English Language and nothing else, this mod should change its text according to the language selected in minecraft, please, in the next updates add a Pack of new languages, it is very Important !, Thank you. Sorry for my bad English, I'm from South America
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Then I suggest you create an issue on GitHub just in case it's a bug: https://github.com/sp614x/optifine/issues/new/choose
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See this comment on GitHub: https://github.com/sp614x/optifine/issues/2732#issuecomment-518751120
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You can find all CTM files in .minecraft\libraries\optifine\OptiFine\1.XX.X_HD_U_XX\OptiFine-1.XX.X_HD_U_XX.jar\assets\minecraft\optifine\ctm\default
The problem is that each glass color has 47 images and there are 17 glass colors (clear class included) so you would have to edit 799 images. Luckily there is a way for CTM to only use 5 images instead, so you only have to deal with 85 images in total.
I extracted the necessary glass images to a zip file for you, but remember not to edit the .properties files as they contain info on which glass color the images belong to: http://s000.tinyupload.com/?file_id=57231547303423168807
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A lot of suggestions are posted on GitHub: https://github.com/sp614x/optifine/issues
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Since pre5 you need to rename the "mcpatcher" folder in your resource pack to "optifine".
I get those two errors in the latest 1.12.2 release of OptiFine, so you don't need to worry about them ruining your gameplay.
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You can check here for suggestions that are tagged with "todo" at Github. They are not guaranteed to be in the upcoming update, but he seems to be considering to add these in the future.
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...which is already implemented in the mod. If they are playing Minecraft in Brazilian Portuguese, they should have OptiFine in Brazilian Portuguese as well.
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OptiFine is translated into several languages: https://github.com/sp614x/optifine/tree/master/OptiFineDoc/assets/minecraft/optifine/lang
What is your language?