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    posted a message on Which type of players do you hate the most?
    I just wanted to know what type of players are hated the most. Personally, I hate spawnkillers/campers, hackers, scammers, griefers, trolls, and abusive moderators.

    Honestly, cliche skin users. They're just boring. Everyone else makes the minecraft community fun and interesting for me. Who would you whine about and report if there weren't spawn killers and hackers? Who would you swear vengeance on if there weren't griefers and pvpers? Who you call an imbecile for good reason if there weren't blatant scammers? Who would you idolize if there weren't Youtube superstars? Who would make you laugh if there weren't trolls (personally they're my favorite). I guess abusive mods aren't really that great, but I tend to just leave the server and find somewhere new if they show up, which isn't often.

    It's all part of the experience of life.
    Posted in: Discussion
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    posted a message on Is Minecraft becoming a childrens game? [Please read whole topic for full understanding]
    Quote from OMGItsMrC»
    -snip-

    THANK YOU THANK YOU THANK YOU! Someone else realizes! Small kids are controlling minecraft's demographic. Everyone wonders why the game is getting easier, with tons of new blocks to make building easy, and better gear to fight mobs. It's because the updates are catering more towards players that need that stuff, instead of the original audience, that took advantage of the game's full potential to exploit every little feature that was added.

    By the way, I have to compliment you on a well written, informative argument :)
    Posted in: Discussion
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    posted a message on CTM Map Guide Hub
    Posting here so I can find this again ;) Also might put a guide here.
    Posted in: Maps Discussion
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    posted a message on Horrible Lands CTM Series (New Mini-CTM Map Released- Prison Escape)
    I'll be completely honest with everyone. I miss-clicked the puzzle tab when first making this forums post, and I don't know how to get rid of it. If anyone can tell me how to get rid of it, it would be highly appreciated!

    I think you can use the tools menu in the upper right hand corner of the post to remove it. I know you can edit the title with that.
    Posted in: Maps
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    posted a message on Looking for Beta Testers

    Erm... I know I took a long time to reply, and that's because I'm almost done playtesting myself to work out any gamebreaking bugs.

    Yeah, I'd qualify it as "super long" at this point, if you want to change your mind.

    Well it looks like you've got some other beta testers wanting to test, so I'll let them take the lead on this one.
    Posted in: Maps Discussion
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    posted a message on Horrible Lands CTM Series (New Mini-CTM Map Released- Prison Escape)
    Quote from Mercuraz»
    I was livestreaming shortly after i sent that post. Didn't take me long to rage quit (yes I rage quit easily). I swear your thread said "puzzle", but it's CTM and that's not a puzzle map

    Generally, if it also says "CTM" next to it, that means it is a CTM. "Puzzle" just means that it incorporates some puzzle elements (although to be fair, that tag shouldn't be there. The map doesn't have enough puzzle elements to be considered "Puzzle/CTM hybrid")
    Posted in: Maps
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from taschneide»
    So what with all of this discussion of teleporters/rail lines and such, I kinda had an idea. Y'know how, when mapmakers put teleporters in their maps, there's a fixed number of immovable teleporters? What if that wasn't the case? What if you had, say, a spawn egg that when used, created a temporary teleporter? This idea was partially inspired by an old test world video of Rock's (the one about summoning cryboxes), and it could work similarly - placing down a spawn egg would create a sort of teleportation pad that would take you back to, say, the monument. At the monument, you can have a teleporter pad that takes you back to the latest temporary teleporter you created. I'll spoiler-ify the technical details below.



    Basically, using the spawn egg will summon an invisible, immovable armor stand with a custom name (like "TempTeleporter"). Command blocks will build a teleporter pad around the armor stand using Rock's method. Here's the important part, though - the armor stand will stay there permanently. The "temp-teleporter to monument" transfer system is simple - the creation of the pad will also place a command block with a command to teleport the player to the specific coordinates of the monument. However, when going from the monument to the most-recently-placed teleporter, you just need to teleport the player to the entity with the name "TempTeleporter". (For example: "/tp @p @e[type=ArmorStand,name=TempTeleporter]".)

    Now, you may have already noticed a potential issue... What happens if the "TempTeleporter" entity isn't in a loaded chunk? I'll be honest, I haven't figured out a perfect way to solve this yet. The simplest but probably worst way to solve the problem is to have chunk loaders in every chunk of the map. (Yes, chunk loaders are a thing you can do in vanilla Minecraft.) Another (probably better) way would be to - when the temporary teleporter is created - make a chain of chunk loaders from the monument to the location of the teleporter. That way, if the monument is loaded, the temporary teleporter will be loaded. No, I'm not 100% sure how to do this, but I have some ideas.

    I see this as having some very interesting potential uses... particularly in open-world maps - you always have a way to easily get to and from the monument, no matter where you actually are. Naturally, there should be some constraints - you shouldn't be able to create a teleporter inside of a wool box - but that's not too difficult to do. Perhaps the player should only have a limited number of temporary teleporter spawn eggs? I dunno. I honestly don't expect this to end up being heavily used, but hey, it's an interesting experiment. If, for example, BDlol had used a system like this, it might have been marginally less bad. Marginally.

    I like the idea, but I think everyone here missed the point I was trying to make. I was talking about the player making rail lines themselves. Teleporters not only remove the downtime the player gets from building something (one of minecraft's main appeal is relaxation, after all), they also remove the gratitude of "Hey, I made the choice to build something and it really helped me!".
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Apollo9898»



    Le beautiful

    Although, may I suggest encasing it all in a giant glass ball like this




    Just so people who climb up to the edge don't see the endless plane of sandstone. If the intersection is connected to any areas directly and thus can't have the area around it turned to void easily, you could move the whole place to somewhere else in the map and have it accessed with teleporters. Just a thought. The area itself is pretty much flawless in my opinion.

    But then you can't run a straight rail line through areas ;)
    Posted in: Maps Discussion
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    posted a message on [CTM] [Collection] Sketch's Journey of Creation Series ("The Painter" fully released!)
    Quote from avichakladar»
    -snip-

    I thought it made perfect sense, considering "..." was what was on the tombstone in Throne of Ashes *hint* *hint* :P
    Posted in: Maps
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    posted a message on [CTM] [Collection] Sketch's Journey of Creation Series ("The Painter" fully released!)
    Quote from Fangride»

    That does seem strange to me. By and large, I had few problems with mobs simply moving and continuing to light. And while yes, I am more on the "speedrun errything" side of things, Throne of Ashes felt particularly well balanced, especially for such an end-of-map area. There were lots of mobs, yes, but also lots of space to move around in.

    Perhaps it's because mapmakers who frequent the community thread tend to balance areas towards those types of players, and those players in the community tend to be more like you - people who can rush in and just kill everything, rather than those like me and Ceie who like to take our time, lighting up everything and breaking spawners methodically. While these tactics tend to serve us well in earlier areas, where you can't just rush in unless you are highly skilled, they really screw us over when we start running out of supplies towards the end of the map because we took too much time. I think this is another appeal of Vech's maps - when he gives out resources, he gives out a ton of them. Just look at the diamond room in Kaizo Caverns... or Ilvern mines and the gold... or the iron area... or really any area in Kaizo Caverns that gives you resources. It SEEMS like you have scarce resources, but really it's only a few things, like dirt or water.
    Posted in: Maps
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    posted a message on Im addicted please help!
    Quote from MrCharbits»

    Thank you for the suggestion, you have no idea how much it means.

    You could also talk to your parents, or if you have one, a guidance counselor at school.
    Posted in: Discussion
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    posted a message on Losing inspiration..Tips?
    Quote from YoungSinatra32»
    Hey guys lately I just can't bring myself to play for more than 5-10 minutes. I feel a lack of inspiration but when I'm not playing I want to play. Im stuck in a cycle of turning the game on getting bored and turning it back off. Any tips that you use to inspire yourself would be greatly appreciated!

    Play on a new server, or try a custom map.
    Posted in: Discussion
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    posted a message on Horrible Lands CTM Series (New Mini-CTM Map Released- Prison Escape)

    A mapmaker is giving information on how to beeat on of his areas? Huh...that's a new one. :)

    So I will give you my way: Tunnel with Cobblestone on one of the bedrock wall. This way you just can't get knocked off, you have a wall on one side and ghasts shooting just from one other side. You can even leave the top open, it doesn't matter.

    btw...the area with the vast amount of Jack'o'Lanterns...just carve a tunnel to the top, over the jack'o lanterns and drop down a lava/water mixture to build a cobble tunnel from above.Dig down, bring some ladders and bada bum bada bang, you're done :)

    Yeah, I tried to bridge across and tnt the spawners from above... then I fell into the void with all my good stuff :/

    I ended up using the invisibility potion on that one. I decided to take a long break after that.
    Posted in: Maps
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    posted a message on Why do people make copies of minecraft?
    Quote from AppleEater01»

    While yes true, tons of games with a crafting system and a voxel block engine have came out WAAY before Minecraft. Were talkin' 2010-2011.

    Really? Because I do recall minecraft began development in 2009...
    Posted in: Discussion
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    posted a message on (3,000+ VIEWS) Why I will never, ever, summon an Enderdragon- Post other stupid things you've done in Minecraft here.
    I loaded a 1.8 world in 1.7 and lost everything in my inventory and in my chests. I even had enchanted diamond picks and stuff too... :/
    Posted in: Discussion
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