• 0

    posted a message on Kingdom of Awe: Reborn - 1.14 Realistic WIP
    Change Log Version 0.4:

    - all logs & stripped logs
    - all leaves
    - all saplings
    - all planks
    - slight tweak to cobblestone
    - polished andesite
    - polished diorite
    - polished granite
    - smooth stone
    - smooth stone slab
    - chiseled stone brick
    - cactus (based on a columnar cactus)
    - sugar cane
    - changed coal block
    - obsidian
    - magma block
    - podzol
    - font
    - all signs

    If you'd like to see another mirror such as Google Drive or something let me know.
    Posted in: WIP Resource Pack
  • 0

    posted a message on Kingdom of Awe: Reborn - 1.14 Realistic WIP

    Screenshots:





    Version 0.3


    Change Log:
    - bow sounds
    - crossbow firing sound
    - moon phases
    - rain
    - snow (from old pack will redo it probably)
    - netherrack
    - quartz ore
    - glowstone
    - end stone
    - end stone bricks
    - nether bricks
    - red nether bricks
    - soul sand
    - lava still
    - lava flowing
    - water still (I hate it, but shaders hide this)
    - water flowing (I hate it, but shaders hide this)


    I think that is all I did, I've been super busy and might have missed something.

    Posted in: WIP Resource Pack
  • 0

    posted a message on Kingdom of Awe: Reborn - 1.14 Realistic WIP


    Download: MediaFire
    Posted in: WIP Resource Pack
  • 0

    posted a message on Realistico & BSL not Functioning Properly

    I think it is Depth of Field. DoF will cause things to blur that you are not directly looking at. Looks cool for screenshots and cinematics, but I wouldn't play with it on. Also, don't forget to adjust your POM Quality size to match the texture size of the Realistico pack you are using. You can also tweak the POM Depth a bit as well to make it less extreme. As for bloom, it's hit or miss but it can give an overly foggy look a lot of the times, doesn't really blur though.


    Any reason why you must use BSL? Other shaders can do pretty much the same things, Continuum, SEUS, Sildur's, etc... all good.

    Posted in: Resource Pack Help
  • 0

    posted a message on I NEED HELP!

    What difficulty?
    Zombie villagers have a 5% chance to spawn in place of a regular zombie and can also spawn if a zombie kills a regular villager, depending on the difficulty level. (0% on Easy, 50% on Normal, and 100% on Hard)

    What type of server is it?

    There is a plugin that I use on mine that allows you to set the rate, as they can be exploited like this making it pretty easy to cheese the trades.

    Dupe Fixes / Illegal Stack Remover

    If you decide to use this, look for ZombieVillagerTransformChance in the config.

    Posted in: PC Servers
  • 0

    posted a message on Kingdom of Awe v0.3.1- 64x Now Supported - UPDATED 02/24/16

    Update:

    I finally took the time to get a 64x version, it should be exactly the same just a lower resolution. So if you couldn't run 128x, this is for you folks :)


    Here is a quick comparison of them. Full size image.


    64x is version 0.3 but is the same as the 128x version 0.3.1.


    128x v0.3.1 Changes

    - replaced sun with a proper round sun

    - removed a handful of default textures that got left in by accident

    - resized a texture found in the GUI to a smaller size since it is a solid color, not sure if that would have much impact on performance though


    Also modified the original post a bit, will eventually make some more changes to it.

    That pretty much sums it up ^_^


    One more thing, dropping 1.9 versions unless requested. It's a simple change to the pack.mcmeta for this though.

    Posted in: WIP Resource Pack
  • 0

    posted a message on Kingdom of Awe v0.3.1- 64x Now Supported - UPDATED 02/24/16

    Sorry for the lack of updates, I have sort of put this project on the side and only working on it randomly when I feel like it. So, here is the most current version, v0.3.


    Update:

    - Bricks

    - Cobblestone & Mossy Cobblestone

    - Wood Trapdoor

    - Red & Brown Mushrooms

    - The GUI is currently just a flat basic GUI, I might work on it next.

    - A comical sun for now, it will be changed.

    - I might have done more, but it's been a while and I did not keep track of changes.


    Posted in: WIP Resource Pack
  • 0

    posted a message on Kingdom of Awe v0.3.1- 64x Now Supported - UPDATED 02/24/16
    Quote from Golden_AXE»

    Really awesome!


    Thank you :)

    I preferred the old ores but this is one of the only HD packs I would use, good job!


    Thank you for the feedback. I have mixed feelings about the ores, can't decide which route to go with them. The new coal however is very hard to spot, the CTM cracked stone textures makes it blend in rather well. I am thinking about pulling the cracked stones out to help with that, and might just redo the ores while at it. Thank you :)



    Update:
    I know it's been a while since I last updated, but I have been sidetracked a bit. So, while I am here, here are some of the things I have been playing around with.
    - Bed models and retexture
    - Making and texturing random things to practice and learn more with the 3D models
    - Wooden, Stone, Iron, Gold, and Diamond sword textures
    - Various GUI textures

    I have a handful of things I'd like to get done before releasing an update. Depending on what all is going on, I might be able to do that sooner.
    Posted in: WIP Resource Pack
  • 12

    posted a message on Minecraft: Life Expanded




    Owner:

    Delta

    Coders:

    BigDirty1985

    iLexiconn

    Marcello

    Comandosaurus


    Models:

    Beast8413

    Fizzy

    Franciscoleonel

    Tenzin

    Andreas

    Mario11

    sagebalsys1

    Zienner

    PCAwesomeness

    SteveOriginal


    Textures:

    Tote

    Night Raven
    _Hokal_
    WireFire
    Tamir


    Animations:

    Fizzy


    Minecraft: Life Expanded is a mod where life is expanded to its limits adding humans, animals, bosses making Minecraft feel more real and also having fun you can fight rare bosses, have pets, use animals for resources, start a family but most importantly survive.


    • animals, birds, fish, dogs, bears, big cats, reptiles, and more
    • humans that you can marry and start a family with maybe a city system
    • bosses fight rare bosses that can be summoned or found, get rare drops from them
    • misc new items, go from stone age to advanced weapons and technology, new biomes, new blocks, new systems



      • Items
        • Acropora cytherea gametes
        • Agaricia agaricites gametes
        • Bone cutter
        • Boulder Brain Coral gametes
        • Favites abdita gametes
        • Great star coral gametes
        • Hand trowel
        • Lettuce coral gametes
        • Marine biologist handbook
        • Nether coral gametes
        • Pillar coral gametes
        • Sol
        • Tissue scissors

      • Fishing
        • Bait & Lures
          • Earthworm
          • Beetle grub
          • Caterpillar
          • Fishing fly black
          • Fishing fly blue
          • Fishing fly brown
          • Fishing fly cyan
          • Fishing fly green
          • Fishing fly grey
          • Fishing fly light blue
          • Fishing fly light grey
          • Fishing fly lime
          • Fishing fly magenta
          • Fishing fly orange
          • Fishing fly pink
          • Fishing fly purple
          • Fishing fly red
          • Fishing fly white
          • Fishing fly yellow
          • Fishing spoon black
          • Fishing spoon blue
          • Fishing spoon brown
          • Fishing spoon cyan
          • Fishing spoon green
          • Fishing spoon grey
          • Fishing spoon light blue
          • Fishing spoon light grey
          • Fishing spoon lime
          • Fishing spoon magenta
          • Fishing spoon orange
          • Fishing spoon pink
          • Fishing spoon purple
          • Fishing spoon red
          • Fishing spoon white
          • Fishing spoon yellow
          • Maggot
          • Shrimp

        • Catchable Fish
          • Arapaima
          • Asian arowana
          • Australian lungfish
          • Brown Trout
          • Discus
          • Fairy cichlid
          • Giant snakehead
          • Nile perch
          • Pacu
          • White Catfish
          • Red Bellied Piranha
          • Redear Sunfish
          • Redtail catfish

        • Plants
          • WIP

        • Mob drops
          • Piranha tooth
          • Shark tooth
          • Capuchin skin
          • Monkey skin

        • Drops
          • WIP

        • Foods
          • Elephant meat raw
          • Elephant meat steak
          • Giraffe meat raw
          • Giraffe meat steak
          • Hippo meat raw
          • Hippo meat steak
          • Antelope meat raw
          • Antelope meat steak
          • Sushi
          • Rice
          • Seafood soup
          • Mussel cooked
          • Mussel raw
          • Banana
          • Capybara meat raw
          • Capybara meat steak
          • Dried fish
          • Nori

        • Blocks
          • WIP
























    Note: As this is a work in progress, all models, all textures, all items, all planned features, and all team members are subject to change.

    Posted in: WIP Mods
  • 0

    posted a message on Kingdom of Awe v0.3.1- 64x Now Supported - UPDATED 02/24/16

    Updated:

    • Dirt
    • Podzol side
    • Snow Dirt side
    • Grass Side
    • Grass
    • Stone Bricks (CTM)
    • Mossy Stone Bricks (CTM)
    • Cracked Stone Bricks (CTM)
    • Chiseled Stone Bricks
    • Stone Slab
    • Netherrack
    • Nether Bricks (CTM)
    • Cobblestone
    • Mossy Cobblestone
    • Rain
    • Coal Ore
    • Diamond Ore
    • Emerald Ore
    • Gold Ore
    • Iron Ore
    • Lapis Ore
    • Redstone Ore
    • Quartz Ore
    • Sea Lantern
    • New pack.png

    Here are some of the updated textures.







    Posted in: WIP Resource Pack
  • 0

    posted a message on Kingdom of Awe v0.3.1- 64x Now Supported - UPDATED 02/24/16
    Quote from Xagonal»

    Tbh I personally prefer the old darker stone bricks. They looked much more sinister and I could imagine myself building lots of dungeons, sewers, and evil fortresses out of them. They also worked really well with the iron bars.

    I feel like the new ones are much too light, just my opinion of course


    Thanks for sharing your thoughts. I've been playing a little lately with the new ones and I have to agree, they seem too light. Going to play around and see how the new ones look darkened.


    I plan to have an update released sometime soon, within the next couple of days.

    Posted in: WIP Resource Pack
  • 0

    posted a message on Kingdom of Awe v0.3.1- 64x Now Supported - UPDATED 02/24/16

    Worked on the new Stone Brick texture yesterday. Got the base stone bricks and a couple of base cracked stone bricks pictured below. Will add some CTM variations later down the road.

    Netherbrick on left, the old design for stone bricks, but a dark blue color. On the right is the old mossy stone bricks, once again, old pattern but with moss.



    What do you think?

    Posted in: WIP Resource Pack
  • 0

    posted a message on Kingdom of Awe v0.3.1- 64x Now Supported - UPDATED 02/24/16
    Quote from Crafterguy3x3»

    Very nice :)


    Thank you :)

    Quote from Greengrex»

    AMAZING! Downloading now.


    Thank you :) hope you like it.


    **CURRENT STATUS & PLANS**

    I am currently working on replacements for the stone brick, mossy stone brick, cracked stone brick, and chiseled stone brick. They are too grey looking and square I think. Oh, and nether brick will also be a recolored version of the new stone brick like it was before.


    I also am planning to redo the cobble stones after the bricks. Maybe all the wood planks as well.


    After I am happy with those, I will begin trying to bring in 3d models to replace a handful of things like the bed, bookshelf (got an idea for it not sure how it will look yet), crafting table, iron bars, iron door, reeds, and maybe glowstone.

    Posted in: WIP Resource Pack
  • 0

    posted a message on Kingdom of Awe v0.3.1- 64x Now Supported - UPDATED 02/24/16

    UPDATE:

    • Information
    • Showcase shot
    • Various biomes screenshots
    • Various blocks/items screenshots
    • Download links updated
    • Credits & Thanks

    Here is the various blocks/items, should be larger than shown in first post.







    Posted in: WIP Resource Pack
  • 0

    posted a message on Kingdom of Awe v0.3.1- 64x Now Supported - UPDATED 02/24/16



    My goal with Kingdom of Awe is aiming to immerse the player more into the game than one might experience with the default resource pack. There are many ways and things I would like to try and use to do this.

    • Higher resolution textures that are photorealistic or as close to seeming real as possible.
    • Replacing objects that should be 3D and not the typical “X” flat plane images.
    • A GUI that is good looking, but does not distract the player.
    • Altering game sounds to match the look and feel of the game.
    • Higher use of random textures especially for vegetation.
    To be able to pull off all of these would be great. Theme wise I’d like to stick with photorealistic, medieval, and RPG inspired. I do not really follow any order while working on textures, so expect some jumping around. I also work on this at random.

    MCPatcher and/or OptiFine is recommended.








    Downloads

    64x Download v0.3


    128x Download v0.3.1


    Credits & Thanks

    I would like to thank you to those who have downloaded the Kingdom of Awe resource pack. I hope you like what you have seen. All feedback is welcomed, hate it or love it.


    Not in the pack yet but I would also like to thank BDcraft.net for their 3D modeling application,Cubik Pro. I have some ideas for it once I learn how to get things to work like I want.

    Posted in: WIP Resource Pack
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