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    posted a message on Steven's Traditional ⟡ 1.20.1 ⟡ 64x64 ⟡⟡⟡
    Quote from IStealyourRAM»

    1. I see what i can do, making the Soul sand texture too smooth instead of sharp would make it not fit with the other textures though. (i already tried to make it smooth once)

    2. The Default pack also contains default styled grass, although i don't think ill make CTM for these. (maybe ill do :) )

    3. Making the Fire Texture look like default is quite hard. imo this is the best possible.

    4. CTM for Gates did exist once, although it would bug once someone placed a Fencegate next to a Cobblewall, i could not fix this bug but ill try in the near future.

    5. Pressure plate CTM (like them connecting) won't be possible, although it may get possible once there are connected block models!

    6. i will make an alternate/realistic Tree CTM that works like you mentioned if i have time again cause right now i have my Finals. :)

    Thanks for the Idea's and critism i see what i can do. :)


    No problem.


    1) Soul sand maybe need do like faithful 32 texture.

    2) Simply grass looks bad, cause Misa and default have bad compatibility, so at least so standard grass texture like HiTeen.

    3) Look in R3DCraft in this simply blury, in Hiteen's faithful version 1.3.0 JUST exist 64x fire.

    4) I was did ctm for gate in 16x16 this works fine with any fences.

    5)I mean like misa - random ctm for mor smooth pressure plate with shade in border (like in fence)

    6) Thank you!

    Posted in: Resource Packs
  • 0

    posted a message on Steven's Traditional ⟡ 1.20.1 ⟡ 64x64 ⟡⟡⟡

    I was playing with this pack... this is so amazing work, even maybe better then Faithful 64x by HiTeen.


    But I found textures which look in my opinion not the best:


    1)Soul Sand, idk this simply look not cool in my opinion this should be like in Hiteen's faithful soul sand.

    2)Grass texture. Misa texture in faithful looks bad, I really advice you create your texture and make ctm like misa exsample.

    3)Fire texture, look not like default, but anyway looks not bad.

    4)Not exist CTM for gates. Use Misa's template for this I think, because this is work in 1.8 normally.

    5)Do pressure plate CTM, this will be great!

    6)I think you should fix ctm of wood top texture like misa, because tree top should be just I think 1x1, 2x2, 3x3, etc just square, because if I build ring from tree, so this top texture look not cool.


    I hope this criticism good, and I hope you will do it. Good Luck.

    Posted in: Resource Packs
  • 0

    posted a message on R3D CRAFT - Play Minecraft in High Definition
    Quote from UniblueMedia»

    Darn, had forgotten about Birch wood. I really need to make it. I remember I tried one time earlier (or twice, not sure) and I wasn't happy with the result.


    Hang in there. I appreciate the patience.


    ok this is good! also I think I can say do all flowers.

    Posted in: Resource Packs
  • 1

    posted a message on R3D CRAFT - Play Minecraft in High Definition

    I think he should make big update like this:

    - Made endstone, endstone portal

    - Changed tools

    - Added new tool - Flint and stell

    - Added Jungle leaves.

    - Added all doors, also in items his texture.

    - Added birch texture (side and top)

    - Added Steve and Alex Texture.

    - Added some (or all) mobs textures.

    - Added Leather and chainmail armor texture (in models) also leather armor overlay in items.

    - Fixed all items texture with alpha channel.


    I think this is enough, but Uniblue can add some textures, do big update uniblue, we will wait!

    Posted in: Resource Packs
  • 0

    posted a message on R3D CRAFT - Play Minecraft in High Definition
    Quote from UniblueMedia»

    Working on things, but I don't want to update before everything is coming nice together. I have more or less re-done some tools and added other things as well. Mostly gui/items this time.


    Stay tuned.


    This is nice! Btw maybe you will update by another method? Exsample in next update complete all items which connects with wood (exsample do birch texture, all doors, they item texture, all leaves of trees, etc)

    Posted in: Resource Packs
  • 0

    posted a message on R3D CRAFT - Play Minecraft in High Definition

    Uniblue you going update? Btw in a row you should make the Default Realism also, because this is also great textures! :D

    Posted in: Resource Packs
  • 0

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Sylf_»

    I m trying not to sound creepy here:


    COMMUNITY QUESTION:


    Where are you from?


    Its cool to know how multicultural this thread is!


    I think I will be silent :P Ok I will say what I lives in South Ural - one of most ancient mountains in world :P

    Posted in: Maps Discussion
  • 5

    posted a message on Strawberry Jam V3 - A CTM Map Building Jam! Jam #17 over - check out the maps!
    Quote from TheXhen»

    So far on what I've played: As always Sketch and Tikaro either plan and make this one year ahead of time or are faster at building than a Gunter with a Speed 3 potion. As always, very good maps.

    Ehem... I here... I saw... so SHUT UP! You will pay...
    Posted in: Maps Discussion
  • 0

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from _Krose_»

    Ah I'd forgotten about that! Sorry - I've had a lot on recently, and have been distracted by development on my next map.


    I'm gonna list the changes I intend to make to SR in this spoiler- let me know if there are any others you'd like me to make:



    Changes:

    I've split these into two categories. Read both for a full overview.


    Speedrun-specific:

    1. Add an item which gives lots of speed when held.
    2. Emerald boss = make him drop the emerald block.
    3. Black wool boss = make him a bit easier? (i.e. increase spawn delay for minion spawners).

    Non-Speedrun- specific:

    1. Rocket boots = slight change to command block to make the effect apply only when wearing them. Thanks Rock!
    2. Grass on Spawn Island to mycelium, corresponding change to sign.
    3. All pigmen spawners in the map = angry.
    4. Leaves on Spawn Island will decay when updated.
    5. Change rewards for block entitlements so that 3 stacks are given, rather than just 1.
    6. Add an arrow or two to make IT4 easier to find.

    ok good, but this is not black this is bedrock block... so much mobs, and in boss spawner in nbt tag always sapwns 2 bedrock bosses...

    Posted in: Maps Discussion
  • 0

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from _Krose_»

    I predict that the 1.9 update will introduce:

    - emerald armour

    - pig armour

    - actual AI for the weird horses (zombie, skeleton)

    - maybe a new enemy mob which drops new items

    - slingshot and boomerang

    - random zombie swarms which come from nowhere

    - leather, iron shield

    - lance for jousting

    - wizard staff


    What do you think?


    SERIOUS??? I think if this will be combat update, will be now mechanic of of fighting all bosses and mobs. Also much new commands, new mobs, new bosses in zombie and skeleton horses,etc...


    P.S When you will update Savage realm krose? This inpossible for speedrunning :P

    Posted in: Maps Discussion
  • 0

    posted a message on R3D CRAFT - Play Minecraft in High Definition
    Quote from UniblueMedia»


    I like these. Great work, mate!


    Are you posting this somewhere? I could open up an addon panel so you and other addon creators might become more noticeable.


    Best regards,

    Thomas


    I added link with alpha files! Cracked anvil looks not the best, cause this cracks looks not really realistic, because I made such... I hope what you will do cracks like in cracked stone bricks!

    Posted in: Resource Packs
  • 0

    posted a message on R3D CRAFT - Play Minecraft in High Definition

    I glad what you back to this textures, but when it was missing I made some textures for Smooth and Default Realism.


    Default:




    So I made hardened clay, quartz and etc, but need explain what in last version of DR was not stainded glass. Also gray glass pane edge was fixed, cause this was looks more different than others. Also in old versions I found the Tulips and Paeonia textures, looks so good. Also in DR was wrong renamed inner piston this should be named piston_inner. Also made tall grass, dandelion and poppy. Hay bales, iron trapdoor, wood and planks also made for all now. Also I made melon stem when this is connected. But for pumpkin was not existed it, so add also same not just for melon! And tweacked lapis block for 1.6 texture version! Added also podzol textures and coarse dirt! Also Inverted light detector!


    Smooth:




    So also I was working on smooth version where the hardest work was red and standart sandstone! Same flowers and stem thing like in DR. I made anvil, hay bale, inverted light detector. Made for beacon, podzol, coarse dirt. Like with DR made double grass, Iron trapdoor and same gray glass pane edge thing. Ok also command block texture named wrong this should be command_block.


    P.S. I made smooth in 2 parts, default in 4 parts image, because this have so big size and imgur not want upload it!

    And Imgur a bit screw thing, this made jpg file without alpha. So if need with transparency - get. http://www.mediafire.com/download/lblm1o89z4p0bwg/Missing Textures.zip

    Posted in: Resource Packs
  • 0

    posted a message on R3D CRAFT - Play Minecraft in High Definition
    Quote from UniblueMedia»
    Added/refreshed this (it's at the top of this thread). If you plan on expanding this resource pack, please read it.

    Guys, I think it's wonderful and exciting that you are so eager to expand upon this resource pack, but I hope you do it properly, with respect for what I've created so far. Also, keep in mind that this project is not yet rendered dead, which means I could come back or are planning on coming back to continue where I left of.

    Best regards,
    Thomas

    I hope what you will back!

    Posted in: Resource Packs
  • 0

    posted a message on R3D CRAFT - Play Minecraft in High Definition

    I working on missing textures in 512x... for smooth and default realism

    Posted in: Resource Packs
  • 0

    posted a message on [CTM] Gunter's Legend of Uncertainty Series (Mislaid Grotto Has Been Realised)
    Quote from Lord_Tirnis»
    I have randomly found a piece of Red Wool in the Ice Dungeon, I don't think it is intended? Oo


    Well I think I randomly placed it, not use it.... sorry
    Posted in: Maps
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