• 0

    posted a message on [Oct 8] Coros Mods: ZombieAwareness for 1.10.2 with new improvements
    Quote from thejeremyarch

    Maybe a minor addition for this mod is where lightning kills you instantly, thus adding danger to lightning.

    That's not minor. That's major
    Posted in: Minecraft Mods
  • 0

    posted a message on [Oct 8] Coros Mods: ZombieAwareness for 1.10.2 with new improvements
    A lightning rod would also be cool. Like iron block tower (without any surrounding blocks) of at least 10 blocks high would become a lightning tower.
    Posted in: Minecraft Mods
  • 0

    posted a message on [Oct 8] Coros Mods: ZombieAwareness for 1.10.2 with new improvements
    What about having wooden doors and trap doors slam open and shut if the tornado is directly overhead? Not iron, but wooden.

    EDIT: And what about hail noise?
    Posted in: Minecraft Mods
  • 0

    posted a message on [Oct 8] Coros Mods: ZombieAwareness for 1.10.2 with new improvements
    Also, it seems that with almost every storm, there is a tornado. Can it not just rain and sometimes not even have lightning?

    # Configuration file
    ####################
    # weather2: misc
    ####################
    "weather2: misc" {
        I:Block_sensorID=1900
        I:Block_sirenID=1901
        I:Block_weatherForecastID=1903
        I:Block_windVaneID=1902
        I:Cloud_Formation_MinDistBetweenSpawned=256
        I:Cloud_ParticleSpawnDelay=0
        I:Lightning_lifetimeOfFire=0
        I:Lightning_rateOfFire=1
        I:Misc_AutoDataSaveIntervalInTicks=36000
        B:Misc_ForceVanillaCloudsOff=true
        B:Misc_proxyRenderOverrideEnabled=true
        I:Misc_simBoxRadiusCutoff=1024
        I:Misc_simBoxRadiusSpawn=1024
        B:Misc_takeControlOfGlobalRain=true
        B:Misc_windOn=true
        B:Particle_RainSnow=true
        I:Player_Storm_Deadly_OddsTo1=50
        I:Player_Storm_Deadly_TimeBetweenInTicks=72000
        I:Player_Storm_Rain_OddsTo1=150
        B:Snow_ExtraPileUp=false
        I:Snow_MaxBlockBuildupHeight=3
        I:Snow_RarityOfBuildup=64
        B:Snow_SmoothOutPlacement=true
        I:Storm_AllTypes_TickRateDelay=60
        I:Storm_Deadly_CollideDistance=54
        D:Storm_Deadly_MinIntensity=5.3
        B:Storm_FlyingBlocksHurt=true
        D:Storm_IntensityAmplifier=2.0
        I:Storm_LightningStrikeBaseValueOddsTo1=200
        I:Storm_MaxPerPlayerPerLayer=20
        I:Storm_MaxRadius=200
        B:Storm_NoRainVisual=false
        I:Storm_Rain_WaterBuildUp=150
        I:Storm_Rain_WaterBuildUpOddsTo1FromNothing=100
        I:Storm_Rain_WaterBuildUpOddsTo1FromSource=15
        I:Storm_Rain_WaterBuildUpRate=0
        I:Storm_Rain_WaterSpendRate=3
        D:Storm_TemperatureAdjustRate=0.1
        B:Storm_Tornado_GrabCond_List=false
        B:Storm_Tornado_GrabCond_StrengthGrabbing=true
        S:Storm_Tornado_GrabList=
        B:Storm_Tornado_GrabListBlacklistMode=false
        B:Storm_Tornado_RefinedGrabRules=true
        I:Storm_Tornado_aimAtPlayerAngleVariance=5
        B:Storm_Tornado_aimAtPlayerOnSpawn=false
        B:Storm_Tornado_grabBlocks=true
        B:Storm_Tornado_grabPlayer=true
        I:Storm_Tornado_maxBlocksGrabbedPerTick=5
        I:Storm_Tornado_maxBlocksPerStorm=200
        I:Storm_Tornado_rarityOfBreakOnFall=5
        I:Storm_Tornado_rarityOfDisintegrate=15
        I:Storm_Tornado_rarityOfFirenado=-1
        I:Thread_Particle_Process_Delay=400
        B:Wind_Particle_air=true
        B:Wind_Particle_fire=true
        D:Wind_Particle_leaf_rate=1.0
        B:Wind_Particle_leafs=true
        B:Wind_Particle_sand=true
        B:Wind_Particle_waterfall=true
        B:consoleDebug=false
        D:sensorActivateDistance=600.0
        D:sirenActivateDistance=600.0
        D:volWaterfallScale=0.5
        D:volWindScale=0.05
    }
    Posted in: Minecraft Mods
  • 0

    posted a message on [Oct 8] Coros Mods: ZombieAwareness for 1.10.2 with new improvements
    There was originally a message here, but I deleted it.
    Posted in: Minecraft Mods
  • 0

    posted a message on [Oct 8] Coros Mods: ZombieAwareness for 1.10.2 with new improvements
    Quote from Corosus

    Site updated to Weather 2.1! http://coros.us/mods/weather2 - very large set of changes to this one

    Ahhhhhh so burnt out, I think 12 hours of weather mod work today is enough xD

    I'm quoting you so that you get notified when you get the chance. Looks like the server portion is broken at this time.
    Posted in: Minecraft Mods
  • 0

    posted a message on [Oct 8] Coros Mods: ZombieAwareness for 1.10.2 with new improvements
    The server crashed due to this error:
    2014-06-07 20:25:03 [SEVERE] Encountered an unexpected exception IllegalArgumentException
    java.lang.IllegalArgumentException: n must be positive
    at java.util.Random.nextInt(Unknown Source)
    at weather2.entity.EntityLightningBolt.(EntityLightningBolt.java:52)
    at weather2.weathersystem.storm.StormObject.tickWeatherEvents(StormObject.java:514)
    at weather2.weathersystem.storm.StormObject.tick(StormObject.java:401)
    at weather2.weathersystem.WeatherManagerBase.tick(WeatherManagerBase.java:90)
    at weather2.weathersystem.WeatherManagerServer.tick(WeatherManagerServer.java:38)
    at weather2.ServerTickHandler.onTickInGame(ServerTickHandler.java:113)
    at weather2.ServerTickHandler.tickEnd(ServerTickHandler.java:57)
    at cpw.mods.fml.common.SingleIntervalHandler.tickEnd(SingleIntervalHandler.java:34)
    at cpw.mods.fml.common.FMLCommonHandler.tickEnd(FMLCommonHandler.java:141)
    at cpw.mods.fml.common.FMLCommonHandler.onPostServerTick(FMLCommonHandler.java:274)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:622)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
    at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)


    EDIT: Fixed by changing lightning rate and lightning lifetime from 0 to 1. Though this shouldn't be causing a problem. Looks like a bug
    Posted in: Minecraft Mods
  • 0

    posted a message on [Oct 8] Coros Mods: ZombieAwareness for 1.10.2 with new improvements
    Quote from Corosus

    Site updated to Weather 2.1! http://coros.us/mods/weather2 - very large set of changes to this one

    Ahhhhhh so burnt out, I think 12 hours of weather mod work today is enough xD

    I love you. Honestly.
    Posted in: Minecraft Mods
  • 0

    posted a message on [Oct 8] Coros Mods: ZombieAwareness for 1.10.2 with new improvements
    Oh please update! Haha, I've been checking hourly!
    Posted in: Minecraft Mods
  • 0

    posted a message on [Oct 8] Coros Mods: ZombieAwareness for 1.10.2 with new improvements
    Great work! Amazing work! The math involved in this project must be insane for the average joe (such as myself).

    Any chance you could release an Alpha Beta of 2.0.2? Because I really would like to try it out without wind gusts as would my fellow friends on the server. We can be your guinea pigs. So far, they are thoroughly impressed and love how natural everything looks. We even flew planes up into the clouds and couldn't believe how realistic it was.

    We're dying for this update, especially since we can't go backwards now!
    Posted in: Minecraft Mods
  • 0

    posted a message on [Oct 8] Coros Mods: ZombieAwareness for 1.10.2 with new improvements
    Okay, thanks for that update. Great work so far, really loving it.

    I like the wind, I really do. But for me, on my server, it's always blowing very fast. The clouds, whether stormy or not, move very fast. Also, when doing roof work with stairs, it pushed me and my friends off multiple times. Simply walking around the town is awkward, because we're always being pushed around. It would be nice to keep clouds moving, but not have us be pushed around too. If I disable wind, obviously the clouds become stationary. So we have no choice but to leave the wind on.

    When my friends finally got mad enough at me, I resorted to downgrading to 1.59 (which is still a great mod), and all of a sudden the tornado siren, in pure daylight, started going off. I tried deleting the siren, replacing it, and clearing out the WeatherNBT.dat.

    There is no tornado, yet the siren keeps going off. I don't want my world to be corrupted if that's the case! I'd like to be able to switch between the two mods! How do I turn off/reset the siren?

    Thanks!
    Posted in: Minecraft Mods
  • 0

    posted a message on [Oct 8] Coros Mods: ZombieAwareness for 1.10.2 with new improvements
    Fantastic multiplayer functionality. No crashes yet.

    However, storms are very, very common. I'm looking around to see if I can change that but it looks like all I can do is change the distance between each one. We've already had at least three tornadoes. The old mod had only one in a week.
    Posted in: Minecraft Mods
  • 0

    posted a message on Free Minecraft Server Hosting?
    For lurkers out there, perhaps you might be interested in our service as well.

    While they are not permanent, we offer temporary servers that hold up to 12 people at a time. The servers run for at least 4 hours but even more if you donate a few dollars!

    We have a selection of over 80 maps to choose from, including a seed generated world.

    You can host public or private servers (otherwise known as 'lobbies') and play with friends or strangers for free!

    Here's a link: http://adventurelobbies.com

    EDIT: And we offer well over 150 megabytes!
    Posted in: Hosting Requests
  • 0

    posted a message on Minecraft Free 24/7 Server Hosting
    Perhaps you might be interested in our service? It's a free service which lets you play adventure maps for up to 4 hours (or even 7 if you donate). You can even generate your own world.

    We have nearly 100% uptime and a growing community of about 50,000 members. You won't have a hard time finding someone to play with -- but if you already have people in mind, you can make a private "lobby" (temporary server) where you invite only your friends.

    Here's a link: http://adventurelobbies.com

    No scam, no viruses. We've been running since January 2012!
    Posted in: Hosting Requests
  • To post a comment, please or register a new account.