Quote from DJCJ33
Two, the point is they DO have millions of players, 8,462,860 to be exact soooo yea, you cant expect there to be any sort of session server that could handle that amount of people logging on a nearly daily basis.
That'd be the amount of people who own a license, right? Not the players logged in at one time. I can't imagine Manecraft alone having more players at one time than all of Steam or Xbox, and those services work alright consistently. That being said, Steam's early days were plagued with a Friends List that repeatidly went down, so take it as you will.
Instead if complaining, how about suggestions of long-term fixes for mutiplayer? That's where I'd imagine a broken login server is most frustrating Surely, a way exists for game servers to hold onto an encrypted and salted copy of each player's password, right? So that if the login servers are down, any player that has logged in before can still connect. Or, failing that, how about an IP log? Players can only connect to the game server from an IP they've used before?