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    posted a message on Custom NPCs
    Quote from Noppes

    Ok it shouldnt be 0 for everything.

    Friendly should have default of 2000, Neutral default of 1000 and Agressive default of 0

    and all of them should go from unfriendly to neutral at 500 and from neutral to friendly at 1500 points.

    If youve set that up go into the global -> playerdata -> select your name -> faction data -> select the different faction and delete them


    Works! Thanks!
    Posted in: Minecraft Mods
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    posted a message on Custom NPCs
    Quote from Noppes

    I dunno what are the faction points of your factions and what are your players faction points?


    I didn't change anything so it's 0 for everything
    Posted in: Minecraft Mods
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    posted a message on Custom NPCs
    So, any advice about the "non-attackable" NCPs?
    Posted in: Minecraft Mods
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    posted a message on Custom NPCs
    Quote from nomad5151

    This mod is absolutely amazing! For some reason though any npc I make wont attack anything and con not be attacked. I can still right click them to get them to speak and set up dialog, Is there some option i have to enable for them to be hurtable?


    Same problem here! I tried putting them in different factions, changing faction settings etc. but it still doesn't work!
    Posted in: Minecraft Mods
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    posted a message on Adventure map modpack
    Hey everyone!
    I often play modded adventure maps and I've noticed the mods that are used are often the same. So to make everything easier for everyone, it would be awesome if someone could put together a modpack (with, for example, custom NPCs, smart moving, damage indicator, Rei's minimap etc.) that you could just install with the technic launcher or something similar.
    Maybe this already exists, so if it does, please let me know!
    Thanks for reading ;)
    Posted in: Suggestions
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    posted a message on [WIP] The Cambriard Legend - CUSTOM LANDSCAPES, Waterfalls, mountains, cliffs, dugeons, towns, cities, all in a free-roam map! 1
    Looks very promissing! Kinda reminds me of Aramis, dunno if you heard of it (it's also a HUGE adventure map). I know this is a WIP but I wanted to tell you to be carefull not to use MCedit to much but fill your world as much as possible (dungeons, random ruins, bandit hideouts, sudden events etc.) Because if it's all just about exploring a marvelous but almost empty map, it would be a bit of a pity ;) But I love it so far and I'm definetely going to follow this ;) (I'll also PM you some more precise ideas you could put in your map)
    Posted in: WIP Maps
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    posted a message on Custom NPCs
    Quote from DrCastlez

    NEVER EVER DELETE META-INF IN THE FORGE FILE


    Thanks but no need to shout dude... I just followed the instructions of the installation guide... (yes, I finally managed to open his website)
    Posted in: Minecraft Mods
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    posted a message on ██▓FLATHAM - RPG Map Based on Skyrim & Oblivion - v0.2.1 - +70.000 DL's▓██
    Are you using Noppes Custom NPCs mod? Anyway, if you plan on doing another Aramis map (please do!!! :P ) then you should use it. You can make mobs, quests and NPCs (obviously) with it and it's such a big mod that it probably won't be abandoned to soon ;) Anyway, great having you back, especially on Aramis!!!
    Posted in: Maps
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    posted a message on Custom NPCs
    Ok so first of all, I haven't been able to open your website for a reason so I have no idea what's in the faq and everything.
    I have a problem when trying to install this mod. I deleted the meta_inf file (in forge too) but I still have the dark screen problem... Any ideas?
    I also had the idea (dunno if it's already been asked or alreaddy implanted of course) that selecting a certain dialog with the NPC or finishing a certain quest could activate a redstone circuit. I have no idea if that's
    possible because I'm not a programmer at all. Thanks for your help! :)

    EDIT: About the black screen problem, whenever I launch MineCraft, it also opens a small window. It says:

    FML is setting up your minecraft environment
    Please wait, FML has some tasks to do before you can play

    Minecraft validated, launching

    And then there is a progress bar at 0%. The window disapears after a few seconds. Any ideas?
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Ships and Boats -- Looking for programmers who may take the lead developing this mod. See the main post.
    This is amazing! I have wanted to have a mod like this one for a really long time! I almost thought on doing it myself (even though I'm not that of a modder). I had even the same idea with the champagne bottle :)
    Posted in: WIP Mods
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    posted a message on Custom NPCs
    Is it normal that my NPCs can't pass doors?
    Posted in: Minecraft Mods
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    posted a message on Custom NPCs
    Quote from meecube

    Yep :D
    Simply open your mobs folder and select the correct folder for the skin :D


    That's what I thought :D Thanks!
    Posted in: Minecraft Mods
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    posted a message on Custom NPCs
    I don't know if this was asked already but can you take your own skins and use them in game afterwards? If yes, I guess I juste have to put them in the right folder, right?
    Posted in: Minecraft Mods
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    posted a message on ██▓FLATHAM - RPG Map Based on Skyrim & Oblivion - v0.2.1 - +70.000 DL's▓██
    I played Aramis but I kinda prefered this map ;) I don't really know why... There's only one thing I didn't like and it was about the city of Semnar. There where blocks like in big cities and it made me remember mace, a city spawner tool which I don't like much :/
    Sorry for saying that so directly, it's really a detail to me and the map stays awesome!
    Posted in: Maps
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    posted a message on RS-CRAFT A RUNESCAPE MOD
    This looks AWESOME! I loved RS and I've been waiting for this for AGES! Of course I'll have to keep waiting a bit ;) but at least I know it will exist ;) Thanks for this!
    Posted in: WIP Mods
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