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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Xardion469»

    HEH, considering the name (Pain in the "End" - my quotes for emphasis), I'm guessing he's trying to make a modpack with a focus on complexity and difficulty.


    I think they were asking Reika if he was making a new mod...



    I feel like every time I post asking for help, I've gotten even further behind than before. Now I can't even get the basic Casting Room to work...what obvious mistake have I made this time?

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    Question for TC4: I can't find any Tainted Lands anywhere. Is there any other way to get Taint/Vitium other than overloading a crucible? I have most addons for this version, as well.

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Riyshn»

    The Casting Delegate can't pull energy from the 2 outside repeaters on each side of the complex - the horizontal beams block LoS. You'll either need to reorder your pylons, or build a Multi-Aura in a location that lets it send to the Delegate.

    Or put an upside-down version of each colored repeater a few blocks above each upright one, floating in the air. Could be fun. Would definitely work.
    Posted in: Minecraft Mods
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    posted a message on Thaumic Tinkerer 5.0 (Thaumcraft Addon) - Evolve Knowledge. Recreating
    Quote from Fairess»

    will the foci from this mod make use of the focus manipulator in 1.7.10?


    Currently, they do not. Really such a shame. Probably never will.
    Posted in: Minecraft Mods
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    posted a message on [Forge] Matter Overdrive (Replication,Energy Weapons,Black Holes and Androids)
    Quote from clarity2199»

    I have a question on the anomaly. These things don't seem to show up all that often in my world. Is there a way to locate or detect one, if you're out looking for it? That would make things very helpful, especially if you're looking to make a base, and want to use one for power. It would make things more convenient to have one relatively close to home.


    The best way I've found so far is to be close to the water, because it makes it easy to see them in the water. But then it's a pain draining all the water out. Getting one under the ground would be much more convenient, but to do that you have to be lucky and just happen upon one, so far. I could up the chances in the config, but I don't want anomalies scattered everywhere, either. A way to detect them would make it so much easier!


    Also, could someone tell me how to use those gun chargers to quick charge a gun? I pick them up all the time when killing robots, but I can't seem to find a way to make them charge up the guns I have. The only way so far I've been able to figure it out is using thermal expansion power charger to do it. Help please?? :P


    The energy packs automatically recharge a gun when you attempt to fire if it is empty (or has less energy than is needed for a single shot).
    Posted in: Minecraft Mods
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    posted a message on [TC4 Addon] Forbidden Magic - v0.575

    Suggestion/Request: A config option to enable the old spreading behavior of the umbral rose, so that they also generate from smaller ones. Roses shall reign supreme once more!


    Also the GitHub appears to be broken.

    Posted in: Minecraft Mods
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    posted a message on Thaumic Tinkerer 5.0 (Thaumcraft Addon) - Evolve Knowledge. Recreating
    Quote from jeffreym23»

    So I got to unlocking the KAMI module in the 1.7.10 version and did a research for a wand focus called Shadowbeam. In reading the tooltip on this "Guarded by an Old Man", and its ability, it makes me wonder if you have ever played Terraria.


    There's an item found in the late Hardmode Dungeon in that game called the Shadowbeam Staff, dropped by one of the spellcaster enemies, the Necromancer. It pretty much does the same thing the wand focus does. And the tooltip on the research seems to be a reference to the Old Man which guards the entrance to the Dungeon, which you cannot safely enter until you defeat Skeletron, a pre-Hardmode boss he transforms into when you speak to him at night.


    Considering Vazkii is the original creator of this mod, yeah, lots of references. Especially Terraria.
    Posted in: Minecraft Mods
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    posted a message on [Thaumcraft Addon] Witching Gadgets

    The Essentia Pump is pretty useful, considering it's wireless essentia transfer over any distance.

    Posted in: Minecraft Mods
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    posted a message on [Forge] Matter Overdrive (Replication,Energy Weapons,Black Holes and Androids)
    Quote from 6210classick»

    this mod version for 1.7.10 is dead so don't bother.


    it was left unfinished ,WIP not to mention very bugged


    I haven't found too many bugs with it, really. Although I do wish they hadn't completely abandoned this version before fixing the bugs that do exist, especially considering how long ago they were reported.
    Posted in: Minecraft Mods
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    posted a message on Hardcore Ender Expansion v1.8.6 (700,000+ DL'S)
    Quote from vinyltrance»

    I'm using HEE 1.8.6 with MC 1.7.10 and trying to get endo/ectoplasm but seems that no matter how many of the specific trees I cut down (and I do have the impure amulet) I never get any of this. Is this normal or bug related in some fashion?


    Also, assuming I read the compendium right, is the only way to get dragon essence from the end dragon and is that only from the original kill or will regenerating it also drop the essence?


    The dragon will drop essence every time, as long as it's the HEE dragon. If you spawn in the vanilla dragon, it won't drop any.
    Posted in: Minecraft Mods
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    posted a message on MachineMuse's Modular Powersuits - Finally updated again!

    When you say pure Java...what was it before?


    Also, despite the large amount of code changes, what sort of things are likely to break?

    Posted in: WIP Mods
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    posted a message on [1.6.4-1.7.10] Thaumic Exploration [0.6.0] - Thaumcraft 4.1 Addon - MOAR CONTENT
    Quote from Robijnvogel»

    As in the " > MC 1.7.10" version?

    I thought there was a more recently updated version for 1.7.10, but I couldn't find it on any of the absurd number of Github branches for this mod. I guess it's just been longer than I thought.
    Posted in: WIP Mods
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    posted a message on Tinkers' Construct 2
    Quote from Slye_Fox»

    Is there a way to make the Hatchet not use the Pickaxe sprites for the handle?


    Considering they use the same handle items, I'd say probably not.
    Posted in: Minecraft Mods
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    posted a message on [1.6.4-1.7.10] Thaumic Exploration [0.6.0] - Thaumcraft 4.1 Addon - MOAR CONTENT

    So...where can I find the latest version of this mod? Curseforge only has a single outdated version...

    Posted in: WIP Mods
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    posted a message on Thaumic Horizons v1.1.9 (Thaumcraft 4 addon)
    Quote from ArthaFloof»



    *runs off to update Java and see if that is the problem* xD

    I have 16 gigs of RAM on my computer, so I assigned lots of RAM to make it run smoothly. xD I know, I am a total dork. The Java version MIGHT be the problem, I don't think I ever updated it!

    Well updating Java didn't fix it. Looks like there really is no way for me to be able to use Thaumic Horizons, which sucks! I like this mod!

    It worked just fine until I had my game lag out and crash while breaking blocks from Oceancraft. I had to do a full fresh install Thaumic Horizons is literally the only mod causing this, oddly enough. I so wish there was a fix! I miss TH already!




    You don't want to assign too much RAM, though. You'll get lag spikes less often, but they will be much more severe.


    Also, I'd like to point out to you the first couple of lines from your crash report:


    java.lang.NullPointerException: Exception in server tick loop
    at lumien.randomthings.Handler.RTTickHandler.serverTick(RTTickHandler.java:69)

    So go check with the Random Things mod.

    Posted in: Minecraft Mods
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