• 0

    posted a message on Cathedral WIP - with step by step screenshots - now finished - with download -
    Hey, bit of a weird question, I guess, but I'm I'm trying to immitate this on a server I go on! I was wondering if I could, and maybe if you could give some measurements, like height and stuff?
    Posted in: Screenshots
  • 0

    posted a message on [IDEA] Homestuck-related mods. Looking for help!
    Quote from Irockz

    how about Red wool-Iron Ingot-Red wool, vertical middle, makes Terezi's cane?


    I think it'll be something like this. Seems like the best idea, actually. Thanks!
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [IDEA] Homestuck-related mods. Looking for help!
    Okay, I now have four or so mobs planned out. Derse soldiers, Prospit soldiers, Imps, and salamanders. I'm looking for imput on what else to add. Ideas? Don't say Jack Noir; he'd be waaaay too difficult to put in and I've never been a fan of mobs like that.

    Also, another idea came to me last night. Rings! Probably going to work like a potion, but can be used more than once. Y/N?
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [IDEA] Homestuck-related mods. Looking for help!
    Quote from Mity

    Yeah, really nice Homestuck theme. Might want to add mobs, maybe orange salamanders like found on the land Wind and Shade.


    This is a brilliant idea that I didn't think of before. Probably going to try to add Orange Salamanders, Imps, and maybe possibly Derse/Prospit soldiers. Thanks for the advice!
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [IDEA] Homestuck-related mods. Looking for help!
    Quote from Masterminer1012

    This would take a lot of coding. If I wasn't working on a new ore than I would help you. You said you can make sprites. Could you help me with my ore mod please? PM me if you can.


    I would help out, but I've got my hands full with this and a few other projects that aren't Minecraft-related. Thanks for stopping by to read this, though, it's appreciated.
    Posted in: Requests / Ideas For Mods
  • 4

    posted a message on [IDEA] Homestuck-related mods. Looking for help!
    Heya. A friend and I were recently contemplating different mods that the game has and doesn't have, and we thought a Homestuck mod would be really cool. However, I definitely do not have the coding know-how. I can create the textures and sprites (and in fact, I'm pretty good at that), and I can do some basic coding, but I need someone more experienced who can help me along the way.

    I have a lot of the features planned out. There should be a few new mobs (an undefined number so far). I'd like to try to put in Grist, and an entire new crafting system for the new weapons and items.
    Here's what I have so far:

    -Grist: Any destroyed creature/animal drops Grist (there's a set amount, and a 'bonus' amount that they might drop). Certain Grists are worth more than others, too. For example, one red Grist is worth five blue Grist, and you can craft one red Grist using five blue. This is useful for storing it and for those really big items.

    -Cruxtruder: Grist is used to power the Cruxtruder. It doesn't take very much Grist to produce one Cruxite Dowel. However, you can't go to the Totem Lathe Yet because...

    -Punch Designix: This was the hardest thing to come up with, and will probably be the hardest to code. In the comic, it's used to take the codes of items and make them into punched cards. Simple as that, but that's incredibly confusing in Minecraft, so I came up with a better idea.
    Upon using the Punch Designix, a GUI comes up that looks similar to a 3x3 Crafting Grid. Some blocks, when placed into this other end, yield a punch card that you can later bring to the Totem Lathe.
    If you're wondering how you get the new items, fear not. The weaker versions of the new items (say, the sledgehammer and the cane) can be created naturally. The powered up versions can be created using Grist later, by fusing one of the original items with some newer components to create the cards here. That's why there's a 3x3 Crafting grid. You'll be losing the items you use, though. This'll be explained in depth a bit later.

    -Totem Lathe: You're near the end now. Clicking this opens a GUI similar to a furnace. You put your Cruxite Dowel at the top, and your Punch Card at the bottom. It will create a Carved Cruxite Dowel, and represents a certain item. You can use it as many times as you want, so don't make more than one for the same item. I also wouldn't mix them up with other Cruxite Dowels, because the only way to tell them apart is the curve in the sprite.

    -Alchemiter: The last thing. Another furnace-like GUI. You put your Carved Cruxite Dowel on the top, and a stack of Grist at the bottom. The rarer and better the item, the more Grist it will cost to create. It doesn't take long, but you should make sure enough Grist is available.

    So, example. Say you want to create one diamond using what I'm going to call the sburb method. It all starts and ends with the Grist you have, so make sure you have enough. You head over to the Cruxtruder to create one Cruxite Dowel. Then you head over to the Punch Designix and insert your diamond. It will cost you one Diamond, but it'll create one Diamond Punch Card. You bring the Diamond Punch Card and the Cruxite Dowel to the Totem Lathe, and the Cruxite Dowel is turned into a Carved Cruxite Dowel (CCD) (and you get to keep the Diamond Punch Card). Then you place the CCD into the Alchemiter (along with the appropriate amount of Grist). Within a few seconds, the Grist will have been converted into one Diamond. The CCD can be used as many times as you want for infinite Diamonds (as long as you have enough Grist).

    Here's another example on creating one of the new items. Everything starts at the same place, of course. I'm going to use the example of a Sickle (and a Regisickle). A sickle is crafted using a stick and three iron ingots.
    :Iron: :Iron: ::
    :: :: :Iron:
    :: :|: ::
    For the record, it has the power of an iron sword and yields extra wheat when using it as a farming tool.
    So, you want to create a Regisickle. You go collect a Cruxite Dowel, and head over to the Punch Designix. However, it's here that it gets complicated. At the Punch Designix, you place the Sickle into the crafting area, and you also toss two blocks of Obsidian in. Instead of a card for the Sickle (you would have gotten one if you just put the sickle in), you got a card for the Regisickle. After that, you just bring the card to the Alchemiter and everything remains straightforward.

    Planned items:
    Weapons:
    (there are -s by the objects that can be hand-crafted.)
    Caledscratch
    Scarlet Ribbitar
    Regisword
    -Steel Hammer
    Pogo Hammer
    Telescopic Sassacrusher
    Fear No Anvil
    Pop-a-matic Vrillyhoo Hammer
    Warhammer of Zillyhoo
    -Knitting Needles
    Needlewands
    Thorns of Oglogoth
    -Hunting Rifle
    Girl's Best Friend
    Ahab's Crosshairs
    -Daggerlance
    -Sickle
    Homes Smell Ya Later
    Regisickle
    -Claw Gloves
    Blue Claw Gloves
    -Cane
    Spear Cane
    Dragon Cane
    Fluorite Octet
    -Deuce Clubs
    Other Items
    Grist (Colours/types undefined so far)
    Blocks
    Grist Block
    Cruxtruder
    Punch Designix
    Totem Lathe
    Alchemiter

    Contact Info- If you want to help, just leave a message in this thread and I'll be checking regularly. If you'd like to be nice, though, you can easily get into contact with me on neoseeker.com. My username is Zoroark there as well.



    Thanks for taking the time to read this!
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [MOD][WIP] The Artifacts Mod, a goal for Minecraft
    Quote from Kirb »


    As to the confusion, this stuff is stated very clearly on the OP. It says that there are 15 Artifacts per world at the very top of the image.

    There are five main artifact types, and each Labyrinth awards you a random piece of Artifact Equipment.

    I would reread the OP again in its entirety to fully understand.


    What I mean is, if there's only five types of artifacts besides the white one, and six labyrinth colors, does this mean there's also a labyrinth dedicated to the white artifact? Is the white artifact even counted as the "last artifact" anymore?

    I have read the majority of the entire thread, yet alone the OP. :/
    Posted in: WIP Mods
  • 0

    posted a message on [MOD][WIP] The Artifacts Mod, a goal for Minecraft
    Quote from Kirb »
    That would be a giant room of spikes, my good man.



    So these spikes are going to be like the ones from adventurecraft? (or what I believe is adventurecraft, sorry for the confusion.)

    Also, how are there going to be six temples if there's only five artifacts? I have a funny feeling I'm just a tad confused about this. Are you using the white artifact too?

    Lastly, I used the banner that was in your sig for mine. I hope you don't mind; I thought it looked a lot better. If there's a problem, I'd be happy to change it.
    Posted in: WIP Mods
  • 0

    posted a message on Peronix's mods - Discontinued
    Quote from peronix »
    Quote from harrisonsl »
    Can you get the spikes to work with the Pistons? I tried attaching them to a block that is pushed but they fly off.


    Done. Redownload and there should be a folder with an alternate BlockSpike class. Install that one. It has the drawback of not breaking the spike when you break the block it was attached to, sort of like fences.


    I have two questions about this:

    1) If a spike is pushed into a redstone current by the piston, will it retract?
    2) If a spike is pushed by a gold piston, will it be pulled back?

    I am trying to think up some mob traps, but pistons don't squish mobs...
    Posted in: Minecraft Mods
  • 0

    posted a message on [Forge] TrainCraft (formerly Trains and Zeppelin mod)
    Quote from mauwer »
    C...a...nt.. S...top drawing stuff :tongue.gif:

    so i drawed this :biggrin.gif:


    its parts for the zepplin

    plz if someone can draw better do it i would love too see this mod be the Most Awsome!


    Just making sure, but isn't that pic from the Planes mod? The propeller. Sorry if it's not. :/
    Posted in: Minecraft Mods
  • 0

    posted a message on [Forge] TrainCraft (formerly Trains and Zeppelin mod)
    You should make a "Led Zeppelin", if you know what I mean. :3
    Posted in: Minecraft Mods
  • 0

    posted a message on [Coming Soon] The Aether Collab - King, Kodaichi, Shockah!
    Quote from GreyAcumen »
    *Long rant about how things may be changed here.*



    This is actually a pretty well-compiled wall of text, and I can completely agree with you on most of your points of view.
    Posted in: Mods Discussion
  • 0

    posted a message on [Coming Soon] The Aether Collab - King, Kodaichi, Shockah!
    Quote from Shadior »
    Hey, I've thought of something. Now that there are achievments in minecraft, why not make some achievments to the Aether? Like, "Entered the Aether!", "Tamed a Moa!" or "Beated a dungeon!" and ofcourse, "Rode a flying pig to surface!"
    Not saying that you need to do this, I dont even care if you make achievments. It's already :Diamond:wesome.
    But still, I think it's a great idea.
    10 :DORE: to you guys! Oh, sorry, forgot to smelt it. :DORE: :VV: :Diamond:.



    I think the achievements would be a little more vague, or have harder challenges, but plasticraft succeeded in adding them, so it probably isn't too difficult.

    Possible achievements:

    Fallen Angel = Fall off an island in the Aether
    Pigs are over-rated = Ride a Moa
    Posted in: Mods Discussion
  • 0

    posted a message on [1.6.2] Timber! - Cut trees down in one swing
    Quote from RTyper56 »
    this is the error im getting when trying to use the mods with mycraft via the modloader.txt file

    this is the entire log with other mods included btw :tongue.gif:

    Apr 23, 2011 4:07:51 PM ModLoader init
    FINE: ModLoader Beta 1.5_01 Initializing...
    Apr 23, 2011 4:07:51 PM ModLoader readFromClassPath
    FINER: Adding mods from C:\Users\Kevin\AppData\Roaming\.minecraft\MyCraft\mods\modloader
    Apr 23, 2011 4:07:51 PM ModLoader readFromClassPath
    FINER: Directory found.
    Apr 23, 2011 4:07:51 PM ModLoader addOverride
    FINER: addOverride(/terrain.png,/TehKrush/PlasticCraft/blockPlasticBnW.png,30). 92 left.
    Apr 23, 2011 4:07:51 PM ModLoader addOverride
    FINER: addOverride(/terrain.png,/TehKrush/PlasticCraft/blockGooPlastic.png,39). 91 left.
    Apr 23, 2011 4:07:51 PM ModLoader addOverride
    FINER: addOverride(/terrain.png,/TehKrush/PlasticCraft/blockPlastic.png,40). 90 left.
    Apr 23, 2011 4:07:51 PM ModLoader addOverride
    FINER: addOverride(/terrain.png,/TehKrush/PlasticCraft/blockC41.png,54). 89 left.
    Apr 23, 2011 4:07:51 PM ModLoader addOverride
    FINER: addOverride(/terrain.png,/TehKrush/PlasticCraft/blockC42.png,55). 88 left.
    Apr 23, 2011 4:07:51 PM ModLoader addOverride
    FINER: addOverride(/terrain.png,/TehKrush/PlasticCraft/blockPlexiglass.png,56). 87 left.
    Apr 23, 2011 4:07:51 PM ModLoader addOverride
    FINER: addOverride(/terrain.png,/TehKrush/PlasticCraft/blockGlowstick.png,76). 86 left.
    Apr 23, 2011 4:07:51 PM ModLoader addOverride
    FINER: addOverride(/terrain.png,/TehKrush/PlasticCraft/blockJello.png,77). 85 left.
    Apr 23, 2011 4:07:51 PM ModLoader addOverride
    FINER: addOverride(/terrain.png,/TehKrush/PlasticCraft/blockLatexTap.png,78). 84 left.
    Apr 23, 2011 4:07:51 PM ModLoader addOverride
    FINER: addOverride(/terrain.png,/TehKrush/PlasticCraft/blockPlexiDoor1.png,84). 83 left.
    Apr 23, 2011 4:07:51 PM ModLoader addOverride
    FINER: addOverride(/terrain.png,/TehKrush/PlasticCraft/blockPlexiDoor2.png,85). 82 left.
    Apr 23, 2011 4:07:51 PM ModLoader addOverride
    FINER: addOverride(/terrain.png,/TehKrush/PlasticCraft/blockMicrowaveFront.png,101). 80 left.
    Apr 23, 2011 4:07:51 PM ModLoader addOverride
    FINER: addOverride(/terrain.png,/TehKrush/PlasticCraft/blockMicrowaveFront.png,106). 79 left.
    Apr 23, 2011 4:07:51 PM ModLoader addOverride
    FINER: addOverride(/gui/items.png,/TehKrush/PlasticCraft/itemPlasticBall.png,38). 132 left.
    Apr 23, 2011 4:07:51 PM ModLoader addOverride
    FINER: addOverride(/gui/items.png,/TehKrush/PlasticCraft/itemClearBall.png,46). 131 left.
    Apr 23, 2011 4:07:51 PM ModLoader addOverride
    FINER: addOverride(/gui/items.png,/TehKrush/PlasticCraft/itemPlasticStick.png,60). 130 left.
    Apr 23, 2011 4:07:51 PM ModLoader addOverride
    FINER: addOverride(/gui/items.png,/TehKrush/PlasticCraft/itemMould.png,61). 129 left.
    Apr 23, 2011 4:07:51 PM ModLoader addOverride
    FINER: addOverride(/gui/items.png,/TehKrush/PlasticCraft/itemFilledMould.png,62). 128 left.
    Apr 23, 2011 4:07:51 PM ModLoader addOverride
    FINER: addOverride(/gui/items.png,/TehKrush/PlasticCraft/itemWoodFlour.png,85). 127 left.
    Apr 23, 2011 4:07:51 PM ModLoader addOverride
    FINER: addOverride(/gui/items.png,/TehKrush/PlasticCraft/itemPlasticString.png,91). 126 left.
    Apr 23, 2011 4:07:51 PM ModLoader addOverride
    FINER: addOverride(/gui/items.png,/TehKrush/PlasticCraft/itemSiliconChip.png,93). 125 left.
    Apr 23, 2011 4:07:51 PM ModLoader addOverride
    FINER: addOverride(/gui/items.png,/TehKrush/PlasticCraft/itemGelatinBowl.png,101). 124 left.
    Apr 23, 2011 4:07:51 PM ModLoader addOverride
    FINER: addOverride(/gui/items.png,/TehKrush/PlasticCraft/itemGelatin.png,102). 123 left.
    Apr 23, 2011 4:07:51 PM ModLoader addOverride
    FINER: addOverride(/gui/items.png,/TehKrush/PlasticCraft/itemPlasticRecord.png,105). 122 left.
    Apr 23, 2011 4:07:51 PM ModLoader addOverride
    FINER: addOverride(/gui/items.png,/TehKrush/PlasticCraft/armorNVGoggles.png,106). 121 left.
    Apr 23, 2011 4:07:51 PM ModLoader addOverride
    FINER: addOverride(/gui/items.png,/TehKrush/PlasticCraft/itemGooPlastic.png,107). 120 left.
    Apr 23, 2011 4:07:51 PM ModLoader addOverride
    FINER: addOverride(/gui/items.png,/TehKrush/PlasticCraft/itemRubberBall.png,108). 119 left.
    Apr 23, 2011 4:07:51 PM ModLoader addOverride
    FINER: addOverride(/gui/items.png,/TehKrush/PlasticCraft/itemTape.png,109). 118 left.
    Apr 23, 2011 4:07:51 PM ModLoader addOverride
    FINER: addOverride(/gui/items.png,/TehKrush/PlasticCraft/itemPlexiDoor.png,117). 117 left.
    Apr 23, 2011 4:07:51 PM ModLoader addOverride
    FINER: addOverride(/gui/items.png,/TehKrush/PlasticCraft/itemPlasticWrap.png,118). 116 left.
    Apr 23, 2011 4:07:51 PM ModLoader addOverride
    FINER: addOverride(/gui/items.png,/TehKrush/PlasticCraft/itemBattery.png,119). 115 left.
    Apr 23, 2011 4:07:51 PM ModLoader addOverride
    FINER: addOverride(/gui/items.png,/TehKrush/PlasticCraft/itemSilicon.png,120). 114 left.
    Apr 23, 2011 4:07:51 PM ModLoader addOverride
    FINER: addOverride(/gui/items.png,/TehKrush/PlasticCraft/itemPlasticBoat.png,121). 113 left.
    Apr 23, 2011 4:07:51 PM ModLoader addOverride
    FINER: addOverride(/gui/items.png,/TehKrush/PlasticCraft/itemPlasticBucket.png,122). 112 left.
    Apr 23, 2011 4:07:51 PM ModLoader addOverride
    FINER: addOverride(/gui/items.png,/TehKrush/PlasticCraft/itemWaterPlasticBucket.png,123). 111 left.
    Apr 23, 2011 4:07:51 PM ModLoader addOverride
    FINER: addOverride(/gui/items.png,/TehKrush/PlasticCraft/itemMilkPlasticBucket.png,124). 110 left.
    Apr 23, 2011 4:07:51 PM ModLoader addOverride
    FINER: addOverride(/gui/items.png,/TehKrush/PlasticCraft/itemLatexPlasticBucket.png,125). 109 left.
    Apr 23, 2011 4:07:51 PM ModLoader addOverride
    FINER: addOverride(/gui/items.png,/TehKrush/PlasticCraft/itemEmptyBottle.png,133). 108 left.
    Apr 23, 2011 4:07:51 PM ModLoader addOverride
    FINER: addOverride(/gui/items.png,/TehKrush/PlasticCraft/itemWaterBottle.png,134). 107 left.
    Apr 23, 2011 4:07:51 PM ModLoader addOverride
    FINER: addOverride(/gui/items.png,/TehKrush/PlasticCraft/itemMilkBottle.png,137). 106 left.
    Apr 23, 2011 4:07:51 PM ModLoader addOverride
    FINER: addOverride(/gui/items.png,/TehKrush/PlasticCraft/itemNeedle.png,138). 105 left.
    Apr 23, 2011 4:07:51 PM ModLoader addOverride
    FINER: addOverride(/gui/items.png,/TehKrush/PlasticCraft/itemNeedleRed.png,139). 104 left.
    Apr 23, 2011 4:07:51 PM ModLoader addOverride
    FINER: addOverride(/gui/items.png,/TehKrush/PlasticCraft/itemJello.png,140). 103 left.
    Apr 23, 2011 4:07:51 PM ModLoader addOverride
    FINER: addOverride(/gui/items.png,/TehKrush/PlasticCraft/toolPlasticShovel.png,141). 102 left.
    Apr 23, 2011 4:07:51 PM ModLoader addMod
    FINE: Mod Loaded: "mod_PlasticCraft v1.5.5_1 (for b1.5_01)" from mod_PlasticCraft
    Apr 23, 2011 4:07:51 PM mod_Pistons getDataValue
    INFO: Using data values 100 and 101 for pistons mod.
    Apr 23, 2011 4:07:51 PM ModLoader addOverride
    FINER: addOverride(/terrain.png,/piston.png,107). 78 left.
    Apr 23, 2011 4:07:51 PM ModLoader addMod
    FINE: Failed to load mod from "mod_Pistons"
    Apr 23, 2011 4:07:51 PM ModLoader addMod
    FINER: THROW
    java.lang.ExceptionInInitializerError
    	at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
    	at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
    	at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
    	at java.lang.reflect.Constructor.newInstance(Unknown Source)
    	at java.lang.Class.newInstance0(Unknown Source)
    	at java.lang.Class.newInstance(Unknown Source)
    	at ModLoader.addMod(ModLoader.java:197)
    	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    	at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    	at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    	at java.lang.reflect.Method.invoke(Unknown Source)
    	at org.frustra.mycraft.modding.advanced.InjectUtil.modLoaderInit2(InjectUtil.java:281)
    	at ModLoader.init(ModLoader.java:738)
    	at ModLoader.AddAllRenderers(ModLoader.java:116)
    	at sd.<init>(sd.java:60)
    	at sd.<clinit>(sd.java:9)
    	at net.minecraft.client.Minecraft.a(SourceFile:282)
    	at net.minecraft.client.Minecraft.run(SourceFile:658)
    	at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.IllegalArgumentException: Slot 100 is already occupied by [email protected] when adding [email protected]
    	at to.<init>(SourceFile:243)
    	at PistonBase.<init>(PistonBase.java:13)
    	at mod_Pistons.<clinit>(mod_Pistons.java:10)
    	... 19 more
    Apr 23, 2011 4:08:01 PM ModLoader AddAllRenderers
    FINE: Initialized


    It's conflicting with Pistons, from what I can see. You have to change the plastic block's ID in the PlasticCraft.props file. Maybe a few other things too. Just read the end of the log...

    Caused by: java.lang.IllegalArgumentException: Slot 100 is already occupied by [email protected] when adding [email protected]
    Posted in: Minecraft Mods
  • To post a comment, please .