• 0

    posted a message on Vampirism - Become a vampire!
    Quote from The_Last_Tenno»

    Is there any way to reverse the Garlic injection, by chance?


    Edit, for clarification. If I use the Garlic injection, is it possible to become a vampire later on?


    Sanguinare Injection, made with fangs
    Posted in: Minecraft Mods
  • 0

    posted a message on Vampirism - Become a vampire!

    After doing some comparisons I think the attack damage of vampire hunters is a little high. I think it should be reduced by ~40% against vampires, and reduced ~80-85% for other creatures. As a rebalance, vampire hunter armor should provide more protection against vampires.


    This is mainly because I think vampire hunters should be strong specifically against vampires. Vampires are becoming a huge threat to the way of life of mortals. So, a select few of humans dedicate their existence to the extermination of these foul creatures.

    Posted in: Minecraft Mods
  • 0

    posted a message on Vampirism - Become a vampire!

    I like that idea; Maybe it would be beneficial to do in the long run by making sunlight not be a factor in vampire biomes

    Posted in: Minecraft Mods
  • 0

    posted a message on Vampirism - Become a vampire!

    I think level 5-6 might be ok but if it becomes a real problem then 8-10 seems like a decent level requirement



    Maybe you get it by going down a certain skill path perhaps...?

    Posted in: Minecraft Mods
  • 1

    posted a message on Vampirism - Become a vampire!

    I still think that vampires shouldn't be able to be permanently killed by regular means, but there would be a lot of things that could still kill them normally: sun damage, water damage (unless you have that perk you mentioned), fire, holy water, and silver.


    Vampires would be able to be killed normally if under the influence of garlic, or if they are in the sun at all.


    Being a newborn vampire with immortality would be a bit over the top, so vampires should only attain this immunity to basic death when they reach level 5. this way you would have needed to have a functioning altar of inspiration first.


    A vampire that is immune to fire would be rather strange, but I do think it's important that there are more styles of play implemented.


    When a vampire is taken down by regular means, they should be "dead" for maybe 20 seconds, then for 10 seconds after that they have nausea and slowness. This way a player that doesn't have the means to kill a vampire could still have plenty of time to run and hide (and prey that the vampire doesn't have blood vision)


    Side note: I really like the new blood vision effect, props for that.

    Posted in: Minecraft Mods
  • 2

    posted a message on Vampirism - Become a vampire!

    This is the only mod where I actively follow development

    Posted in: Minecraft Mods
  • 0

    posted a message on Vampirism - Become a vampire! OLD THREAD

    It has a guide book

    Posted in: WIP Mods
  • 0

    posted a message on Client Crashes When Joining My Server (Fixed)

    Uninstalled optifine and it works now

    Posted in: Mods Discussion
  • 0

    posted a message on Client Crashes When Joining My Server (Fixed)

    I can usually solve these problems myself but this has never happened before. I have a completely normal modded server (pretty sure it's normal) and whenever anybody joins it, the client crashes (the server is fine, however.)


    Quick note: On occasion I can join it without issue, although my friend still can't.


    Here is the crash log:

    ---- Minecraft Crash Report ----
    // On the bright side, I bought you a teddy bear!

    Time: 10/5/16 10:14 PM
    Description: Unexpected error

    java.lang.NullPointerException: Unexpected error
    at net.minecraft.client.renderer.WorldRenderer.func_78912_a(WorldRenderer.java:365)
    at net.minecraft.client.renderer.RenderGlobal.addToSortedWorldRenderers(RenderGlobal.java:2808)
    at net.minecraft.client.renderer.WorldRenderer.updateFinished(WorldRenderer.java:438)
    at net.minecraft.client.renderer.WorldRenderer.func_147892_a(WorldRenderer.java:305)
    at net.minecraft.client.renderer.RenderGlobal.func_72716_a(RenderGlobal.java:1789)
    at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1318)
    at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1148)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1001)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at net.minecraft.client.renderer.WorldRenderer.func_78912_a(WorldRenderer.java:365)
    at net.minecraft.client.renderer.RenderGlobal.addToSortedWorldRenderers(RenderGlobal.java:2808)
    at net.minecraft.client.renderer.WorldRenderer.updateFinished(WorldRenderer.java:438)
    at net.minecraft.client.renderer.WorldRenderer.func_147892_a(WorldRenderer.java:305)
    at net.minecraft.client.renderer.RenderGlobal.func_72716_a(RenderGlobal.java:1789)
    at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1318)

    -- Affected level --
    Details:
    Level name: MpServer
    All players: 1 total; [EntityClientPlayerMP['Nixilikus'/299, l='MpServer', x=248.50, y=70.62, z=164.50]]
    Chunk stats: MultiplayerChunkCache: 65, 65
    Level seed: 0
    Level generator: ID 00 - default, ver 1. Features enabled: false
    Level generator options:
    Level spawn location: World: (244,64,172), Chunk: (at 4,4,12 in 15,10; contains blocks 240,0,160 to 255,255,175), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
    Level time: 42302 game time, 42302 day time
    Level dimension: 0
    Level storage version: 0x00000 - Unknown?
    Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
    Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
    Forced entities: 36 total; [EntityClientPlayerMP['Nixilikus'/299, l='MpServer', x=248.50, y=70.62, z=164.50], EntityCreeper['Creeper'/202, l='MpServer', x=246.25, y=37.00, z=163.84], EntityCreeper['Creeper'/341, l='MpServer', x=196.50, y=74.00, z=235.50], EntityPig['Pig'/214, l='MpServer', x=265.97, y=68.00, z=190.59], EntitySpider['Spider'/157, l='MpServer', x=202.50, y=18.00, z=138.50], EntityCreeper['Creeper'/222, l='MpServer', x=293.38, y=65.00, z=117.25], EntitySkeleton['Skeleton'/223, l='MpServer', x=283.47, y=60.00, z=200.00], EntityXPOrb['Experience Orb'/159, l='MpServer', x=195.22, y=64.10, z=163.13], EntitySkeleton['Skeleton'/224, l='MpServer', x=291.25, y=71.00, z=204.16], EntityCow['Cow'/160, l='MpServer', x=200.53, y=70.00, z=185.47], EntitySheep['Sheep'/161, l='MpServer', x=204.22, y=69.00, z=181.31], EntityVillageGuard['Guard'/162, l='MpServer', x=195.34, y=87.00, z=213.54], EntityVillageGuard['Guard'/163, l='MpServer', x=195.72, y=84.00, z=213.41], EntityGoblin['Hobgoblin'/231, l='MpServer', x=299.28, y=63.00, z=116.28], EntityBat['Bat'/233, l='MpServer', x=305.59, y=44.51, z=143.75], EntitySkeleton['Skeleton'/234, l='MpServer', x=297.50, y=21.00, z=174.50], EntityGoblin['Hobgoblin'/235, l='MpServer', x=293.06, y=63.00, z=182.38], EntityZombie['Zombie'/236, l='MpServer', x=292.38, y=71.00, z=201.88], EntitySkeleton['Skeleton'/173, l='MpServer', x=215.44, y=68.00, z=161.38], EntityZombie['Zombie'/237, l='MpServer', x=297.50, y=72.00, z=196.50], EntityItem['item.item.arrow'/174, l='MpServer', x=214.63, y=69.13, z=167.88], EntitySpider['Spider'/302, l='MpServer', x=231.51, y=72.73, z=227.60], EntityChicken['Chicken'/175, l='MpServer', x=216.56, y=70.00, z=183.56], EntitySheep['Sheep'/239, l='MpServer', x=313.94, y=78.00, z=218.09], EntitySheep['Sheep'/176, l='MpServer', x=215.84, y=71.00, z=202.16], EntitySheep['Sheep'/177, l='MpServer', x=222.34, y=68.00, z=192.50], EntityCreeper['Creeper'/178, l='MpServer', x=206.00, y=72.00, z=207.47], EntitySkeleton['Skeleton'/179, l='MpServer', x=217.50, y=72.00, z=212.50], EntityCreeper['Creeper'/180, l='MpServer', x=214.50, y=76.00, z=222.50], EntityPig['Pig'/185, l='MpServer', x=234.38, y=64.00, z=132.75], EntitySkeleton['Skeleton'/186, l='MpServer', x=227.50, y=64.00, z=152.09], EntitySpider['Spider'/187, l='MpServer', x=224.56, y=67.00, z=149.88], EntitySheep['Sheep'/188, l='MpServer', x=226.47, y=65.00, z=154.19], EntitySheep['Sheep'/189, l='MpServer', x=226.88, y=63.00, z=192.06], EntitySkeleton['Skeleton'/190, l='MpServer', x=227.50, y=72.00, z=213.50], EntitySkeleton['Skeleton'/191, l='MpServer', x=216.94, y=71.00, z=208.50]]
    Retry entities: 0 total; []
    Server brand: fml,forge
    Server type: Non-integrated multiplayer server
    Stacktrace:
    at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
    at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2444)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:927)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 113197776 bytes (107 MB) / 333778944 bytes (318 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: Minecraft 1.7.10 MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1481 10 mods loaded, 10 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHIJA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UCHIJA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1481-1.7.10.jar)
    UCHIJA Forge{10.13.4.1481} [Minecraft Forge] (forge-1.7.10-10.13.4.1481-1.7.10.jar)
    UCHIJA CodeChickenCore{1.0.7.47} [CodeChicken Core] (minecraft.jar)
    UCHIJA NotEnoughItems{1.0.5.120} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.5.120-universal.jar)
    UCHIJA AWWayofTime{v1.3.3} [Blood Magic: Alchemical Wizardry] (BloodMagic-1.7.10-1.3.3-17.jar)
    UCHIJA iChunUtil{4.2.2} [iChunUtil] (iChunUtil-4.2.2.jar)
    UCHIJA inventorytweaks{1.59-dev-152-cf6e263} [Inventory Tweaks] (InventoryTweaks-1.59-dev-152.jar)
    UCHIJA Sync{4.0.0} [Sync] (Sync-4.0.0.jar)
    UCHIJA witchery{0.24.1} [Witchery] (witchery-1.7.10-0.24.1.jar)
    GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 368.22' Renderer: 'GeForce GTX 650/PCIe/SSE2'
    Launched Version: 1.7.10-Forge10.13.4.1481-1.7.10
    XRay Version: 4.1.7
    LWJGL: 2.9.1
    OpenGL: GeForce GTX 650/PCIe/SSE2 GL version 4.5.0 NVIDIA 368.22, NVIDIA Corporation
    GL Caps: Using GL 1.3 multitexturing.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Anisotropic filtering is supported and maximum anisotropy is 16.
    Shaders are available because OpenGL 2.1 is supported.

    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: []
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Anisotropic Filtering: Off (1)

    Posted in: Mods Discussion
  • 0

    posted a message on Vampirism - Become a vampire! OLD THREAD

    This is only a mod and i know why you say harming should heal but i don't think so because you are player and it only works on some undead mobs.

    Mabye you guys want combat.but yet what you're saying dosn't make sense too much because almost everyone on the server is one. (unfortunately)


    "You guys"
    I only play this on a private server with a couple friends xD
    Posted in: WIP Mods
  • 0

    posted a message on Vampirism - Become a vampire! OLD THREAD



    Umm I am just going to be 100% honest with you right now.

    No, I just realllly don't like that idea and both sides should be balanced you are completely wrong I even help you vampires on the server and yet you want to be the supreme we should be able to kill you also I quote this from another server's wiki and this is 100% not mine all credit goes to massivecraft so this is not a crime. So remember this is not mine.

    • Sensitivity to Sunlight: Every vampire is sensitive to sunlight in some way. In some bloodlines, it will only cause their skin to redden and burn, similar to albinism. In other bloodlines, it will cause them to burst into flames. This is caused by the body temperature increasing more rapidly in vampires, along with increased keratin in the skin. Dead vampires will be affected by sunlight just like living ones.
    • Weakness to Holy Water: Holy water is water blessed at an altar of light and typically bottled in fragile vials in case they need to be quickly shattered. Holy water raises the body heat of a vampire, similar to sun on a Qul'Ess. Small amounts will cause discomfort and reddening, while larger amounts and prolonged exposure will begin to catch fire when in contact with the infected (similar to acid). Ingesting holy water will instantaneously burn the vampire from the inside out, and it does not lose its effect over time. When mixed with other liquids, it does become diluted. A vampire's body can reject the diluted holy water by sweating it out, but this is a painful, long lasting and exhausting experience that can take weeks to complete. Otherwise, a vampire might expel the diluted holy water in the same way they’d expel food.
    • Weakness to Wood: Even the strongest and most unholy of these beasts will fall to something as common and harmless as a sturdy stick, or a sharpened piece of wood. While it doesn’t make much sense, vampires have a weakness to wooden objects that will instantly cause them to burst into flames and die, but only if it pierces their heart. Wooden stakes are a common weapon used against those infected. That said, vampires can also die in almost every way a normal human can. The distinction between wooden objects and others is spontaneous combustion.

    ok I think I got that out of my system don't take that personally. Also if you don't understand some go to their wiki at their website. P.S.this is not advertising because 1. I did not give any links 2. i'm not telling you to buy or sell anything.

    Also some of this does not apply to you because this thing has it's own functions.



    I think vampires are a little underwhelming at the moment, which is the problem. I love the idea but there just isn't a very good reason to become one. But, becoming a vampire is a little on the easy side in this mod so I propose that if this were to be added, you could only avoid death at level 5 and beyond. A level 1 vampire that doesn't have any effects in the sunlight that could only be killed by certain things would be overpowered. After level 5, you could only be killed by the following: holy water, fire, lava, vampire hunter weapons, sunlight damage, instant health potions (instant harming should heal), and blessed wooden items. Regular wooden items shouldn't be able to fully kill a vampire, but it could greatly increase the time before the vampire could move again after dying.


    EDIT: Also, that is from a wiki for a plugin, not this mod. I don't know if a certain server uses both for some reason but tell me if it does.

    Posted in: WIP Mods
  • 0

    posted a message on Vampirism - Become a vampire! OLD THREAD
    Quote from Mati9S»

    Hey,

    You're doing great job here with this mod (you made me play Minecraft again :-D).

    I have a suggestion for new vampire ability. In many games/films vampires have something like 'combat form'. They grow long claws and are extremely fast. You added this as rage ability. But I think that vamps should also have 'claws' ability, that gives them new weapon. Maybe transformation-type ability (for high level vampires), which prevents them from using items (and weapons) and makes punch stronger and faster (with visible claws). What do you think about it?


    He said that he is adding a vampire lord transformation eventually I'm pretty sure.
    Posted in: WIP Mods
  • 0

    posted a message on Vampirism - Become a vampire! OLD THREAD
    Quote from Evillee03»

    I agree soo much with the not many things should kill vampires just a debuff,but maybe only like 6 seconds

    I think it should be a fairly large time to recover from dying as a vampire, mostly to balance issues. If you literally can't kill it, you should at least have a good chance to run away if you "defeat" it.

    Run, mortals.
    Posted in: WIP Mods
  • 1

    posted a message on Vampirism - Become a vampire! OLD THREAD

    Love this mod, can't wait to see what else gets added.


    I think vampires should only be truly killed by a couple things (anything else just immobilizes the vampire for like 20 seconds, and then they have a heavy slowness and blindness debuff for a couple seconds after that)


    Things that could kill the vampire should be fire, lava, and maybe instant health potions (instant harming should heal)


    Also, if you are in the sun and anything above level 1, you can die normally (the sun greatly weakens a vampire)


    I assume a lot of vampire hunter weapons should kill vampires too.

    Posted in: WIP Mods
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