OpenTK.Graphics.GraphicsContextException: Failed to swap buffers for context 196608 current. Error: -1073278755
at OpenTK.Platform.Windows.WinGLContext.SwapBuffers()
at OpenTK.Graphics.GraphicsContext.SwapBuffers()
at OpenTK.GLControl.SwapBuffers()
at MCSkin3D.Form1.glControl1_Paint(Object sender, PaintEventArgs e) in D:\projects\MCSkinner\Form1.cs:line 1762
at System.Windows.Forms.Control.OnPaint(PaintEventArgs e)
at OpenTK.GLControl.OnPaint(PaintEventArgs e)
at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer)
at System.Windows.Forms.Control.WmPaint(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.UserControl.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Hmmm, are you sleeping right next to the wall of your house? cause that can cause you to be attacked when sleeping. Try putting a block between your bed any wall
well you can do that, i normally mine in one area and collect in another, so my gen is hidden, but im talkign about building an gen, and having pistons infinitly cycle, so they always try to push and only stop when its full (using obsidion blocks at ends to stop the push)
this way i can have lets say a basement, with the actual gen that always tries to push cobble, if one is mined another is made and pushed. i have the cobble pushed up to my mining area, so effectivly i can have the mineing area of the gen take up as little as a one block area, or multiple blocks for faster mining.
there are tricks you can do with pistons to make redstone clocks that never turn off, even when leaving the game or server. connecting one of these to the piston's redstone line means it will never deactivate, so your cobble line will always be full, no matter where alnong the line the cobble is mined, it will fill back up on its next cycle. in effect you can have one cobble gen in your basement, and have it go to sevral diffrent mineing areas. my main base has 5 mineing areas, all connected to one gen, so no matter where i am all my cobble comes from one tiny gen. this just takes a little planning out with you pistons if your going a distence aways.
Now I see what you are saying :] lol That's a lot better than what I was thinking lol
its a nice small design, but its not the most efficient, you cant have both, as the rate at which you can mine is faster then any small gen can make., you can use pistons and an infinite loop switch to make a pretty space easy one that directs your cobble from a factory area, which allows for a single colom to be your gen, while keeping the actual generator whereever you want.
wait so you mean have a room with the generator itself and having a stream to carry all of the blocks to a collection area?
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at OpenTK.Platform.Windows.WinGLContext.SwapBuffers()
at OpenTK.Graphics.GraphicsContext.SwapBuffers()
at OpenTK.GLControl.SwapBuffers()
at MCSkin3D.Form1.glControl1_Paint(Object sender, PaintEventArgs e) in D:\projects\MCSkinner\Form1.cs:line 1762
at System.Windows.Forms.Control.OnPaint(PaintEventArgs e)
at OpenTK.GLControl.OnPaint(PaintEventArgs e)
at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer)
at System.Windows.Forms.Control.WmPaint(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.UserControl.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Whats the problem?
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heres one I drew :tongue.gif: It's a ancient Creeper :biggrin.gif: The Creepersaur
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when you use Mcedit to copy what you made, so people can look at it and stuff
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The one I use is a little more efficient than that one I believe
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Now I see what you are saying :] lol That's a lot better than what I was thinking lol
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wait so you mean have a room with the generator itself and having a stream to carry all of the blocks to a collection area?
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I was wondering if there is anything better than this design?
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lol best one so far xD
"You must be a diamond, cause I've been mining all over for you."
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