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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Fine, here's a spoiler tag as requested :P
    Quote from Delthyn

    -Random Loot made with no forethought or intelligence, just random stuff in a chest.
    -Too much loot. Loot is now ordinary and standard rather than a real reward.
    -Loot replacing farming.
    -Lack of Traps.
    -Abuse of custom mobs, potion spawners, gimmicks, and teleporters. (If there is a teleporter at every intersection, why build a cool railroad?)
    -Focus on the wool rather than upon the area, with the wool being a PART of the area, not the sum and center.
    -Removal of need to build houses, erect farms, and create "safe havens."
    -Lack of survival elements.
    -Block variation. (Kaizo (stone/gravel) > [Map name Redacted] red mushroom, lava, obsidian, redstone block, mossy cobble)

    Here is my thoughts on your points. And indeed, there is a vastly different style! I know what you want now though.

    Random loot is terrible; I believe nearly everyone agrees after the IM fiasco. Some mapmakers put filler loot such as food, torches, and blocks, but I assume you don't mean that as "random loot." I believe that fall under loot replacing farming. I do know that many players like you would like some management such as mining some cobble instead of being given it, it's just a slower style. I think farming, building, and building-for-progress (such as railroads, grinders, etc) is the biggie that you're aiming for.

    "Too much loot" - mapmakers do intend the "too much loot" to be ordinary and standard - those are completely normal loot that the mapmaker intend you to have constantly in an area or intersection, therefore the mapmaker gives you a ton of it. It's not supposed to be special. You're only supposed to get special loot in special occassions, rarely, and I expect every map to have actual special loot. The enchanted loot that you're given is there so that the mapmaker can let you feel progress without giving you an enchanting table.

    Traps are something that I miss - sadly, current maps gives you just a few of super-special loot, and if you lose it, it will be very sad. I do miss it though.

    I see nothing wrong with the wool being the goal of the area; not a single area puts the wool as the centerpiece since it'll be too easy to blitz through to it if the player knows where it is. A good map will always guide the player - who is unknowing of where he is being led - naturally through the area using mobs or natural guides (light) to tunnel the player to to the goal. In addition, mixing mossy cobble with lava/obsidian and redstone is just... bad... you can't say that's because of the "new" ctm version though.

    Your other complaints are all based on your want for less automation and more work via building. It's not my style (and probably many others), but I know that some players want it just to have the vanilla-like feel.

    Also, regarding custom mobs, gimmicks, and potion spawners. Frankly, all the custom mobs do is to give the area a theme and atomsphere. Very rarely do custom mobs give you a different experience unless it's a super special boss. Same with statistical gimmicks - all of the more damage, more health, more this and more that does not (and should not) affect your gameplay because all of the monsters are going to be balanced accordingly. The best "gimmick" in my opinion is mobility - for example, ninja academy in RC2 - the speed and jump boost gives you an awesome experience jumping around.

    I don't know why you hate potion spawners; the mapmaker always balances around it or put potion spawners for transportation... that's not supposed to be a big deal.
    Posted in: Maps Discussion
  • 4

    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    This topic on old-school survival CTM and new-school adventure CTM interests me. I guess I'll start posting here!

    From what I can tell, Delthyn, your main problems with the new CTMs are the lack of "housekeeping" in base (because most of the loot is now given out like candy), but not the gameplay. Because you like spellbound caves and waking up, I think the problem you have about the new CTMs is that "standard" equipment are now handed out in loot chests like candy instead of earned through survival aspects.

    This is a problem that vanilla minecraft created, and map-makers had to adapt. Vanilla minecraft introduced enchanting and brewing - two mechanics that are rediculously overpowered if uncontrolled. These are also two aspects that you probably miss - going back to base to brew, equip, and enchant instead of getting loot from so many chests. However, once the mapmaker gives out brewing equipement (brewing stand, netherwart, and bottles/water), the mapmaker can no longer use blaze spawners, sugarcane, or ghast spawners. Upon obtaining unlimited potions, the player instantly transforms into a god - constant strength II, speed, and regeneration is absolutely unstoppable. Then, upon obtaining level 30 enchantments (which is not difficult with a well placed grinder), the player gets protection IV - which once again transforms you into an unstoppable beast.

    Thus, if the mapmakers give free reign to the player, they will have to buff the mobs up - and god forbid areas that REQUIRE you to grind for potions and overpowered enchantments! The penalty for dying is too high. This is partly why vechs messed up in the latter half of Inferno Mines - you are REQUIRED to bring a ton of health potions, strength, speed, regen, and full enchantments to combat the strengthened monsters - all because vechs gave you an enchanting station and a brewing stand.

    This is the main reason why the gameplay in RC2 is so good - it completely controls your power level. Each area gives you a large amount of specifically balanced gear. Then, by using emeralds (getting a new bonus item is incredibly fun), RC2 rewards you for exploring each area throughly despite being so large. If there is more loot than you need, then it's because you never want the player to run out when the area is incomplete. It's not a big deal in my opinion.

    I did not play Vinyl Fantasy much - but I assume it uses the same concept without giving you gimmicky loot. Controlling the player's power level successfully without making them feel limited is what can make or break the gameplay.

    Your second complaint is regarding objective based CTMs which plans the area out first according to the wool, instead of the area. Well, I honestly see nothing wrong with areas centered or created for the wools. You like spellbound caves and waking up - both feature areas based around the wool.

    To be honest, some parts of your rant really goes off track into talking about stuff that is perfectly fine. Is there anything else that makes you unsatisfied besides loot?
    Posted in: Maps Discussion
  • 3

    posted a message on Snapshot 13w24a Ready For Testing!
    ... My brain hurts from the amount of people who won't read the entire post and rage at there being no texture packs....
    Posted in: Minecraft News
  • 0

    posted a message on Ultra Hardcore Server! [Automatic]
    IGN: kspksp
    I love the intense caving experience provided by UHC. Vanilla minecraft feels too easy; I only gain the feeling of challenge playing CTM maps. However, with UHC, the vanilla experience suddenly feels extremely difficult. Caving in vanilla minecraft now feels hard.
    Posted in: PC Servers
  • 0

    posted a message on Do you agree with this?
    What is your goal for guards? Also, will guards be able to drop their loot when they die, and do you WANT them dropping loot (or having people battle the guards for the chance of loot)? Also, do you trust the guards to be decent at pvp and not die? Is it a roleplaying server, prison server, or is the prison an actual "prison"? Those questions will tell us what your goal is.

    If you want guards giving a decent fight while not making loot overpowered, give them protection II/III iron armor, sharpness III iron sword, and plenty of potions. Those equipment will give a great fight (players decked in iron armor will probably lose, players decked in expendable diamond will be matched evenly and gain some protection iron armor, and players decked in protection diamond risk losing lots of wealth).

    I highly suggest the guards drop some loot, so fighting guards can have a small payoff (or else, guards will spend all their time hunting players down while players just run around).

    Beware of giving guards diamond equipment if drops are enabled. Good players can farm the guard equipment, or if a guard afk's, they can be killed.
    Posted in: Discussion
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from yelkca_



    FIRRST BLOOOOD
    Posted in: Maps
  • 0

    posted a message on funniest bans ever -almost 200 crackup ban hammers that spoken-
    I once went on a random server (mcdual), and got a 5 kill streak. Apparently, they gave me resistance AND speed, so I continuously owned the 2 other players with those buffs. Then, got banned, saying "hacker."
    Posted in: Discussion
  • 10

    posted a message on 13w02a Snapshot Ready for Testing!
    First step towards mod API!
    Posted in: Minecraft News
  • 3

    posted a message on Did They Update Slimes?
    Slimes now spawn in swamp biomes, on the surface! Slime pets are now 99% more common...
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Killion Detention Center - Largest and # 1 Prison Server [UPDATED: 1.7.4]
    Yesyesyes, just want to report a scammer.
    Posted in: PC Servers
  • 0

    posted a message on Killion Detention Center - Largest and # 1 Prison Server [UPDATED: 1.7.4]
    I would like to report otto_99 for BM scamming.
    He has put normal diamond swords into the BM chests.
    A refund will be appreciated, if not, owell.
    Posted in: PC Servers
  • 0

    posted a message on Killion Detention Center - Largest and # 1 Prison Server [UPDATED: 1.7.4]
    Don't worry, it's not killion hacked; it's the provider who's hacked and denied service (GoDaddy). It should fix sooner or later.
    Posted in: PC Servers
  • 0

    posted a message on Killion Detention Center - Largest and # 1 Prison Server [UPDATED: 1.7.4]
    Another server crash?
    Posted in: PC Servers
  • 0

    posted a message on Killion Detention Center - Largest and # 1 Prison Server [UPDATED: 1.7.4]
    Thing is, it's in a friggin wall... lolAnother option: trade someone before I get killed. Not that possible though >.....>
    Posted in: PC Servers
  • 0

    posted a message on Killion Detention Center - Largest and # 1 Prison Server [UPDATED: 1.7.4]
    oh god... set of diamond armor, set of diamond tools, and 64 diamonds, and starzy all down the drain... any command to tp for a blocker?
    Posted in: PC Servers
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