1) There are a few things in LoMaS that affect performance- the most notable is that Leaves and Animals both tick infrequently in order to function properly, so if you're in an area with a lot of animals or leaves, that could be affecting your performance, but I would potentially need more details in order to pinpoint down what sort of issues you're experiencing.
2) Are you playing on a server? LoMaS has a 'PolyZones' module that dynamically sends/updates zones of protection via small coordinates- for consistency purposes (since LoMaS is designed as a multiplayer experience) players must successfully have the files before being allowed to move. Since you were connected and unlocked, you successfully received the files.
Sorry for the very delayed reply, I normally get email alerts when there is a reply, but not this time, it seems...
To answer your question- I'm not sure when the next update will be coming out. I'm still committed to finishing this eventually, but since it's playable at the moment and hasn't had the best reception, I've started working on a different project.
However I do want to emphasize that LoMaS WILL be completed eventually- I'm just not working on it at the moment.
The admin commands should work in singleplayer if you have cheats enabled. I probably should have listed how to use them!
The base command types are as follows:
/acs (admin control systems, minimal functionality atm)
/pz (polyzones, fully functional)
/ccs (chat control)
/scm (can be used to 'cheat' your class exp and level)
If you follow up any of those four base commands with ' help' then it will give you a list of their applicable uses.
As for the carpet, thanks! One of the mods that adjusts what can-and-can't be breakable with certain tools is probably interfering with that. I'll look into it!
Would greatly appreciate it! The twisted irony is that using rocks to craft the stuff added by the mod, while still having the vanilla stuff, is pretty unimmersive ;P
Any chance of letting someone else update one of the sub-mods? I'm particularly interested in the 'Harder Wildlife' mod, and would be willing to update the code to 1.8.9 if allowed.
Is there any chance of adding a config option to disable the vanilla workbench/furnace/chests and changing the Immersive variants to have the vanilla recipe, so that players will just naturally use the Immersive options?
Are these mods planned to update to higher versions, such as 1.8.9? If not that's fine, but they're so amazing, would love to have more version flexibility!
If that doesn't make it obvious, I'm going to be releasing Alpha versions of the LoMaS mod jar, updated for 1.8.9. In good news, I fixed the horrendous performance bug that was plaguing the old version, and now I have a public server up and running for testing! To prevent anonymous destruction, if you want the IP for the LoMaS Alpha Server, send me a PM and I'll get back to you with the IP asap.
Is there any way to disable the generation of Eelgrass? I've been fiddling with a mod that removes all water generated in the world entirely (even ice) for personal reasons, but even after removing all of the water, Eelgrass still spawns surrounded by water after the fact, meaning that it doesn't seem possible to remove all the water without removing Eelgrass.
Added road blocks today! Fairly simple stuff. When you stand on a road block, your movement speed is increased by a flat amount. Note that block, slab, and stairs versions of the road have all been added. They are crafted using a mix of Cobblestone, Gravel, and Andesite. Above the road is a gravel and cobblestone block for visual clarification.
Daytime Beds can be used to set a players spawn point without having to sleep in it
Chat names are labeled with a players current faction
ACS
Set of admin-only commands for ensuring server security
These tools are not meant to deal with "griefing" only to ensure that players are not cheating and to debug other features
PolyZones
Zone protection mod that includes clientside hooks, which allows for a more immersive 'protection' mod.
Explosion, firespreading, and mob protection!
Meant for use only in fundamentally important server locations.
Zone generation takes a long time when first created, but calculations are lightning fast afterwards.
Not designed for "average user" usage. Primarily for protecting admin-created structures that make up a servers "setting."
Height
Moves the render height for clouds from 128 to 196. It really is that basic.
Factions
Adds a road block that you can run faster on!
Joinable, editable, manageable factions
Commandable Warrior Pigmen NPC's- can be equipped with armor/weapons
Outlands
Prevents the player from moving outside the map boundaries (temporary)
Upcoming features are listed in order of priority, and the list will be updated (probably) infrequently. The list itself is subject to change pretty much whenever I want to change it. Sorry guys, such is the curse of being a casual developer.
Roads that boost player movespeed when moving on them Done!
Skill tree overhaul- branching options, no rigidity
Guard NPC's that can defend territory
Limiting player inventory to just the hotbar except when wearing a backpack that slows players down
Inter-player trading GUIDone!
Ideal server map, including 4 large guildhalls, a grid of claimable territories, player-controlled armies for disputing territories, and NPC territory defenders (from other players and NPCs as well)
Add the Outlands, where, after a certain distance away from the center of the map, hostile mobs become more numerous, dangerous, and unpredictable the further out you go. Expeditions past this distance are extremely deadly, but the rewards are equally precious.
Admin Tower, an extradimensional place of mindgames and nightmares where, if a player passes all of the puzzles and trials, they will be granted a wish.
More player classes, other interesting stuff? Community suggestions?
Also, why "LoMaS"? It's an in-joke with my group of friends, and it just kinda stuck eventually.
For anyone interested, I've started hosting an Alpha server for LoMaS that's running the latest version. It's very barebones at the moment, but hopefully we can start filtering in and exploring.
I've been working on a custom modpack for some time now, that's designed to revamp multiplayer Minecraft. Everything is coming together nicely, but it's hard to find time to make custom 2d art when I'm coding, and even when I can, it's never very good. I'm looking to find a 2d artist to join our team in creating this indepth modpack. Required images include:
Custom GUI for classes, banks, and more.
Special designed images for these GUI's, and for Menus.
Item Images for added items
new XP bar
Many others!
What I've Coded So Far:
Fully functional height mod
Fully functional saving/loading of class levels, classes, xp, etc
fully functional gui's interaction for classes
A rare new ore to fit with the theme of Minecraft (Includes Vertical Redstone)
Customized colored chat/tags
Client-Server enforced Zone Protection mod- cracks don't even appear on blocks! No more 'blockhovering'!
Bookstands, Leaf Regrowth, Proper tool usage, new stairs/slabs, sticks -> planks crafting, advanced admin tools, fully working factions system, (with land notifications), and more!
What's planned:
economy
player-made NPC housing
If you're interested in helping make our server revolutionary, please post your information, times of contact, and a small sample of your work.
We are most interested in a style that matches typical Minecraft- ie the existing GUI's and Items, without being exactly the same.
1
1) There are a few things in LoMaS that affect performance- the most notable is that Leaves and Animals both tick infrequently in order to function properly, so if you're in an area with a lot of animals or leaves, that could be affecting your performance, but I would potentially need more details in order to pinpoint down what sort of issues you're experiencing.
2) Are you playing on a server? LoMaS has a 'PolyZones' module that dynamically sends/updates zones of protection via small coordinates- for consistency purposes (since LoMaS is designed as a multiplayer experience) players must successfully have the files before being allowed to move. Since you were connected and unlocked, you successfully received the files.
0
Sorry for the very delayed reply, I normally get email alerts when there is a reply, but not this time, it seems...
To answer your question- I'm not sure when the next update will be coming out. I'm still committed to finishing this eventually, but since it's playable at the moment and hasn't had the best reception, I've started working on a different project.
However I do want to emphasize that LoMaS WILL be completed eventually- I'm just not working on it at the moment.
0
An updated version of the LoMaS jar has been uploaded to CurseForge for downloading!
In this small release:
0
The admin commands should work in singleplayer if you have cheats enabled. I probably should have listed how to use them!
The base command types are as follows:
/acs (admin control systems, minimal functionality atm)
/pz (polyzones, fully functional)
/ccs (chat control)
/scm (can be used to 'cheat' your class exp and level)
If you follow up any of those four base commands with ' help' then it will give you a list of their applicable uses.
As for the carpet, thanks! One of the mods that adjusts what can-and-can't be breakable with certain tools is probably interfering with that. I'll look into it!
0
Would greatly appreciate it! The twisted irony is that using rocks to craft the stuff added by the mod, while still having the vanilla stuff, is pretty unimmersive ;P
Thanks for the reply!
0
Any chance of letting someone else update one of the sub-mods? I'm particularly interested in the 'Harder Wildlife' mod, and would be willing to update the code to 1.8.9 if allowed.
0
Is there any chance of adding a config option to disable the vanilla workbench/furnace/chests and changing the Immersive variants to have the vanilla recipe, so that players will just naturally use the Immersive options?
0
Are these mods planned to update to higher versions, such as 1.8.9? If not that's fine, but they're so amazing, would love to have more version flexibility!
0
Still looking for feedback. I don't know what to improve unless you guys tell me what you like or don't like, after all!
0
Update!
I have opened a public Issues page for the LoMaS mods: https://bitbucket.org/bitevo/lomas/issues?status=new&status=open
If that doesn't make it obvious, I'm going to be releasing Alpha versions of the LoMaS mod jar, updated for 1.8.9. In good news, I fixed the horrendous performance bug that was plaguing the old version, and now I have a public server up and running for testing! To prevent anonymous destruction, if you want the IP for the LoMaS Alpha Server, send me a PM and I'll get back to you with the IP asap.
Thanks!
Here's the download link!
http://minecraft.curseforge.com/projects/lomas
0
Is there any way to disable the generation of Eelgrass? I've been fiddling with a mod that removes all water generated in the world entirely (even ice) for personal reasons, but even after removing all of the water, Eelgrass still spawns surrounded by water after the fact, meaning that it doesn't seem possible to remove all the water without removing Eelgrass.
Would appreciate help. Thanks for the great mod!
0
Added road blocks today! Fairly simple stuff. When you stand on a road block, your movement speed is increased by a flat amount. Note that block, slab, and stairs versions of the road have all been added. They are crafted using a mix of Cobblestone, Gravel, and Andesite. Above the road is a gravel and cobblestone block for visual clarification.
Here's a picture!
4
Note: I make changes pretty constantly so some of these pictures could easily be out of date.
LOOKING FOR FEEDBACK!
DOWNLOAD LINK IS AT THE BOTTOM OF THIS POST
Image Albums:
http://imgur.com/a/Tksew
http://imgur.com/a/bMb9N
Economy
Citizens
Specializations
Big-F
ACS
PolyZones
Height
Factions
Outlands
Upcoming features are listed in order of priority, and the list will be updated (probably) infrequently. The list itself is subject to change pretty much whenever I want to change it. Sorry guys, such is the curse of being a casual developer.
Roads that boost player movespeed when moving on themDone!Skill tree overhaul- branching options, no rigidityInter-player trading GUIDone!Also, why "LoMaS"? It's an in-joke with my group of friends, and it just kinda stuck eventually.
Here's the download link!
http://minecraft.curseforge.com/projects/lomas
Note: This mod is currently compatible with Forge 2043- so when installing Forge, be sure to use that version.
If you find any issues, use the Bitbucket to report them. It's easier that way.
https://bitbucket.org/bitevo/lomas/issues?status=new&status=open
==========================================================================================
For anyone interested, I've started hosting an Alpha server for LoMaS that's running the latest version. It's very barebones at the moment, but hopefully we can start filtering in and exploring.
The full server address is 167.114.116.145:26137
0
I've been working on a custom modpack for some time now, that's designed to revamp multiplayer Minecraft. Everything is coming together nicely, but it's hard to find time to make custom 2d art when I'm coding, and even when I can, it's never very good. I'm looking to find a 2d artist to join our team in creating this indepth modpack. Required images include:
Custom GUI for classes, banks, and more.
Special designed images for these GUI's, and for Menus.
Item Images for added items
new XP bar
Many others!
What I've Coded So Far:
Fully functional height mod
Fully functional saving/loading of class levels, classes, xp, etc
fully functional gui's interaction for classes
A rare new ore to fit with the theme of Minecraft (Includes Vertical Redstone)
Customized colored chat/tags
Client-Server enforced Zone Protection mod- cracks don't even appear on blocks! No more 'blockhovering'!
Bookstands, Leaf Regrowth, Proper tool usage, new stairs/slabs, sticks -> planks crafting, advanced admin tools, fully working factions system, (with land notifications), and more!
What's planned:
economy
player-made NPC housing
If you're interested in helping make our server revolutionary, please post your information, times of contact, and a small sample of your work.
We are most interested in a style that matches typical Minecraft- ie the existing GUI's and Items, without being exactly the same.
Thank you!
0