Quote from AngraNayul»
Ya know word filters exist for a reason.
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Quote from AngraNayul»
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[url=http://www.minecraftforum.net/topic/1707097-cubic-chunks-infinite-height-elimination-of-x-ray-and-more-60-supporters/page__st__0][img]http://img833.imageshack.us/img833/443/hov.png[/img][/url]
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Quote from DinnerboneWe've no plans to touch skins right now (except to fix them... the skin server is really unstable) but we're rewriting the whole rendering stuffs and maybe we can consider looking at this then, when it all becomes much easier.
[url=http://www.minecraftforum.net/topic/677984-r][img]http://i.imgur.com/Iuxwe.png[/img][/url]
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LOG 1 - Everything recent ++++++++ New Song "Underwater Theme" New team member Mr_Compost New logo Compwiz has continued progress on quest system Organised partnership with CreeperHost Various testing on servers provided by creeperhost Questology Album close to release on Google Play Some bug fixes and less hacky way of doing ASM Female Model Finished More textures for various models Added new models for demons and angels More names localised Alot of new builds on the building server (village) LOG 2 - 06/09/2013 ++++++++ questology music is now available to buy on google play builders have been building many more structures new team member: Asher, amazing designer new team member: Bowin, high quality modeller and animator LOG 3 - 27/10/2013 ++++++++ questology building exporter started new member: declan, modeler new member: HoopAWorlf, modeler xcompwiz has been working on designing the system, now moving out of planning stage improvments to camera bug LOG 4 - 07/12/2013 ++++++++ a lot of new songs and sound effects by try-fold building exporter can now save structures i forgot about the changelog [size=medium]will try harder to keep everything noted in future
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News:
Jan 26th of 2013:
First update to the thread in a few months, and one that actually brings some new content. Although this is still not the "massive" update that has been referred to in many of the comments as "coming soon", that one is still, coming soon. However, let's talk about what we have today! this update brings some new models as well as the removal of some old ones. we also have some new pictures of the rest of the journal tabs, including, maps, quests and skills, speaking of skills, that just so happens to be one of our biggest accomplishments. CoolAlias has been working very very hard the past few months to bring you some quality skills! While you can see some pictures of them farther down, you can also try some out for yourself right now! Links to some Quest preview mods are down below.
A few other things that need to mentioned are - The team has grown quite a bit since the initial debut of this thread. Even so, there are still new positions open to apply for if you want! ( Check the recruitment section below ) We now have a twitter account you can follow to see new content before you'll see it here ( Links below ).
We have a few mods that serve as previews to Quest, we'd love for all of y'all to try em out and give us some feed back!
Hunternif's Antique Atlas mod - http://www.minecraftforum.net/topic/2045745-15216xforge-antique-atlas/page__st__60__hl__ antique atlas#entry27161107
Coolalias's Zelda Sword Skills mod - http://www.minecraftforum.net/topic/2239063-164forge-zelda-sword-skills-a-preview-for-quest/
[center][url="http://www.minecraftforum.net/topic/1965280-quest-high-end-rpg-storyline-bosses-npcs-demensions-mobs-initial-debut-9213/"][color=#880000][img]http://i.imgur.com/AWY9ZsH.png[/img][/color][/url][/center]
[center][url="http://www.minecraftforum.net/topic/1965280-quest-high-end-rpg-storyline-bosses-npcs-demensions-mobs-initial-debut-9213/"][color=#880000][img]http://i.imgur.com/bCuJpGK.png[/img][/color][/url][/center]
[center][url="http://www.minecraftforum.net/topic/1965280-quest-high-end-rpg-storyline-bosses-npcs-demensions-mobs-initial-debut-9213/"][color=#880000][img]http://i.imgur.com/lEgkky7.png[/img][/color][/url][/center]
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Quote from V0.0.2 »
*added grunt minor and spawn egg
*added scattershot
*Added Emergency Flare. Brighter than the torch, we plan a few amazing things for this later
*Updated a few textures
Problems and Bugs:
*Grunts are white blocks
*missing sound effects for the assault rifle, magumn, plasma pistol, Scattershot and grunt
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if wands were to be replaced by a new era of artifact baubles, a possible replacement for all of the offensive thaumaturges out there could be a weapon hilt that accepts foci as socketed amplifiers. ie. pulling out your hilt, and suddenly vwoosh a sword/spear/bow crackling of void/vis energy appears. easy to wrap enchantment system around this kind of tool selection (foci manipulator). so while using a magitech/steampunk glove, thats been devised of your own theorems, you would stumble upon ancient artifacts from older times, and would be able to "rediscover" ways to manipulate your gauntlet, taking inspiration from the surrounding world and the artifacts you unearth. would tie in nicely with the new research system, encouraging people to explore to find new artifacts to unlock more utility/defensive mechanisms within their gaunlet, all the while pursuing the truth behind how the world ticks, how aura comes into play, and eventually perfecting the art of creating foci imbued memoralia/baubles. eventually delving into the void, cultists etc, finding the answers as to why the previous inheritors of the artifacts you've discovered have dissipated. or you could just keep wands
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Hmm... well animation api is a major dependency (the only dependency) so I wouldn't be removing it, but however there is the possibility that you could be using a version of animapi that is too old or too new, as this mod hasnt been updated in a while and was built around a certain version of anim to work properly. I myself have version 1.2.4 with am2 1.4.0.006 and it works fine. also some mods just dont work well really with other mods, a full list of them all in a spoiler (i see you have around 44 mods loaded, I am a nutter when it comes to mods and i grow private packs around 100+ mods :P). the full crash generally saved in a crash-log.txt is also useful (spoilers are very much appreciated).
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it is not dead. he is currently teaching an apprentice coder to take over before he moves on to making actual physical games.
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I myself have run itno this problem. if you dont mind the time you can wrap the adventure map around hardcore questing (its a simple and easy to setup questing book). if you are distributing the mod as a save download from the net then that should also be safe to use mods like bagginses or backpacks as little lewt bags. (or you could directly set the lootbags from hardcore questing to give the explicit reward). if its a modpack that pregenerates the same map I suest just using hardcore questings rewards system. I hope this helps :P.
EDIT: also I believe Custom NPCS can add in custom recipes for use ingame. it also adds a 4 by 4 crafting grid to make larger recipes, great for making them spells. (you might want to disable extra items and blocks from custom npcs, massive id stealer and really there is pretty much a mod for every item it adds and those individual mods make the items better, such as tconstruct, tinkers defense (an addon fo tconstruct that requires the use of battlegear 2, a duel wielding mod, may also want to disable items from this too as it adds in things tconstruct already has) and battlegear 2). there really is a plethora of other mods out there that cant really improve the adventuring experience, such as hit splash damage indicators (aesthetically adding a healthbar for all mobs you look at) walljump (mario style walljumping) inventory tweaks for all those ocd positives. endless possibilities when it comes to modding.
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it looks like you had an older version then updated, and now the config is being silly, just try deleting the config and letting it regenerate with the latest version of this mod for whichever version of minecraft your using.
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no what she means is a new aspect that isnt used for research and cant be gained but is there as an indicator to whether you have already scanned the object or not. so that way when you have an object that gives no aspects you know that you've already scanned it and that it gives no aspects. and in regards to my first problem I solved it. just had to re-install yogs complete pack.
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Name: Morph (Morphicsgr I would prefer, but as this is an rpg semi-realistic, ill keep it as morph)
Age: 14
Gender: Male
Class: (the description should sum it up)
Home region: Unova
Appearance: black hair, green eyes, white and black jacket (you know what, my minecraft skin sums it up pretty well: http://www.minecraft.net/skin/leonidas44441.png )
Background: (this is where it gets deep, so stick around if you want) allright, Morph was found in the forest by the prof. juniper, and was adopted by her. the reason behind this is because of his odd affinity with poke'mon... he is able to communicate with pokemon and understand them, the reason behind THIS is because, Arceus is dying and he needed a successor but he wanted to bridge the gap between man and pokemon, so he gave up his burden which extended his life force by giving his stones of power (the 12 stones of the pokemon types) and fusing them with a human, removing the humans heart and replacing it with the stones. He then sent the boy on a trail which should lead him to the new places popping up with pokemon, new and rare species and mutations have been happening because of arceuses loss over his power. the boy at a young age befriends all pokemon he encounters, but a problem persists with the boy, as he is diagnosed with aspergers syndrome, making him completely shy to all human beings, he is only known to have 5 human friends, the closest known to him as Koby, his rival (I might write a application for Koby too.) his most closest friends are pokemon, the two of his dearest friends whom he treats as brothers are a riolu and a zorua. He has helped the prof. juniper with countless research towards communication with pokemon, but as of now, he is the only known person that can talk to pokemon on the same plane (understanding what they say) as such he has been used countless times a bridge to understand pokemons problems. an extraordinary thing in morphs capabilities is that when he is in grave danger he will call upon one of his own pokemon from his pokemon pool to fuse with and gain his powers, a kind of mutation, if you will. in this state he gains some form of the original pokemon (wings, flippers etc. etc.) and he will gain the capability to fight against or stop the crisis at hand. he has no knowledge of this power, as he goes unconscious whenever this takes place, and arceus then takes full control of the situation, acting as a protective to stop the heir from becoming damaged. infact, all humans do not know of this peculiar state, only a select few pokemon know, as whenever it happens, a blinding light comes flying out from morph (like a flashbang grenade) blinding everyone within the vicinity as so he doesnt get seen. the flash lasts until he returns to his normal human state, at which he is unconscious and collapsed on the ground, the pokemon that fused laying close to his chest. the pokemon generally always refer to him as "gifted" or "having a secret" and Morph always shrugs it off (eg. morph: well, yes, I understand what you're saying, but what if his pikachu isn't really that friendly. Zorua: of course he is, all pokemon understand your secret and are always friendly towards the gifted. Morph: I dont have a secret, for the 5 time!.).
personality: shy, but when you get to know him, quite friendly, always sharing his opinion.
generation 2 pokemon in pokedex question: 251
Pokemon no. in team: 2
Pokemon #: Riolu (may evolve)
Species: Emanation Pokémon
Nickname(if applicable): none
Level: 20
Moveset: Force palm, counter, TM earthquake, feint
Pokemon #: Zorua
Species: Tricky Fox Pokémon
Nickname(if applicable): none
Level: 20
Moveset: feint attack, pursuit, fake tears, TM shadow ball
Side Note: look if you dont like the lroe behind him or he is overly OP then I can totally change it, but he is keeping the pokemon he has if i change him and he also keeps the aspergers syndrome, as that helps me control the character better ( i also am diagnosed with it) (for those that dont know, aspergers syndrome is basically a social barrier, things I've noticed is that I have a hard time making friends, and when a complete stranger sit nexts to me I barely talk)I know its big and again, if you dont like it as it kind of breaks the pokemon lore I can and will change it, I may also not post much as I have a busy life, but I will try to dedicate as much as i can to this as possibleedit: lroe is supposed to be lore, there may also be other problems, so please stick with mealso I havent played the X Y games yet, so please lead me in the right directionZorua also may evolve
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This is incase you missed my post
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I just wanted to say good luck boys,
I hope as a former work buddy,
I can get some priviledges to the new mod.