• 0

    posted a message on Corrupt a pure sentence.
    I burned a forest down.

    I ate my best candy.
    Posted in: Forum Games
  • 0

    posted a message on Free skins anyone?
    Quote from iTwist

    The mage from torchlight 2??


    I'll, try but i haven't found a picture, can u send me a link in a quote of this?
    Posted in: Skins
  • 0

    posted a message on [1.3.2] Generator Ports — Generate terrain from older versions of Minecraft! — Updated to 1.4.1-5, now fully functional again!
    Quote from Bunkaz94

    terrain hasn't change since 1.2


    1.3: Added 2 temples and desert villages. Also tweaked generation. Added Large Biomes.
    1.4: Added witch huts and changed village farms. Also changed superflat generation, and had to debug the normal generation. 1.3 seeds still work, but generation past x/z=1,000,000 changes slightly.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.6] 3D Items - new update! [v1.6.2]
    Quote from craterface12

    It does not function properly with magic launcher

    Yes it does as long as you put 3ditems in "mods" and quinoptions in magic launcher. I just suck at reading instructions.

    Quote from Quintinity

    Installation:
    • First install either ModLoader or Forge, depending on which you need.
    • Download the correct version of QuinOptions from the links above.
    • Open minecraft.jar and drag all the files in from QuinOptions.zip
    • Delete META-INF in minecraft.jar
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.6] 3D Items - new update! [v1.6.2]
    It doesn't work for me.
    I use Magic launcher and i get this error:


    2012-11-17 20:52:32 [INFO] [STDERR] Exception in thread "Minecraft main thread" java.lang.NoClassDefFoundError: quintinity/api/quinoptions/IOptionHandler
    2012-11-17 20:52:32 [INFO] [STDERR] at java.lang.Class.forName0(Native Method)
    2012-11-17 20:52:32 [INFO] [STDERR] at java.lang.Class.forName(Unknown Source)
    2012-11-17 20:52:32 [INFO] [STDERR] at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:410)
    2012-11-17 20:52:32 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    2012-11-17 20:52:32 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    2012-11-17 20:52:32 [INFO] [STDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    2012-11-17 20:52:32 [INFO] [STDERR] at java.lang.reflect.Method.invoke(Unknown Source)
    2012-11-17 20:52:32 [INFO] [STDERR] at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    2012-11-17 20:52:32 [INFO] [STDERR] at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    2012-11-17 20:52:32 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    2012-11-17 20:52:32 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    2012-11-17 20:52:32 [INFO] [STDERR] at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    2012-11-17 20:52:32 [INFO] [STDERR] at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
    2012-11-17 20:52:32 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    2012-11-17 20:52:32 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    2012-11-17 20:52:32 [INFO] [STDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    2012-11-17 20:52:32 [INFO] [STDERR] at java.lang.reflect.Method.invoke(Unknown Source)
    2012-11-17 20:52:32 [INFO] [STDERR] at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    2012-11-17 20:52:32 [INFO] [STDERR] at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    2012-11-17 20:52:32 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    2012-11-17 20:52:32 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    2012-11-17 20:52:32 [INFO] [STDERR] at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    2012-11-17 20:52:32 [INFO] [STDERR] at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
    2012-11-17 20:52:32 [INFO] [STDERR] at cpw.mods.fml.common.Loader.loadMods(Loader.java:478)
    2012-11-17 20:52:32 [INFO] [STDERR] at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:150)
    2012-11-17 20:52:32 [INFO] [STDERR] at net.minecraft.client.Minecraft.a(Minecraft.java:424)
    2012-11-17 20:52:32 [INFO] [STDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:756)
    2012-11-17 20:52:32 [INFO] [STDERR] at java.lang.Thread.run(Unknown Source)
    2012-11-17 20:52:32 [INFO] [STDERR] Caused by: java.lang.ClassNotFoundException: quintinity.api.quinoptions.IOptionHandler
    2012-11-17 20:52:32 [INFO] [STDERR] at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:141)
    2012-11-17 20:52:32 [INFO] [STDERR] at java.lang.ClassLoader.loadClass(Unknown Source)
    2012-11-17 20:52:32 [INFO] [STDERR] at java.lang.ClassLoader.loadClass(Unknown Source)
    2012-11-17 20:52:32 [INFO] [STDERR] ... 28 more
    2012-11-17 20:52:32 [INFO] [STDERR] Caused by: java.lang.NullPointerException
    2012-11-17 20:52:32 [INFO] [STDERR] at org.objectweb.asm.ClassReader.<init>(Unknown Source)
    2012-11-17 20:52:32 [INFO] [STDERR] at net.minecraftforge.transformers.EventTransformer.transform(EventTransformer.java:29)
    2012-11-17 20:52:32 [INFO] [STDERR] at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:178)
    2012-11-17 20:52:32 [INFO] [STDERR] at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:133)
    2012-11-17 20:52:32 [INFO] [STDERR] ... 30 more

    Please help!
    Posted in: Minecraft Mods
  • 1

    posted a message on [b1.4-1.9] OptiFine History
    I'm a bit confused... Does OptiFog Full (includes classic, experimental OC and mipmap) for beta 1.4 require optimine?
    Posted in: Minecraft Mods
  • 0

    posted a message on Equivalent Exchange 3 - 0.1.142
    Quote from shanemiller89

    At the very least read a few pages back to see what Pahimar plans to implement, and at the very least wait until the actual full release to comment whether you like this version or EE2 better.




    Well, even in the game industry, when mechanics are changed, or items are taken out in lue of new items, they often retain their titles. For instance you could argue that the Zelda franchise drastically changes from sequel to sequel (or succesor) with vague similarities between games. The general idea of gameplay is kept, but items you may have loved are no longer present. I would say it is the same situation with this mod. The core idea of the mod is still present, however the mechanics are altered and items have been dropped in lue of other items. From what Pahimar has discussed so far, the idea of EE is and will be very much present, the way you acheive those goals is what will be different. Sequels and successors are suppose to contain new innovation or differentiation of game mechanics, it's how a franchise grows.



    Why did you quote yourself? Read the post in this forum, this has been answered over and over again.

    Edit: Plus, I don't see what is so difficult to grasp the concept of a pre-release?


    It's a prerelease for an update. If it was an entirely new mod, he would not have abandoned ee2.
    Posted in: Minecraft Mods
  • 0

    posted a message on Equivalent Exchange 3 - 0.1.142
    So wait why is pretty much everything removed? without condensers it's not even equivalent exchange anymore!
    Quote from ZeroLinkYoshi

    So wait why is pretty much everything removed? without condensers it's not even equivalent exchange anymore!


    So if there not removing everything why are they starting over?
    Posted in: Minecraft Mods
  • 0

    posted a message on Free skins anyone?
    Request a skin below and I will try my hardest to make it! Its pretty simple.
    Posted in: Skins
  • 0

    posted a message on Terrem: An Indev Indie Game
    It looks cool, but I don't want to dl because I cant figure out how you get wood and go up/down.
    Posted in: Hardware & Software Support
  • 0

    posted a message on All dem Dimensions! Updated with another anouncement!
    I have an idea for some player-made portals.
    Place redstone in a 4x4 square in the nether to go to a nether side-dimension,
    Placeable glowstone dust placed in the same fashion in the nether to go to the other nether side-dimension,
    Maybe also placeabls gunpowder for something?also, is this a mod?
    Posted in: Suggestions
  • 0

    posted a message on [MOD] EXTREME MODDER REQUIRED
    Quote from OrangeGut

    So...Like the potions. What recipe are you going to use?


    that's up to dozid :D
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [MOD] EXTREME MODDER REQUIRED
    Quote from dozid

    I will try it
    :)

    But you will need to contact me for wat you EXECTLY want to see as result.
    Like the version, the name (it will be forge mod)
    I will need block names and so well ...

    Here is my skype name : marcus.aandahl

    See ya :lol:


    As For exactly what I would like to see, Just do the stuff on the list, and if I gave no complete discription for something, just put what you think it would be like :D :Pig:
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [MOD] EXTREME MODDER REQUIRED
    Quote from dozid

    Maybe "RandomCraft"


    Nice name idea, or maybe "RaNdOmCrAfT" to make it look random as well :D :Pig:
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [MOD] EXTREME MODDER REQUIRED
    Idea abandoned, nothing here.
    Posted in: Requests / Ideas For Mods
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