• 1

    posted a message on What do you do when your bored in minecraft?
    I try to understand why I'm bored, and act accordingly.
    Have I been doing a single task for too long?
    - I do a different task, assuming I can get on with whatever I already managed to acquire/achieve. Main intent is to move forward with what I have.
    Do I not feel like doing the task I'm about to do?
    - I look for something else to do, maybe some smaller, less significant tasks that I had previously set aside. Main intent is to finish other tasks that will eventually need doing anyway.
    - Take a break from tasks entirely. Maybe just spend some time experimenting with some redstone.
    Have I simply played too long, and don't feel in the mood at the moment?
    - I play something else, whether it just be a version with mods, a different world, or a completely different game. Sometimes, you just get burned out.


    If not those things, then likely just something to spice it up bit. Perhaps go for a new resource pack, or try to learn a new strategy for acquiring/achieving something in particular. Look around for some new mods, or even have a video up of something entertaining that you don't need to pay 100% attention to to help ease the tedium of a certain monotonous task.
    Posted in: Discussion
  • 4

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from flamingblue8z»

    Hate for this to be one of my first posts ever in the MC forums, but I have the same concern. I use ChickenChunks, WR-CBE, and ProjectRed (amongst many other mods you'd find in a proper FTB pack), but those 3 especially seem to force me into Forge .1217 with FMP .308, which conflicts with Thaumcraft's need for Forge to be at no later than build .1208, and it seems FMP .308 won't work with anything earlier than .1217

    My husband just asked me "why the hell even play any more if you're always playing Russian Roulette with mods breaking constantly?" He has a bit of a point, I've been playing with mods since MC 1.2.x, and he has a point. This does become a game in and of itself, making everything work together harmoniously. Just my 2 cents on the issue. Thaumcraft update soon, hopefully?

    The modding community is in a extreme state of flux at the moment. I expect things will calm down during 1.8, but it's not "Russian Roulette". It's a calculated risk when mods are updated to the latest/newer versions of Forge. On the one hand, you're getting the latest and greatest, often containing many bug fixes within Forge itself. On the other hand, not every author has the time and/or drive to make sure their mod is working properly in latest versions. Then there are some mod authors who don't particularly care what other mod authors are doing, or whether they've updated their own mods because it has nothing to do with the author/mod in question.

    Forge is there to offer a platform for mods to play nicely together. Forge updates. Most Forge updates are backwards compatible with many previous versions of Forge, but sometimes things need to be re-written or fixed. The people who make mods using Forge are not all on a team or a set schedule or coordinate when they'll update. Using many mods together is a user-end risk. How you prefer to play is fine, but expecting every mod to always work together isn't.

    Perhaps the other mods you're using have versions available for the Forge version needed by Thaumcraft? If not, then you'll simply have to wait. If you're too impatient to wait, then nobody's making you. Again, though, things are currently hectic with Minecraft having been almost completely re-written. Patience. :P
    Posted in: Minecraft Mods
  • 1

    posted a message on Played Minecraft for years, never truly done survival mode. (Creative mode/self-griefing syndrome) Please help.
    • Don't dig straight down unless digging through blocks you placed yourself that you know to be safe.
    • Clear the area before digging up your diamonds. Check to make sure the area around you is properly lit, and at least make sure there's no ways you can be snuck up on before mining those diamonds you've painstakingly searched for. However, to ease the burden of finding them, you can use strip-mining methods. The one I use personally is the one from this video (at about 4 minutes in). It's super effective!
    Other than that, I can't say much because I don't know how early of a version you're going to use. The strip mining should ease a lot of your burden though when it comes to finding valuables.
    Posted in: Survival Mode
  • 1

    posted a message on List of Mods for 1.8.9
    Quote from koi9000jh»

    does anyone know any mods for version 1.8?

    Not quite yet, no. Most mods are developed with an API of sorts these days, and the largest one currently available for MC that most people wait for is Forge. Furthermore, Forge heavily relies on MCP mappings, which is still on the way.
    Quote from Vic_»

    ***** please... There is not even a forge version for 1.8 ready yet and you already want mods? ^^

    It may not actually be too far off, at least for early alphas or betas. Have a look here, as well as the newer tweets by Lex to keep up to date with that. :D My apologies if you already knew this though.
    Posted in: Minecraft Mods
  • 1

    posted a message on Kids and Minecraft questions
    Good day. It's really awesome that you're able and willing to share such an experience with your kids! I'll try not to go into too much detail here and now, as I'm unsure of where you stand with the information that has already been provided. I'll touch mostly on the finding of mods with this post.

    For servers, I'm unsure if it's required that you use Linux, or if you plan for the Asus to be an alternative, or if they are indeed one and the same. I may have missed something in your posts on that matter. Any and all information I can provide on the creation of servers revolve around Windows and private servers. Creating private servers is a fairly straight-forward matter, even with the usage of mods in most cases.

    On the subject of mods:
    To start with, on the subject of mods (to get it out of the way), I would recommend that, if you're still having great deals of fun and adventures with unmodded Minecraft, that you hold off on modifying your game. It is extremely common to get too used to having certain mods, thus spoiling anything less. If you insist on expanding your experience, I would first suggest trying out such things as new resource packs, survival maps, and minigame servers. All of which can easily be done without modifying your game. For details on any of those in particular, feel free to send me a private message, or to specify here. Consult the spoiler below for other various bits of information regarding mods if you're sure you wish to continue with it. Any of which, I'll also be free to explain in further detail.

    A friend and I had started a list of mods a while back that you could check out. Both the forum thread and the website for which are linked within my signature at the bottom of my post. The list does not support direct downloads or anything, but points to where the mod can be read about in more detail and then downloaded. They're categorized firstly by the Minecraft version that they're available for. None of the pages are directly controlled by us, but almost all of the downloads are hosted here on the forums, while most of the others are hosted on other various trusted sites. We prefer to list from websites we know not to be fraudulent, and if it's not hosted by the sites we've come to expect, we try our best to give the sites a look about to ensure safety. As such, you should never need to sign up for anything in order to download, or otherwise provide anything more than the occasional CAPTCHA, but even those are rare.

    For the moment, mods are not officially supported by Mojang, and are currently made to work and created purely by fans of the game. This is due to change in the not-so-distant future, however, as Mojang is currently in the progress of rewriting most of the game's code as cleanup and optimization to make way for an official Modding API. For now, the most popularly used API is known as "Minecraft Forge", or simply Forge for short, and is currently officially recognized by Curse (the people who host these forums and many other game-related websites), and by several of Mojang's employees. All this in mind, most mods do not share consistency with each other as each are developed by different minds and goals, so mixing and matching can end up not being the most stable experience.

    Be wary of any ads on the internet in general, not just the ads that surround download links for mods as they often do. Most download links are sent through things such as adf.ly, which monetize links by making you travel past ads for 5 seconds before directing you to the actual destination. A skip button in the upper-right appears after the 5 seconds pass. These websites are usually good at keeping malicious ads out, but it's always good to be precocious by having some sort of antivirus or popup blocker, and never opening files that you did not expect to download. Particularly .exe files. Almost all downloads you want for Minecraft will end in either a .zip or .jar file format.
    Posted in: Server Support and Administration
  • 1

    posted a message on LAST DAYS-[A LOT+ downloads!] [Merry H.I.V.E.-fest!]
    Quote from Stockamana
    I believe that the horse.png was made, it's just that no one placed it in the pack yet. Also I thought that most of the horse textures were already done.

    EDIT: Oh, are you talking about the GUI? I didn't see it. I'll look for that. If I find it, I'll add it. If it's on the list of incomplete, it's either because it's not finished or because I have not seen it. I am only maintaining the download page and adding the content as it's handed to me, I don't create any of the textures. So if they're to be added, they need to be brought to my attention. :P

    Horses were altered slightly. They are not complete. The most complete thing about them would be the saddles. Other than that, they're still horses that which drop stoneback hides (which I'm sure isn't friendly to the lore)...
    Posted in: Resource Packs
  • 1

    posted a message on LAST DAYS-[A LOT+ downloads!] [Merry H.I.V.E.-fest!]
    Quote from Stockamana
    Hey, ZeroLevels? I think you should also swap the potato.png and the potato_baked.png. Because it doesn't make sense having what are clearly iodine pills called just plain "iodine" and a pile of crushed iodine called "iodine pills".

    Hmm. While I can't know if it was intended or not, I would say that you're correct considering that the poisoned potato (which can't be cooked) is in a dust form, so i imagine that the cooked iodine should indeed be the one in pill form, as the pills are the "processed" version. Yes, I'll switch them sometime tonight™ and fix up the downloads to reflect such changes. :)

    EDIT: Four days later, it's done. Man, I'm so distracted. Sorry about that!
    Posted in: Resource Packs
  • 2

    posted a message on LAST DAYS-[A LOT+ downloads!] [Merry H.I.V.E.-fest!]
    Someone submitted a pull request for removing a lot of the horse textures, but the horse textures only seem to be partials, as they still look like regular old horses. I would assume that they're not staying as such, since them dropping stoneback hide isn't really lore-friendly.

    Aside from that, I've added most of the new textures Froman has thrown our way, and I'll begin gathering the newer ones for snapshots soon.

    Froman, I see you've asked for a list of incomplete textures. You'll find most of them here. This is also where the downloads are. Next, your stained glass textures are likely better for the lore than the ones on the download page listed above. I'll fix that up soon enough. Lastly, do you think you could send me all your finished Mod Support textures so that I may add proper downloads to the pages? :D

    dereksmith, if you see this post, please update the download links to the main page of the github.io, rather than directly to the 1.6 version. The link I am referring to is the same link which I shared with Froman about. This one.





    Quote from Doomdog09
    that's because they lied to you...

    Nobody "lied". They simply linked to the 1.6 version instead of the main page, which shows both versions. Said main page can be found here.
    Posted in: Resource Packs
  • 4

    posted a message on [1.8.7 / 1.7.10 and earlier][update 4/23] MCPatcher HD fix 5.0.3
    Any chance of adding an and operator for enchantments? Or is that sort of functionality waiting on MCP to finish up? Sorry for repeating. I'm unsure if you've seen it or not. :P





    Details:
    The ability to give a texture based on more than one enchantment. As in, a sword with both smite and unbreaking would have its own texture versus having only one of those enchantments. An and operator for detecting multiple enchantments at a time instead of the current functionality of detecting one or the other. This would be awesome for what I have in mind for my pack.

    Examples of idea:
    Sword with unbreaking has reinforced handle and hand guard.
    Sword with smite is heavier/thicker for smashing through brittle undead.
    Sword with both smite and unbreaking comes out with a thick and heavy blade attached to a reinforced handle/handguard.
    Posted in: Resource Packs
  • 1

    posted a message on [1.8.7 / 1.7.10 and earlier][update 4/23] MCPatcher HD fix 5.0.3
    Quote from Killjoy1221
    MCPatcher does not rely on MCP.

    MCPatcher itself doesn't, no. And Kahr himself doesn't either in most cases. He gets along quite well without it. However, there's only so much insight you can gather on any particular aspect of a game through obfuscated code. I don't think this would be the first time Kahr's waited on MCP to shed light on certain bits of code to have a better look at things. The rendering issues regarding water and such are one of those things, I believe. While it's not impossible to do this stuff, it's much easier when the code's not obfuscated.

    Though, I have no idea if this is even one of those cases. He might simply have missed the last two times it'd been suggested is all. :P
    Posted in: Resource Packs
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