• 0

    posted a message on Can't Install ModLoader or Mods?
    Quote from jss6
    Do you know how to install mods and Modloader and Forge

    I know how to install most mods. ModLoader and Forge are included in that. Though, they should not be installed at the same time. Feel free to PM me if you need help with mod installation. :)
    Posted in: Mods Discussion
  • 0

    posted a message on [32x] [1.6.4] Derivation RPG
    ^ Heya Jetstorm. I was thinking of doing the GUIs for IronChests soon. Meant to do them a good while back but didn't have the time and forgot. Do you still have the actual chest textures, and would you mind sending them my way? :P
    Posted in: Resource Packs
  • 6

    posted a message on Tinkers' Construct Suggestions
    g'Dayo. I had this idea while killing squid for ink sacs.

    Perhaps an effect_hopper. Adding a hopper to either your tool or your weapon will give it the effect of pulling items in immediately when they drop. Killing mobs will immediately pull the drops into your inventory (assuming slots available) rather than first dropping them onto the floor/ground.

    For tools, this could be useful for such things as precariously-placed ores (like diamonds over lava), or perhaps the tediousness of glowstone gathering if you haven't been able to get ahold of a silky gem. Lumber axes taking down large trees immediately pulling the logs into the inventory instead of waiting for the leaves to decay to drop your logs. Scythes immediately pulling in drops from leaves or grass.

    When added to a bow or arrow (should it even extend to this), allows for the collection of drops from afar. For instance, killing ghasts and getting their tears regardless of whether or not they're above lava. At the cost of your arrows, of course. Perhaps a bit OP in that sense (maybe configurable, should it be added).

    And if you'd want to take it further, maybe adding another hopper will immediately pull in EXP (at the cost of a second modifier).
    Posted in: Mods Discussion
  • 3

    posted a message on [1.8.7 / 1.7.10 and earlier][update 4/23] MCPatcher HD fix 5.0.3
    ^ That, and the ability to give a texture based on more than one enchantment. As in, a sword with both smite and unbreaking would have its own texture versus having only one of those enchantments. This was mentioned earlier, but you may have missed it. An and operator for detecting enchantments instead of the current functionality of detecting one or the other. This would be awesome for what I have in mind for my pack.

    Examples of idea:
    - Sword with looting has gilded edges.
    - Sword with smite is heavier/thicker for smashing through brittle undead.
    - Sword with both smite and looting comes out to be thick/heavy with gilded edges.
    Posted in: Resource Packs
  • 0

    posted a message on LAST DAYS-[A LOT+ downloads!] [Merry H.I.V.E.-fest!]
    Quote from DeWolf
    I have been doing that but it produces.... unwanted results.

    I've not had any problems with it myself for most things. What are the unwanted results?





    Quote from _Phillipzu_
    I've got a clownfish texture. As well as the pufferfish.

    No need to hold that back. If you have something, best to share it immediately. :P
    Posted in: Resource Packs
  • 0

    posted a message on LAST DAYS-[A LOT+ downloads!] [Merry H.I.V.E.-fest!]
    Quote from DeWolf
    How do you install forge with mcpatcher then because before 1.6 all you had to do was drop forge into the mcpatcher patch and away you go. But now I don't know what to do?

    You just install forge the normal way, then patch the Forge profile.
    Posted in: Resource Packs
  • 1

    posted a message on LAST DAYS-[A LOT+ downloads!] [Merry H.I.V.E.-fest!]
    Quote from Doomdog09
    good to see this pack is still crawling where others have failed, I hope that this wont fall, not quite sure I want to go all the way back to 1.6 to use this texture though, which is why the ever slowly great chain called "updates" has left me to stay to 1.6.4. I look forward to seeing a titan texture rise such as this one :) .

    Major release numbers (1.6, 1.7, etc) are the general numbering scheme for Texture/Resource packs. It's not the same as with mods, where minor releases (1.6.1, 1.6.2, etc) would often cause mods to need re-building. There are rarely more than bugfixes in minor releases, and there's usually no major code changes within MC that would cause resource packs to stop working.

    So, when we say 1.6 or 1.7 in regards to resource and texture packs, you can normally rest assured that it'll work for all of the following minor releases. The one and only thing you need to wait for (for full set of features to work) is either MCPatcher (recommended) or Optifine. MCPatcher brings the pack to full potential, while Optifine adds only some features that MCPatcher does. If you're into mods, both MCPatcher and Optifine should play nicely with most of them, but I don't know how well both at the same time would work.
    Posted in: Resource Packs
  • 0

    posted a message on LAST DAYS-[A LOT+ downloads!] [Merry H.I.V.E.-fest!]
    Quote from SectorC
    Hey, fellow Last Days Community.
    I apologize for my lack of textures, been busy with school and other things... Which sucks so much.
    Does anyone know what textures are needed for the texture pack?

    There's a list of needed textures for both 1.6 and 1.7 here.
    Posted in: Resource Packs
  • 0

    posted a message on [1.8.7 / 1.7.10 and earlier][update 4/23] MCPatcher HD fix 5.0.3
    Bug Report - MCPatcher 4.3.1 BETA, Minecraft 13w48b:
    Random CTM for Iron Bars seemingly forces the rendering to change regardless of whether or not you specify any renderpass. Causes you to see both sides of the bars when looking at one side. Screenshots below:


    Without CTM:




    With CTM:
    matchTiles=iron_bars
    method=random
    tiles=0-15


    Posted in: Resource Packs
  • 0

    posted a message on StopGap 2.0.6
    Quote from Othlon
    I have tried to replicate this in my own singleplayer game and i am getting 4 dust per ingot, so I can't say for sure what is happening, sorry!

    Ill try some things on a server over the weekend, maybe something to do with that ey :)

    Are you trying with the version downloaded from this page, or one that you built for yourself? The one I downloaded here only allows me to make 1 dust per, and only with redstone. Also, the crafting not working is not a server problem. It's happening on both single and multi player for me.
    Posted in: Minecraft Mods
  • 0

    posted a message on ChickenShed (Updated: November/26/2014)
    Quote from Zoofule
    yeah i ran Forge 953 and chickenshed alone and let the world sit for a while with hoppers under them, checked the hoppers and nothing, (well a lot of eggs)

    Hmm. The set time for feathers to drop is about half as often as eggs by default. Check the configs and set the number to 0 for the fastest drop time (just to see if it works at all). If it's not crashing, then it should be working fine.
    Posted in: Minecraft Mods
  • 0

    posted a message on Teleportation Mod [1.6.4]
    Your download link is broken. If you fix it, please let me know so i may test the mod and add it to the list.
    Posted in: Minecraft Mods
  • 0

    posted a message on StopGap 2.0.6
    Seems to work alright on servers. It claims in the OP that you added a variant for glowstone, but it's not working in-game. That, and the ingots only give one dust instead of 4. Is this meant to happen?

    In any case, adding this to the mod list. A link to which can be found in my signature. Keep up the good work. :)
    Posted in: Minecraft Mods
  • 1

    posted a message on List of Mods for 1.8.9
    Quote from mdbryner
    How do all these mods work if it's now 1.7.2?

    They don't work in 1.7.2. They work in 1.6.4 and below. In order to have both a 1.7 version and a 1.6 version, you make a new profile (as Spencerio said) and set one of the profiles to use 1.6 instead. That's it.
    Posted in: Minecraft Mods
  • 0

    posted a message on ChickenShed (Updated: November/26/2014)
    Quote from Zoofule
    I tried the latest version with the forge it says and it still did not work, (I even took out every mod accept for forge and chicken shed and it isn't working for me for some reason and I can't figure it out, it obviously isn't a conflict with another mod considering it was the only mod aside from forge and it still wasn't working for me)

    The frustrating part is that it was working a week or so ago prior to setting it up in the technic platform for my wife and I (and a few other friends)

    You're using Forge 953 or later? If so, then I don't know. It's working fine for me.
    Posted in: Minecraft Mods
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