Currently a bedrock wall is used as borders. If you're curious you can generate land beyond the wall, but those chunks will be deleted to keep our map size down as it expands.
Most people will be living outside the 'borders' we built with bedrock.
So, with effort, you can escape the borders. However, you will find slim pickings outside the bedrock zone as far as hunting goes. Hopefully we will have a 'semi-concentrated' area within the bedrock walls, and a barren area outside. That way people will have to think very hard about base placement.
Bukkit is unfinished, and very hard to get working, at least in my experience. I've had much better luck with a unofficial hey0 build, from here -> http://forum.minecraftpvp.com/default.aspx?g=posts&t=44 and borderlands.
not the greatest, but for the moment, it will do the trick
we were thinking of a 'migrating' server sort of thing. Where the borders slowly shift, or shift on a monthly basis in a particular direction. This would allow new lands to appear, while keeping people from getting too invested in 'build mode'.
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They simply build stairs down.
I'm going to incrementally 'fill' loaded chunks outside the boundaries with bedrock.
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Most people will be living outside the 'borders' we built with bedrock.
So, with effort, you can escape the borders. However, you will find slim pickings outside the bedrock zone as far as hunting goes. Hopefully we will have a 'semi-concentrated' area within the bedrock walls, and a barren area outside. That way people will have to think very hard about base placement.
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Does it support the old version of the plugins?
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What do you guys think?
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Will notch eventually allow devs to use a future minecraft version so that we will not have to lose servers during his surprise updates?
Will there ever be a stable api that allows plugins to work on the new version?
Can MCmyadmin set borders and spawn protection?
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Sadly, we will have to wait for mojang to get their act together so we can enforce borderlands even after updates. Until then, we will run vanilla.